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Resident Evil Characters that Deserve a Comeback

As a fanfiction writer, I love any series that offers a wealth of characters that stories could be built around. In that regard, the Resident Evil video game series is one of the best mediums out there—at least a hundred unique characters have been introduced since the franchise started in 1996. But out of the many personas that have been seen over the years, only a small fraction were deemed worthy of recurring appearances—dozens of characters were only seen on-screen once before fading from the limelight.

Below is my list of fourteen Resident Evil one-shot characters, in no particular order, who could easily return to the series in some form.

1) Billy Coen (first appearance in 2002) – In the first Resident Evil, fans were introduced to the STARS Alpha team, a paramilitary unit who were fighting for their lives within a monster-laden mansion while investigating the disappearance of the secondary Bravo team. Given how popular the game series became in its early years, it was inevitable that a prequel would be produced that focused on the sole survivor of the Bravo team—Rebecca Chambers. She could easily have been paired with one of her doomed teammates for this new adventure, but the game’s developers had other ideas. Enter Billy Coen, an ex-marine wrongfully accused of mass murder and sentenced to death row. He escaped from his prison transport during its ill-fated trip through the woods populated by recently-escaped genetically-engineered creatures. Billy and Rebecca soon crossed paths and were forced to team up to survive the night and discover how the outbreak happened. By the end of their story, Rebecca was convinced of his innocence and helped him fake his death—Billy is never seen or mentioned again after they part ways. While he presumably went into hiding to escape his fate, there are multiple ways in which he could have come back into the over-arcing story. Whether he managed to prove his innocence or assumed a new identity, Billy would have fit in nicely in later entries for the series.

2) Oswell Spencer (first appearance in 2009) – As the mastermind behind the development of illegal viral and genetic research, it’s surprising that Oswell Spencer only appeared on-screen once during the entire run of the Resident Evil franchise. While it’s fitting that he was killed by one of the monsters he helped create—the super-powered villain Albert Wesker—Spencer is a character that deserves more than a one-shot appearance. If Capcom—the production company—ever decides to produce a game that delves into the thirty-years-worth of history prior to the series’ first title, Spencer could easily make a comeback.

3) Sheva Alomar (first appearance in 2009) – Later entries of the Resident Evil series introduced a global military organization called the Bioterrorism Security Assessment Alliance that was founded in response to Umbrella’s illegal research making its way onto the black market. While the B.S.A.A. has headquarters on every major continent, very few of its soldiers have gotten any screen time. One exception is Sheva Alomar, an African operative assigned to assist series veteran Chris Redfield on one of his missions. Sheva has proven a very capable fighter in her own right by simply surviving several run-ins with the super-powered Wesker. Should she return in a future game, she has more than earned the right to stand alongside the veteran soldiers of the series. As an added plus, Sheva is young enough that she could easily come to the forefront should the older B.S.A.A. members either perish or retire.

4) Carlos Oliviera (first appearance in 1999) – Though he was employed by Umbrella Corporation as a security officer when first introduced, Carlos was initially completely in the dark about how shady the company was. His run-in with the first game’s survivor, Jill Valentine, opened his eyes and he easily could have joined the fight to take down the corrupt pharmaceutical company. With the many directions that Carlos’ story arc could have taken, it’s a shame that he never returned in the succeeding entries of the series.

5) Manuela Hidalgo (first appearance in 2009) – Given how rare it is for someone exposed to a genetically-altering virus to maintain their humanity, those that fall under this category could be the subject of some interesting storylines within the franchise. Manuela is one of the lucky few to avoid mutating into a bloodthirsty monster. Her story began when she contracted a fatal illness and her wealthy drug-lord father procured the T-Veronica virus from the black market in a desperate bid to save her. To keep Manuela from mutating, her father kidnapped many young women from the neighboring villages for routine organ transplants. Upon discovering what her father had done, Manuela ran from him and subsequently aided a pair of government-trained operatives in taking him out. Though she remained human, she was taken into custody by the US government since she possessed the unique attribute of making her blood spontaneously combust when exposed to oxygen. In spite of the avenues that could have been explored with her character, she hasn’t been seen since her introductory story.

6) Jake Muller (first appearance in 2012) – In spite of the broad character roster and potential for romantic pairings, children are a rarity within the series. Only three of the mainstream characters are known to have kids, all of whom were born prior to the first title of the franchise. The most interesting member of the next generation, Jake, wasn’t even introduced until three years after his supervillain father was killed. While it’s unclear if Wesker even knew he had an illegitimate son, Jake had grown up to despise his dad for never being there. What little is known of Jake’s background is that he and his mother were barely getting by; he became a soldier of fortune in a failed attempt to secure proper medical treatment for her when she got sick. Despite being on a path to becoming a bad guy in his own right, Jake turned his life around upon discovering who and what his father was. When last seen, Jake was operating as an independent fighter against bioterrorism free of charge.

7) Excella Gionne (first appearance in 2009) – Every supervillain, no matter how powerful, still must rely on others to carry out their orders and help build an empire. And Wesker found an influential and very loyal follower in Excella, a wealthy ambitious woman in charge of her own pharmaceutical company. Though she was quite intelligent, Excella was still blind to the fact that he was using her for his own gain—she even fancied herself as a suitable romantic partner worthy of his attention. While she was ultimately betrayed and killed by Wesker, there is still room for her to return in a game set earlier in the overall chronology.

8 & 9) Bruce McGivern & Fong Ling (first appearance for both in 2003) – When a former Umbrella employee called Morpheus threatened attacks against the U.S. and China for ransom, each country sent in a single operative to neutralize the situation. In spite of the fact that they were working toward the same goal and could benefit from each other’s help, Fong frequently undermined Bruce to serve her own ends. That all changed when her country gave in to Morpheus’ demands and sold her out. At the end of their story, Fong and Bruce were on their way to becoming a couple. It would have been nice to see them working as a team combating another threat, but they never came back for a second game.

10) Moira Burton (first appearance in 2015) – In a franchise filled with skilled fighters, it’s refreshing to see a character with a strong aversion to firearms. Moira—daughter of STARS\B.S.A.A. veteran Barry Burton—is one such person. As a child, she hurt her sister in an accidental shooting involving one of their dad’s guns. When abducted years later alongside several other employees of the NGO company Terra Save and dropped into a nightmarish scenario, Moira relies heavily on a crowbar or partner Claire Redfield to survive. Though she was forced to overcome her fear of guns to save Claire’s life, Moira still stands out for being a very headstrong character with a foul mouth. It would be nice to see her again in a future title.

11 & 12) Raymond Vester & Jessica Sherawat (first appearance for both in 2012) – The Resident Evil series has its share of two-faced characters, but most who fall under that category at least earned recurring status. Raymond and Jessica—who started out under the employ of the Federal Bioterrorism Commission—are extremely good when it comes to subterfuge. Both of them were exposed as double agents during their story who were seemingly working against each other. However, it was revealed at the end of their story that they were triple agents under Excella Gionne’s employ and had been playing an elaborate charade simply to steal a new virus strain. Though both Raymond and Jessica are guns-for-hire, it would be interesting to see them in action again.

13) Joe Baker (first appearance in 2017) – Like Billy Coen, Joe Baker is an ex-marine but from a completely different walk of life. A Lousiana native, Joe both looks and talks the part of a hillbilly who enjoys life in the swamplands. He first came onto the scene after a virus had consumed his brother Jack and Jack’s family. Joe aims to cure his niece, Zoe, by any means necessary, only he relies primarily on his fists to subdue any bad guys or creatures he sees roaming about the bayou. If Capcom follows the same route with Joe as they have with many other characters, he will likely only have the one appearance in the games. But it would be nice to be proven wrong.

14) Nicholai Ginovaef (first appearance in 1999) – Most of the bigwigs from the Umbrella Corporation have been systemically eliminated over the years since the company went under. But there are several who remain unaccounted for. Nicholai is a corrupt Umbrella officer—and team leader of Carlos’ unit—who managed to escape intact but who has never been seen since. He could easily return as a formidable opponent for the heroes of the franchise, but time will tell.

With such a diverse set of fictional characters—there has to be somewhere around 150 that have been dreamed up in the twenty-plus years the franchise has been around—it’s no wonder that the Resident Evil game series inspires so many fanfiction stories. And maybe someday there will be a game or two that gives some of the “forgotten” characters another chance to stand in the spotlight. The sky’s the limit when it comes to the future stories that the franchise’s development company could come up with. And if some old familiar faces turn up in the process, all the better.

Resident Evil: Tangled Web — Evolution of an Idea

My love of the written word is the one thing that rivals my love of video games. I have been reading and writing as far back as I can remember. While I have yet to get anything published, I have spent years honing my storytelling craft.

The majority of my writing has centered around fanfiction, which began when I wrote an extensive – but mediocre and nonsensical – series of stories based off the Nightmare on Elm Street films. I started these works of fiction just after the fifth movie was released and I made it up to part 21 before it fizzled.

My later stories, based off such mediums as Buffy the Vampire Slayer, Transformers: Armada, and a lesser known horror film called Phantasm, improved my writing style by leaps and bounds. While I kept coming up with ideas – all-original stories I formulated or fanfiction based on film or TV franchises – I had neither the time or the motivation to put all those ideas on paper. What’s worse, I fell into a serious dry spell sometime between 2011 and 2014; a Transformers fanfiction piece called Sky Dancer I had been writing failed to get an ending as a result. That particular story is still begging for its last ten chapters.

Inspiration found me midway through 2014, but in a way that proved it can sometimes be a fickle creature. Sometime in August 2014, I joined a writing group called Deadwood Writers, and I started a story based off the Resident Evil game series. I had thought that being a part of this group would get me motivated to finish Sky Dancer, but it is possible I needed a change of pace after obsessing over my long-neglected story for several years.

I never intended to write a Resident Evil story despite being an avid fan of the video games. I didn’t have a plan when the idea for the Prologue came to me. I wrote the rough draft of my opening chapter for Tangled Web pretty quickly. I hadn’t even settled on a name for an original character who would serve as one of the leads and a romantic foil for Claire Redfield. I can’t recall why Elliott was the first name that popped into my head before I wrote it down at the end of the Prologue. I imagined I would change it at a later time. Nevertheless, it stuck.

A cover illustration I put together to go with the story. (photo credits at end)

The premise for Tangled Web was fairly straightforward – Claire had been abducted by Wesker, had been held captive for almost two years, and was having a baby when her brother finally found her. Much of the story is filling in what happened during those two years. But for the first few chapters, I was literally making up the narrative as I went along. This resulted in a few tangents that didn’t really have a place in the story. At one point, I planned for Claire’s cat to somehow mutate into a horrific monster. A friend advised me to keep it simple and get to the abduction scene as quick as possible, but a small part of the mutated feline setup still made its way into the story.

I can’t pinpoint exactly when I started to conceptualize the ending, but I gained more of a focus as I was writing the first act. Once I had figured out the basis of my climax, I had to go back and rewrite several of the early chapters. This led to the addition of a character known as RogueChild, a mysterious figure who sent Claire a vague email “warning” her of the upcoming kidnapping. I didn’t have a clear picture of RogueChild’s role in the story when I wrote the chapter where the character first appeared, let alone who RogueChild would turn out to be. Some of my early and downright ridiculous ideas were that RogueChild could be either Claire’s unborn child or Claire herself come back from the future. At one point, the character’s name was going to be The_Immortal_One instead of RogueChild.

When it came to the chapter where Wesker informs Claire she was exposed to a mutagenic virus, my initial idea was quite different. I had thought about having her be infected with the T-Veronica Virus even though I had seen that premise used in a number of other Resident Evil fanfictions. Inspiration struck again when I watched the anime film, Degeneration, and gave quite a lot of thought to it. It helped that I didn’t see any other works of fanfiction where someone was exposed to the G-Virus and immune to the negative effects. The idea of tackling an idea that had never been explored before was exciting and helped me figure out the exact direction to go with Tangled Web. A great portion of the storyline and the ending was built around this idea.

My next hurdle was hammering out exactly how Wesker would behave toward Claire and Elliott during their captivity. Before I determined the best way to spin it, the scene where Claire finds out she has rapid regeneration abilities played out quite differently:

Wesker stepped around the desk, tracing the surface with one gloved hand as he moved. Claire tensed at his approach. “I never would have dreamed that you, Chris’ little sister, would possess such a rare genome,” he said. “Unfortunately, studies of your DNA can only reveal so much. It doesn’t tell us if you reap any of the benefits of the virus. Specifically, rapid healing.”

Claire jerked spasmodically once Wesker’s words sank in. A protest was on her lips, but Wesker moved too fast. The combat knife that Jessica had been holding was in his hand, and he had Claire’s wrist in a viselike grip before the latter could even process it.

Elliott started to rise from his seat, but Raymond surged forward, forcing Elliott to stay put by pushing down on his shoulders. The blade was drawn swiftly across Claire’s outstretched arm in the same instant, eliciting a scream from her.

When Wesker released his hold on her wrist, Claire withdrew her arm, hot tears escaping her eyes. She pressed her other hand to the gash in an instinctive effort to staunch the blood flow. Elliott echoed the foremost thought on her mind. “You son of a bitch!” Elliott said. Claire looked over at her companion. Even though Raymond had let go of him, he didn’t seem inclined to get up.

Wesker passed the knife back to Jessica, who promptly sheathed it. He paid Elliott no heed, his gaze remaining on Claire. “My apologies for causing you harm, Miss Redfield,” Wesker said. If his voice hadn’t lacked inflection, she might have considered forgiving him. “But it was necessary. When you feel ready, allow us to see.”

Claire didn’t move her hand. “Go to hell,” she growled before she could stop herself.

Wesker’s hands half-curled into fists. “Do not test me, Miss Redfield. Your friend’s life depends on it.”

Claire closed her eyes. It took everything she had to calm herself. She slowly uncovered her wound, but couldn’t bring herself to look. The blood on her arm and hand was already feeling sticky and made her nauseous. The smug smile on Wesker’s face intensified the ill feeling.

Excella looked pleased as well. “Not even a scratch,” she said. “You are definitely going to be one of our best investments, dear.”

The above scene as initially written didn’t sit well with me. After several days, I determined that Claire would surely be broken if subjected to two years of this kind of torment. And Wesker’s actions contradicted something he stated in an earlier chapter. The revised scene set a far different tone for the story and was one I was much happier with:

Wesker stepped around the desk, tracing the surface with one gloved hand as he moved. Claire tensed at his approach. “I never would have dreamed that you, Chris’ little sister, would possess such a rare genome,” he said. “Unfortunately, studies of your DNA can only reveal so much. It doesn’t tell us if you reap any of the benefits of the virus. Specifically, rapid healing.”

Claire jerked spasmodically once Wesker’s words sank in. When she saw Jessica holding the knife out toward Wesker, Claire shook her head in a panic. “No!”

Elliott started to rise from his seat, but Raymond surged forward, forcing Elliott to stay put by pushing down on his shoulders. Meanwhile, Wesker cocked his head to one side, looking amused by his captives’ reactions. Though Wesker took the knife, he gave no indication that he would use it. “I thought you would know by now that I always keep my word, Miss Redfield. I stated in our initial meeting that I had no intention of physically harming you.” He rotated the knife so that the hilt was facing her. “I leave the choice in your hands. Just know that if you attempt to attack me or my colleagues, there will be serious consequences.” Wesker’s eyes flicked towards Elliott during this last statement to exemplify who would suffer the consequences.

Claire hesitantly took the knife. “And if I don’t heal immediately?” she asked.

“Then I shall see to it you get the necessary medical attention,” Wesker said smoothly.

Claire paused, wondering at the wisdom of playing with fire. “Will I still be useful to you, if this doesn’t go the way you hope?”

Wesker shifted his stance, looking almost bored. She had to wonder if he was being agreeable only to get her to comply. “I will consider sending you and Mr. Gregory back home if you lack any regenerative capabilities.”

Claire watched him in silence for several seconds before casting her gaze downward. She didn’t like the way he worded it, but even a slim chance was better than nothing.

“Claire, don’t,” Elliott said. She looked over at him briefly. Raymond’s grip on Elliott’s shoulders must have tightened; a wince crossed Elliott’s face.

“I have to,” she answered. Claire positioned the blade next to her forearm, her breath coming out in rapid puffs to prepare herself. Before she could lose her nerve, she drew the knife swiftly across her skin. The anticipation didn’t stop her from hissing in pain; seeing her blood welling from the gash made her nauseous. Don’t heal, she thought. Please don’t heal.

Against her will, the wound knitted itself together within seconds. Claire looked away, feeling sick when she realized Wesker was offering her a disinfectant wipe. “To wash away the blood,” he said as an explanation. The smug smile on his face intensified her ill feeling.

Excella looked pleased as well. “Not even a scratch,” she said. “You are definitely going to be one of our best investments, dear.”

As I continued to surge forward with Tangled Web, I began brainstorming the last eight to ten chapters. I eventually had the ending planned down to the last detail, save for one. The aspect that caused me trouble was related to how Wesker would be defeated at the end. I needed him to venture into the caves below his facility, but I couldn’t think of any logical reason why he would go there. Especially if his intent was to take Claire’s newborn child. I can’t go into detail without spoiling the climax of Tangled Web, but I came up with one wicked plot twist in October 2016 that would make the setup work.

If there is one thing I love about fiction stories, it is being surprised by something that you don’t see coming. Plot twists are my favorite thing to incorporate in my own writing. I have at least four or five in store for the final chapters of Tangled Web, all of which have been subtly hinted at throughout the narrative.

Though I have a clear vision of how the story plays out, I still have a good amount of deleted material for it – ranging from bits of dialogue that didn’t work to entire scenes that got cut. I have been saving the deleted material in a separate file, which is currently thirty pages. My plan is to share it with fans of the story once Tangled Web is completed.

I have also attempted to write a companion story to Tangled Web called Razor’s Edge, though I never made it past four chapters on that one. It would have addressed the same two years, but largely through the perspective of Claire’s older brother, Chris. Ironically, I have a detailed summary for how Razor’s Edge would have gone, but I couldn’t find time to work on both stories simultaneously. I haven’t decided whether I will continue writing the companion story or scrap it altogether.

I have one other thing planned. I would like to make Tangled Web the first book in a trilogy. I have some ideas on where to go with the potential sequels. There might even be a chance for Wesker and Claire to become an item. Even if the additional stories never pan out, I will still be happy with what I’ve written. Tangled Web has definitely been a challenge for me between writing a complex character like Wesker and having Claire and Elliott build a believable romance while being held prisoner. Even though one member of my writing group feels that I’m wasting my time writing fanfiction, I’m glad I was able to pull off this type of story.

 

photo credits:

https://ae01.alicdn.com/kf/HTB1Irn3SpXXXXbCXFXXq6xXFXXXf/8-10-Month-hot-selling-font-b-Silicone-b-font-Fake-font-b-Pregnant-b-font.jpg

https://i.ytimg.com/vi/aLunebGZhs4/hqdefault.jpg

https://t00.deviantart.net/9IiC3FV_m2i_U_nqDcywpt6Hh6Y=/fit-in/700×350/filters:fixed_height(100,100):origin()/pre00/fd03/th/pre/i/2015/247/2/b/re5_midnight_albert_wesker_by_captain_albertwesker-d47qypg.jpg

https://pre00.deviantart.net/1085/th/pre/f/2013/282/5/a/albert_wesker_and_jill_by_wolfshadow14081990-d6ptx87.jpg

http://nerdreactor.com/wp-content/uploads/2011/02/Wesker.jpg

https://www.colourbox.com/preview/2580450-with-web-clipping-mask.jpg

My List of Top Ten Things Wrong With Resident Evil 6

In my August 2016 blogpost, I stated that the 2012 video game, Resident Evil 6, deserved its own list of nitpicks. It’s my opinion that RE6’s developers went way overboard in terms of content, and it resulted in one of the most flawed video games I’ve ever played.  Though none of the previous games in the series is entirely perfect, the one thing that they all have going for them is that they operated on a small scale.  Generally, each is limited to 1-3 main characters that the player can control throughout the game and take place in areas that are limited in scope.

2016-9Sept-Photo1

From L to R – Jake, Sherry, Chris, Piers, Helena, Leon, Ada (photo credit below)

RE6 upped the ante by giving the player their choice of seven separate characters to play – four returning from previous games and three newcomers – and having the action taking place in the United States, China, and somewhere in Eastern Europe, as well as on a submarine, a jumbo passenger jet, an aircraft carrier, and a deep-sea oil rig. I feel that both elements ended up hurting the game since more time was spent on their development than on crafting a solid story. (Photo credit)  As if the game didn’t suffer enough with its wider character selection and global scale, I found RE6’s many monsters either annoying or over-the-top.  If the developers had spent as much time working out the kinks in the narrative as they did designing the characters, creatures, and environments, the game would be much more enjoyable.

While I have my share of problems with this game, I don’t hate it as much as many players whose scathing reviews I’ve seen. I consider myself pretty open-minded, and one of the things I do like is how RE6 has four separate campaigns that each contain a piece of a much larger story.

Before I delve into a breakdown on what irked me the most about RE6, I’ll start with an overview of each of the four scenarios.  Government agent Leon Kennedy strives to expose the mastermind behind a string of outbreaks and teams with a rogue Secret Service agent named Helena Harper who was coerced into committing acts of terrorism.  Captain Chris Redfield of the Bioterrorism Security Assessment Alliance (B.S.A.A.) seeks revenge against a female terrorist who decimated a military team he commanded, while Chris’ protégé, Piers Nivans, strives to keep him from crossing the line.  NSA operative Sherry Birkin undertakes a mission to find and protect a mercenary named Jake Muller, whose blood may hold the key to neutralizing a new manmade virus that’s been unleashed on the world.  And corporate spy Ada Wong launches her own investigation when she discovers she will be made a scapegoat for these new acts of bio-terrorism.  For anyone who may not have played this game but would like to, please be warned that there are spoilers ahead.

And now, on with the list.

10) Leon has an insane amount of patience.

After being forced to kill the zombified U.S. President, Adam Benford, at the start of her and Leon’s story, Helena comments out loud that the President’s death is her fault.  Each time Leon questions her for an explanation throughout the first two chapters of their campaign, she continually makes excuses for procrastinating.  Even though he was close friends with President Benford and only just met Helena, I can understand Leon letting it slide once or twice.  But it’s a wonder he doesn’t lose it after she blows him off a total of five times.  What makes the scenario even more insane is that when Helena finally does reveal what going on, her whole character is called into question.  At the end of the second chapter, she discloses that she was compromised because her sister’s life was on the line.

9) Psychological trauma, what’s that?

Chris’ story kicks off with him going AWOL after the loss of almost his entire squad, trying to lose himself in a bottle as a means of forgetting.  Piers tracks his former captain down after six months have gone by with the intention of bringing him back into the fold.  Yet, the immediate response of everyone in the B.S.A.A. is to throw Chris right back in the field without any treatment whatsoever.  It’s even more boggling that Chris has any sense left in between coming off a serious drinking binge, suffering from PTSD, and later obsessively pursuing the woman who killed his teammates.

8) Might as well have a neon sign that says ‘I’m up to no good.’

One of the things I found most puzzling about Resident Evil 6 were the gargantuan humanoid creatures called Ogroman in Chris’ campaign.  For the sake of argument, I will say that RE6’s villainess, Carla, was the one who manufactured the enormous beasts encountered by the protagonists.  I will also assume that she wanted to keep her activities hidden from the game’s other villain, Simmons, so he wouldn’t swoop in and shut her down.  Yet she still tempts fate and blatantly throws several creatures that are larger than a two-story house at the military, as well as spearheads a bio-terrorist organization called Neo-Umbrella.  Since Simmons is a character who has government connections, likes to maintain order, and stay on top of things, it’s a wonder that Carla is able to operate unhindered for at least a six-month period.

7) The villains who wield far too much power.

I can understand the need for RE6’s game designers, after the apparent death of the series’ supervillain, Wesker, in the fifth game, to come up with a bad guy or two worthy of filling the void.  Yet both Carla and Simmons are able to get away with an awful lot.  Between the two of them, they lay claim to a total of three or four enormous secret facilities or bases, orchestrate a presidential assassination, destroy a U.S. city with a guided missile, cause not one but two massive outbreaks that kill at least half a million people, put a big dent in the forces of a global militaristic organization, manufacture one of the most destructive genetic-altering viruses present in the Resident Evil series, and almost bring about the end of the world.  On top of all that, either Carla or Simmons has an aircraft carrier, an oceanic oil rig, and a nuclear sub in their possession.  Dead or not, I imagine that Wesker has to envy these two for greatly outdoing him in the very game that marks their first appearance.

6) Daddy issues.

I consider Sherry and Jake’s campaign the most polished and straightforward out of the four, but I also feel that it held a wasted goldmine of dramatic elements that could easily have been brought into the story.  Midway through their campaign, Jake discovers that the father he’s never known is none other than the late Albert Wesker.  If it were up to me, I would have put more emphasis on how Jake deals with the revelation that his absentee dad was the world’s most wanted bioterrorist.  It would have been interesting to see more of Jake’s transition from a selfish, greedy soldier of fortune at the start of the game to a character who aims to be the antithesis of everything his father stood for.  Even the scene between Jake and his dad’s greatest rival, Chris, toward the end could have been better written and a much more defining moment, for both of them. Instead, Jake, who has shown hatred toward his father through interactions with Sherry, is inexplicably angry at Chris for having killed Wesker.

5) Carla shares Simmons’ obsession with Ada?

The source of the conflict between the two villains in RE6 has an interesting basis, even if the plot itself was not well thought out.  More than a decade prior to the events in the game, Simmons was deeply infatuated with Ada, to the point that he didn’t take it well when she left him.  He spent a great deal of time experimenting with genetics and harming countless people in an attempt to create a doppelganger.  He ultimately succeeded with his devoted lab assistant, Carla, who he brainwashed to behave like the real Ada.  This scheme backfired when Carla regained her memory and went mad with thoughts of revenge.  The one thing I find the most unbelievable about this whole scenario is that Carla makes no attempt to change her appearance once she remembers.  Throughout an entire game that takes place over a six month period, both Ada and Carla have hairstyles that are a perfect match. One could argue that Carla made sure she’d be indistinguishable from the real Ada when it came to framing her.  But given that Carla’s master plan was to destroy the world, why bother?

4) Time for a career change.

From the time of her first appearance in Resident Evil 2 in 1998, Ada has never been known as anything other than a freelance spy.  One can assume that she enjoys what she does or she wouldn’t still be at it by the time the sixth game rolls around in 2012.  While it’s puzzling why Carla even attempts to pin the latest string of terrorist attacks on her, there is a plot element toward the end of Ada’s campaign that makes even less sense.  A peek into Ada’s thoughts reveals that she intends to destroy any evidence that would prove she’d played no part in instigating the attacks.  Unless being labeled as a bioterrorist is some weird way of increasing her notoriety or deepening the pool of people looking to hire her, Ada must really be begging to spend the rest of her days behind bars if any law enforcement agency or the military ever catch her.

3) Zombies on a plane.

My explanation for the plane crash that occurs in chapter 4 of Leon’s campaign is that the game developers must have really wanted a grand spectacle to mark Leon and Helena’s arrival in China.  But the events leading up to it are just plain idiotic.  The buildup to this scenario is as follows.  Leon learns from one of his allies that Simmons is en route to China, and Leon and Helena book a flight in pursuit.  Sometime during the last leg of their trip, the heroes discover that the pilot has fallen victim to a virus and has mutated into a horrific creature that is infecting everyone on board, except for the protagonists.  The game’s biggest mystery is that it never explains how or why the pilot is targeted.  By this point, Simmons had just been made aware by Ada that Carla is on a rampage, so his focus had to be primarily on dealing with her.  And it’s doubtful Carla would set her sights on eliminating Leon and Helena out of nowhere since she pretty much ignores them throughout the whole game.  Unless there was an unknown third villain in play operating from the shadows, it would have been impossible for anyone to start an epidemic aboard a specific jet that had been in the air for roughly twelve hours.

2) Just die already!

Generally, I’m someone who likes a challenge and to square off with any game’s final boss that takes extra time and effort to triumph against.  But RE6 sets the bar ridiculously high when it comes to Leon and Helena battling against Simmons.  Within minutes of being exposed to Carla’s specially-made viral cocktail, Simmons mutates into an oversized canine-like creature and is seemingly stopped when he gets dragged underneath a bullet train that subsequently derails.  But it doesn’t stop there.  For Round Two, he transforms into a mutant T-Rex and seemingly dies again after getting pumped full of lead.  Round Three sees him go back to his first stage mutation and supposedly bite it when Ada stabs him in the side and drops him into a raging inferno.  For the final round, he becomes a giant housefly – God,I wish I was kidding about this – and is ultimately defeated after several lightning strikes courtesy of a metal antenna that gets stuck in him and getting shot by a rocket launcher. And yet what finally kills him is that he reverts to his human self, gets impaled on an obelisk, and bleeds out.  To say all of this is overkill is a vast understatement.

1) If the monsters don’t get you, the camera angles will.

One thing that annoyed me the most about RE6 aside from the many plot holes was a certain game mechanic that got me killed more than once.  Sometimes, when my character was running from something dangerous, the tendency of the camera view to shift by a 90 or 180 degree angle without warning often resulted in said character sprinting in the wrong direction.  This aspect was never more frustrating than when I was playing the last chapter in Chris’ campaign and had to run up this inclined spiral walkway to get away from a giant creature that was after me.  The game keeps track of how many times you’re killed, and in all other chapters, my death count averaged from 3-5.  For Chris’ final chapter, I got killed well over a hundred times before I got it right.  To give an idea, here is a video recorded by another player of the scenario in question.

For a game that has this many flaws, you might ask why I’m in the minority of people who don’t flat out hate it. I would say that as a writer with a very vivid imagination, I see ways in which those imperfections can be corrected.  I have even done so through writing my own What-If fanfiction stories.  I am currently working on an alternate take of the events in the fifth game, a story titled Tangled Web. And I have some ideas in store for a sequel to said story that will borrow the best elements from RE6.

And, whenever I get around to writing my planned fanfiction sequel to Tangled Web, I can guarantee a cooler climax than battling a giant insect.