First Impressions of Mass Effect: Andromeda, Part 2

In a blogpost from 2017, I stated that I wasn’t able to play Mass Effect: Andromeda all the way through. And that I would when I obtained a computer that was more capable of running it.

Both wishes came true in February 2019—though I encountered a string of unrelated bad luck that kept me from trying out my new PC right away. When I finally got around to playing Andromeda again, I was happy to see I’d be able to continue the game that had been gathering dust for quite a while. Jumping back into Andromeda after so long, however, was a little jarring. For several days, I debated whether I should start a brand new game or continue with the current one. The latter option won when I regained a feel for the gameplay.

It has been quite an experience so far. After progressing the story on the Angara homeworld, I set out to tip the scales of a war on an ice planet called Voeld. This undertaking brought its own share of headaches. After exploring the planet for some time, I headed for the enemy stronghold to take it out, only to be deterred by a forcefield at the entrance.

I had to look online to figure out how to disable the shield—and got a bit aggravated when I found I needed to complete several quests to obtain a shutdown code. It had taken me some time and effort to reach the entrance and the idea of backtracking was frustrating.

I’m not one to give up in either case. After a short break from Andromeda, I dived back in, completed the needed quests to infiltrate the stronghold, and proceeded to eliminate the enemy units. I did get a scare at one point when I was watching what looked like an entry point in the ceiling—only for the enemy units to come up through the floor instead.

It was a little disappointing to find that eliminating the stronghold was only a side quest rather than part of the main storyline, but that didn’t make it any less enjoyable for me. For the remainder of my time spent playing Andromeda that day, I focused primarily on completing side quests for the Nexus space station, the planet Eos, and for my crew members.

The next day I played was likewise spent completing side quests, of which there are a lot. My next headache arose when my save file from that entire session was corrupted and all my progress was erased. I’ve since had to do it all over.

One of the funniest things I’ve encountered was when I accidentally drove my vehicle off a cliff. Each time the game loaded me back in, it was in a bad spot that resulted in the vehicle falling into the same abyss over and over.

Overall, I like that the game has so much content or environments to explore. The jungle planet Havarl is particularly beautiful. I aim to experience as much as I can rather than rush my way through the game.

My only nitpick would be in regards to my character’s appearance. The way her lipstick is applied gives her a permanent Joker-esque smile. And her eyes are visible through her eyelids—a gaming term known as clipping—when she blinks. I don’t know if this is a widespread problem with the game or if it’s due to how I personally modeled my character’s appearance. But I may find out with my next playthrough.

I don’t know how long it may take me to get through to the ending, but I look forward to seeing what awaits me. And I hope to see a sequel to Andromeda someday that expands on this sci-fi series I love so much.


    • Barbara Pattee on April 6, 2019 at 8:23 pm
    • Reply

    I enjoyed reading about your Andromeda game.

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