Author Archives: Jeanette

Video Games – Vintage vs. Modern

On October 29, 2017, I went to a special theatrical showing of a movie — 1986’s Little Shop of Horrors — I hadn’t seen on the big screen since I was a child.  I thought seeing the film in this format would be a nice trip down memory lane.  I wasn’t disappointed, even though it was a version of Little Shop of Horrors with an alternate ending in which the plant lives.  There was something magical about seeing the actors’ performances and stellar musical numbers, such as “Skid Row” and “Suddenly Seymour,” in the theater again after thirty years.

What I wasn’t expecting was to find inspiration for a video game blog.  But seeing a preview documentary prior to the movie about the film-making process of Little Shop of Horrors got my creative juices flowing.  The film-maker’s talk about all the practical effects, as opposed to the digital effects of today, that went into the film raised an interesting question for me.

Have films — or video games for that matter — lost some of their magic because it takes less work to generate the effects for them?

I know it takes time to put together computer-generated imagery for today’s films or video games.  But I feel there is less room for imagination on the movie\game designer’s part.  Technology — specifically digital technology — has gotten so advanced that there seems to be no limit to what can be created for movie-going audiences or gaming enthusiasts.  There have been times as of late where I’ve felt like some video games — not to mention films — have gotten too overblown and flashy because of the “sky’s the limit” mentality adopted by the production crews or studio execs.

In my opinion, what made the video games of the 1990s and early 2000s so much better was that there was a greater emphasis on story-telling and practical effects.  I know of many game production companies from that time period that hired and filmed live actors for inclusion in a particular title, such as Command and Conquer: Tiberian Sun.  I feel there was more creativity when it came to designing environments, creatures, and vehicles until digital technology became more prevalent.  I’ve seen too many game designers nowadays re-use or modernize concepts of what came before rather than take time to come up with something new and innovative.  The Dead Space trilogy would be a good example — all three of the main games in the series might as well be the same since there’s not much variation in the story, gameplay, or creature design.

That’s not to say that I don’t enjoy playing modern games.  But it would be nice to see a resurgence of the production practices of yesteryear.

I’d love to hear your thoughts on this particular topic.  Please leave your feedback in the comments below.

Twenty Games I’d Like to See Get a Sequel

If there is one thing I like best about video game sequels, it would be the continuation of a story or enhancement of a casual game. While I love hearing news of an upcoming installment that will add to a series I enjoy, there are many games I’ve played in my lifetime that sadly never got a follow-up.

Below is my list of twenty games, including some obscure titles, I would like to see a sequel for.

1) Phantasmagoria (1995)\Puzzle of Flesh (1996) – An interactive horror game series that filmed actors against a blue screen, Phantasmagoria was quite innovative for the technology of its time. While the original entry and its sequel, Puzzle of Flesh, told stories unrelated to each other, they were the most suspenseful and goriest games I’d ever played up to that point. If the company that produced them hadn’t gone out of business, it would have been interesting to see the series evolve with the times.

2) Portal 2 (2011) — I love the Portal series for its interesting blend of logistical puzzles and humorous stories. It centers around a mute girl named Chell who is being used as a test subject in an underground facility run by a sadistic artificial intelligence called Glados. While Chell is let out into the surface world at the end of Portal 2, it shouldn’t necessarily mean the series is over. I feel that there are other stories that could be told – maybe even with a different protagonist. I hold out hope for news of a third game on the horizon.

3) Gauntlet Legends (1998)\Dark Legacy (2000) – Gauntlet Legends and Dark Legacy both exist as bold, larger than life reimagining of the original two-dimensional game from 1985. Legends took the basic concept and made it a hundred times better with a three-dimensional environment and more resources to keep the player’s character alive. Legends and Dark Legacy were so enjoyable that they had me visiting the local arcade on a weekly basis. What’s even better is that the arcade game saved my progress and character level because I typed in a password on the machine. While I wish that there was a sequel to expand on the two existing games, they remain some of my all-time favorite dungeon-crawlers.

4) Command and Conquer: Renegade (2002) — While I am a fan of the Command and Conquer franchise in general, Renegade stands out for being the only game in the series to let you assume control of a single character rather than directing one army to fight another. In Renegade, you step into the shoes of a commando named Havoc who takes on missions to destabilize an evil organization. I spent countless hours playing and replaying levels on all difficulty settings. I would have liked to see another Command and Conquer game use the same formula. But since the production company went out of business a year later, it seems all I can do is dream.

5) Emperor: Battle for Dune (2001) — Though loosely derived from writer Frank Herbert’s Dune series, Emperor tells an equally intriguing story centered around a battle between three factions to seize control of a planet holding the galaxy’s most valuable resource. I spent countless hours with the roleplaying strategy game, sometimes spending half a day just trying to get through a single mission. The ending of the game remained the same no matter which faction was picked and was left very open-ended. I would have loved to see a follow-up that would answer some questions about the conclusion of Emperor. Unfortunately, the same company – Westwood Studios — behind Command and Conquer was also the one that produced Emperor: Battle for Dune. The closure of the company pretty much guaranteed that a sequel would never come.

6) Fable III (2010) – Though I don’t consider Fable III as the best PC game I’ve ever played, it still had good qualities I’d like to see improved upon in a fourth entry. In Fable III, you play as a young prince or princess – dependent on player preference – whose older brother is a cruel ruler who is asking for a revolution. The younger sibling escapes the palace and proceeds to forge alliances to take back the kingdom. The player decides if the main character will be a benevolent or downright evil ruler. But I feel there could have been better ways to exemplify the paths chosen. For me, it’s very off-putting to see the main character show his or her willingness for evil by farting in someone’s face. Sadly, the series hit a dead end following the release of a standalone game in 2012. Since the company behind the Fable series – Lionhead Studios – closed down in 2016, there may never be a Fable IV.

7) King’s Quest: Mask of Eternity (1998) – The only thing that this particular game has in common with the first seven entries in the King’s Quest series is the title. Mask of Eternity is a role-playing, dungeon-crawler game that hardly seems to fit with a series of point-and-click fantasy games. Nevertheless, Mask of Eternity is very enjoyable for what it is. While I never made it all the way to the end thanks to a game glitch that halted my progress, it would be nice to see a follow-up in the same vein.

8) Dead Island: Riptide (2013) – The Dead Island series consists of the most intense zombie survival horror games I’ve ever played. Both the original game and Riptide are hardcore enough to have me angrily cursing every five to ten minutes. There are also moments where I’ve felt like a total bad-ass with some of the zombie kills I got. The first two games are set on separate islands in an archipelago where an outbreak has occurred and both games allow you to play as one of 4 to 5 characters with different strengths. There was an announcement for a Dead Island 2 – to be set in California of all places – that was scheduled to be released in 2015. But production problems resulted in the sequel never seeing the light of day. Whether it will ever be released is anyone’s guess.

9) Oregon Trail 2 (1995) – Oregon Trail 2 is an excellent educational simulation game where the player strives to get pioneers safely from their starting point to a new life in the west. I can’t even count the number of times I attempted to traverse the trail, but most of my playthroughs ended with the wagons getting trapped in a mountain pass during the winter. I feel that a potential third game would be outstanding with today’s technology. I strongly hope to see Oregon Trail 3 become a reality someday.

10) Icebreaker (1995) – Of all the games I’ve played in my lifetime, Icebreaker wins top marks for being the most unique. It is an addictive arcade-type game where the player controls a 3D triangular icon that can shoot bullets or smash certain objects in the game by ramming them. The goal to beating each level is to completely destroy a grid of pyramids. Some examples of what makes it challenging are that the stationary pyramids require different methods to demolish, while the mobile pyramids can kill the player-controlled icon if they catch it. As if that didn’t ramp up the difficulty enough, there are also hidden traps or hazards to watch out for, such as a pit to fall into. I got so much enjoyment from Icebreaker that I’m sad it never got a bigger and better sequel.

Top (L-R) Altered Beast, Phantasmagoria, Command and Conquer: Renegade
Middle (L-R) Plants vs. Zombies 2, Super Puzzle Fighter II, Maniac Mansion
Bottom (L-R) Battle Slots, Dead Island: Riptide, Icebreaker, Darkseed II (photo credits at end)

11) Plants vs. Zombies 2 (2013) – The Plants vs. Zombies series consists of games that are kid-friendly, but still very enjoyable. It is exactly what the title suggests and consists of the player picking a roster of eight to nine plants per level to ward off zombie attacks. When I first heard news of a sequel to the original game from 2009, I was ecstatic – until I found out it would only be playable on an Android device instead of a PC. I greatly hope that there will be a Plants vs. Zombies 3 someday and that it will be compatible with a device that I actually own.

12) Maniac Mansion (1987)\Day of the Tentacle (1993) – Maniac Mansion was a comical puzzle game series that was so challenging I had to frequently look at hints on how to get through it. While the plot was too bizarre to try to make sense of – a mad scientist kidnaps a college girl because he’s being mind-controlled by a meteor – the game greatly appealed to me at my young age. Day of the Tentacle brought back some of the characters from Maniac Mansion, but there’s no way I could summarize the plot in a way that would do it justice. I would have liked to see a continuation, but I guess there was only so much weirdness that the series’ production team could come up with.

13) Age of Mythology (2002) – Age of Mythology is one of the best strategic battle games I’ve played and features tons of elements from Greek, Egyptian, and Norse mythology. The game also has an epic story that sees heroes from each civilization band together to prevent the release of the imprisoned Titans. Most levels allow you to utilize God powers, such as summoning an earthquake, to help defeat the enemy armies. Good luck on figuring out how to get through the game on the hardest difficulty – I never could, but I still enjoyed playing it very much. I recently learned that there was an expansion pack – which focuses on Chinese mythology — developed last year for a remastered version of Age of Mythology. But I still would very much like to see a sequel made.

14) Origamo (1994) – Origamo is a casual puzzle game that’s similar to Tetris and consists largely of using polygonal shapes to fill in a given origami-like image for each level. While it might not have appealed to everyone – especially since it seemed impossible to beat the game on the hardest difficulty setting – it is one that holds a special place in my heart. Part of me will always wish it had been popular enough to warrant a sequel.

15) Altered Beast (1988) – A game I was frequently drawn to during trips to the arcade, Altered Beast is a side-scrolling fighting game that pits the generic main character against a wide variety of supernatural monsters. During each stage, the player can use power-ups to transform their character into a beast – such as a werewolf or were-tiger – to better decimate the monsters encountered. I loved this game so much when it was still around that I once spent an entire day feeding quarters into the machine just to get all the way through it. What I would love even more is to see a modernized version of it made available for gamers.

16) Darkseed II (1995) – The Darkseed games hold the distinction of being a showcase for the artwork of H.R. Giger, the artist who designed the title creature in the popular Alien film franchise. Aside from being visually stunning, this sci-fi PC series has some good stories. The basic plot for both games has a man named Mike Dawson striving to stop aliens – from a place called the Darkworld – from succeeding in a plot to destroy the Earth. It disappointed me that Mike was killed at the end of the second game. I often felt that the story shouldn’t have stopped there. I’ve seen many other video games come up with something creative to bring a supposedly dead character back to life. It’s doubtful that the Darkworld aliens would have stopped aiming for Armageddon. It would really be nice to see the series revitalized after all this time, but I won’t hold my breath.

17) Mystery P.I. (2007 – 2011) – Mystery P.I. is the collective title given to a series of hidden object games for the PC. Featuring elaborately designed levels, Mystery P.I. really made it a challenge to locate all the objects on the given list. It is a series that easily could have kept going, but sadly came to an end after the release of the eighth game.

18) SimCoaster (2001) – I know there are a lot of video games that allow the player to build their own theme park, but I regard SimCoaster as a personal favorite just for its simplicity. It is another game I never got to play all the way through thanks to some bugs in the code, but it is one I never tired of. If a more modern version should ever be released, I would snap it up in a second.

19) Battle Slots (2011) – Battle Slots is a highly creative video game that combines slot machines with a duel-to-the-death fighting game. Your victory in battle against your opponent is dependent on how many good spins you get on the slots. The concept is so original and innovative that I’m surprised a Battle Slots 2 never came to be. Fingers crossed that my hopes for a sequel will one day become a reality.

20) Super Puzzle Fighter II (1996) – Super Puzzle Fighter II, an arcade game that I frequently fed quarters to, was a combination of Tetris and Street Fighter. The primary goal was to clear rows on the Tetris board as quickly as possible to decimate the other player or computer A.I. controlled fighter. It is one game that I really miss playing, especially because I was particularly good at it.

I’m glad that I’ve lived long enough to have played so many different video games over an ever-changing landscape. It’s a far cry from the two-dimensional environment of Maniac Mansion to the realistic high definition characters and settings presented in Dead Island. For me, each of the games on this list deserves either a follow-up or modernization of a terrific concept. Whether or not a sequel comes to pass for each of them, the fond memories I hold for the games on this list will never go away.

Photo credits:

Phantasmagoria — https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/04/phan2.jpg

Command and Conquer: Renegade — http://ilarge.lisimg.com/image/371631/800full-command-%26-conquer%3A-renegade-screenshot.jpg

Dead Island: Riptide — https://media.takealot.com/covers/covers/31999483/di6-zoom.jpg?1406707585

Icebreaker — http://2.bp.blogspot.com/-ibEwDvznSZ4/VIcS0nERdII/AAAAAAAAMrw/xNLKn7XA97Y/s1600/Icebreaker_03.png

Plants vs. Zombies 2 — https://o.aolcdn.com/images/dims?quality=100&image_uri=https%3A%2F%2Fwww.blogcdn.com%2Fwww.joystiq.com%2Fmedia%2F2013%2F06%2Fplantsvszombies2.jpg&client=cbc79c14efcebee57402&signature=82c0cf06949e670dfdd42e0f1facdf581563dd6a

Maniac Mansion — http://www.honestgamers.com/images/games/13/M/16468/16.jpg

Altered Beast — https://www.arcade-museum.com/images/118/11812416304.png

Darkseed II — https://www.cdh.cz/galerie/15503-6.jpg

Battle Slots — https://www.gamingnexus.com/Images/Article/kdxlyf3047/1.jpg

Super Puzzle Fighter II — http://static1.1.sqspcdn.com/static/f/271672/5816060/1266519736607/Super-Puzzle-Fighter-II-Turbo-HD-Remix-1.jpg?token=7iVN9WJB%2Bq9Ggza6oG9xUzNCHw0%3D

Resident Evil: Tangled Web — Evolution of an Idea

My love of the written word is the one thing that rivals my love of video games. I have been reading and writing as far back as I can remember. While I have yet to get anything published, I have spent years honing my storytelling craft.

The majority of my writing has centered around fanfiction, which began when I wrote an extensive – but mediocre and nonsensical – series of stories based off the Nightmare on Elm Street films. I started these works of fiction just after the fifth movie was released and I made it up to part 21 before it fizzled.

My later stories, based off such mediums as Buffy the Vampire Slayer, Transformers: Armada, and a lesser known horror film called Phantasm, improved my writing style by leaps and bounds. While I kept coming up with ideas – all-original stories I formulated or fanfiction based on film or TV franchises – I had neither the time or the motivation to put all those ideas on paper. What’s worse, I fell into a serious dry spell sometime between 2011 and 2014; a Transformers fanfiction piece called Sky Dancer I had been writing failed to get an ending as a result. That particular story is still begging for its last ten chapters.

Inspiration found me midway through 2014, but in a way that proved it can sometimes be a fickle creature. Sometime in August 2014, I joined a writing group called Deadwood Writers, and I started a story based off the Resident Evil game series. I had thought that being a part of this group would get me motivated to finish Sky Dancer, but it is possible I needed a change of pace after obsessing over my long-neglected story for several years.

I never intended to write a Resident Evil story despite being an avid fan of the video games. I didn’t have a plan when the idea for the Prologue came to me. I wrote the rough draft of my opening chapter for Tangled Web pretty quickly. I hadn’t even settled on a name for an original character who would serve as one of the leads and a romantic foil for Claire Redfield. I can’t recall why Elliott was the first name that popped into my head before I wrote it down at the end of the Prologue. I imagined I would change it at a later time. Nevertheless, it stuck.

A cover illustration I put together to go with the story. (photo credits at end)

The premise for Tangled Web was fairly straightforward – Claire had been abducted by Wesker, had been held captive for almost two years, and was having a baby when her brother finally found her. Much of the story is filling in what happened during those two years. But for the first few chapters, I was literally making up the narrative as I went along. This resulted in a few tangents that didn’t really have a place in the story. At one point, I planned for Claire’s cat to somehow mutate into a horrific monster. A friend advised me to keep it simple and get to the abduction scene as quick as possible, but a small part of the mutated feline setup still made its way into the story.

I can’t pinpoint exactly when I started to conceptualize the ending, but I gained more of a focus as I was writing the first act. Once I had figured out the basis of my climax, I had to go back and rewrite several of the early chapters. This led to the addition of a character known as RogueChild, a mysterious figure who sent Claire a vague email “warning” her of the upcoming kidnapping. I didn’t have a clear picture of RogueChild’s role in the story when I wrote the chapter where the character first appeared, let alone who RogueChild would turn out to be. Some of my early and downright ridiculous ideas were that RogueChild could be either Claire’s unborn child or Claire herself come back from the future. At one point, the character’s name was going to be The_Immortal_One instead of RogueChild.

When it came to the chapter where Wesker informs Claire she was exposed to a mutagenic virus, my initial idea was quite different. I had thought about having her be infected with the T-Veronica Virus even though I had seen that premise used in a number of other Resident Evil fanfictions. Inspiration struck again when I watched the anime film, Degeneration, and gave quite a lot of thought to it. It helped that I didn’t see any other works of fanfiction where someone was exposed to the G-Virus and immune to the negative effects. The idea of tackling an idea that had never been explored before was exciting and helped me figure out the exact direction to go with Tangled Web. A great portion of the storyline and the ending was built around this idea.

My next hurdle was hammering out exactly how Wesker would behave toward Claire and Elliott during their captivity. Before I determined the best way to spin it, the scene where Claire finds out she has rapid regeneration abilities played out quite differently:

Wesker stepped around the desk, tracing the surface with one gloved hand as he moved. Claire tensed at his approach. “I never would have dreamed that you, Chris’ little sister, would possess such a rare genome,” he said. “Unfortunately, studies of your DNA can only reveal so much. It doesn’t tell us if you reap any of the benefits of the virus. Specifically, rapid healing.”

Claire jerked spasmodically once Wesker’s words sank in. A protest was on her lips, but Wesker moved too fast. The combat knife that Jessica had been holding was in his hand, and he had Claire’s wrist in a viselike grip before the latter could even process it.

Elliott started to rise from his seat, but Raymond surged forward, forcing Elliott to stay put by pushing down on his shoulders. The blade was drawn swiftly across Claire’s outstretched arm in the same instant, eliciting a scream from her.

When Wesker released his hold on her wrist, Claire withdrew her arm, hot tears escaping her eyes. She pressed her other hand to the gash in an instinctive effort to staunch the blood flow. Elliott echoed the foremost thought on her mind. “You son of a bitch!” Elliott said. Claire looked over at her companion. Even though Raymond had let go of him, he didn’t seem inclined to get up.

Wesker passed the knife back to Jessica, who promptly sheathed it. He paid Elliott no heed, his gaze remaining on Claire. “My apologies for causing you harm, Miss Redfield,” Wesker said. If his voice hadn’t lacked inflection, she might have considered forgiving him. “But it was necessary. When you feel ready, allow us to see.”

Claire didn’t move her hand. “Go to hell,” she growled before she could stop herself.

Wesker’s hands half-curled into fists. “Do not test me, Miss Redfield. Your friend’s life depends on it.”

Claire closed her eyes. It took everything she had to calm herself. She slowly uncovered her wound, but couldn’t bring herself to look. The blood on her arm and hand was already feeling sticky and made her nauseous. The smug smile on Wesker’s face intensified the ill feeling.

Excella looked pleased as well. “Not even a scratch,” she said. “You are definitely going to be one of our best investments, dear.”

The above scene as initially written didn’t sit well with me. After several days, I determined that Claire would surely be broken if subjected to two years of this kind of torment. And Wesker’s actions contradicted something he stated in an earlier chapter. The revised scene set a far different tone for the story and was one I was much happier with:

Wesker stepped around the desk, tracing the surface with one gloved hand as he moved. Claire tensed at his approach. “I never would have dreamed that you, Chris’ little sister, would possess such a rare genome,” he said. “Unfortunately, studies of your DNA can only reveal so much. It doesn’t tell us if you reap any of the benefits of the virus. Specifically, rapid healing.”

Claire jerked spasmodically once Wesker’s words sank in. When she saw Jessica holding the knife out toward Wesker, Claire shook her head in a panic. “No!”

Elliott started to rise from his seat, but Raymond surged forward, forcing Elliott to stay put by pushing down on his shoulders. Meanwhile, Wesker cocked his head to one side, looking amused by his captives’ reactions. Though Wesker took the knife, he gave no indication that he would use it. “I thought you would know by now that I always keep my word, Miss Redfield. I stated in our initial meeting that I had no intention of physically harming you.” He rotated the knife so that the hilt was facing her. “I leave the choice in your hands. Just know that if you attempt to attack me or my colleagues, there will be serious consequences.” Wesker’s eyes flicked towards Elliott during this last statement to exemplify who would suffer the consequences.

Claire hesitantly took the knife. “And if I don’t heal immediately?” she asked.

“Then I shall see to it you get the necessary medical attention,” Wesker said smoothly.

Claire paused, wondering at the wisdom of playing with fire. “Will I still be useful to you, if this doesn’t go the way you hope?”

Wesker shifted his stance, looking almost bored. She had to wonder if he was being agreeable only to get her to comply. “I will consider sending you and Mr. Gregory back home if you lack any regenerative capabilities.”

Claire watched him in silence for several seconds before casting her gaze downward. She didn’t like the way he worded it, but even a slim chance was better than nothing.

“Claire, don’t,” Elliott said. She looked over at him briefly. Raymond’s grip on Elliott’s shoulders must have tightened; a wince crossed Elliott’s face.

“I have to,” she answered. Claire positioned the blade next to her forearm, her breath coming out in rapid puffs to prepare herself. Before she could lose her nerve, she drew the knife swiftly across her skin. The anticipation didn’t stop her from hissing in pain; seeing her blood welling from the gash made her nauseous. Don’t heal, she thought. Please don’t heal.

Against her will, the wound knitted itself together within seconds. Claire looked away, feeling sick when she realized Wesker was offering her a disinfectant wipe. “To wash away the blood,” he said as an explanation. The smug smile on his face intensified her ill feeling.

Excella looked pleased as well. “Not even a scratch,” she said. “You are definitely going to be one of our best investments, dear.”

As I continued to surge forward with Tangled Web, I began brainstorming the last eight to ten chapters. I eventually had the ending planned down to the last detail, save for one. The aspect that caused me trouble was related to how Wesker would be defeated at the end. I needed him to venture into the caves below his facility, but I couldn’t think of any logical reason why he would go there. Especially if his intent was to take Claire’s newborn child. I can’t go into detail without spoiling the climax of Tangled Web, but I came up with one wicked plot twist in October 2016 that would make the setup work.

If there is one thing I love about fiction stories, it is being surprised by something that you don’t see coming. Plot twists are my favorite thing to incorporate in my own writing. I have at least four or five in store for the final chapters of Tangled Web, all of which have been subtly hinted at throughout the narrative.

Though I have a clear vision of how the story plays out, I still have a good amount of deleted material for it – ranging from bits of dialogue that didn’t work to entire scenes that got cut. I have been saving the deleted material in a separate file, which is currently thirty pages. My plan is to share it with fans of the story once Tangled Web is completed.

I have also attempted to write a companion story to Tangled Web called Razor’s Edge, though I never made it past four chapters on that one. It would have addressed the same two years, but largely through the perspective of Claire’s older brother, Chris. Ironically, I have a detailed summary for how Razor’s Edge would have gone, but I couldn’t find time to work on both stories simultaneously. I haven’t decided whether I will continue writing the companion story or scrap it altogether.

I have one other thing planned. I would like to make Tangled Web the first book in a trilogy. I have some ideas on where to go with the potential sequels. There might even be a chance for Wesker and Claire to become an item. Even if the additional stories never pan out, I will still be happy with what I’ve written. Tangled Web has definitely been a challenge for me between writing a complex character like Wesker and having Claire and Elliott build a believable romance while being held prisoner. Even though one member of my writing group feels that I’m wasting my time writing fanfiction, I’m glad I was able to pull off this type of story.

 

photo credits:

https://ae01.alicdn.com/kf/HTB1Irn3SpXXXXbCXFXXq6xXFXXXf/8-10-Month-hot-selling-font-b-Silicone-b-font-Fake-font-b-Pregnant-b-font.jpg

https://i.ytimg.com/vi/aLunebGZhs4/hqdefault.jpg

https://t00.deviantart.net/9IiC3FV_m2i_U_nqDcywpt6Hh6Y=/fit-in/700×350/filters:fixed_height(100,100):origin()/pre00/fd03/th/pre/i/2015/247/2/b/re5_midnight_albert_wesker_by_captain_albertwesker-d47qypg.jpg

https://pre00.deviantart.net/1085/th/pre/f/2013/282/5/a/albert_wesker_and_jill_by_wolfshadow14081990-d6ptx87.jpg

http://nerdreactor.com/wp-content/uploads/2011/02/Wesker.jpg

https://www.colourbox.com/preview/2580450-with-web-clipping-mask.jpg

Life is Strange:  A Retrospective Review

Warning:  There are spoilers in this article.

I believe I first became familiar with the 2015 video game, Life is Strange, when I saw a trailer several months before its release.  Though I tend to gravitate more toward third-person shooters, survival horror, or general action games, there was something about the story-driven time-travel mystery game that drew me in.  I was enchanted by Life is Strange right from the start.  From its haunting dream sequence opening, where a tornado is set to destroy the town of Arcadia Bay, to its engaging characters, it felt like I was watching a coming-of-age film that I controlled.

I liked the idea of assuming the role of a teenage photography student named Max who discovers she can rewind time.  She uses this ability to save the life of her childhood friend, Chloe – an act that ultimately has far-reaching and unforeseen consequences.  But more on that later.

One of the first mysteries introduced in the game revolves around the disappearance of high school student Rachel Amber.  This was a plot point that got me invested in the game and gave my imagination a workout on where the story would go.  Most of all, I was excited over the possibility of Max using her time-rewind powers to go back to the day Rachel vanished to discover the truth.

Life is Strange was released as an episodic game, where each chapter was made available throughout the calendar year.  The first installment did such a good job drawing me in that I anxiously awaited the subsequent chapters.  I was introduced to quite a few intriguing characters right off the bat.  This included bullying victim Kate, projectile-magnet Alyssa, and troubled rich kid Nathan.

Above all, it was Chloe that really intrigued me.  Though she initially comes across as a rough-around-the-edges punk with criminal tendencies, she is the character who I gradually grew to love the most.   The more I learned about the hardships she’d been through – from the loss of her father to her deep attachment to the absent Rachel to her antagonistic relationship with her step-father – the more I sympathized with her.

Life is Strange is a very layered video game, which is one of the things I like most about it.  It would seem that Max would have no sweat ensuring that everyone around her has a happy ending, but it gradually becomes apparent that she’s not able to save everyone.  It’s unclear why the universe grants her the ability to change the course of history.  But a good deal of evidence is presented over the course of the game that Max’s frequent use of her powers is upsetting the balance of nature.  Hence, the tornado that’s big enough to wipe out the town and potentially kill everyone in its path.

The final choice of Life is Strange is nothing short of heart-wrenching:  Let Arcadia Bay be destroyed or go back in time and let Chloe die the way she was initially meant to.  As attached as I’d gotten to Chloe by the time the end rolled around, I put myself in Max’s shoes and decided I couldn’t in good conscience sacrifice hundreds of people just for one girl I’d grown fond of.

In all honesty, this is the only video game I’ve played thus far that had me bawling like a baby at the end.  And I’ve played a lot of games in my lifetime.

My main disappointment was that the mystery of what happened to Rachel Amber felt like it was overshadowed by all the other dramas taking place within the game.  Given the extent that the plot revolves around her, I would have liked to see her in the flesh at some point in the story.  The revelation that she’d been killed sometime prior to the beginning of Life is Strange was even more of a letdown.

You might ask what inspired me to write this game review after so long.  News of a prequel game is what did it.  Hearing of a title called Life is Strange: Before the Storm that would go back in time and explore the friendship between Chloe and Rachel Amber definitely got me interested.

I look forward to seeing if the prequel game – set to be released August 31 — matches the emotional resonance of its predecessor.  It will be interesting to see how the story plays out without Max around to manipulate the time stream.  I strongly hope that the game lives up to its promise.

Time will tell – no pun intended.

My Top Ten Favorite YouTube Gamers

Have you ever wanted to play a certain video game but didn’t have the time or motivation to go for it?  I know I have.  I found an answer to this dilemma with YouTube.  I started out by watching videos of entire games that I believed I would never play myself.  Gradually, I discovered enough likeable personalities, game vloggers, and highly creative YouTubers to compile a list.  I’d like to share with you my top ten favorite YouTube gamers.

10) RadBrad – RadBrad has the distinction of being one of the first gamers I discovered on YouTube, though I can’t recall what was the first game of which I saw him do a playthrough.  I thought him to be funny enough that I kept tuning back in to hear his commentary on a number of video games.  The one thing that keeps him from getting a higher spot on this list is that he doesn’t always finish the games he starts.  I suspect he makes a living playing video games based on how many videos he uploads on a weekly basis.  But I also imagine he doesn’t have enough time to see all these games through to the end.

9) Cloud8745 – When I took a video game design course in college, a classmate told me about one of the most sadistic games ever made – I Wanna Be the Guy – where just about every object in the game is designed to kill you.  Curiosity led me to look up the game online, which in turn led me to the YouTube videos of Cloud8745.  His unique commentary or rants on some of the game’s scenarios made me an instant fan of his.  Sadly, he has difficulty maintaining his own YouTube channel.  Many of the videos showcasing his gaming antics have been made available by fans of his.

8) Yeti112 – He is a YouTuber who has the distinction of making animated parodies of video games, particularly the Resident Evil series.  I’m not entirely sure how or when I stumbled across a video showcasing Yeti112’s work, but I found it highly entertaining and clever.  I especially love his ‘Resident Evil Stories’ series for their running gags and humorous situations.  While he doesn’t upload new videos that often, his work is unique enough that I get a kick out of it.

7) Jordan Underneath – I stumbled across Jordan Underneath due to our shared love of the Resident Evil series.  I was drawn to his honest critiques of the games and the monsters therein.  He can be counted on to give it to you straight instead of ranting or being preachy.  While I’ve enjoyed his videos pertaining to games he’s played, he has recently turned to making dark or surreal artistic videos instead.  I know he suffers from depression; though some of his recent videos have gotten me concerned about him, I’m glad to see he’s still going strong.

6) Dartigan – What makes Dartigan a unique YouTuber is that his videos consist primarily of him nitpicking the newest or most popular video games on the market.  Granted, I’ve seen other YouTubers who do the same thing, but I find Dartigan’s nitpicks more well thought out and humorous than most.  I routinely tune in to his channel to see whatever new game he’s scrutinizing.  One of my favorite video games to hear him pick apart would be Final Fantasy XIII.  I haven’t played this game myself, but it’s not necessary to understand most of the nitpicks.

5) Proton Jon & Superjeenius – If there’s one thing I love about watching gameplay videos on YouTube, it would be listening to the commentary of the player – the more humorous, the better.  Watching Proton Jon’s and Superjeenius’ playthrough of Resident Evil 5 is guaranteed to get me rolling on the floor laughing.  Whether it’s hearing Jon make a random reference to football – which a drinking game could easily be built around — or Superjeenius’ irrational fear of computer-generated spiders, I can always count on their videos to brighten my mood whenever I’m having a bad day.  For anyone who doesn’t want to see their run-through of the entire game, I would recommend checking out their top 20 best moments.  The one downside – this is the only co-op game I’ve seen them partner up on.  They play off each other so well that I wouldn’t mind seeing them team up for another video game.

4) ZackScottGames –  He is another active gamer whose commentary I enjoy, but I’m not sure which game led me to discover his channel.  I find ZackScottGames to be very personable and he has a laugh that I find infectious.  Though he gravitates more toward kid-oriented video games, he does occasionally work in a horror game.  My personal favorite videos are his highlights of Resident Evil: Revelations or Don’t Starve.  I also love that he ends each of his videos by introducing his two cats – one of which sadly passed away recently.  If you are looking for a fun YouTuber who can be counted on to provide a good laugh, he is definitely one to check out.

3) Jazzman1226 –  I don’t know if Jazzman1226 is a gamer per se, but he or she is a master of putting together musical tributes to video games or movies.  I love how this particular YouTuber edits together clips from the various Resident Evil games to match a particular song of his or her choosing.  Of all the fan-made music videos I’ve added to my personal YouTube playlist, the majority were created by Jazzman1226 (but shout-out to the runner-up, MrAlbertWesker0).  I look forward to whatever new tributes Jazzman1226 has in store, especially if they are on par with my particular faves of “Super Psycho Love,” “Something I Need,” “The Silence,” and “Unknown Soldier.”

2) Tipster – A prolific game vlogger I discovered just a month ago, Tipster earned a spot near the top of the list for the hot-off-the-presses news he provides about the gaming industry.  He is definitely a YouTuber worth checking out whether he’s relaying info about a new game console in the works or sharing his opinion of newly announced video games.  I don’t know of very many vloggers who are as active and comprehensive.

1) Radtv5150 (with Audemas) – As with the other game commentators who made the list, Radtv5150 is one to check out for a good laugh – especially when he does a co-op game with his buddy, Audemas.  What sets Rad’s videos apart from the rest is that he easily freaks out – in ways I find downright hysterical — when faced with video game creatures ranging from crocodiles to mutated monstrosities.  And Audemas will sometimes instigate a situation that gets his gaming partner, or both of them, killed.  What’s better is that Rad isn’t the best when it comes to aiming.  In his playthrough of Resident Evil 4, he even manages to miss a very large target with a rocket launcher.

The majority of unique personalities on this list can still provide a source of entertainment even if you’re not a gamer.  Whether you’d prefer exploring the creative artistry of Yeti112, Jordan Underneath, and Jazzman1226 or laughing at the comedy stylings of Proton Jon, Superjeenius, ZackScottGames, and Radtv5150, I would highly recommend checking out one or more of these channels.  I hope you found something on my list that appeals to you.