Author Archives: Phil Rosette

About Phil Rosette

THE FREYA PROJECT was my first novel (Countinghouse Press, 2004). FREYA is a globe-trotting technology suspense that is still in print. I had a lot of fun doing readings at more than a dozen bookstores and book clubs throughout Michigan when it first came out. In 2009, I digitally self-published SEOUL LEGACY, THE ORPHAN’S FLU, a story about the buildup to WW III started on the Korean Peninsula by pandemic. I promote SEOUL LEGACY on my website.

Inking Out First Impressions

No doubt, you already know how to add adjectives and adverbs to Mr. & Mrs. Fashion Forward’s outward appearance, so I will hold off on the physical aspects of first impressions – height, weight, color of eyes, etc. – until the end of this blog. And I am not going to discuss what it takes for your book to make a good first impression on the shelf – cover artwork, font size, colors and the blurb on the back. That is a separate topic unto itself. This blog is about how to utilize three of storytelling’s four fundamental pillars to build the strongest, most vivid first impressions for characters and scenes, on the page:

  • Where is this story taking place? (geographical and social settings)
  • When is this story taking place? (historically, seasonally)
  • Who is it about? (age and wisdom, but not physical appearance)

It is these three spiraling timelines – where, when and who – that I use to create memorable first impressions.

The other pillar – What is happening? – is plot line, which I discussed in July.

Where. Your story’s setting should have a “connection to place” if you want to make a good first impression. Get to know your scenery up close and personal. Visit. If you can’t go, then find that location in Google Maps, click “street view” and see what it looks like. Search “local events” to get a flavor for the eats, beats and treats around the area, and then pick out a feature or landmark that can help cement your story. Scenery is usually set during your book’s slower moments, away from the action, but don’t go crazy here; it’s only minutiae. One or two quick, accurate, local details will do.

Where also indicates social position. Who are your characters’ circle of friends? What are their family and workplace situations like? How do your characters behave in their community? Not that authors needs to tell all of this stuff to make a good story, but they do need to know all of it in order to develop their characters – in character. It is the action of your characters within their social, home and work settings that shows where their motivation lies.

Case in point. In my upcoming novel, Knock Softly (working title), the protagonist, Edvard Bergman, at the age of seven, loses both of his parents in a house fire. That event dictates how he manages his business and his family in the story. There is no prelude. Readers do not know the backstory when Knock Softly opens, 38 years after the fire. First, the reader sees that Edvard has built a fire station on his research campus because the nearest fire department is 12 miles away. At home, Edvard has installed sprinklers in the kitchen and garage ceilings, as well as above the fireplace, a fireplace that’s never been lit. Readers learn that Ed will not allow his children to sleep with locked doors, and that all second story bedrooms have rope ladders. Ed’s demeanor is played out in actions and reactions long before readers learn why he is pyrophobic.

When. In order to write realistic fiction, the author must be in touch with the era in which the story takes place. That is why contemporary suspense is so popular. It’s the easiest for the author to imitate, and it’s the easiest for the reader to follow. Before you write the scene, think about what was really going on at that point in time. Read the local newspaper for around the time of your story and see what everyone was talking about. You just might discover something newsworthy that will help place your story to that time in that town, city or park. Incorporating history and a few seasonal aspects into your background will lend authenticity to your story and make it seem more real.

Watch out for seasonal changes in longer stories, they can cause slipups that are hard to spot by the author. I needed to cut the line “…acorns crunched under his step…” from one scene in Knock Softly because that scene takes place in July. I first wrote it in the fall of last year. At the time, I was attempting to incorporate a soft sound into a quiet walk in the park. It was just minutiae, but I never caught the error until last July, when I was walking my dogs in the park and could not find a single acorn to crunch under foot… Oops!

Who. Very young kids, up to about the age of seven, will believe anything their parents, teachers, guardians and older siblings tell them. That’s why they make lousy protagonists in suspense. On the page, just have very young characters do what their elders tell them and you’ll be fine. But after about age seven, appropriate behavior for kids is the toughest feature of all to nail down. Especially through puberty – when shoe sizes and career goals change overnight.

Be careful what your characters say with older kids on the page – they absorb everything. Gossip, and how children interpret what they overhear, will grab a kid’s attention in a way that telling them directly cannot. It’s, I learned verses you told me, to their young minds. The older we get, the less we trust hearsay and gossip, but to kids it’s golden nectar.

You can use these three factoids to make great suspense between young and old:

  • Kids and young adults are constantly looking outward to see what else is available. Adults are ego-focused by their mid-thirties.
  • You can’t teach a know-it-all and teenagers already know everything, so they say and do the first thing they think of. A rational adult will take whatever time necessary to make the right decision.
  • When confronted with unknown situations, kids become flustered and everything speeds up for them. Adults become keenly aware in unfamiliar situations, and everything slows down.

These transitions do not begin until we gain more confidence in our decisions–twenty-something for most people.

As you start to draw your older characters, imagine you are meeting them for the first time, just like your readers really are. Your character’s life doesn’t begin at this point. You and your readers are effectively dropping in on them. Yet, even though the reader knows very little about the character’s past, there is much they will assume until you tell them otherwise. I have found these assumptions are true with most adults:

  • Day by day, our ambitions spiral us onward and upward to bigger and better.
  • But in reality, our life becomes focused through a narrower and narrower lens as we gray.
  • The older we get, the more we want, but the less we are willing to accept.

Some glues harden quicker than others, but most people set their course in life by thirty-something. That’s not to say life can’t come unglued. Read: midlife crisis. There are tons of suspense and mystery novels built around this time in a character’s life and it is fun, fun stuff to write. Just keep in mind that by midlife most mortal characters know what sorts of things they’re good at, what kinds of people they like to be around and what entertains them. And they go for more, not less, in life’s next chapter.

Exceptions, of course, always make for better stories. Exceptions to the norm that give depth to the storyline can build lasting first impressions, but if the “exception” does not move your story forward, the words are just bulk. That’s true for scenes and character traits.

As for the physical aspects of character, let me ask you: what color were Dracula’s eyes? On which cheek was Capone’s scar? In the Sherlock Holmes series, on which leg did Doctor Watson received his old war wound? Once your characters are fleshed out, you can color their eyes, skin and hair and dress them as you like; it won’t matter. Fangs, scars, limps and the like all make for great imagery, but it is the personality to which these images are attached that readers will remember first and foremost.

 

Next Month: Not sure yet. Any suggestions? Contact me via the comments section below.

Minutiae

According to Merriam-Webster.com, “Mystery” means anything that is not understood. Its origin pre-dates the bible. “Suspense” is defined as nervousness or excitement caused by wondering what will happen. It was first used in the 1500’s. “Minutiae” means trifles, details and smallness, and it dates to 1782, making it the new kid on the vocabulary block. The elements of minutiae can enhance both mystery and suspense, but they are used differently in each genre.

In a mystery, you don’t know who done it; that’s for the protagonist and the readers to figure out. The author plants clues throughout the story, and those clues are often in the minutiae, the small details in the beginning that have large consequences in the end. For example, break a fingernail in Chapter 1 and have that fingernail show up at the scene-of-the-crime in Chapter 7. Mystery readers need to be on their toes, constantly asking themselves, “Why did the author choose this minutiae to express that scene?” Readers won’t fault the author if they figure it out before the end. Instead, they will think of themselves as very clever for having done so.

In a suspense novel, the reader knows who did the dastardly deed, often from the opening chapter. There is no mystery to the story itself. Instead, there is plenty of mystique in the characters, and the readers are left asking, “Why does she always do that?” Readers don’t fault the author if the character’s mystique is double-handed or morally corrupt, so long as the author explains the minutiae in a rational way for that character’s development.

In a mystery, minutiae mystifies the storyline, in suspense it mystifies the characters and their actions.

What you choose say is just as important as when you say it. Character traits are popular with authors because these small details pull double duty with character development, and they don’t have a “sell by” date, meaning you can bring them back in your next chapter or next novel.

One place where minutiae can play a part in your novel is when you want to slow down the pace. Never use minutiae to speed up the action, like: His fist floated into Fred’s flabby gut. He heard him go oomph and gleefully watched Fred double over in pain. Instead say: He hit Fred once and watched him double over. Only use minutiae to slow down the action: The wine’s robust aroma floated in the air and competed with her perfume. He inhaled deeply, slowly; this was a night he had to savor.

Entirely new scenes and romantic moments can also benefit with a sprinkle of minutiae, to let the scene breathe. But this minutiae is only used once to full effect, then condensed for any revisits. Case in point: here’s a “first” scene from my upcoming novel Knock Softly (working title). The characters make several visits to the park and dog run with our protagonist, Edvard, and his two dogs, Rufus and Pudge, throughout the story. The dogs weigh 75 and 25 pounds respectively. (The novel goes into more detail on the dogs, too, but here such detail would only be minutiae.) This scene involves only a small portion of the 1.2-mile walk. Knock Softly is told in present tense.

Long before they arrive at the dog run, Ed has to walk the dogs past a family of oaks that proves to be home to an entire community of squirrels. The trees are a magnificent cluster whose matriarch stands dead center and at least 80 feet tall. The grounds under the oaks are well shaded and almost barren of other trees or tall vegetation. Their broad branches and long, fingered leaves steal all the sun’s rays leaving this part of the walk always cooler, darker. Rufus lifts his ears in eager anticipation and starts pulling on the leash. Ed wraps the leash around his wrist and braces for impact.

Readers revisit this part of the path again in another scene several pages later, but in the second scene, the pace is much faster and it is dialog that sets the pace. The scenery is just the canvas:

They’re getting closer to the oaks and both Ed and Rufus know it. He wraps the leash around his wrist before they get to the shadows and gives it quick jerk to let the dog know who is boss. Ed tells Jane… And the dialog follows.

All the minutiae from the first scene are present in the second, just not on the page. Left in the readers’ thought bubbles are the cluster of trees, the squirrels, and all the other previously established minutiae. To put all of that on the page again would only bog the story down when it wants to run.

And never use the same minutiae twice – that’s worse than marrying your brother-in-law in the same wedding dress.

Next Month: First Impressions
They say you never get a second chance to make a first impression, but much of fiction is character development. Development means change, and suspense means changing those first impressions. To write a great first impression in a novel, you have to first think about what your characters are going to develop into. Then figure out what kinds of darling details, social settings and backstories you need to get them there. Next month we’ll look at how to make a good first impression on the page.

Plot, Plot, Plotting Along

An architect needs a solid plot of land to build his house. Only a plot can render a view. All of the detailed plans and beautiful drawings are just pretty pictures without it. The same can be said about all fiction. No matter how well rounded and sympathetic – or just plain pathetic – the characters are, if the story isn’t built on solid ground, it won’t stand upright when finished.

Any story can carry tension, from a school girl’s pimple on a first date to a megalomaniac’s rise to infamy. What makes any fiction interesting is how events unfold, how the heroes conquer any obstacle thrown in their way. That’s called a Plot. Let’s build a simple suspense plot that anyone can relate to.

Our protagonists, Auggie and Clair Knight, have been filing taxes on time and more-or-less correctly all 15 years of their marriage. Our story is about the Knight’s audit.

We’ll use Gustav Freytag’s Narrative Structure and his five parts to a plot to construct our story. They are:

Exposition
Rising Action
Climax
Falling Action
Denouement

In the Exposition, we draw out the motivations and goals of our protagonists. We learn the Knights are just barely getting by on Auggie’s day job as a security guard at the marina. We get a sense of what might happen if he lost his steady income, or the home’s septic system backed up again. Exposition rounds out the main characters and gives rise to the inciting incident, that one event in the story that throws down the challenge.

In our story, the Rising Action begins when the Knights get an audit notice in the mail. Tension is introduced when Auggie can’t find some of the receipts the IRS has asked him to produce. More tension comes when Clair, an accounting grad who’s done their taxes all these years, reminds him that they’ve never reported his moonlighting income from helping friends sell boats on eBay. Some years, that amounted to $4,000 of extra, undeclared income.

The length of your piece gets determined right here. If you want a longer story, you could, for example, introduce an antagonist. Say, one of Auggie’s boat buddies or an old college pal of Clair’s. But we’ll keep this story short. You – the writer – continue to pull the threads tighter and tighter as Rising Action builds towards the day of the IRS audit. Let’s say you paint the protagonists in the beginning as mostly likeable characters. Their only real flaw is a little cheating on their income taxes. Auggie and Clair trod along, blissfully hoping the IRS doesn’t know about the boat sale commissions. The closer they get to that date, the more the Knights learn of the dire consequences they’d face – huge fines, penalties, possibly jail time and certainly a federal criminal record – if they got busted. None of which they can afford, and Auggie reminds her that he can’t hold his security job with a federal record. The Knights try to stay calm on the surface, but they worry and act nervous. Their tension increasingly rubs off on their relationship with each other, with their kids and the rest of your characters.

Freytag’s third element of plot is Climax. In our story, that would be the IRS audit. The Climax should be confrontational, a spell-binding scene that is both drawn out and shattered into sharp shards of action. This is not the end of your story, and far from the end of the action, but it should be your most realistic, best drawn scene in the story so far.

Then the author introduces the twist. Say, a slip of the tongue by Clair about how easy it is to sell stuff on eBay. This raises the IRS reviewer’s eyebrows, and both Auggie and the reader see it.

The Knights are only too glad to pay $124.50 for the few receipts they can’t produce and get out of there as fast as they can. Clair and Auggie high-five in the car and start to think they’ve dodged the bullet. They start laughing about it and bragging to each other how easy that had been. The reader feels for them, one way or the other.

What follows the Climax is called the Falling Action, and this where your story can take several twists and turns with the events you first brought out in the Exposition. Falling Action can take any direction the author likes so long as it advances the story forward.

This is the real fun stuff to dream up. Say, our heroes celebrate that night in a fancy restaurant and then get all lovey-dovey after the kids go to bed. Three days later Auggie comes home and tells Clair he’s just had the best day ever at work. Clair tells him that the septic’s just backed up into the kid’s sandbox again. Oh, and they got another IRS audit letter. This one for unreported income. Later that night, Auggie freaks out when he finds himself locked out of his eBay account. The Falling Action is the back-and-forth between winning and losing battles with all of these elements, with the ever-present IRS always looming. Our heroes fight on through the Falling Action to eventually claim victory over some, if not all, obstacles. Or they get their due comeuppance on every turn of the page, or Auggie gets very foggy and Clair becomes very clear, depending on which way you want to say goodnight to your readers.

Caution: don’t let any of your subplots take over your story. Resolve all of them, but always stay focused on the main event.

The last part of Freytag’s structure is called Denouement, or the finale. This is where all of the accomplishments of the story are summarized. If the author has done his job right, in suspense anyway, Denouement is reduced to a page or a paragraph. Why? Because all of the accomplishments will have already been shown in the Falling Action scenes. There’s no tension left, just afterglow. In our story, that would be Auggie and Clair sitting on the pier toasting warm beer under a starry night and saying it could have been worse. Period.

There’s one plot line, start to finish. Just flavor with mouth-watering prose, give it a tasty title and a satisfying ending. Let it stew in suspense for a few thousand words and you’ll have it.

Freytag’s formula is not parsed equally. In all my writing, Exposition is painted with a wide brush and is never more than 10% of the story’s length. The details of these broad strokes come out in the Rising Action, which is about 40-50% of what needs to be said. The Climax is about 2%. Falling Action is usually another 40-50% because all the Exposition and conflicts created during the earlier parts now need to be resolved. Anything not resolved by this point is Denouement.

Think of our architect friend presenting the keys to this great house when finished, after every detail has been polished. If the plot is beautifully landscaped, then what more could he possibly say?

Next Month, Minutiae. ‘Nuff said.

Note: from August 1st through August 7th, Amazon.com is promoting a sale on my two novels in their Kindle bookstore. This is a great opportunity for those who likes to e-read fiction to save a couple of bucks. Both Seoul Legacy, The Orphan’s Flu and The Freya Project will be available that week for just $0.99. (67% off Retail of $2.99) So, please tell two friends to tell two friends to tell two friends. You can read the synopsis (Amazon’s “Book Description”) by following the links above. Please note this sale is on e-books only. First edition print books are also available through Amazon. Since all print versions come from BirchwoodBooks.com, I’ll be happy to sign or personally inscribe any orders for print. Enjoy! –Phil

Print books:
Seoul Legacy, The Orphan’s Flu (trade paperback)
The Freya Project (hardcover, trade paperback, ltd. ed.)

Pace

With the possible exception of cookbooks, dictionaries and encyclopedias, everything written has some sort of pace to it. From greeting cards to poems to speeches, each piece opens, gives a few high points and then comes to a conclusion. When done correctly, the reader takes no notice of pace. Getting a suspense novel to the point where pace fades into the fabric requires a lot of work. There are two aspects of pacing you will want to consider even before writing the opening scene: your characters’ traits and the conflicts your characters will face. More than anything else, traits and conflicts determine pace because they are the consistent threads throughout your story.

Character Traits.
Your main characters carry the story, so it is their actions that set the pace. Don’t be concerned with what your protagonist looks like at this point, just think of the conduct of your character. Think of how they act. Are they fast talkers? Are they methodical? Compulsive? Arrogant? Do they yearn for approval?

Get to know your characters personally, too. How far did they get in school? Do they have any military service? Are the married? With kids? Pets? Are they religious? What is their career, and how is that going? Any health problem that could slow them down? And, most of all, know their date of birth. All of this stuff determines your character’s psyche, and that determines how they behave. Spend one hour “interviewing” each of your main characters – like a reporter or detective would – and you will prevent a lot of future problems with pace, not to mention character traits. You’ll never use all the material garnered in an interview, but you will write more vivid characters and show truer action because you understand them better. At that point, your characters will tell you how gorgeous their eyes are, how slender their figure is, and all the rest of the eye candy.

Conflict.
The other aspect to consider before starting out is conflict. What has to be conquered to achieve your outcome? In lifelike fiction, you’ll need to consider timelines, material assets and the kinds of professional and emotional help your hero will need to succeed. You can’t have your protagonist globe-hopping conflict-to-conflict without allowing for enough time for him or her to get from hop-to-hop. The same can be said for how long it takes to build a boat out birch bark or to give birth to a baby. Lifelike fiction reads like it could really happen. Fantasy fiction, like Ian Fleming’s Agent 007, allows the author to play with things like timelines and history, facts and follies. So, for example, when Mr. Bond is dining in London at 10:00 p.m. and playing roulette in Monte Carlo at midnight – a distance of 641 miles – it does not take us out of the story. Fleming pulls this off because his character is immortal, but in mortal-drawn fiction, we have to pace ourselves to the dual drums of time and nature.

Opening scene.
Once you know you main characters and understand the obstacles they have to overcome, then you can write the opening scene. This sets the pace of your story. If you want to forecast fast and furious, then open with a tightly drawn scene that presents your protagonist already in peril. Show him witnessing a crime and then exit the scene with your character hastily being pursued by the bad guys.

However, if your story is going to evolve over several months or longer, you will want to open instead with a character-building scene, like a dinner with hubby, wife and family before he flies off to meet his fate. Then, when the lights go out in Scene Two, we care what happens to him. You’re pace is set.

In the first approach, you’re broadcasting to the reader, Hold on, this is gonna be some ride! With the second approach, you’re saying, Here’s someone you’re gonna like. Or dislike, if you choose to open on the antagonist. The difference is compelling.

Word choice.
As far as word count is concerned, the faster the pace, the shorter the sentences. If you want to broadcast a slower pace, then use more commas, and longer, compounded sentences, so you have to use even more commas. Really, it’s that simple.

Action should be consumed in small bites, but tension-building descriptions and internal reflections that lead up to the action scene should be drawn-out affairs. Action sprints across the page, and like a sprint it should be over in no time. Tension uncoils like a spring. That doesn’t mean the entire scene is completed in one or two paragraphs. It means the action is shattered into shards of short, breath-taking bits, and the tense descriptions into nail-biting disquiet.

In fast-paced scenes, use descriptive words by their first reference only, not their second or third meaning. Use words that are easily understood, or words that play on a previous scene or trait. Stick with simple character tags of he said and she said so as not to slow down the pace. Find the fewest words possible to keep the action moving.

Pause scenes.
Another strong consideration should be the pause button. After an action scene, give your readers a break. Use this time for your characters to reflect on what just happened; they need a break, too. Use this space to have them discuss how that last action scene changes what they need to do next. Pause scenes are excellent places for foreshadowing.

Read it out loud.
“Read your piece loud enough for the folks in the back of the room to hear you.” That’s the best advice I ever received involving pacing. If you read it in the same tone your character speaks, you’ll hear the cadence in their voice, too, as well as the meaning of the words. Does this “sound” like this character? You’ll pick up on idiosyncrasies like back-to-back tongue-twisting words, unnecessary adverbs or adjectives, and weak or overstated nouns. Reading aloud forces you to enunciate every word and hear every syllable through your outer ear. That shows you – the writer – what it sounds like to the reader’s inner ear. Now have someone else read it to you. Close your eyes and imagine that you’re someone who just bought this book and is hearing this for the first time. Did they stumble? Did they emphasize the right parts? Did your inferences come across? Does it sound like the same one you wrote? That’s the acid test!

Follow your plot line by alternating between action scenes and pauses. Sometimes, because of timelines and whatnot, one action scene will need to get dumped right on top of the last, or a longer pause will be needed to allow for time to catch up to your next scene. These deviations in pace need to be written with tender, loving care. You’re asking your reader to change cadence from the pace you set in the beginning. Where this does happen in your novel, try to connect the change in pace with a common thread or theme, to give it a pace of its own. Done correctly, your readers won’t even notice, but write it haphazardly and folks are going to trip up.

Subplots work nicely for pause scenes, especially in longer stories, providing they conclude with your story’s ending. Subplots need their own satisfying ending, too, so you’re effectively telling two stories at this point. Subplots need to be fully fleshed out and relevant to your main story. Subplots don’t need to be action-packed, but they do need to develop “in character” and in a timeline with your main plot. Ironically, the best subplots give rise and reason for dramatic character changes. Give subplots a lot of forethought because they are not easy to do well. Subplots not only take the reader out of the main story, but you as well, and a poorly developed subplot will only bog you down when you want to be at your most creative. And remember: What you put in your story, you must take out.

Next month: Plotting.
When Founding Father Ben Franklin famously said, “We must, indeed, all hang together, or assuredly we shall all hang separately,” he could have been talking about the fate of a story’s plot line instead of the fate of new nation. Plotting is a game that fiction writers play while conjuring up good ideas for their story. We’re the only genre of writers that plays What if…?

Changes throughout your story are the plot line’s development. And, like an architect’s set of detailed drawings, your plot line must conclude with a full rendering of your House of Cards if you expect anyone to buy it. Next month, we’ll look at how a plot line “hangs together.”

Information Dumps

An information dump is exactly what it sounds like: a steaming plop of backstory. It includes facts about characters and events that are relevant to your storyline but predate the opening scene. Often times, these factoids are the very building blocks of your story, but to start with them at the beginning – which is where they belong according to history – would carry as much suspense as a three-legged-turtle race. That’s why most suspense novels start with the main conflict already in motion. The characters develop as they navigate this conflict and the backstory comes in as they do. There are seven tools novelists can use to fill backstory: prologues, flashbacks, dreams, nightmares, internal thoughts, conversation and revelation.

Each has their place, but when you examine the first four, you quickly discover conflicts with the first rule of suspense, which is action! The last three rely on quieter moments in your story, and the information arrives between the action scenes. If all dumps go into toilets, then the first four are outhouses and the last three are indoor plumbing.

Prologues and Flashbacks
A prologue is positioned as the first read in your story, preceding Chapter 1. It can carry on for several pages. Flashbacks deliver the same kinds of information, only doled out between chapters and breaks in the story. It is hard to hold suspense in either format because, by their very nature, both take the reader out of the main story to enlighten them. Full stop, dump info, now back to the action! Most readers will let you get away with this once, but if you make a habit of it you’re likely to lose your audience to a tennis match on television.

I recommend writing prologues and flashbacks in the present tense, even where the rest of your novel is in past tense. This seems like a contradiction, but present tense allow your reader to become the parrot on your character’s shoulder, quietly watching the prequel unfold in real time, which, in and of itself, can build tension from even the most mundane events. In past tense, the same information comes out like a midnight visit to the outhouse: it’s all business, you wouldn’t be here if it was necessary, and it’s not some place you want to hang about.

It is important that your characters, not the narrator, tell the backstory, even if the characters in the backstory are not the main folks in the novel. Narration ruins tension, pure and simple. Past tense narration is a big yawn.

Dreams and Nightmares
Where flashbacks and prologues tell of past factual events, dreams and nightmares show the future, and they are not real. Even where the dream relives some past event, the circumstances in the dream are always different from what really happened, and that makes them unreliable for information dumps. Dreams hardly ever work with tension, but nightmares can have a place if the information you’re dumping is traumatic. Fires, the tragic loss of a loved one, or the face of the killer the night of the pummeling can work very well in nightmares, providing that someone wakes up the dreamer. Suspense is intrigue, not mystery, and readers deserve a “true” meaning of it all. Without this “truth” conversation between two on-page characters, your readers are still in a dark outhouse – they don’t know what, if anything, they just heard is trustworthy.

Minimize your use of prologues and flashbacks, dreams and nightmares, and you will minimize your problems with backstory. Now, let’s look at who flushes properly.

Internal Thoughts
Internal thoughts allow your characters to quickly dispense past information and future schemes at the same time while staying within your main conflict. (Consider: He reads the email and thinks, First time I met Sluggo, didn’t have my gun. Won’t make that mistake again.) People do not have long conversations with themselves – or talk in complete sentences. One past fact, relevant to the story’s future, that’s what you want. Too much internal thought and your readers are going to go huh?  because with internal thoughts, you are not only inside the character’s head but the reader’s head, too.

Conversation
Far and away, the best place for your backstory is between the quotation marks. Just don’t make it sound like a witness’s testimony. Conversation is just that; it is two or more people conversing, not one character speaking to an audience of one or more. In filling backstory with conversation, usually one character will know the past event and the other character will draw it out of them, either intentionally or entirely by accident. You need to decide who’s going to be telling this prequel because you can’t be in two people’s heads at the same time. Think of our parrot jumping from protag’s shoulder to the other guy’s, back and forth, back and forth; poor bird will get so dizzy he’ll drop off the page. And so will your readers.

You can show some internal dialogue within conversation, but only if it is brief and it moves the action forward quickly. (“Sure, I was there. Hundreds of people was there when the lights went out. But I didn’t see who knifed’m,” Sluggo said with air of defiance, confident they’d never be able to identify him in the pitch black.) Now we know  that Sluggo did it; his “internal thoughts” just told us one thing while his “dialogue” told the questioner something else. Your reader knows more than this other character does!

It is always best to pull backstory out of your characters and avoid using narrative as much as possible. Some narrative will be necessary, like in the above example with Sluggo, but the more you let your characters tell your story, the stronger they will become.  Sweet-scented candles burning in the lavatory.

Revelation
Revelation is a surprise to both your readers and characters alike, and it hits like a thunderstorm. It can come in the form of a phone call from the doctor’s office, old letters found in the attic, or a sudden, unknown, rich relative, but it has to be a shocker. It has to be a turning point in the story. There is nothing gratuitous about revelation, and placement is just as critical as content. They don’t work in the very beginning or at the very end of your story (unless your protagonist is Sherlock Holmes). In the beginning, not enough has already been established; it’s all revelation. Plop it down right at the end and your readers are going to feel cheated. But incorporate it as a turning point in your story and a revelation can both explain the past and set the table for the rest of the banquet in an instant.

Imagine a different story… Back in Chapter 10, the sweet matriarch of our imaginary story died, leaving our hero, Andrew, without any benefactors. At the end of Chapter 15, we read how, Andrew has finally been evicted along with his new wife and infant from the home he’s grown up in all his life. The nanny’s son, he was, always helped out where he could. And now, the nasty niece, Nancy, and her troop of lawyers have taken over the estate and kicked Andrew and family out after 22 years, penniless and hopeless. Chapter 16 opens with Andrew’s wife pounding on the outhouse door and shouting, “The doctor’s office just called – DNA confirms that the letters in the attic are REAL! He was your father! The estate is yours, not Nancy’s!” Now that’s a revelation. The entire story turns at this point. Our hero who was destitute in Chapter 15 is now master of the house, and in the final scene of Chapter 21 we gleefully see Nancy on her knees scrubbing floors as Andrew’s five-year-old comes storming into the kitchen in muddy boots, demanding, “Where is my lunch?” Your reader gets up from your sumptuous table feeling full, and full of anticipation for what you’re going to cook up next.

Dump the dump
So if backstory always work best woven into dialog, why not just dump the dump? What if, instead, you scattered the information like a soft, spring rain. Now, the scat dissolves slowly and enriches the plot. For example, when getting into the head of your bad boy, what if you have one character in Chapter 1 tell how he was kicked out of Boy Scouts for fighting, and a couple of chapters later have another character, an ex-con, talk about how he was a model prisoner and released early. Then in Chapter 8, his first wife tells us how he battled alcoholism after losing his business to the IRS. We see this character’s evil development was years in the making; something not possible in one cognitive scene. In the end, the rain dissolves the information when and where necessary and the roots of our story grow stronger because of it.

Next Month: Pace
Suspense means action, and action demands quick movements from both your characters and your plotlines. However, a suspense novel is a marathon, not a sprint. Run too fast and you’ll burn out before the finish line – or your readers will. You want to keep a strong cadence, but there will be times you’ll want to back off just a bit and let your characters – and your readers – catch their breath. Next month, we’ll look pacing; when to trot, when to gallop, when to graze.