Category Archives: Fantasy

My List of Top Ten Things Wrong With Resident Evil 6

In my August 2016 blogpost, I stated that the 2012 video game, Resident Evil 6, deserved its own list of nitpicks. It’s my opinion that RE6’s developers went way overboard in terms of content, and it resulted in one of the most flawed video games I’ve ever played.  Though none of the previous games in the series is entirely perfect, the one thing that they all have going for them is that they operated on a small scale.  Generally, each is limited to 1-3 main characters that the player can control throughout the game and take place in areas that are limited in scope.

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From L to R – Jake, Sherry, Chris, Piers, Helena, Leon, Ada (photo credit below)

RE6 upped the ante by giving the player their choice of seven separate characters to play – four returning from previous games and three newcomers – and having the action taking place in the United States, China, and somewhere in Eastern Europe, as well as on a submarine, a jumbo passenger jet, an aircraft carrier, and a deep-sea oil rig. I feel that both elements ended up hurting the game since more time was spent on their development than on crafting a solid story. (Photo credit)  As if the game didn’t suffer enough with its wider character selection and global scale, I found RE6’s many monsters either annoying or over-the-top.  If the developers had spent as much time working out the kinks in the narrative as they did designing the characters, creatures, and environments, the game would be much more enjoyable.

While I have my share of problems with this game, I don’t hate it as much as many players whose scathing reviews I’ve seen. I consider myself pretty open-minded, and one of the things I do like is how RE6 has four separate campaigns that each contain a piece of a much larger story.

Before I delve into a breakdown on what irked me the most about RE6, I’ll start with an overview of each of the four scenarios.  Government agent Leon Kennedy strives to expose the mastermind behind a string of outbreaks and teams with a rogue Secret Service agent named Helena Harper who was coerced into committing acts of terrorism.  Captain Chris Redfield of the Bioterrorism Security Assessment Alliance (B.S.A.A.) seeks revenge against a female terrorist who decimated a military team he commanded, while Chris’ protégé, Piers Nivans, strives to keep him from crossing the line.  NSA operative Sherry Birkin undertakes a mission to find and protect a mercenary named Jake Muller, whose blood may hold the key to neutralizing a new manmade virus that’s been unleashed on the world.  And corporate spy Ada Wong launches her own investigation when she discovers she will be made a scapegoat for these new acts of bio-terrorism.  For anyone who may not have played this game but would like to, please be warned that there are spoilers ahead.

And now, on with the list.

10) Leon has an insane amount of patience.

After being forced to kill the zombified U.S. President, Adam Benford, at the start of her and Leon’s story, Helena comments out loud that the President’s death is her fault.  Each time Leon questions her for an explanation throughout the first two chapters of their campaign, she continually makes excuses for procrastinating.  Even though he was close friends with President Benford and only just met Helena, I can understand Leon letting it slide once or twice.  But it’s a wonder he doesn’t lose it after she blows him off a total of five times.  What makes the scenario even more insane is that when Helena finally does reveal what going on, her whole character is called into question.  At the end of the second chapter, she discloses that she was compromised because her sister’s life was on the line.

9) Psychological trauma, what’s that?

Chris’ story kicks off with him going AWOL after the loss of almost his entire squad, trying to lose himself in a bottle as a means of forgetting.  Piers tracks his former captain down after six months have gone by with the intention of bringing him back into the fold.  Yet, the immediate response of everyone in the B.S.A.A. is to throw Chris right back in the field without any treatment whatsoever.  It’s even more boggling that Chris has any sense left in between coming off a serious drinking binge, suffering from PTSD, and later obsessively pursuing the woman who killed his teammates.

8) Might as well have a neon sign that says ‘I’m up to no good.’

One of the things I found most puzzling about Resident Evil 6 were the gargantuan humanoid creatures called Ogroman in Chris’ campaign.  For the sake of argument, I will say that RE6’s villainess, Carla, was the one who manufactured the enormous beasts encountered by the protagonists.  I will also assume that she wanted to keep her activities hidden from the game’s other villain, Simmons, so he wouldn’t swoop in and shut her down.  Yet she still tempts fate and blatantly throws several creatures that are larger than a two-story house at the military, as well as spearheads a bio-terrorist organization called Neo-Umbrella.  Since Simmons is a character who has government connections, likes to maintain order, and stay on top of things, it’s a wonder that Carla is able to operate unhindered for at least a six-month period.

7) The villains who wield far too much power.

I can understand the need for RE6’s game designers, after the apparent death of the series’ supervillain, Wesker, in the fifth game, to come up with a bad guy or two worthy of filling the void.  Yet both Carla and Simmons are able to get away with an awful lot.  Between the two of them, they lay claim to a total of three or four enormous secret facilities or bases, orchestrate a presidential assassination, destroy a U.S. city with a guided missile, cause not one but two massive outbreaks that kill at least half a million people, put a big dent in the forces of a global militaristic organization, manufacture one of the most destructive genetic-altering viruses present in the Resident Evil series, and almost bring about the end of the world.  On top of all that, either Carla or Simmons has an aircraft carrier, an oceanic oil rig, and a nuclear sub in their possession.  Dead or not, I imagine that Wesker has to envy these two for greatly outdoing him in the very game that marks their first appearance.

6) Daddy issues.

I consider Sherry and Jake’s campaign the most polished and straightforward out of the four, but I also feel that it held a wasted goldmine of dramatic elements that could easily have been brought into the story.  Midway through their campaign, Jake discovers that the father he’s never known is none other than the late Albert Wesker.  If it were up to me, I would have put more emphasis on how Jake deals with the revelation that his absentee dad was the world’s most wanted bioterrorist.  It would have been interesting to see more of Jake’s transition from a selfish, greedy soldier of fortune at the start of the game to a character who aims to be the antithesis of everything his father stood for.  Even the scene between Jake and his dad’s greatest rival, Chris, toward the end could have been better written and a much more defining moment, for both of them. Instead, Jake, who has shown hatred toward his father through interactions with Sherry, is inexplicably angry at Chris for having killed Wesker.

5) Carla shares Simmons’ obsession with Ada?

The source of the conflict between the two villains in RE6 has an interesting basis, even if the plot itself was not well thought out.  More than a decade prior to the events in the game, Simmons was deeply infatuated with Ada, to the point that he didn’t take it well when she left him.  He spent a great deal of time experimenting with genetics and harming countless people in an attempt to create a doppelganger.  He ultimately succeeded with his devoted lab assistant, Carla, who he brainwashed to behave like the real Ada.  This scheme backfired when Carla regained her memory and went mad with thoughts of revenge.  The one thing I find the most unbelievable about this whole scenario is that Carla makes no attempt to change her appearance once she remembers.  Throughout an entire game that takes place over a six month period, both Ada and Carla have hairstyles that are a perfect match. One could argue that Carla made sure she’d be indistinguishable from the real Ada when it came to framing her.  But given that Carla’s master plan was to destroy the world, why bother?

4) Time for a career change.

From the time of her first appearance in Resident Evil 2 in 1998, Ada has never been known as anything other than a freelance spy.  One can assume that she enjoys what she does or she wouldn’t still be at it by the time the sixth game rolls around in 2012.  While it’s puzzling why Carla even attempts to pin the latest string of terrorist attacks on her, there is a plot element toward the end of Ada’s campaign that makes even less sense.  A peek into Ada’s thoughts reveals that she intends to destroy any evidence that would prove she’d played no part in instigating the attacks.  Unless being labeled as a bioterrorist is some weird way of increasing her notoriety or deepening the pool of people looking to hire her, Ada must really be begging to spend the rest of her days behind bars if any law enforcement agency or the military ever catch her.

3) Zombies on a plane.

My explanation for the plane crash that occurs in chapter 4 of Leon’s campaign is that the game developers must have really wanted a grand spectacle to mark Leon and Helena’s arrival in China.  But the events leading up to it are just plain idiotic.  The buildup to this scenario is as follows.  Leon learns from one of his allies that Simmons is en route to China, and Leon and Helena book a flight in pursuit.  Sometime during the last leg of their trip, the heroes discover that the pilot has fallen victim to a virus and has mutated into a horrific creature that is infecting everyone on board, except for the protagonists.  The game’s biggest mystery is that it never explains how or why the pilot is targeted.  By this point, Simmons had just been made aware by Ada that Carla is on a rampage, so his focus had to be primarily on dealing with her.  And it’s doubtful Carla would set her sights on eliminating Leon and Helena out of nowhere since she pretty much ignores them throughout the whole game.  Unless there was an unknown third villain in play operating from the shadows, it would have been impossible for anyone to start an epidemic aboard a specific jet that had been in the air for roughly twelve hours.

2) Just die already!

Generally, I’m someone who likes a challenge and to square off with any game’s final boss that takes extra time and effort to triumph against.  But RE6 sets the bar ridiculously high when it comes to Leon and Helena battling against Simmons.  Within minutes of being exposed to Carla’s specially-made viral cocktail, Simmons mutates into an oversized canine-like creature and is seemingly stopped when he gets dragged underneath a bullet train that subsequently derails.  But it doesn’t stop there.  For Round Two, he transforms into a mutant T-Rex and seemingly dies again after getting pumped full of lead.  Round Three sees him go back to his first stage mutation and supposedly bite it when Ada stabs him in the side and drops him into a raging inferno.  For the final round, he becomes a giant housefly – God,I wish I was kidding about this – and is ultimately defeated after several lightning strikes courtesy of a metal antenna that gets stuck in him and getting shot by a rocket launcher. And yet what finally kills him is that he reverts to his human self, gets impaled on an obelisk, and bleeds out.  To say all of this is overkill is a vast understatement.

1) If the monsters don’t get you, the camera angles will.

One thing that annoyed me the most about RE6 aside from the many plot holes was a certain game mechanic that got me killed more than once.  Sometimes, when my character was running from something dangerous, the tendency of the camera view to shift by a 90 or 180 degree angle without warning often resulted in said character sprinting in the wrong direction.  This aspect was never more frustrating than when I was playing the last chapter in Chris’ campaign and had to run up this inclined spiral walkway to get away from a giant creature that was after me.  The game keeps track of how many times you’re killed, and in all other chapters, my death count averaged from 3-5.  For Chris’ final chapter, I got killed well over a hundred times before I got it right.  To give an idea, here is a video recorded by another player of the scenario in question.

For a game that has this many flaws, you might ask why I’m in the minority of people who don’t flat out hate it. I would say that as a writer with a very vivid imagination, I see ways in which those imperfections can be corrected.  I have even done so through writing my own What-If fanfiction stories.  I am currently working on an alternate take of the events in the fifth game, a story titled Tangled Web. And I have some ideas in store for a sequel to said story that will borrow the best elements from RE6.

And, whenever I get around to writing my planned fanfiction sequel to Tangled Web, I can guarantee a cooler climax than battling a giant insect.

Carousel Dream

2016-08 PicMy heart beat fast as we approached the carousel. Dad teased me. “I don’t think you’re tall enough, yet. You haven’t been eating all your vegetables, Lindsey.”

“I have so,” I protested. “And I outgrew another pair of pants. I have to be tall enough now.”

He laughed. “Here’s the ruler. Let’s see how you measure up.”

I moved quickly into place, pressing my back flat against the panel and forcing my feet to not stand on tiptoe. “Am I tall enough?”

Dad put his hand to his chin. “Hmmm. Let’s see. I don’t know. It looks pretty close.”

Mom came to my rescue. “You’re tall enough, Lindsey. Happy birthday.” She gave me a hug.

“Oh boy! Can I take a ride now?”

“Yes, go ahead,” Mom said. “We’ll watch you from here.”

I got in line and watched the carousel spin ‘round. Craning my neck, I searched for the object of all my birthday wishes. She came into view. Hair, long and black, tied up in strands of beads. Arms, gracefully placed to lie across her body. More beads, draped around her neck and down her chest. Tail, circled so that her tailfin covered her stomach. The mermaid was beautiful. The most beautiful thing I’d ever seen. I wanted to ride her so badly I could hardly wait.

The mermaid slipped out of view as the ride slowed and came to a stop. I followed the people in front of me as we made our way to the entrance. Finally, it was my turn. I gave my ticket to the man at the gate then ran as fast as I could to get to the mermaid. People scrambled this way and that as they tried to find their favorite creature to ride. I dodged left and right, trying to not get stepped on, as I hurried around to where I thought the mermaid stopped. My heart sank as I saw someone else sitting on her back.

I sighed and settled for riding a bird, a dumb old bird, for my first ride on the carousel all by myself. Four more times during the day, other kids outran me. Now, it was getting late and my parents were going to let me ride the carousel one more time before we left the park.

“Please, please, please, please, please,” I repeated in my head as my dad and I made our way through the crowd. “Yes!” I said out loud as I saw I would be the first person in line. Letting go of Dad’s hand, I started to run.

“Hold on,” yelled Dad. “You’ll need this.” He held out a ticket. I hurried back, grabbed the ticket then ran again towards the gate.

A line of kids grew behind me as I wished for the ride to hurry up and finish. At last, the carousel began to slow. The mermaid came into view and stopped right in front of the entry gate.

I tapped my foot waiting for the riders to exit. Finally, the attendant came to the gate. After handing him my ticket, I flew past him. Reaching the mermaid, I put my foot on the metal stirrup and hoisted myself up. My heart dropped when I thought I couldn’t get my leg over the seat, but I stood on tiptoe and managed to swing into place. An older girl came by and said, “Hey! That’s my ride. Get off.”

I wrapped my arms around the pole. “No, this is my turn. Go ride one of the birds.” Before the girl could say anything else, the attendant came by and shooed her on to a nearby ostrich.

Relaxing a bit, I put my hands on the pole and waited for the ride to start. After everyone was hitched in place, the carousel began to hum. Music began to blare over ancient speakers, and the carousel started to move.

After the first go-round, I waved to my dad. As the carousel turned some more, I gently touched the hair of the mermaid and traced some of the beads. At first, I didn’t notice the air turning a shade of blue-green. Or that the color seemed to be wrapping around me causing everything to fade from view.

When I did notice, I started to get scared. I wrapped my arms around the pole again. “Did the hair of the mermaid move?” I asked myself. I closed my eyes tight then felt the pole disappear and the seat drop from beneath me. Screaming, I waved my arms wildly trying to grab something to keep me from falling.

Hands caught my waist. “Don’t worry. I’ve got you.” The soft voice came from in front of me. Tears fell down my face as I opened my eyes and saw the mermaid facing me. “Hello, Lindsey.”

Her long arms stretched out as she held me up, and her tail gently raised and lowered behind her back. I looked at the mermaid’s face. Her eyes were kind, and happy, and a little sad all at the same time. My breathing started to calm and I sensed that I was floating. As my fear eased up I was able to say “Hello.”

The mermaid smiled. “You’ve tried so hard to be with me today. I want to wish you happy birthday and give you a gift.” She removed her right hand from my waist and reached for one of the strands of beads circling her neck. My heart thumped in my chest as she put the necklace on me.

“Oh thank you!” I said, wrapping my arms around her in a big hug. “Purple is my favorite color. Thank you so much. Can we spend the day together, please?”

“No, not today, but I hope you’ll come visit me again.”

“I will. I promise.”

She gave my cheek a pinch then turned her head away. Her tail came from behind her to lift me up. I felt the softness of her give way, as she returned to her position on the carousel and became hard wood and paint again. The blue-green of the air faded away, and I saw my dad wave as the carousel went around.

I touched the mermaid’s hair as the ride came to a stop. After climbing down, I went to look at her eyes one more time. I could still see the kindness I saw before. “Goodbye,” I whispered.

“Come along, Lindsey,” I heard Dad say. I turned and walked down the exit to meet him. “Did you have a good time?” Before I could answer he asked, “Where did those beads come from?”

“The mermaid gave them to me,” I replied.

“The mermaid? On the carousel?”

“Yes! She came to life and gave me these for my birthday.” I smiled from ear to ear.

Dad shook his head the way he and Mom often did when talking with me. “Let’s go find your mother.” I took his hand and skipped alongside him as he walked.

Resident Evil illogical moments

Until the first live-action Resident Evil movie starring Milla Jovovich came out in 2002, I had never actually played any of the games. My general experience with the series was limited to watching gameplay videos online or reading the novel adaptations written by S.D. Perry.  I don’t favor the films since they are anything but faithful adaptations and have all the established characters from the Resident Evil, or RE for short, universe play second fiddle to an all-original character portrayed by Jovovich.  But the games aren’t without their share of problems.

While most of the games in the series have stellar stories, epic action sequences, interesting heroes and villains, and truly iconic monsters, there are also moments that don’t make any sense whatsoever if you think about it. Which I have.  What follows is my list of the ten most illogical things in the Resident Evil video game series.  I thought about including a moment from the latest main entry in the series, but there is so much wrong with RE6 that it deserves its own list.

10) Are the bad guys really this bored or stupid?

The opening for RE4 has government agent Leon Kennedy journeying to a remote area in Spain in search of the President’s missing daughter, Ashley.  Story-wise, I believe only two hours transpire from when Leon first encounters a hostile cult-like terrorist group behind the abduction to when he finds a random note written by one of the cultists.  This note not only acknowledges Leon’s presence in their village, but it also flat out states where Ashley is being held.  Given that the cultists have been hell-bent on eliminating Leon as a threat up to this point, it begs the question on why one of them would take the time to write this.  And, the note’s writer may as well have added an additional sentence: I’ll just leave this lying on a table where the intruder can easily spot it.

9) Fear of getting wet?

The water puzzle in the prequel game, Resident Evil Zero, where you have to move three crates to form a pathway over this rather small tank – simply to retrieve a valve needed to access a locked room, I might add – couldn’t be more ridiculous if it tried.  One thought that crossed my mind, as I was pushing the boxes into place, was ‘Why can’t Rebecca or Billy just swim across to get what they need?’  What makes it even more absurd is that this puzzle is encountered just after Billy pulled himself out of a waterway and hadn’t had time to dry off.

8) Shoddy containment measures.

One of the most curious aspects of RE5 is how many monsters are roaming about unchecked in Wesker’s secret facility.  While one could argue that the game’s antagonists unleashed the majority of them to deal with Chris and Sheva, the cages for the Lickers tell a different story.  The beasts are seen confined within a glass enclosure that they can, and do, easily break out of when the heroes are passing by.  There is evidence that at least three people have been killed by these creatures before Chris and Sheva even stumble upon them.  Given that the Lickers are one of the deadliest creatures present in the series, it’s questionable why even Wesker doesn’t take better care to protect his own staff from them.

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Clockwise from top left: Wesker distracted by Alexia; Resident Evil Zero’s crate puzzle; Glass cage for the Lickers in RE5; Chris preparing to punch a boulder; Rachel Foley running from a monster; and Ben’s prison cell in RE2. (photo credits at end)

7) Did the dogs really stay by the doors the entire time?

The first game in the series kicks off with members of the paramilitary organization, S.T.A.R.S., taking refuge in a seemingly deserted mansion after being chased through the woods by a group of zombified Dobermans.  The majority of the game centers around trying to find an alternate way out, as any attempt to exit through the front doors results in one of the dogs gaining entry to the house and attacking whichever character tried to leave.  It doesn’t matter what point of the game it is; the dogs are always there.  Why they stick around that area even when the S.T.A.R.S. members aren’t anywhere near the main hall is anyone’s guess, especially when there has to be something more accessible to hunt somewhere in the forest.

6) Wesker is far too easily distracted.

In RE: Code Veronica, the mainstay villain of the series, normally known for having remarkable focus and awareness, can’t seem to decide who to give his undivided attention to at various points.  During one scene where he has his mortal enemy, Chris, in a chokehold and is threatening to end his life, Wesker hears the game’s primary villainess, Alexia, laughing on a nearby computer monitor before the screen goes dark.  For whatever reason, Wesker throws Chris aside and immediately takes off to chase her down.  Yet later, when Wesker is actually fighting Alexia, he seemingly forgets about her and lunges toward Chris when he realizes the latter is present in the room.  As a result, Alexia nearly succeeds in setting Wesker on fire.

5) Turn off for the relentless killing machine?

RE3 sees Jill Valentine attempting to escape the doomed Raccoon City while also trying to survive against a genetically-engineered humanoid creature called Nemesis that’s been programmed to kill her and the other S.T.A.R.S. survivors from the first game.  Jill is relentlessly pursued by Nemesis throughout RE3 until a period where she is infected with a virus and requires a cure to keep breathing.  A man named Carlos, who isn’t even a S.T.A.R.S. member, comes to her aid by manufacturing the antidote she needs.  Even though Jill has been left unprotected and virtually helpless, Nemesis comes after Carlos while he’s on his way back to her.  Given that Nemesis otherwise dogs her every step of the way, this sudden deviation is very curious.

4) Must have found a plot hole to walk through.

During an exploration of the derelict, creature-infested police station in RE2, rookie cop Leon and corporate spy Ada come across a man named Ben who’s locked himself in a jail cell.  Ben states that he wishes to stay in there because he feels it’s safer than roaming the halls.  Later in the game, Leon is literally at the other end of the hall from the holding cells when he hears Ben screaming.  When the scene cuts to Ben, he’s seen being attacked by a particularly large monster that’s somehow gotten into the cell with him though the door is still shut and there is no other viable entry point in sight.  Even odder is that when Leon makes it over there less than a minute later, the creature is nowhere to be found.

3) How many members does this terrorist group have?

Much of the plot of RE: Revelations revolves around a bio-terrorist group known as Veltro and an investigation on whether or not they’re still active.  Several pairs of military teams are sent to investigate the cruise ships that Veltro had been using as their base of operations, only to find that each ship is overrun with mutated members of the terrorist group.  Ridiculously overrun, as there never seems to be any shortage of creatures around during the exploration of the primary ship, the Queen Zenobia.  During one battle, there’s even an endless supply of humanoid monsters coming out of the vents to replace the ones killed by the player.

2) How did she make it into the military if she’s this spineless?

The government organization known as the FBC, or Federal Bioterrorism Commission, featured in Resident Evil: Revelations seemed to have many promising agents to its name.  Three of the four who were featured most prominently – Raymond, Jessica, and Parker – seemed more than capable of keeping their wits in dangerous situations.  Not the case with Rachel Foley.  While it’s unclear how long she’d been an agent prior to being sent to investigate the Queen Zenobia, she immediately turns into a proverbial damsel in distress when faced with just one of the mutated creatures roaming the ship.  She even throws her gun at the creature when she runs out of bullets.

1) Chris suddenly becomes Hercules.

Even though I’ve seen the most outlandish moment in RE5 as the butt of many jokes on the internet, I still have to include it on this list.  During the game’s final battle, Chris Redfield’s idea of creating a safe pathway for his partner, Sheva, is to repeatedly punch a boulder three times his size to get it to move.  You would think that, after Chris stated in an earlier point in the same game that he’s no superhero and even exhibited signs of pain just from punching his arch-enemy, Wesker, in the face, there would be some hesitation before carrying out this daunting task.  Nope.  Not only does Chris rush in and start whaling on this giant rock, but he also gets it rolling aside in under 30 seconds.

Regardless of this list of criticisms, I am a huge fan of the video game series. What I like most is how the games have evolved with the times.  I love the puzzle-driven adventures released from 1996 to 2002 just as much the high definition third-person shooter style from 2004 on.  Each game, excluding the spinoffs of Operation Raccoon City and the Chronicles series, brings something unique to the table that sets it apart from the rest.  Whether you prefer the tense, fast-paced scenario in RE3 that forces the player to keep moving, the twist-around-every-corner story present in Code Veronica, the impressive cinematic fights involving Wesker in RE5, or even discovering the secret cause of the first outbreak in Resident Evil Zero, there is something to satisfy just about everyone.

And the soon-to-be-released RE7, coming next year, promises a new spin on the series. According to reports, it will be a first-person shooter and will return the series to its “horror roots.”  It is unknown yet what the story will be or if any of the previous characters of the series will even be present in this newest installment, but it is something to which I am very much looking forward.
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Photo credits:
1–Wesker distracted by Alexia
2–Resident Evil Zero’s crate puzzle
3–Glass cage for the Lickers in Resident Evil 5
4–Chris prepares to punch a boulder
5–Rachel Foley runs from a monster
6–Ben’s prison cell in Resident Evil 2

Witchy Woman

Crows circled the house as my footfalls cracked branches and dirt sank between my toes. The old house was my safe haven, the darkness my hiding place when the light seemed too oppressive. Weeds clung to the worn slats of siding, vines crept up the walls, their small fingerless leaves reaching for the light and overgrown trees and foliage blocked the sun like living gravestones. I looked up to the ominous birds again, and asked, “Why do you circle crows? You shouldn’t be here.”

I walked faster, my steps uncharacteristically thoughtless. My worries were my own here in the dense woods, as I wandered outside the walls of my secret world. Then a tinkle of laughter filled my ears. I turned my head to listen closer. The delightful but abrupt sound echoed inside the abandoned house off its walls as I drew closer. I stopped, my throat closing in anger. This was my place. Unsheathing my dagger, strapped to my chest, I prepared to defend what was mine.

I listened for the sound again. Not hearing anything, I moved up onto the back concrete porch where the backdoor was wide open, broken from its hinges long ago. This time, I entered without a sound, my eyes scanning for any disturbance in the familiar landscape. I wondered what the humans were like who had lived here. Did they eat their meals together and talk about their day, or did they find the nearest pub to paw up the skirt of a wench. My long hardened fingers clenched and released.

I heard the laughter again, and sucked in a painful breath. I would have to find another place to go to for solitude. My shoulders slumped low, my fists clenched and my chin fell nearly to my chest, my mood slowly moving onto rage. I didn’t get very far. My name seemed to come to me on the wind from the next room, making my skin prickle and shiver with need.

“Silas Anastad,” the voice said joined by her tinkling laugh. “Do not leave.” The feminine timber singed my body. I turned to the voice unwilling to leave but my feet carried me closer.

“I’ve waited too long to meet you.” I smiled again as she spoke. “Come to me, male of the Sidhe.” That got my attention even more. How did the female know I was of the Fae?

“Because silly, I’m special.” She continued to laugh, the wonderful sound finally dropping off as I walked through the grand archway into the core of the dilapidated home. I held my weapon firm.

What greeted me was nothing less than astounding, the most beautiful human woman I’d ever laid eyes on. She seemed to glow from the inside out, her warmth radiating onto my dark, flesh, like a soft caress from her lips. I closed my eyes and felt it sink into my soul, opening a part of me that had been stuck in an abyss of hate. My body swayed forward.

Blinking my eyes open, I couldn’t help but stare. Her cerulean colored eyes were luminous. They glowed as if they were jewels filled with laughter. Soft plump lips, painted a glossy crimson, curled up in a mischievous smile. Her dark chestnut hair lay in soft curls winding down and over her full pale breasts that a black lace and blood red satin corset hugged so lovingly. Her lush hips flared out draped with more red satin accentuating her full figure so well, I wanted to grip those curves bring her hips flush with mine. When I trained my eyes on her feet, they were bare, her small delicate toes adorned with black paint on her nails, just as she’d done to her fingernails.

I cleared my dry throat, but the word stuck. I tried again. “Hello.”

She waved and looked at me coyly from under her lashes, her skirt twirling back and forth.

“Hello, Silas.” She stopped moving, her stature growing as she straightened to her full height, which was still much shorter than my six foot four frame, but no less commanding. She seemed luminous in her confidence, her age somewhere in her twenties, belying the number. It was amazing to watch the transformation from the shy but excited female to this more regal woman who stood before me.

I cleared my throat again, “How do you know my name?”

“I’ve seen you,” she tapped her temple, “up here, since I was very young.”

She was so beautiful, I lost track of what I was going to say. I shook my head to clear the confusion of her appearance, and finally asked, “But how? You’re human. How do you know about my kind?”

Her lips twisted up at one corner and her head tilted to the side, as if to tell me I was an idiot. I laughed. I couldn’t help it. I returned my dagger to my harness. She seemed so excited to see me, but I shook my head. “I don’t understand,” I said.

She started to twirl in a circle and hummed to a tune I couldn’t hear. I finally had had enough and quickly moved toward her, grabbing her by the shoulders, bringing her to a standstill, or so I thought. But she swept me up in her joy and my arms easily wrapped around her, one hand going to her little waist and the other gripping her nape at her hair, and we started to dance around the grand room. The music I hadn’t heard suddenly flit across the room as it transformed into something wild. The chandelier above us sparkled anew and the floor became a polished marble, the walls a rich tapestry of  fabric, as the magic emanating from her touched us both, carrying us in the dance. Her head went back, she smiled through her laughter, and all I could do was hold on.

“Finally,” she kept saying, “Finally.”

When the music dwindled and we came to a stop, she looked up at me and the world came to a sudden halt as our heads came closer together. She lifted a hand to my face and brushed her slight fingers against my cheek, up, over my pointed ear, and down my jaw, stopping on my lips. Her fingers touched me, where her eyes focused on my lips, in a lazy back and forth motion. Her tiny pink tongue swept across her own lips making them wet and I groaned. My head bent down to hers and…

I snapped my head up, but still held her close, my hand twining in her soft hair, tipping her head further back, not loosening my controlled grip. “You’re a witch.” It was a statement of fact and she gave another one of her tiny coy smiles. But there was nothing really coy about her. Her eyes flared with sexual heat and power that made my body stir as only a males could. I leaned in again, her lips parting, her breath hot, and my blood pumping hard as I leaned in once again. “What’s your name?” I whispered so close I could almost taste her.

“Analise,” she said, her voice a shiver across my skin, as her body started to tremble with a need as strong as mine, her scent sharpening as I breathed her in.

“Who are you?”

“I am yours.”

Black Wings

The sun lit fire to the still and quiet water as it set. It was the exact opposite of how Melanie felt. Her insides boiled like an acid stew, her shame the meat of it. What she’d ended had poisoned her so deep that she would never be clean again. Beholden to her creator, she’d done even worse to herself. Time had stopped, holding its breath to see what she would do next as she sat on the black beach, the place was not familiar, but there was nowhere to go. All she knew was she was dead.

Callum had made promises, promises that had held Melanie together for a long time. To find out they were all lies…

The picture of his lean and muscular body came to her mind. He always got out of bed without a care about his nakedness. She lay sated after a forceful and wild coupling. He had marked her skin, making it red, his grip tight and unforgiving, just how she liked it. When she stared at him as he dressed, she had become quite aware of what he was doing when, with a satisfied and smug smile, he pulled out a gold band and slid it on his ring finger, slicing apart her heart as if he held the knife himself.

The one word, “married,” echoed throughout the small one room cabin that they had been coming to for over six months, bitten out through her swollen pink lips, as she lost all control.

Melanie had screamed her rage making her throat raw, attacking him with fists, teeth and nails, making him bleed for what he had done to her. His grunts joined their struggle until he grabbed her by her arms and threw her away onto the bed. Melanie looked around, her eyes wild, until they lit on the knives in small kitchen. Before Callum knew what she was doing, as he drew on his coat and headed for the door, she grabbed the biggest blade and launched herself at him, the knife coming down and into his chest over and over as she kept yelling, “Bastard, bastard, bastard,” with each strike of the knife.

She yelled the word now at the still water, the scream so powerful, if she had had super powers the water would have rippled as if hit by shockwave after shockwave of sound. She looked down at the blood congealed on her wrists, hers and Callum’s blood mixed as one. The tears that came did not wash away her sin.

“Melanie,” the male voice boomed all around her, behind her, inside her. She froze, her hands digging into the sand as if she could hide the gaping wounds she had cut into her skin. Afraid to move, afraid to speak she waited for her punishment.

“Melly. Stand up.” Her entire being, down to her soul, jerked with the word. She stood instantly, her body not in her control. Fear raced up her spine. The only person who had ever called her Melly was her mother. Social workers had taken Melanie away from her. She was only six.

“Turn to me, Melly.”

Her body shook as she complied with his command. The choice to turn was her own as she stamped down her fear of what might happen.

Melanie’s mouth went dry as a surge of heat, so strong, went straight to her core, almost causing her to fall to her knees. He was the most magnificent man she had ever seen. His chest bare, the muscles forming like he were a god, his skin tone glowing bronze to the suns red, the black designer slacks he wore fitting as if born to him, and his eyes hot as he took her in from her polished toes to unruly golden hair. She shook her head back and forth. Melanie shouldn’t be feeling anything for anyone. She didn’t deserve to feel good.

“You turn to me freely?” She shrugged her shoulders, not willing to show how much he unnerved her. There was nothing really to say anyway. Melanie was ready to accept whatever punishment she deserved.

His gaze bored into hers as if he was reading her soul. Maybe he was. Eyes firing brighter than the sun, she couldn’t cover her own as invisible arms came around her holding her body still. There was no need. It was as if the light was coming into her, filling, pressing to every corner of her mind; peeling away all her layers, her secrets. Everything.

She sobbed.

“I know what you have done to your lover.” She said nothing. He came closer lifting one of her wrists. “You dare take your own life.” His words reverberated through her making her shiver.

“There will be an agreement between you and me,” he said, his arms wrapping around her in truth, his light surrounding them both. The light was cold and fractious. It wasn’t warm, as she would have thought, making her bones ache and her want to wrench herself from his arms. His grip tightened. “The agreement is really no agreement at all. You are mine, one of many in my army, but special nonetheless. Your sins demand it.” His hand reached out as he looked down on her, as his fingers stroked her cheek and came down to her neck and back to her nape. He gripped hard and she sucked in a breath. “For taking your own life you are mine to command and do with as I will it.” She thought about what she had done to Callum.

With a piercing tear, Melanie’s body arched as his fingers became claws tearing through her skin and bones, just below her shoulder blades, reaching in and taking hold. She screamed and screamed. The pain was so great she couldn’t see and collapsed, but his arms still held her until he drew his claws out, his hold now onto something else that felt foreign yet a part of her. Her breaths bellowed from her chest and out of her mouth, her distress searing his skin. Her heart beat frantically banging against his chest as he held her with one arm, when suddenly, she saw lustrous black wings, spread so wide behind him, she stopped breathing. And when he let her go raising his arms behind her back she tried to step away but then he yanked hard on something that was…attached…to her.

“Oh, God!”

She wrenched her neck around and gasped. Mirroring his wings, were a pair of wings so black, so grand, they sucked up all the light. She had no words.

Melanie looked up into this being eyes, not a man at all. “What are you?” she whispered grabbing onto the taut skin of his shoulders, her balance unexpectedly shifting.

“I am what you are.” He paused, taking her shoulders and bringing her up so her lips were an inch from his. “I am vengeance!”

She licked her lips as her eyes dropped to his.

“And you are mine.”

His lips came down hard on hers and somehow she knew that the promise in his kiss was more than anything she had ever known, the warmth that starved the original chill suffusing them both, sealing something between them forevermore.