Category Archives: Fiction

First Experience with Resident Evil 7: Biohazard

Note:  There are spoilers in this article.

As far as immersing myself in a brand-new game goes, Resident Evil 7 proved to be an interesting experience.  In the weeks leading up to its release, every new bit of information got me eager to begin playing.  Though it would not feature any of the established characters in the series – with one possible exception – I thought it would be refreshing to play as newcomer Ethan Winters, a non-combatant in search of his wife, Mia, who was believed to be dead for three years.

As soon as I downloaded the game on the more advanced of my two computers, I booted it up eager to start playing.  I was highly disappointed when the game crashed each time I tried to start it.  After three unsuccessful attempts, I determined that I would likely have to wait until I got a newer and more state-of-the-art computer before I could delve into the world of Resident Evil 7.

Despite my determination to stay spoiler-free, I couldn’t resist watching YouTube videos detailing the game and all its secrets.  While not the same as experiencing it first-hand, I still enjoyed the story, spooky atmosphere, and a few twists and turns along the way.  And I began to imagine ways in which this new installment ties in with previous games in the series.

I was resigned to writing a critical essay about Resident Evil 7 without actually playing the game.  But I was surprised when I found out on February 7th that the game would run on my more substandard computer.  I would liken it to trying to play a DVD with a VCR, but the game still ran all the way through without crashing.  I’m not sure what inspired me to try and start it, but I’m glad I did.

There were however several glitches present that made it interesting, such as a porch swing that looked like it was having an epileptic fit or seeing Mia’s hair literally flapping all over the place during a speedboat ride.  Perhaps the most disturbing glitch was seeing Ethan’s hands completely coated in blood before he’d even wandered into the dangerous house where much of the action takes place.

Examples of the game glitches encountered, and the perfect piece of toast in the bottom left.

In spite of the bugs, I still found the game enjoyable.  I’m glad to have gotten a chance to play it myself.  Since I’m someone who prefers to take their time and look around in detail, I observed quite a lot about the environment and what it tells about the characters.  One thing that I found humorous during my exploration was a perfectly-preserved piece of toast that seemed quite out of place in the decayed, moldy plantation where the game is set.

The villains, like the hero, are also new to the Resident Evil series.  In this outing, you must square off against the deranged Baker family – Jack, Marguerite, and their son, Lucas – and an evil genetically-engineered girl named Eveline who is capable of controlling people after she infects them with a mold-like virus.  There are moments where the Bakers seem to act of their own accord, so I’m inclined to think that Eveline’s victims come around to her way of thinking after a lengthy exposure.

On the other hand, Mia seems capable of fighting Eveline’s control, though she was the first to be infected.  This seems to suggest that Mia – and Jack and Marguerite’s daughter, Zoe – is more strong-willed or somewhat immune to the effects.  To clarify, Mia was part of a team in charge of transporting Eveline from one science facility to another when the latter somehow escaped containment.  This resulted in the destruction of the tanker they were aboard, which subsequently drifted into the bayou bordering the Baker’s home.

Not much is known about the Baker family and what their lives were like before Eveline entered the picture, but there are little things about their house or mannerisms that tell something of their respective backgrounds.  For instance, Lucas is quite skilled at engineering according to the trophies in his bedroom, though his journal entries tell that he was a psychotic killer even before Eveline got to him.  In addition, Marguerite’s biggest passion is cooking, but she gets offended because her meals, repulsive to normal people, are refused.  It’s hard to guess at Jack’s background, but it is known he is a former Marine.  Some of his hobbies may have included hunting or taxidermy.

You might ask what this story has to do with any of the previous games in the series, but I feel there are some interesting connections.  Perhaps the biggest setup for this scenario is tied into what Derek Simmons, the high-ranking NSA agent and main antagonist of Resident Evil 6, proclaimed in his final hours: “You have no idea what would happen if I die!”  As villainous as Simmons was – he did assassinate the U.S. President, after all – it is possible that he was holding a greater threat in check.  Just maybe, his demise paved the way for the organization that created Eveline.

Another interesting connection between Resident Evil 7 and its predecessors is how closely the Baker plantation resembles the Spencer mansion from the very first game.  A work order found in one of the plantation’s rooms reveals that the Bakers had hired an architecture firm named after the ill-fated George Trevor, the builder of the mansion.  It’s curious why the Bakers chose George’s style and inclination to create puzzle-based rooms meant to hide secret passageways for their own house, but there may be a simple explanation for this.  I think it’s possible the Bakers might somehow be related to the Trevor family; maybe they wanted to honor George’s vision.

There are also some oddities about this game that hint at a much larger picture.  For one thing, it’s curious how or why such a large ship went unnoticed for three years.  However, Ethan discovers some documentation inside a mine late in the game that indicates Lucas was somehow “freed” from Eveline’s control and was secretly monitoring her for the benefit of an unknown party.  It would be quite the twist if Lucas were one of the good guys despite the insane death traps he stages for some of the characters taken hostage by his family.

Even more puzzling is the military team who comes to the aid of Ethan (and Mia if she survived) at the very end of the game.  This team is aboard a helicopter that has an updated logo of the Umbrella Corporation, the corrupt pharmaceutical company responsible for starting the bioterrorism war.  What’s weirder is that one of the soldiers introduces himself to Ethan as Redfield, and the closing credits show Redfield’s first name to be Chris.

I am unsure what to make of this ending, but my imagination is in overdrive and my mind is filled with countless questions.  Is the Umbrella Corporation somehow back in play?  Are they the good guys now?  Is Chris Redfield, one of their long-standing opponents, really working for them, or is it just an imposter using his name?  I am certain these questions will be answered once Resident Evil 7’s expansion pack titled Not a Hero comes out in the spring, but I will be anxiously awaiting some resolution until then.

What I like most about Resident Evil 7 is how it uses the formula made popular by the early games.  There are puzzles you need to solve to advance through the house/game, limited inventory space that forces you to decide what to carry with you or store for later, and the requirement to save your ammo for when you really need it.  I failed a bit at the last one and was down to only one Magnum bullet and a limited amount of flamethrower fuel for the final fight; as if that wasn’t bad enough, I got eaten whole by the last monster when I stupidly stopped firing for a couple seconds.

All things considered, I didn’t do too shabby for my first playthrough, but I was really struggling to survive my third fight with a mutated Jack Baker.  Though I was sure I was going to get killed, I somehow managed to make it through in one piece.  In the end, I only died twice in the whole game.  And that was just on the easiest difficulty setting.  I shudder to think what the hardest difficulty will be like, but I’m not one to shy away from a challenge.

Dirty Laundry and Dimples

Pop and snap, pop and snap, it was an incessantly annoying tempo that was making her jaw clench. Yvette turned her head to stare at the woman chewing the gum hoping the laser death glare she shot that way would make the woman’s head explode.

Folding another t-shirt Yvette pressed and lined up edges for each fold in time with the snapping and popping of the gum. She snarled and snapped. “Would you stop it!”

The woman had short shorts on and a t-shirt that strangled her abundant cleavage. She looked up with wide eyes and shut her mouth. Then she said, “Sorry honey,” frowned and went back to her laundry. She also threw out her gum.

Yvette sighed. “No, I’m sorry for yelling at you. I just hate that I’m spending money I don’t have at the laundry mat, I have a headache, and I’m going to be late for work.”

The woman nodded. She gave her sympathetic eyes. Definitely more forgiving than she.

Earlier in the week, Yvette’s washer and dryer took fried to a whole new level. Just her luck, lightning had decided her side of the apartment building was as good a target as any and ripped through her apartment, burning the machine’s wires useless. I guess she should be happy the place didn’t burn down. She sighed and shut her eyes, taking a deep breath.

“I know what you mean. My Tony, he’s about the sweetest man you’ll ever meet, but he can’t keep from spending most everything we earn on games and such. You know? Video games. He likes them first person shooters, but they’re like fifty bucks a pop. And then he has to have his beer and chips during his breaks while…”

The high pitched nasally voice buzzed on and on as if the woman stepped out of a movie about the New York Mafia. Yvette just nodded and went back to folding laundry trying not to let her mouth hang open in disbelief and surprise. Did that woman really have a voice like that? She shut it quick enough.

The white dress shirt she pulled out of her basket was just like all the others she’d worn day after day, trying to earn enough money to get a better place, a better car, a better life. Waitressing was all she’d ever done. Every restaurant she had worked in seemed like a replica of the one she’d left. It was always for a higher wage, or better tips just until she’d have enough to go to culinary school. It never did add up to enough, though. Her dream of being a chef was pushed back for one more night or one more shift. But today she’d have an interview for a rare chance to apprentice in the kitchen.

She’d had enough of the too-handsy boss at a pit she worked at in Detroit. She’d thrown her order pad and apron at the owner, hit him with a closed fist and then walked out and took a drive. It turned out to be a four-hour drive. Taking that time to think of her next move turned out to be the best spontaneous decision she’d made to date. The drive had landed her in a small town that almost put her compact car in Lake Michigan. But then she rounded a corner and saw a sign for On the Rocks.

Her heart hammered hard. Her palms started to sweat. She’d never felt so drawn to a place. She pulled over, parked, and got out of her car. Freaked out by her reaction she was determined to go in, have a drink, and calm her nerves. Then she would find a place to stay, get a good night sleep and go home in the morning. She didn’t know why she was so nervous, but she felt something stirring inside her and decided to go with it.

When her feet hit the pavement, and she stepped out of her car, she could hear the music thumping from one side of the building. Female patrons waited in line with their high heels and skin tight dresses. Men wore slacks and shiny shoes with buttoned up shirts. They stood waiting and admiring the woman. Both sexes were sophisticated but also relaxed like they didn’t need to preen or flash a sexy smile for those next to them. It’s like they knew someone was waiting for them, so they didn’t have to do anything special to attract each other’s attention. Most were already paired up or held close by a significant other, or groups of girls gave the flirty eyelash flutter, and groups of guys gave the universal chin lift for hello, or gave a wave. There was familiarity. It was a small town after all. It wasn’t like the meat markets at the clubs in downtown Detroit.

She’d looked over to the other side of the building. The crowd was older, but no less done up like the younger group. There was something different at this place, and she wanted to know what it was all about. The calm side drew her, and she walked up to the large wooden door and went in. The line had been for dinner reservations and it warm enough for patrons to stand outside. She had approached the bar and sat down. The decision to get a drink and stay a while had changed her life. She’d met the owner, Ricky, as he was known and he’d offered her a job. It never occurred to her that she would move to the small town and make a home and it would start at On the Rocks.

The timer dinged on her last load. “Thank God,” she mumbled.

She looked at the time on her phone and quickly grabbed the last of her clothes, stuffing her unmentionables in the basket and then topping that off with her folded white shirts and black pants. Yvette grabbed everything else to fold it later. She needed to get home to get ready, late already, her first impression was going to suck.

With one basket on top of another her visibility almost zero, she rounded the corner and raced toward the door.

“See ya honey!” the woman with the gum and big boobs yelled over the whirring of washer and dryers.

Yvette turned to politely say good-bye trying to make up for her rudeness as she opened the door. She pushed her back up against it and spoke as she went. “Bye, uh…”

“Dallas,” the woman replied.

“Dallas,” Yvette said. “Nice to meet you.” And she waved. Turning to get to her car, which was a block away, the wobbling clothes baskets giving her trouble, she ran anyway, but within a couple of steps, she unexpectedly ran into a large immovable object just as the sky unleashed another torrential downpour. She crashed into said mountain which sent Yvette’s momentum backward. As she righted herself and before she fell and broke something important, the baskets with all her clean clothes went flying.

She reached out to try and catch at least one set before they hit the ground so she’d have something to wear for the interview because she wanted to make a good impression on the new chef. But that didn’t happen. She only had two hands. With her red hair dripping wet across her eyes, she was mumbling expletives as she gathered her now dirty, soggy mess. She flipped the tangled mop out of her eyes and started to straighten up with her soiled armload when fingers curled around her arm steadying her. And then a voice that sounded like sin and sex danced across her skin. “I am so sorry.”

When she stepped back the man who had clearly been the one she’d run into was now kneeling and gathering up the clothes she’d missed. And boy what a view of a very fine backside. When he finished helping and finally stood and held out her clothes, she lost all forms of communication. Because standing in front of her had to be one of the hunkiest men she’d ever seen in her life.

She swallowed hard her throat suddenly very dry.

The man’s arms dropped still holding onto–she looked down–her lacy underwear. Heat blazed through cheeks which were probably bright red knowing her pale complexion. She looked back up and was about to say something when their eyes met. His hand reached out, and his fingers pushed back an unruly curl that had sprung from the wet mass on her head. He pushed the curl gently behind her ear, skimming the curve of it down to her earlobe. She shivered.

She blinked a couple of times. What was she doing? Oh, right, she thought. She needed to get home.

“I’m Jacob.” He gave back her panties and smiled, a dimple forming. All she could do was stare at his smile. A smile only the devil would recognize it was so full of sin. Holy Moses and the four horsemen. She just died and went to heaven. All her girly parts, which had been dormant for far too long, saluted hello, how are ya’.

She licked her lips, and his eyes tracked the movement. Her lips pinched tight. Her heart started beating as if she were freefalling over a waterfall. She didn’t have time for a relationship. She needed to work, earn, and pay for tuition. Not think about one night stands with hot guys that had see-through shirts. Thank you, God, for the rain.

She grabbed the panties dangling from his finger and nodded like a big dork.

“You are?” he asked when she couldn’t say anything.

She blinked and finally got a hold of herself, only a little drool pooling at the corner of her mouth. She licked her lips again, and again his eyes followed the motion.

Oh, dear Lord, she needed this man in a big way. He was tall, at least six two. The rain still coming down hard, sluiced over muscles that were held in by the white t-shirt. She loved that white t-shirt. And his face, a play on chiseled angles and sharp brows, with hair that was as black as a still lake at midnight, plus that killer dimple, sent tremors through her body making her skin feel tight and tingly as she became more aroused.

“I’m…I’m Yvette,” She stammered.

“Nice to meet you, Yvette.” He held out his hand, and she took it and froze from the contact. Not that she was cold, oh no. She was getting very, very, warm.

All she could think to say when their eyes met again was, “Oh, boy,” because sparks were flying as their gazes stayed locked.

And then Jacob smiled even bigger.

Yvette squeezed his hand tight and tried not to groan. He didn’t just have one dimple. He had two.

Hot Blacktop Preorders & other news

It’s Finally Happening

Pre-orders – Be one of the first to talk about this hot story

Excitement’s a word that describes my mood the last few months. The reason, a couple of things have happened in the past year that has made this season, as I move into 2017, thrilling. I’ve reached a goal that I set at the end of last year. I’ll share that with you at the end of this post. Now let’s dive into what’s going to happen with my blog in the new year.

As my writing journey continues, I’ve decided to keep my bigger writing projects separate from the Deadwood Writers Voices. I know at the end of last month’s blog I said that the first chapter of Hot Turns, the sequel to Hot Blacktop, was scheduled to drop in January, but I’ve decided to keep that to myself until finishing the novel. With the monthly blog post, I want to be able to bring something fresh every month to my readers, and I’ve chosen to write new meet-cutes. If you recall, I did a blog post in April 2015 called Undressed where I defined, before the story started, a meet-cute. It will be interesting to see if I use any of these new characters’ first meetings in any of the new work. You never know.

Now, the major news! I am so excited to present…

Hot Blacktop

The only thing Sienna Appleton’s good at is making jewelry and being a loyal best friend, it’s not making her love life work when she knows she’s unlovable. Case in point, her most recent relationship disaster, finding her current boyfriend doing the mattress mambo with another woman. To get her out of her never- ending bad mood, her best friend demands a girl’s night out.

Focused on Paulson Speedway’s continued success, Stewart ‘Saint’ Paulson doesn’t have time to deal with a relationship he doesn’t even think he deserves. That is until he’s forced to dance with a tall, leggy blond that looks more likely to throw up on him than continue dancing. But after only a night of being with her, he’s convinced she’s the woman he’ll spend the rest of his life with, but only if he can convince her that she’s worth loving. The only problem is, trouble from Sienna’s past comes calling reminding her why she’s no good for him.

Will Sienna let Saint lead her into a better future or will her past tear them apart?

You can pre-order Hot Blacktop now for only $.99, on:

Amazon: http://amzn.to/2gFXZt9

Kobo: http://bit.ly/2fQvAPO

Nook: http://bit.ly/2g0R7pb

Hot Blacktop releases on January 10, 2017.

My list of Top Ten Quirkiest Video Game Characters

I’ve played dozens of different video games in my lifetime and have come to count hundreds of different characters as endearing. But there are also a handful that particularly stand out and whom I count as the most memorable. What follows is my list of the top ten characters who make me smile or laugh whenever they come to mind.

10) The Meeps (Quest for Glory)
Of the many quirky characters present in the first Quest for Glory game, these furry subterranean creatures are, in my opinion, the funniest. The player needs only to obtain a patch of green fur from them for a potion, but the game designers threw in a red herring on how to get the fur. The player has the option to try and attack them. But any attempt to do so bears a striking resemblance to a poorly-played game of Whack-A-Mole.

9) Kinzie Kensington (Saints Row 3 and 4; Saints Row: Gat out of Hell) – (spoiler alert)
Saints Row is a franchise revolving around a street gang that started off serious, but each new installment has since gotten more silly and over-the-top in a good way. I never played the first two games and am not even sure what drew me to the third one. But it is a series I have grown to love due to its many colorful characters. The one I found the most quirky — at least until the fourth game was released — was paranoid cyberhacker Kinzie Kensington. Of all the characters in Saints Row 3, I find her the most eccentric and interesting. What makes her stand out the most is her dual personality. At times, she comes off sweet and someone you just want to give a hug. And on the other hand, she is feisty and has one wicked mean streak. For instance, after Kinzie delivers a vicious beating to one of the antagonists in the fourth game, she rolls off him, adopts a serene Indian-style pose, and in a bubbly tone tells her friends, “I’m done.”

8) Special Agent Tanya Adams (Command & Conquer: Red Alert 2)
What I really enjoy about the Red Alert series is it takes place in an alternate history where Hitler was assassinated, the Holocaust never happened, and Soviet Russia became a more dangerous force to be reckoned with. What I love even more is the spunky female commando Tanya Adams (portrayed in the second game’s cinematics by actress Kari Wuhrer) who acts as a frontrunner and one-woman army against Soviet soldiers. She adds a unique energy to the roleplaying strategy game, and her gleeful battle cry of “Yeah, baby!” when she prepares to take out enemy infantry or take down nuclear silos is one of the main reasons I adore this game as much as I do.

7) Simon the Killer Ewok (Star Wars: Galactic Battlegrounds) – (spoiler alert)
Cheat codes have been included in video games ever since the early days in the seventies and eighties, and serve as a way to win with minimal effort. But I don’t know of very many games that feature a character who is only generated through use of a cheat code. Pressing enter and typing “SimonSays” in the game, Star Wars: Galactic Battlegrounds will give the player control of a single Ewok called Simon who can decimate any enemy army, soldiers and vehicles alike, all by himself. Call me crazy, but the majority of my time playing this game was spent delightedly watching Simon go to town against Imperial or Rebel forces.

jeanettedeadwood-2016-12dec-photo

Clockwise from top left – the Meeps, Paul, John Smethells, Yes Man (photo credits at end)

6) Conrad Verner (the Mass Effect trilogy)
Behind every great hero is a wannabe who strives to live up to the hero’s ideals. I’ve seen that formula used in countless stories, but the Mass Effect series puts an interesting spin on it by giving the wannabe delusions of grandeur. Conrad Verner’s antics, ranging from asking for inclusion in an elitist military unit to unwittingly promoting a terrorist organization as the “good” guys, and Shepherd’s reactions to those antics get me chuckling every time. As with many of the characters in the trilogy, his survival at certain points throughout the three games hinges on choices made by the lead protagonist, Commander Shepherd. The sci-fi video game trilogy has tons of interesting characters to interact with, but there is something about lovable loser Conrad that adds an extra special element to the overall story.

5) Potato-Glados (Portal 2) – (spoiler alert)
The basic premise of the Portal games is that you’re playing as a character being used as a proverbial guinea pig in a science facility and made to solve logistical puzzles as you wander from one testing chamber to the next. And all the while, an insane artificial intelligence (A.I.) is monitoring and trying to dictate your every move. Through all of the first game and half of the second one, that A.I. is Glados, until another A.I. called Wheatley conspires to take her place as the governing source of the facility. Though Wheatley turns evil once he has ultimate power in his grasp, he still turns the tables on Glados in a very amusing way – by attaching her CPU and voice modulator to a common potato. Potato Glados’ lack of mobility and desire to regain control causes her to team up with the protagonist she previously tried to kill. What I find most hysterical about Portal 2 is that you literally have a root vegetable as an ally for half of the game.

4) John Smethells, the “omniscient” steward (Titanic: Adventure out of Time)
I’ve seen many games offer a tutorial to give the player a sense of what buttons to use. But the way the period-piece mystery game, Titanic: Adventure out of Time, presents it is very comical. Minutes into the game, your protagonist is greeted by a steward named John Smethells inside a nicely rendered replica of one of the ship’s deluxe rooms. Answering yes to his question on whether you need help finding your way around causes him to break character and start talking about which buttons on the keyboard are needed to move, interact with other characters, or pick up important objects. What further shatters the immersive experience is he also gives you instructions on how to register the game online. The fact that all this info about computers and the Internet comes from a guy dressed like a 1912 ship steward couldn’t be more hysterical.

3) Yes Man (Fallout: New Vegas)
Of the four characters to ally with when it comes to seizing control of the casino strip in Fallout: New Vegas, Yes Man is by far my favorite. Though he is a dangerous robot called a Securitron who has been reprogrammed by the duplicitous casino kingpin Benny to stage a coup, Yes Man’s allegiance is prone to shift to anyone who interacts with him. As Yes Man cheerfully puts it when first met by the main protagonist, “I was programmed to be helpful and answer any questions I was asked. I guess no one bothered to restrict who I answer questions for. That was probably pretty dumb, huh?” The fact that he’s stuck with a permanent smiley face and sounds so cheery even when he says something particularly dark really cracks me up.

2) Muggy (Fallout: New Vegas – Old World Blues)
When the player ventures to an area called Big Mountain in the Old World Blues expansion pack, he or she find the main hub of a science facility at its core houses a number of everyday appliances given artificial intelligence and unique personalities. While other A.I.s in the hub, such as the toaster or jukebox, are entertaining, the mobile obsessive-compulsive little robot called Muggy steals the show. Like Yes Man, Muggy is a Securitron, but is much smaller than any other one found in the game. In addition to his small stature, Muggy has a permanent cartoonish teacup displayed on his face monitor. He was deliberately programmed to be obsessed with cleaning the ceramic cups and occasionally curses the scientist who made him this way. Much as he might hate his compulsion, he is doomed to drone on and on about it. Best quote: “Mugs, Mugs, Mugs. Mugs, Mugs. Mug-a-mug. Mug-a-mug. Mugs! God, why can’t I stop singing this f***ing song?!”

Last but not least, here is my all-time favorite quirkiest video game character:

1) Paul (Saints Row 4)
Much of the plot for Saints Row 4 entails the systematic destruction of a virtual world built to enslave humanity. This task falls into the hands of the leader of a street gang. Step one: the leader must rescue his or her teammates from each one’s individual simulated hell. Of all the virtual “nightmares” encountered, the one built for Pierce Washington takes the cake. This particular simulation kicks off with a battle against human-sized energy drinks – or rather humans dressed up as purple aluminum cans. And just when you think it can’t get any crazier, in comes Paul, a gargantuan soda can that roars and has the ability to shoot laser beams from his eyes… It’s hard to find the words to do this character or battle justice, so here is a YouTube video of that, courtesy of one of my favorite gamers out there, RadBrad.

If you enjoyed this list, feel free to leave a comment below. And be sure to tune in next month for “My Top Ten Favorite Badass Video Game Characters.”

Photo Credits:
The Meeps
Yes Man
Steward
Paul

An Experiment

digital_book_thumbnailHot Blacktop started as an experiment. I wanted to find out if I could produce a well-devised chapter each month. On July 10th, 2015 I did just that. The journey has been fulfilling. I’ve written, with the help of my editor, Phil, a work that I’m proud of to call a success.

Now that I’ve finished the novella, what comes next? Dipping my toes into an ocean caught in an ever-expanding maelstrom of indie authors that have decided not to go the traditional route is a scary endeavor in my designs for success. Is it better to query several agents knowing the outcome could be a quick toss from the slush pile to the trash after reading the first sentence of the novella or listening to voice from a surprise phone call hearing someone tell me they’re interested in my work?

The first is common. The second is rare but more satisfying. Is it a safer to get my work up in e-book format and see what happens, knowing that it’s finally out there in the world of e-commerce so people can read it right away, no chance that it will be rejected and not seen at all? In the back of my mind, these questions have had me waffling all year. My brain feels like I’ve been balancing one foot on a thin board while my arms get heavier and heavier with the weight of each decision as I rebalance myself. It was a difficult decision.

Finally, I decided to take the leap. I’ve started the process to e-publish. A few of my writer friends have already jumped in, and it seemed painless if not time-consuming, and they appear to be happy with the outcome. So I’m going to reach forward with long strokes and swim in the sea of indie romance writers, and hope that I gain a following, hope that readers like what I have to offer, and hope that Hot Blacktop becomes a success.

Coming in January 2017 the full novella,
Hot Blacktop by Wendi Knape

Also coming in January, The Hot Blacktop series continues with Christof and Megan in:
Hot Turns