Tag Archives: glitches

First Experience with Resident Evil 7: Biohazard

Note:  There are spoilers in this article.

As far as immersing myself in a brand-new game goes, Resident Evil 7 proved to be an interesting experience.  In the weeks leading up to its release, every new bit of information got me eager to begin playing.  Though it would not feature any of the established characters in the series – with one possible exception – I thought it would be refreshing to play as newcomer Ethan Winters, a non-combatant in search of his wife, Mia, who was believed to be dead for three years.

As soon as I downloaded the game on the more advanced of my two computers, I booted it up eager to start playing.  I was highly disappointed when the game crashed each time I tried to start it.  After three unsuccessful attempts, I determined that I would likely have to wait until I got a newer and more state-of-the-art computer before I could delve into the world of Resident Evil 7.

Despite my determination to stay spoiler-free, I couldn’t resist watching YouTube videos detailing the game and all its secrets.  While not the same as experiencing it first-hand, I still enjoyed the story, spooky atmosphere, and a few twists and turns along the way.  And I began to imagine ways in which this new installment ties in with previous games in the series.

I was resigned to writing a critical essay about Resident Evil 7 without actually playing the game.  But I was surprised when I found out on February 7th that the game would run on my more substandard computer.  I would liken it to trying to play a DVD with a VCR, but the game still ran all the way through without crashing.  I’m not sure what inspired me to try and start it, but I’m glad I did.

There were however several glitches present that made it interesting, such as a porch swing that looked like it was having an epileptic fit or seeing Mia’s hair literally flapping all over the place during a speedboat ride.  Perhaps the most disturbing glitch was seeing Ethan’s hands completely coated in blood before he’d even wandered into the dangerous house where much of the action takes place.

Examples of the game glitches encountered, and the perfect piece of toast in the bottom left.

In spite of the bugs, I still found the game enjoyable.  I’m glad to have gotten a chance to play it myself.  Since I’m someone who prefers to take their time and look around in detail, I observed quite a lot about the environment and what it tells about the characters.  One thing that I found humorous during my exploration was a perfectly-preserved piece of toast that seemed quite out of place in the decayed, moldy plantation where the game is set.

The villains, like the hero, are also new to the Resident Evil series.  In this outing, you must square off against the deranged Baker family – Jack, Marguerite, and their son, Lucas – and an evil genetically-engineered girl named Eveline who is capable of controlling people after she infects them with a mold-like virus.  There are moments where the Bakers seem to act of their own accord, so I’m inclined to think that Eveline’s victims come around to her way of thinking after a lengthy exposure.

On the other hand, Mia seems capable of fighting Eveline’s control, though she was the first to be infected.  This seems to suggest that Mia – and Jack and Marguerite’s daughter, Zoe – is more strong-willed or somewhat immune to the effects.  To clarify, Mia was part of a team in charge of transporting Eveline from one science facility to another when the latter somehow escaped containment.  This resulted in the destruction of the tanker they were aboard, which subsequently drifted into the bayou bordering the Baker’s home.

Not much is known about the Baker family and what their lives were like before Eveline entered the picture, but there are little things about their house or mannerisms that tell something of their respective backgrounds.  For instance, Lucas is quite skilled at engineering according to the trophies in his bedroom, though his journal entries tell that he was a psychotic killer even before Eveline got to him.  In addition, Marguerite’s biggest passion is cooking, but she gets offended because her meals, repulsive to normal people, are refused.  It’s hard to guess at Jack’s background, but it is known he is a former Marine.  Some of his hobbies may have included hunting or taxidermy.

You might ask what this story has to do with any of the previous games in the series, but I feel there are some interesting connections.  Perhaps the biggest setup for this scenario is tied into what Derek Simmons, the high-ranking NSA agent and main antagonist of Resident Evil 6, proclaimed in his final hours: “You have no idea what would happen if I die!”  As villainous as Simmons was – he did assassinate the U.S. President, after all – it is possible that he was holding a greater threat in check.  Just maybe, his demise paved the way for the organization that created Eveline.

Another interesting connection between Resident Evil 7 and its predecessors is how closely the Baker plantation resembles the Spencer mansion from the very first game.  A work order found in one of the plantation’s rooms reveals that the Bakers had hired an architecture firm named after the ill-fated George Trevor, the builder of the mansion.  It’s curious why the Bakers chose George’s style and inclination to create puzzle-based rooms meant to hide secret passageways for their own house, but there may be a simple explanation for this.  I think it’s possible the Bakers might somehow be related to the Trevor family; maybe they wanted to honor George’s vision.

There are also some oddities about this game that hint at a much larger picture.  For one thing, it’s curious how or why such a large ship went unnoticed for three years.  However, Ethan discovers some documentation inside a mine late in the game that indicates Lucas was somehow “freed” from Eveline’s control and was secretly monitoring her for the benefit of an unknown party.  It would be quite the twist if Lucas were one of the good guys despite the insane death traps he stages for some of the characters taken hostage by his family.

Even more puzzling is the military team who comes to the aid of Ethan (and Mia if she survived) at the very end of the game.  This team is aboard a helicopter that has an updated logo of the Umbrella Corporation, the corrupt pharmaceutical company responsible for starting the bioterrorism war.  What’s weirder is that one of the soldiers introduces himself to Ethan as Redfield, and the closing credits show Redfield’s first name to be Chris.

I am unsure what to make of this ending, but my imagination is in overdrive and my mind is filled with countless questions.  Is the Umbrella Corporation somehow back in play?  Are they the good guys now?  Is Chris Redfield, one of their long-standing opponents, really working for them, or is it just an imposter using his name?  I am certain these questions will be answered once Resident Evil 7’s expansion pack titled Not a Hero comes out in the spring, but I will be anxiously awaiting some resolution until then.

What I like most about Resident Evil 7 is how it uses the formula made popular by the early games.  There are puzzles you need to solve to advance through the house/game, limited inventory space that forces you to decide what to carry with you or store for later, and the requirement to save your ammo for when you really need it.  I failed a bit at the last one and was down to only one Magnum bullet and a limited amount of flamethrower fuel for the final fight; as if that wasn’t bad enough, I got eaten whole by the last monster when I stupidly stopped firing for a couple seconds.

All things considered, I didn’t do too shabby for my first playthrough, but I was really struggling to survive my third fight with a mutated Jack Baker.  Though I was sure I was going to get killed, I somehow managed to make it through in one piece.  In the end, I only died twice in the whole game.  And that was just on the easiest difficulty setting.  I shudder to think what the hardest difficulty will be like, but I’m not one to shy away from a challenge.

Fallout 3: WTF Moments

Despite now being an avid fan and having logged over 300 collective hours of gameplay, I had zero knowledge of the Fallout video game series until I took a game design class at a local community college. One of my classmates played a clip of the first twenty-some minutes of Fallout 3 while pointing out elements that made it a well-designed video game. The notion of playing as a character who lived their entire life in a fallout shelter venturing out into an unknown world in search of a missing parent was enough to intrigue me. I got hooked and wanted to experience more of this world.

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First view of the world outside the shelter

I’ve since come to learn that I am a lot more cautious and patient than most players. I spent the majority of my time trying to go unseen by the game’s dangerous monsters, robots and humans while wandering through this post-apocalyptic wasteland. And sometimes, what I would find more frightening than some of the mutated creatures were the glitches that seemed to pop up unexpectedly. After much thought, I decided to put together a list of 10 of the most jarring or bizarre things I encountered from Fallout 3 and Fallout: New Vegas.
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1) Didn’t see that coming
I knew from my classmate’s demonstration that one set of creatures I could expect to encounter would be giant black ants. I ran into some early on in my gameplay and didn’t find them all that difficult to kill. A few good hits with a melee weapon–my general favorite at the time–made short work of them. Then I acquired a quest to clear a town of giant fire ants. The first one I saw upon reaching this town was red instead of black. I didn’t see any other difference until it got close. Before I knew it, my entire screen and vision was filled with flames that the fire ant was spewing at me.

2) Think I just had a heart attack!
All enemy units appear as a red blip on the radar, but you can only see the blips present in whatever direction you’re facing. That being said, I was crouched and sneaking through a wide, open area with the computer’s volume off when the word “Danger” flashed on the screen. This means that something is moving in to attack. I could only see one blip on my radar. Since I was playing without any sound and unable to hear anything coming, I watched intently for several seconds to try and see what was approaching me. When I failed to spot anything, I turned around…and a molerat’s face filled the entire screen with its mouth open.

3) Do I have to fight this thing?
I had exercised so much caution during my first play-through of Fallout 3–even sometimes taking detours to avoid a fight–that I didn’t see or even know about the game’s most dangerous creature until very late in the main questline. I was trying to escape from an underground facility known as Raven Rock when I came upon this large crate at the top of a staircase. I used a nearby computer terminal to open the crate and watched in terror as this demonic-looking creature with long sharp talons stepped out. Fortunately, it didn’t see me and it moved away to attack the enemy units further down the hallway. It took me three to four minutes of sitting by the crate before I worked up the courage to move.

4) The mother of bad ideas….
One of the side quests for Fallout 3 entails retrieving an important document being guarded by a dangerous cyborg inside a small office. I didn’t have the skill set needed to persuade him to hand over the document without a fight. After several rounds of trying and failing to beat this cyborg, I got frustrated enough to try an alternate–and very stupid–tactic. In a nutshell, firing a mini-nuke launcher in a small, enclosed space is effective at both killing and committing suicide.

5) This area is totally f***ed!
There is a location in Fallout: New Vegas called Black Mountain where so many odd things occur that I call it Game Glitch Central. Repeat occurrences of seeing monsters literally appear out of thin air right next to me, my character being randomly thrown back down to the base of the mountain path, and game crashes, among other problems, eventually made this an area to avoid at all costs, for me at least.

6) Can’t we talk this over?
When I first started playing Fallout 3, it was on a laptop with a mouse touchpad. The touchpad was highly sensitive and more than once, the gun I was using would discharge when I least expected it. This really became a problem when I was roaming around one of the friendly wasteland settlements and accidentally shot someone. The next thing I know, I had every single adult inhabitant running at me with guns drawn ready to take me down.

7) Oops!
Being a gamer who prefers stealth over frontal assaults, I had adopted a unique tactic over time. With a high Sneak skill and decked out in the Chinese Stealth Armor that made me invisible when crouched, I planted land mines in the path of any enemy unit or monster I came across to take them out. This tactic didn’t work as well when several Enclave soldiers made a turn at an intersection before reaching the mine. I maneuvered to get ahead of them undetected and planted another land mine without picking up the first. Once they had been taken out, I was looting the bodies for good stuff to sell when I heard this booming sound behind me. When I turned around, I saw I’d inadvertently killed a merchant who was passing through the same intersection.

8) Reload required?
The first expansion pack for Fallout: New Vegas, called Dead Money, took you to a highly toxic area centered in and around a derelict casino. The overall mission requires the player to access the casino’s vault in search of treasure. For me, it was a very time-consuming and dangerous undertaking. At one point, I had to escape from a radio tower that had half a dozen monsters roaming about outside. This wouldn’t have been a problem if I wasn’t at only one bar of health, had no healing items, and very little ammo; all it would take to kill me would be one or two hits. It took some doing, but somehow I made it out of that situation in one piece. A good thing too, since the last time I had saved was about 50 minutes of gameplay earlier.

9) This is beyond freaky.
I don’t know how many players, if any, encountered the unique game glitch that I did in Fallout 3. Strangely, this one only seemed to target a specific creature, the Yao Guai, a mutant black bear. When killed, it would sometimes fall into the ground and then spring back out with a distorted, taffy-like appearance. I sort of wish I had a picture of this effect, but it was always unnerving enough to send me running off in another direction.

10) WTF?
One of the weirdest glitches I encountered in Fallout 3 was when I approached one of the many mountains and was seeing two red blips on my radar. It’s a good thing I looked up to see the sky, or I would have missed seeing two black shapes launching into the air. My initial, irrational thought was that something was jumping over the mountain to attack me. I looked around wildly until my gaze landed on my A.I. companion; he was holding his gun at a perfect 90 degree angle. I watched him stand in that position for a couple seconds. Then, lowering his gun, he said, “Oh, they got away.” I later found out that there’s a glitch that randomly launches some monsters into the stratosphere.
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Prior to my hours spent playing Fallout 3, I don’t believe I had ever played an open-world game. I’ve since come to love the idea of exploring a large map to your heart’s content and being given the option to just ignore the main game story indefinitely. Despite how many hours I spent playing and replaying Fallout 3, I don’t think I explored every nook and cranny on the map. The world of Fallout: New Vegas was a smaller scale, but gave the player the option to gamble on slot machines or card tables set it apart from its predecessor.

Yet, each game had its flaws. I don’t feel the main story of Fallout 3 was compelling enough to make me want to play it over and over. Fallout: New Vegas does have an interesting plot and gave the player the option to become the ruler of the Casino Strip, but it doesn’t have a big enough map in which to roam around.

Even though I may never go back to playing the two previous games, especially after the recently-released Fallout 4 has eclipsed them by far, I can still look back fondly on those moments that made 3 and New Vegas a particularly memorable experience for me.