Author Archives: Jeanette

Resident Evil: Tangled Web – Evolution of an Idea, Part 2

One of the things I find most interesting about the writing process is how ideas are liable to change at a moment’s notice, even if you think you have the plot all figured out. This was exactly the case with a Resident Evil fanfiction story I’d been working on since August 2014 – Tangled Web. It is one that is close to getting an ending. I was sure that I had every last detail planned out, until fate threw me a curveball.

The basic premise of Tangled Web revolved around the imprisonment of Claire Redfield – and her romantic prospect, Elliott Gregory – by supervillain Albert Wesker. Though I initially was making up the narrative from scratch, I gradually came up with a detailed, very nuanced plot. I planned early on for Claire and Elliott to escape from their captor. This particular plot element would have set a dozen different story threads in motion leading up to the finale. I didn’t see the remainder of the story working without this event since so much hinged on it.

The escape scene was initially planned for Chapter Twenty-Nine. I was all set to write it when I got an interesting review for the previous chapter from a reader, Ultimolu, on fanfiction.net. Ultimolu’s comment that Wesker had to suspect something was up needled at me. The more I thought about this, the more weight it held. I had built Wesker up as such an intelligent, shrewd character for much of the story that I felt there was no way I could justify Claire and Elliott deceiving him so easily.

Instead of having the heroes escape right away, I was compelled to write a scene where the villain confronts them and completely demolishes their belief that running from him would be a good thing:

One corner of Wesker’s mouth lifted in a smirk. “The point of this meeting is not to examine my motives. I’d rather talk about yours… You can start by sharing how you saw your escape attempt playing out if it were successful.”

With a surge of anger, she thought, Two can play this game. “If you don’t want to talk about what goes on in your head, I don’t see why I should.”

Wesker leaned back. “Very well. Then allow me. It may do you well to hear the truth instead of whatever fantasy you’ve concocted.”

Claire hesitated and felt a chill. She wasn’t sure she wanted to hear Wesker’s version of the truth, but what choice did she have? Easy, Redfield. Don’t show him that he’s getting to you.   She put on her bravest face and said, “Why not? I could use a good laugh.”

“Pity that you think there’s anything humorous about this… How I see this playing out is that you’ll contact Chris at the first opportunity and get him to come for you. However happy your reunion might be, it will sour when you reveal that you and Mr. Gregory are infected. It may well kill your dear brother to realize he has to give you up to a government-manned science facility. But he won’t have a choice. If he tries to protect you from that, it will result in his own imprisonment.”

Though she’d not considered what her situation would mean for Chris, she said, “You’re not telling me anything I don’t already know.”

“I very much doubt that, dearheart. I know you well enough to recognize you tend not to look at things from every angle… In either case, your brother is bound to experience even more distress when he sees how much testing you’ll be subjected to. He’s so protective of you that he’ll inevitably cross a line by intervening.” Wesker paused. “That aside, the top officials in the B.S.A.A. likely would not want to employ someone whose family member has been compromised… No matter which way you slice it, Chris’ life will take a turn for the worse if you leave here uncured.”

Elliott crossed his arms. “I don’t buy it. You have no love for Chris Redfield. You’ve even said so yourself on several occasions. So why would you care about doing him a huge favor? Or Claire and me, for that matter?”

“My offer to cure you both has little to do with Chris… Miss Redfield is helping me to achieve something I would never have been able to attain otherwise. It’s only fair that I return the courtesy,” Wesker said smoothly. “As far as you’re concerned, Mr. Gregory, it’s a matter of correcting a wrong that never should have happened in the first place.”

Claire’s hands were clenched so tight her nails were digging into her palms. She tried to keep her voice calm, but anger still crept in. “You can stop now. You’ve made your point.”

Wesker nodded after a few seconds. “I believe I’ve given you more than enough to think about.” He paused to adjust his sunglasses. “But before you go, let me say I hope you don’t let your hatred blind you to what’s best for you and your loved ones, dearheart. I’d hate to see you ruin more than just your own life.”

Before Claire could stop herself, she leapt to her feet, raised her hand, and leaned across the table. She recoiled and fear coursed through her when the sound of a slap resonated around her. She gnawed at her lip and half-expected that Wesker would retaliate even though he’d allowed her to hit him.

When she felt Elliott grasp her arm, she nearly jumped out of her skin. Her boyfriend looked scared shitless when she glanced at him. The tension spiked further when she heard a soft snarl from Wesker.

“Consider yourself lucky I’m feeling charitable, Miss Redfield,” Wesker said, his hands laid flat against the table. She shivered at the menacing undertone in his voice. “It’s not often I grant someone such a means of catharsis.” He stood and turned his back to them. “You’re free to return to your quarters.”

She was so dazed that Elliott had to guide her from the room. Neither of them said a word during the walk back to their apartment. Claire didn’t know about her boyfriend, but her mind was frantically trying to write off Wesker’s many claims as bullshit.

The sight of the anniversary cake on the kitchen counter caused her to burst into tears. I completely forgot that Elliott baked this so we could celebrate, she thought. I feel bad that I don’t feel like eating right now.

Elliott placed one hand on her shoulder and wordlessly handed her a Kleenex box. As she dabbed at her eyes, Claire sniffled and said, “Not gonna ask me if I’m okay?”

He shook his head. “Don’t have to. I know you’re not.”

A sob caught in her throat. “God, I don’t even know why I’m crying.” She hesitated, then said, “This is not how I wanted today to go.”

“Same here. It wasn’t fair of the son of a bitch to blindside us,” Elliott answered. He pulled her close and cupped one hand behind her head after a second of silence. “I wish I had a way to make it better, Redfield.”

She let out a deep breath and forced herself to focus. “You… You said you had a surprise gift for me. Something to mark the occasion.”

He sighed. “Now’s hardly the time. It might only make you feel worse.” After a pause, he added, “What Wesker said…”

“He’s wrong. He has to be wrong,” Claire blurted out. “He can’t know how our story will play out if…”

She sobbed again when Elliott quietly shushed her. He started to stroke her hair in a comforting gesture and said, “Or maybe we’ve been kidding ourselves by thinking that breaking out of this place will be a vast improvement.”

Ironically, I felt that I had written myself into a corner with the above scene. I still needed the escape to occur and now I had to come up with something extremely good on why the two heroes would pursue this route. What could possibly make them desperate enough to risk everything?

After some time spent brainstorming, I came up with a twist that drastically altered the direction I’d mapped out for this story. A private moment between Wesker and Claire resulted in her realizing she’s more attracted to the monster who’s been holding her captive than Elliott.

Though I’d never planned for anything to develop between Wesker and Claire in this story, it was a plot element that fundamentally worked. I had fun writing the scene that added a new dynamic to Tangled Web. It also served to get my narrative back on track. Acting out of fear and revulsion over what she feels, Claire hides what happened from Elliott and invents an excuse to convince him that they need to leave at any cost.

Prior to this development, I’d written some scenes to come later in the story – for chapters I haven’t even gotten to yet. This twist has rendered half of them unusable, though they’ve been moved to a separate file containing deleted material for Tangled Web. I imagine my online fans will be interested to read about what might have been if the heroine and villain had never hooked up.

I don’t know if there will be any further developments that will further alter the course of the story, but I definitely look forward to finding out.

My View on Game to Film Adaptations

I’m of the opinion that reimagining a video game as a movie is a double-edged sword. I’ve seen this work in some cases, resulting in a nicely fleshed-out film that tells a good story. In other cases, the adaptation is a directionless, over-the-top mess and not worth the money. Granted, I prefer not to pass judgment until I’ve seen a film for myself, but I’ve found video game adaptions to be either hit or miss.

I believe part of the problem is that it’s hard to condense a game that contains hours upon hours of content down to a two to three hour movie. Or Hollywood will try unsuccessfully to build a story from a game that doesn’t really have one, as is the case with Angry Birds.

Below is my list of the video game adaptations that I’ve seen and my opinion of them.

1) Resident Evil live action films – I am a huge fan of the Resident Evil video games, and I was excited when I first heard there would be an adaptation back in the early 2000s. Unfortunately, I have been disappointed with the live action movie series as a whole. Too many liberties were taken with the franchise, such as the films revolving around a character named Alice and her struggles against the villainous Dr. Isaacs, neither of whom were present in the games. Of the dozens of iconic monsters in the video games, only five or six actually made it into the film adaptations. Even more frustrating, especially to me as a writer, is the lack of consistency in the movie series even though all six films were directed by the same person – the story in the sixth movie even directly contradicts the plot presented in the second. If you wish to discover what the game series is about, the live action films with Milla Jovovich are not the way to go.

2) DoomDoom is a film that worked because the game had a simplistic plot that translated well to the silver screen. It’s hard to go wrong with the basic premise of combating creatures coming from a portal to hell that was inadvertently opened at a Mars colony. The film adaptation added an extra layer to this concept by introducing a pair of estranged siblings – a marine and a scientist – who must band together if they hope to survive. Granted, I know the film bombed at the box office, but it is one movie that I thoroughly enjoy and find worthy of a spot in my DVD library.

3) Mortal KombatMortal Kombat is perhaps the best game-to-film adaptation I’ve seen. It is the one and only movie on this list that is the most faithful to its video game counterpart. The first Mortal Kombat film did a fantastic job fleshing out the characters and conflicts in addition to telling a good story. I wish the same were true of the sequel, Mortal Kombat: Annihilation. But I’ve yet to see another video game adaptation that’s on the same level.

4) Assassin’s Creed – Assassin’s Creed had potential to be a really great film since it had an excellent premise to draw from. Granted, I’ve never played any one of the games as of this point, but I would say that the film suffers from poor direction and lackluster storytelling. While Assassin’s Creed has some good elements, the pacing is too slow and it fails to delve into what motivates each of the central characters. In the hands of a production team with more vision, this movie could easily have been much more compelling.

5) Super Mario Brothers Super Mario Brothers is a film that I initially liked in spite of its childish plot and over-the-top acting. The movie had some interesting concepts, such as a world where dinosaurs evolved to a human state. And I still get a kick out of hearing Dennis Hopper as the evil King Koopa, to get his men to hunt down the title characters, issue a “Plumber alert” like it’s an everyday occurrence. Super Mario Brothers isn’t necessarily a bad film. It is simply one that would appeal more to kids than adults.

6) House of the Dead – I’ve never played any of the House of the Dead games, but I do know they generally have you fighting zombie-esque creatures created by a mad scientist named Dr. Curien. The film took a step back to serve as a prequel to the first game and explain where Dr. Curien acquired the formula to manufacture these monsters. The House of the Dead movie presented an interesting plot in the trailers, which is what drew me to watch it. The ending, however, was anti-climactic and left a lot to be desired. That’s not to say I dislike this film. In my opinion, the fight choreography and some aspects of the cinematography balance out the flaws in the movie.

7) Silent Hill Silent Hill is another film adaptation that is quite good. It does a fantastic job of matching the spooky atmosphere and nightmarish world presented in the first game. Not so much with the story – some liberties were taken there. The most notable difference between the movie and the first game is the inclusion of the iconic monster, Pyramid-Head, in the film – this particular character features only in the second game in the series and is not quite as threatening as he’s made out to be on the big screen. I would say the biggest failings of Silent Hill and it’s sequel is that there’s too much of an emphasis on acts of violence instead of quiet subtlety.

8) Prince of Persia: Sands of Time – I’ve never played the Prince of Persia games and I honestly don’t know how the movie compares to them as a whole. But I really like the film for its fantasy premise and use of a mystical dagger that can allow the holder to go back in time a few minutes to undo life-threatening situations. There are enough twists and turns in the movie to keep it interesting until the end. The only downside I encountered with Prince of Persia: Sands of Time was watching it with a drunk older brother who kept making me pause it so he could rant about the historical inaccuracies.

9) Mass Effect: Paragon LostMass Effect: Paragon Lost is easily the poorest piece of cinema to make it onto this list. It seems to exist only as a way for the game creators to milk some more money for their franchise. Paragon Lost delves into the backstory of James Vega, a supporting character introduced in the third game in the Mass Effect trilogy. Overall, the film is a waste of money, doesn’t contribute anything meaningful to the games, and is poorly animated. My advice – find something better to watch.

10) Final Fantasy: Spirits Within – I know that the Final Fantasy game series started with medieval fantasy games before morphing into contemporary or futuristic adventures. But I don’t know if Spirits Within came before or after this transition. The first animated Final Fantasy film is set in the future and sees humanity struggling to survive against ghost-like monstrous entities set to wipe out the last dredges of mankind. Unfortunately, Spirits Within lacked a solid story and the ending didn’t make a lot of sense. While I got a bit of enjoyment out of it, I definitely would not recommend it.

Honorary mention: Wreck-It Ralph – The only film on the list that wasn’t adapted from a video game, Wreck-It Ralph is still one of the best movies out there for gaming enthusiasts. It is chock-full of characters from popular retro games, such as Q-Bert, Pac-Man, and Sonic the Hedgehog. And it tells a fantastic story centered around three separate fictional games – Fix-It Felix Jr., Sugar Rush, and Hero’s Duty – that exist together within the same arcade. I’m a lover of video games and stories with good plot twists, and Wreck-It Ralph has both. Two thumbs up.

I hope you enjoyed my critique of some of the video game adaptations out there. Do you agree or disagree with my views? Please let me know in the comments below.

Popular Video Game Series I’ve Never Played

Though I am someone who has played hundreds of video games in my lifetime, I have rarely checked out a title that was trending.  I have been very selective on what I purchase and I typically only go for games that intrigue me in some way.

Lately, I have had many conversations with other avid gamers who are shocked to learn I’ve never played a certain game – or a certain franchise for that matter.  Below is my list of ten popular video game series I’ve never personally delved into.

1)  Legend of Zelda – Easily the longest-running series on this list, Legend of Zelda got its start alll the way back in the 1980s.  It is a franchise that should be right up my alley with its fantasy setting, intriguing storylines, and loads of monsters to fight.  But for whatever reason, I never delved into any one of the installments in the series.  Out of all the games that made the list, Legend of Zelda would definitely be my first choice for a franchise to check out.

2)  Halo – A sci-fi adventure series that focuses on an interstellar war between humans and aliens, Halo is a franchise that I could easily have gotten into.  Sadly, the closest I’ve gotten to playing the actual games is an animated fan-made series called Red vs. Blue made popular on YouTube.  Though Red vs. Blue has little connection to Halo’s storyline, the former series has made me curious to discover what the games are all about.

3) Assassin’s Creed – As far as video games go, Assassin’s Creed has one of the most unique premises.  The franchise generally centers around a modern-day protagonist who uses an advanced form of virtual reality to assume the identity of one of his ancestors in different periods of history.  Each of the games in the series allows you to step into the shoes of an assassin who accepts contracts to take out certain people, interacts with real-life historical figures, and must solve a mystery lost to the ravages of time.  I’ve played games that are somewhat similar to Assassin’s Creed, and it is a series that I can definitely see myself giving a try.

4)  Doom – A first-person shooter franchise that debuted in the 1990s, Doom is a series I give props to for an innovative concept.  The original game in the franchise essentially saw colonists on Mars inadvertently open a portal to hell.  It was left to an unnamed space marine – subsequently coined as Doomguy by fans – to combat the demonic creatures that overtook the colony.  The closest I’ve gotten to playing Doom was when I delved into a separate game called Spear of Destiny that utilized the same interface.  But maybe someday…

5)  Silent Hill – An eerie video game series with a heavy emphasis on psychological horror, Silent Hill is one of those games where the player must rely more on stealth or running away instead of combat.  I don’t know how eager I am to explore a nightmarish world populated by truly-original freakish monsters, but it is a franchise I may eventually give a shot.

6)  Street Fighter – A fighting game series that dates back to 1987, Street Fighter is perhaps the most surprising franchise that I never got into.  I’m no stranger to fighting games, and I’ve played my share of a similar series, Mortal Kombat.  I’ve also delved into many games or movies featuring characters from Street Fighter, such as Super Puzzle Fighter, Marvel vs. Capcom, and Wreck-It Ralph.  It may be time I stop skating along the edges and actually give the parent series a try.

7)  World of Warcraft – One of the most popular online multiplayer game series out there, World of Warcraft is a franchise that consistently keeps coming out with new content.  I’ve never been a big fan of online gameplay, though I have delved into it.  I’ve dabbled in Everquest, but could never get into it enough to keep at it long-term.  And I’ve had some bad experiences with a large group of gamers on a lesser known online multiplayer game called Batheo.  But that doesn’t mean I won’t change my mind and check out the fantasy setting of World of Warcraft.

8)  PokemonPokemon is a video game series that I might not have gotten into because it was all the rage back when it first started.  It didn’t help that I used to work in a video rental store where I had kids asking for a Pokemon game or film on a daily basis.  I feel that hearing about something too much is a good way to make you detest that particular thing.  I’ve since had an ample amount of time to distance myself from the phenomenon, and I’ve started to look at the Pokemon games as something I might be interested in.

9)  Tomb Raider – An adventure series with a self-explanatory title, Tomb Raider chronicles the story of archaeologist Lara Croft as she explores ancient ruins in search of treasure.  I can’t say why I never gave any of the Tomb Raider games a chance, but I do feel it is a premise I could sink my teeth into.

10) Five Nights at Freddy’sFive Nights at Freddy’s is a survival horror franchise that debuted in 2014, but already has six games to its name.  Of all the series that made the list, the popularity of Five Nights at Freddy’s puzzles me the most.  I don’t see much variation between any of the installments of the series – no matter which one you start with, you’re basically playing all the games in one sitting.  Five Nights at Freddy’s may be an overrated series where you’re trying to elude living killer human-sized animatronics, but it is also one that I may check out just to say I tried it.

For someone who loves video games, it is surprising that I’ve never played some of the most popular or acclaimed franchises out there.  Each of the series on this list has such a big fanbase that it may be time for me to see what the hype is all about.   And who knows – I might just find a new favorite or two.

 

My Introduction to Video Game Streaming

I am someone who consistently loves trying something new.  This has lent to me having a lot of hobbies, such as video games, writing, and photo manipulation.  Overall, I would say I’m a very creative person with a passion for delving into games.  I believe there have been times in my life where I wished I could make some sort of living from video games.  I remember a period of time where I thought about seeking employment as a game tester, but nothing ever came of it.  Nor did I have success in pursuing a degree in software engineering; that never panned out because a full-time job took priority over college courses.

About half a year ago, I started viewing videos on YouTube from a vlogger called Tipster.  He is someone I gradually found I had much in common with and I started looking forward to whatever new videos he’d post.  After several months, I started checking out live broadcasts (or streams) of his on a site called Twitch.  Over time, more channels got added to my watch-list – among them Katastrophe, Stando, and YeskaYuggz, Tipster’s sister.

The more time I spent viewing streams, the more it felt like something I wanted to try for myself.  This feeling was compounded when I viewed a YouTube video from Tipster on what it took to be a successful streamer.  Providing a good commentary, engaging with your audience in the chat room, and just being yourself and having fun are key components to building a thriving Twitch channel.

The start of 2018 felt like a good time to try something new.  After researching what I’d need to begin streaming, I bought a set of headphones with a mic attachment.  On January 9th, I broadcast my very first video game – Dead in Bermuda – from a Surface Book.  The basic premise of the game is to keep the eight survivors of a plane crash alive until they can be rescued from the tropical island – not necessarily Bermuda – they’re stranded on.  I had attempted multiple times to get through the game, but all of my playthroughs ended with two or more characters starving to death.  The longest I lasted was around 29 days.

I started streaming Dead in Bermuda with the intent to survive for 50 days if possible.  I don’t know if it’s because I was taking my time and thinking things through more, but I surprised myself by actually making some good headway this time.  I started feeling more confident that I would make it through the entire game with all eight characters.  This belief changed when one of the survivors – Illyana — died of illness on Day 47.   The next night, her father, Yuri, succumbed to depression over losing her.  Despite this setback, I ended my stream at the 50-day mark with the resolve to try to make it through the rest of the game with the remaining six characters.  It might be difficult since Illyana and Yuri were the most skilled at researching and scavenging, but I aim to do my best.

On the flip side, my forays into streaming were just as much of a learning experience.  When I reviewed the first couple videos I recorded, I discovered that the mic on the headphone wasn’t the best.  In addition to picking up my voice really well, it also recorded every breath I took.  I hate to use the term ‘mouth-breather’, but that is pretty much what it sounded like.

Prior to my final recording of Dead in Bermuda, I decided to invest in a webcam.  I believed it might be good to have an alternate mic recording my commentary as well as have a visual of me reacting to the game.  The one downside to this is that the volume of the game was too high.  As I found out when I reviewed the recorded video afterward, the sound effects and music of Dead in Bermuda were so loud that it was drowning out my commentary at times.

Since I failed to gain much of an audience with Dead in Bermuda, I decided to switch to a more popular game on January 12.  The one I picked this time was Party Hard, a satirical little game where the objective is to slaughter the participants of a given party without getting killed or arrested.  Prior to starting my stream, I tweaked the game’s volume and moved the webcam video to a different corner of the screen so it wouldn’t obscure what I was doing within the game.  I was much more animated in my commentary with Party Hard than I was with Dead in Bermuda.  I felt more confident that I would start building an audience to my budding channel.

Unfortunately, I found out after I’d recorded 90 minutes of gameplay that I’d hit another snag.  For whatever reason, the mic failed to record my voice at all for the entire broadcast!

While I haven’t yet recorded any further streams as of January 17, it is something I do plan to continue.  I have been spending my time researching to avoid any further hiccups.  I have also been brainstorming on ways to make my channel unique and entertaining enough that viewers will want to keep tuning in.  And I have ideas geared toward putting together a background for the webcam that will better showcase my interests, such as reading and photo manipulation.

The bottom line is that streaming is something that I greatly enjoy so far.  I could easily see myself doing this long term, even if I don’t gain much of a following from it.  I’m glad to have some means of sharing my love of video games with like-minded individuals.  And if I can entertain an audience while I’m at it, then all the better.  It will mean I’ve finally found the perfect niche for myself.

For any readers who are interested in giving my channel a chance to see what I’m all about, be sure to tune in for the streams of Sahara4877 at https://www.twitch.tv/sahara4877.

Tags: Twitch, video games, streaming, Tipster, Dead in Bermuda, Party Hard, games

First Impressions of Not a Hero & End of Zoe

I’ve been waiting a long time to play Not A Hero, an expansion pack, or DLC, to Resident Evil 7Not a Hero was originally scheduled to be released in spring 2017, but the add-on got pushed back to December because the production crew felt the game wouldn’t meet the expectations of the fans.  While I was anxious for answers to mysteries presented at the end of Resident Evil 7, I was also patient enough to wait for them.

My most burning questions centered around the soldier who claimed to be Chris Redfield, a veteran hero of the Resident Evil series.  Was it really him?  If so, why would he be working for a company calling itself Umbrella — the corrupt pharmaceutical company responsible for creating genetic-altering viruses and horrific monstrosities?  What was the meaning behind the DLC title, Not a Hero?

Early on December 12, I loaded up Resident Evil 7, eager to play the DLC that I expected had been automatically downloaded the day before.  I was surprised when I didn’t find Not a Hero listed among the menu options.  The only new title present was End of Zoe, a secondary DLC title scheduled to be released the same day.  I immediately shut down the game and searched for Not a Hero on my main gaming hub, the Steam Network.  It wasn’t listed there either.

I searched for answers online, and found one forum that seemed to indicate the add-on would only become available upon completion of the main game.  Not seeing any other option, I proceeded to play through Resident Evil 7 in its entirety.  This took almost the whole day because I kept taking breaks at various points.  The last thing I wanted to see after the closing credits was an ad for Not a Hero explaining how to download and install the DLC.

I was a bit aggravated to see that the desired title was now listed on the Steam Network.  I don’t know if it was made available at some point during the day or if my playthrough of Resident Evil 7 unlocked it.  In either case, I proceeded to install it with the intention of playing it the next day.

I woke up around 2AM on December 13.  Rather than try to get back to bed, I chose to begin playing Not a Hero.  I learned in the first few minutes of gameplay the main character is indeed Chris; he is voluntarily working with a new company called Blue Umbrella dedicated to fighting the horrors created by its namesake.

Not a Hero largely has Chris pursuing Lucas Baker, a sadistic madman and budding bioterrorist who had escaped capture during Resident Evil 7.  The DLC, as with the base game, is told from a first-person perspective, with the player experiencing the world through Chris’ eyes.  Despite checking out trailers and tidbits on what to expect, I went into the game largely blind.  I was very eager to uncover whatever mysteries and dangers awaited me.

Unfortunately, the lack of knowledge worked against me in several instances.  I acted like such a noob during the first few hours of my playthrough, it’s a wonder I didn’t get killed more than four times.

I believed I had a pretty good arsenal at my disposal to begin with.  A pistol, combat knife, shotgun, and several grenades seemed like they would be a good defense against the creatures lurking in the mines.  I changed my mind when I first encountered a variant of the monster that could regenerate and wouldn’t go down so easily.  I initially ran from it, then realized I had to go back in to retrieve a key needed to get to a soldier that Lucas had captured.

Trying to rescue said soldier didn’t go so well.  I unlocked the cell door and approached him.  The cave soon filled with poisoned air and started a death trap that Lucas had put together specifically for his prisoner.  Rather than take an air filter that the doomed soldier offered to Chris, I stupidly tried to make a run for it even though my oxygen reserves had fallen to 5%.  I was pretty much dead in an instant.

Once I retrieved the air filter and installed it, I was left with the problem of how to take out the regenerating monster in the cave where the key had been.  After futilely trying to find special ammo that would stop the creature from healing, I cheated and looked online for tips.  The answer was simple: go back to the main cavern and go through the green door to find a night vision filter and the needed ammo.

Upon going through what I thought was the right door, I found myself in a pitch-black tunnel.  But I didn’t let that deter me, nor did I think I was in the wrong place.  I blindly stumbled through the tunnel and proceeded to set off a variety of pressure-plate traps and tripwires.  Surprisingly, I didn’t get killed during this determined search for items.  I had just enough healing items to make it through in one piece.

I don’t know how long it took me to determine that the door I’d gone through was blue, not green.  Once I figured that out, finding the items I needed was a cinch.  The next challenge was to find my way back to the main cavern.  I found that turrets had been set up in the tunnels I’d used to get to this point.  Initially, I tried shooting the turrets to take them out — which didn’t work — and inadvertently used up the special ammo I’d collected.  My answer on how to conquer the turret obstacle was to run past them to minimize the damage.  Death #2.

When I loaded the last save point, I was given a tip on the loading screen to find an alternate route back to the main cavern.  Once I got through that segment, I returned to the blue door.  Finding my way through these tunnels went much smoother.  At least until I reached a room where another soldier had been taken prisoner by Lucas.  This area was loaded with laser tripwires and explosives.  My first not-so-brilliant idea was to lob a grenade into the room to neutralize the bombs.  Death #3.

Upon closer inspection, I found that it was possible to get through the room without setting off the tripwires.  I carefully navigated my way to the imprisoned soldier and initiated a conversation with him.  The next thing I knew, I heard Lucas taunting Chris over the intercom before the tripwires started rotating in my direction.  Death #4.

On my third try at this, I discovered that I needed to cut the power for the room before talking to the soldier.  This still didn’t save the guy, as he’d been outfitted with a collar bomb that was shortly detonated remotely.  Soon after the soldier was killed, Lucas activated an explosive he’d strapped to Chris’ arm at an earlier point in the game.  I was given a time limit to find some liquid nitrogen canisters to temporarily neutralize the bomb and remove it.  Death #5 occurred because I didn’t make it before the clock ran out.

Similar follies plagued me through the remainder of the game, and I believe I died a total of nine times.  While I was happy to make it through Not a Hero, I was left to reflect on my disappointment with the story.

It hit me, once I finished the game, that Chris is starting to develop a reputation for failing to save the team members he’s working alongside.  The same premise was used in Resident Evil 6 and the recent anime film, Vendetta.  At the very least, I would have liked to see this point addressed in Not a Hero — either through some inner monologue from Chris or through a philosophical debate between him and Lucas.

I feel that Chris’ failings is the meaning behind the DLC title.  It is possible that on some level he no longer views himself as heroic.  I have to wonder if this storyline is building toward something big.  I see two possible outcomes to this scenario: either Chris decides to throw in the towel and retire out of shame, or he encounters a situation that redeems him and possibly has him sacrificing himself for the greater good.

My dissatisfaction with Not a Hero was surpassed by the other DLC, End of Zoe.  The secondary game focused on Lucas’ sister, Zoe, who is infected with the virus present in Resident Evil 7.  The basic plot is that her Uncle Joe – an ex-marine – finds her and strives to locate a cure for her.

Joe is essentially a character who relies largely on his fists to take down the creatures standing between him and the means to save his niece.  My main nitpick with this scenario is the excessive number of locations where you can save the game.  In one area, I could barely take twenty steps before coming to another room where I could save my progress.

As with Not a Hero, I played End of Zoe on the easiest difficulty but didn’t find it nearly as much of a challenge.  Despite playing as a character whose specialty is unarmed combat, I didn’t die once during my first playthrough.  I feel that perhaps the easy mode was made too easy.  I hope that the medium and hard difficulty settings will put End of Zoe on par with the other DLC.  I would hold the secondary game in higher regard if that’s the case.

Overall, I feel that Resident Evil 7 and its add-ons opens up some interesting doors for the future of the franchise.  I look forward to whatever story comes next.