Category Archives: Fiction

Resident Evil illogical moments

Until the first live-action Resident Evil movie starring Milla Jovovich came out in 2002, I had never actually played any of the games. My general experience with the series was limited to watching gameplay videos online or reading the novel adaptations written by S.D. Perry.  I don’t favor the films since they are anything but faithful adaptations and have all the established characters from the Resident Evil, or RE for short, universe play second fiddle to an all-original character portrayed by Jovovich.  But the games aren’t without their share of problems.

While most of the games in the series have stellar stories, epic action sequences, interesting heroes and villains, and truly iconic monsters, there are also moments that don’t make any sense whatsoever if you think about it. Which I have.  What follows is my list of the ten most illogical things in the Resident Evil video game series.  I thought about including a moment from the latest main entry in the series, but there is so much wrong with RE6 that it deserves its own list.

10) Are the bad guys really this bored or stupid?

The opening for RE4 has government agent Leon Kennedy journeying to a remote area in Spain in search of the President’s missing daughter, Ashley.  Story-wise, I believe only two hours transpire from when Leon first encounters a hostile cult-like terrorist group behind the abduction to when he finds a random note written by one of the cultists.  This note not only acknowledges Leon’s presence in their village, but it also flat out states where Ashley is being held.  Given that the cultists have been hell-bent on eliminating Leon as a threat up to this point, it begs the question on why one of them would take the time to write this.  And, the note’s writer may as well have added an additional sentence: I’ll just leave this lying on a table where the intruder can easily spot it.

9) Fear of getting wet?

The water puzzle in the prequel game, Resident Evil Zero, where you have to move three crates to form a pathway over this rather small tank – simply to retrieve a valve needed to access a locked room, I might add – couldn’t be more ridiculous if it tried.  One thought that crossed my mind, as I was pushing the boxes into place, was ‘Why can’t Rebecca or Billy just swim across to get what they need?’  What makes it even more absurd is that this puzzle is encountered just after Billy pulled himself out of a waterway and hadn’t had time to dry off.

8) Shoddy containment measures.

One of the most curious aspects of RE5 is how many monsters are roaming about unchecked in Wesker’s secret facility.  While one could argue that the game’s antagonists unleashed the majority of them to deal with Chris and Sheva, the cages for the Lickers tell a different story.  The beasts are seen confined within a glass enclosure that they can, and do, easily break out of when the heroes are passing by.  There is evidence that at least three people have been killed by these creatures before Chris and Sheva even stumble upon them.  Given that the Lickers are one of the deadliest creatures present in the series, it’s questionable why even Wesker doesn’t take better care to protect his own staff from them.

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Clockwise from top left: Wesker distracted by Alexia; Resident Evil Zero’s crate puzzle; Glass cage for the Lickers in RE5; Chris preparing to punch a boulder; Rachel Foley running from a monster; and Ben’s prison cell in RE2. (photo credits at end)

7) Did the dogs really stay by the doors the entire time?

The first game in the series kicks off with members of the paramilitary organization, S.T.A.R.S., taking refuge in a seemingly deserted mansion after being chased through the woods by a group of zombified Dobermans.  The majority of the game centers around trying to find an alternate way out, as any attempt to exit through the front doors results in one of the dogs gaining entry to the house and attacking whichever character tried to leave.  It doesn’t matter what point of the game it is; the dogs are always there.  Why they stick around that area even when the S.T.A.R.S. members aren’t anywhere near the main hall is anyone’s guess, especially when there has to be something more accessible to hunt somewhere in the forest.

6) Wesker is far too easily distracted.

In RE: Code Veronica, the mainstay villain of the series, normally known for having remarkable focus and awareness, can’t seem to decide who to give his undivided attention to at various points.  During one scene where he has his mortal enemy, Chris, in a chokehold and is threatening to end his life, Wesker hears the game’s primary villainess, Alexia, laughing on a nearby computer monitor before the screen goes dark.  For whatever reason, Wesker throws Chris aside and immediately takes off to chase her down.  Yet later, when Wesker is actually fighting Alexia, he seemingly forgets about her and lunges toward Chris when he realizes the latter is present in the room.  As a result, Alexia nearly succeeds in setting Wesker on fire.

5) Turn off for the relentless killing machine?

RE3 sees Jill Valentine attempting to escape the doomed Raccoon City while also trying to survive against a genetically-engineered humanoid creature called Nemesis that’s been programmed to kill her and the other S.T.A.R.S. survivors from the first game.  Jill is relentlessly pursued by Nemesis throughout RE3 until a period where she is infected with a virus and requires a cure to keep breathing.  A man named Carlos, who isn’t even a S.T.A.R.S. member, comes to her aid by manufacturing the antidote she needs.  Even though Jill has been left unprotected and virtually helpless, Nemesis comes after Carlos while he’s on his way back to her.  Given that Nemesis otherwise dogs her every step of the way, this sudden deviation is very curious.

4) Must have found a plot hole to walk through.

During an exploration of the derelict, creature-infested police station in RE2, rookie cop Leon and corporate spy Ada come across a man named Ben who’s locked himself in a jail cell.  Ben states that he wishes to stay in there because he feels it’s safer than roaming the halls.  Later in the game, Leon is literally at the other end of the hall from the holding cells when he hears Ben screaming.  When the scene cuts to Ben, he’s seen being attacked by a particularly large monster that’s somehow gotten into the cell with him though the door is still shut and there is no other viable entry point in sight.  Even odder is that when Leon makes it over there less than a minute later, the creature is nowhere to be found.

3) How many members does this terrorist group have?

Much of the plot of RE: Revelations revolves around a bio-terrorist group known as Veltro and an investigation on whether or not they’re still active.  Several pairs of military teams are sent to investigate the cruise ships that Veltro had been using as their base of operations, only to find that each ship is overrun with mutated members of the terrorist group.  Ridiculously overrun, as there never seems to be any shortage of creatures around during the exploration of the primary ship, the Queen Zenobia.  During one battle, there’s even an endless supply of humanoid monsters coming out of the vents to replace the ones killed by the player.

2) How did she make it into the military if she’s this spineless?

The government organization known as the FBC, or Federal Bioterrorism Commission, featured in Resident Evil: Revelations seemed to have many promising agents to its name.  Three of the four who were featured most prominently – Raymond, Jessica, and Parker – seemed more than capable of keeping their wits in dangerous situations.  Not the case with Rachel Foley.  While it’s unclear how long she’d been an agent prior to being sent to investigate the Queen Zenobia, she immediately turns into a proverbial damsel in distress when faced with just one of the mutated creatures roaming the ship.  She even throws her gun at the creature when she runs out of bullets.

1) Chris suddenly becomes Hercules.

Even though I’ve seen the most outlandish moment in RE5 as the butt of many jokes on the internet, I still have to include it on this list.  During the game’s final battle, Chris Redfield’s idea of creating a safe pathway for his partner, Sheva, is to repeatedly punch a boulder three times his size to get it to move.  You would think that, after Chris stated in an earlier point in the same game that he’s no superhero and even exhibited signs of pain just from punching his arch-enemy, Wesker, in the face, there would be some hesitation before carrying out this daunting task.  Nope.  Not only does Chris rush in and start whaling on this giant rock, but he also gets it rolling aside in under 30 seconds.

Regardless of this list of criticisms, I am a huge fan of the video game series. What I like most is how the games have evolved with the times.  I love the puzzle-driven adventures released from 1996 to 2002 just as much the high definition third-person shooter style from 2004 on.  Each game, excluding the spinoffs of Operation Raccoon City and the Chronicles series, brings something unique to the table that sets it apart from the rest.  Whether you prefer the tense, fast-paced scenario in RE3 that forces the player to keep moving, the twist-around-every-corner story present in Code Veronica, the impressive cinematic fights involving Wesker in RE5, or even discovering the secret cause of the first outbreak in Resident Evil Zero, there is something to satisfy just about everyone.

And the soon-to-be-released RE7, coming next year, promises a new spin on the series. According to reports, it will be a first-person shooter and will return the series to its “horror roots.”  It is unknown yet what the story will be or if any of the previous characters of the series will even be present in this newest installment, but it is something to which I am very much looking forward.
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Photo credits:
1–Wesker distracted by Alexia
2–Resident Evil Zero’s crate puzzle
3–Glass cage for the Lickers in Resident Evil 5
4–Chris prepares to punch a boulder
5–Rachel Foley runs from a monster
6–Ben’s prison cell in Resident Evil 2

Men on the Beach

2016-07 PicCarl pulled fishing gear from his minivan and laid the equipment on a cooler strapped to a trolley cart. Though he stood on a Florida beach, he wore a dark sweatshirt and matching sweatpants due to an unusually cold spell of weather. No matter how hot or cold, he always wore the same cap bearing the Navy logo. After securing his gear, Carl locked the van and made his way down to the edge of the surf. He pulled the cart with one hand and carried a fishing rod in the other. He picked a spot that looked promising, baited his hook then cast it into the ocean.

Charlie arrived soon after. He wore a yellow windbreaker, khaki pants, and a cap displaying the Army emblem. He exchanged hand waves with Carl then started fishing.

A little while later, Rick joined the other two men. He set his gear down a short way south from where they stood. He tipped his ‘ARMY’ emblazoned cap to Charlie and Carl who both tipped their hats back at him. As was their habit since they first met, the three men fished together in silence.

On their first day together at the beach, they talked a lot. Mostly tall tales about their fishing exploits. Eventually, the conversation turned to their military service. They were not surprised to find that all three served in World War II. Nor were they surprised that they all participated in the conflict in Europe. Carl asked the two army veterans where specifically they had served. After a moment of silence, Charlie replied, “Normandy.” After another silence, Carl and Rick both responded, “Me too.” They stood together for a few more minutes then went back to their fishing.

For several years now, the three men have come together on a Florida beach. They barely say a word to each other, but are bonded in a way no one can see or understand, unless they too had been on a beach, in France, so many years ago.

Hot Blacktop Ch. 13 – Mechanical Difficulty

Mercenary Garage Dublin

[1]

“This has to work,” Sienna said. “I’m no good,” the words a shadowy litany she couldn’t escape. “He’s safer without me.”

She sighed. She loved Saint, but still she couldn’t deny what had happened in her past relationships. They’d all ended in disaster. This one would too.

She closed Twisted Metal for the night and went straight to the Speedway. Her car tinged and snapped after she shut it off. Sienna watched Saint teach class outside surrounded by bikes, the paddock busy with the boys and Tina and the mechanics busy like always. Even a few people sped around the lit track. She worried her fingers together in her lap until they turned a splotchy red and white. He hadn’t seen her yet.

Danny jumped on the motorcycle like it was Christmas. She smiled. What was his life like beyond the bruises? Did he have friends? Did he feel trapped, in a repetitive loop like she did? Could they help him? She shook her head. But her smile soon vanished when her thoughts turned back to what she was there to do. Break things off clean and quick with Saint. She didn’t want to get out of the car.

Sienna took an unsteady breath and opened the door. Like getting hit by a death blow in an old western, her wobbly legs moved toward the end of what never should have begun.

Hiding from Saint almost a week, she knew he was frustrated. Meg’s was as well since her friend helped her avoid him. Megan disagreed with her decision to end it. It was the only thing that would save them from an emotional mess later. Nothing would change her mind.

When he finally saw her, his smile eclipsed the sun that was slowly sinking over the horizon burning a line through the landscape. Saint said something to the class, and he walked toward her. Danny tagged along. Danny looked up at Saint as he spoke to him. The boy’s face turned back to her with a sneer and then he raced off around the building. He shook his head. When he neared and then reached for her, she began to pull back, but he took her in his arms, and his lips locked onto hers in a kiss that made all her decisions up to this point rattle in her brain, her confused emotions dancing alongside what she knew was right. But was it? She pushed him away, and her heart cracked a little more.

Saint frowned. “You’re not still thinking we won’t work are you?”

Sienna gazed over Saint’s shoulder. She saw Danny peek around the corner, his face twisted in anger. His glare felt like shards of glass thrust into her chest. She regarded his tortured face seeing her painful past that mirrored his. She didn’t blame him for what he’d become. Look at what a mess she was. Sienna shook her head to clear her thoughts. She had to convince the boy she means him no harm. She wanted to reach out and take him away from the pain. Her shoulders fell. It didn’t matter what she wanted to do. She wouldn’t be around anymore. Saint would make sure Danny was safe. She gathered her courage and looked into his eyes.

“Can we talk in private?” Sienna fidgeted under Saint’s pointed gaze. Sometimes it felt like he could peer into her soul, opening a window that she never thought she wanted to open again because it hurt too much to let anyone see what she wanted to be left alone.

“Come on, let’s talk in my private bay.”

When he tried to take her hand, she walked faster out of his reach. She peered up at his face and saw he’d drawn down his brows, suspicion and confusion there. “I have to leave the garage open so I can see the kids. Okay?”

She nodded.

Saint crossed his arms and stood next to a lift that held a motorcycle. His muscles stretched the cotton shirt he wore emphasizing his gorgeous chest under his leather jacket. She licked her lips, couldn’t help it. “What did you want to talk about?” he said. “Sienna?”

“Huh?”

“You wanted to talk.”

The breath that tattooed in and out of her chest slammed into her heart like and ice ax, the ache growing more vicious as she began to speak, her resolve chipping away at what was left of her heart. “We can’t do this anymore.” Saint’s arms fell, and he took a step forward. She lifted her palms up to ward him off. He stopped and began to speak.

“Sienna…”

“No.” She didn’t look away from his eyes that lit with fire. She steeled herself even more. Get this done she thought. Move on with the life you deserve. She knew what she was about to say would hurt him. She’d barricade herself in her studio and create her jewelry 24/7, and hid from the world if it meant Saint would be safe from the disaster that was her. “This won’t go on any further. All you were was a good fuck!” She said with a level tone that she didn’t feel. “Now that I’ve gotten you out of my system, I don’t need you anymore.”

His eyes went molten, and his whole body seemed to grow larger, his mouth going rock hard as the tick next to his eye started to pulse in time with his clenching and unclenching fists. He moved.

Sienna backed up and rammed into a workbench the force of it rattling the tools to match her nerves. Saints fists hit the table behind her to surround her and his strong biceps flexed, his eyes closed, and his breathing blew in and out of his lungs like a bull ready to fight to the death. Her eyes flicked everywhere but his until a force drew her gaze back. When he opened his eyes, and they locked onto her she froze. “Lies!” He whispered, his rage prickling across her skin as he spoke the one word.

“Step back,” Sienna said.

“You feel that?” He pressed his body deeper into hers. “Just because you turn me on every damn time I get near you…” He held her tighter. “This isn’t about sex,” he growled. “We’re more than just sex. You know it.” His voice became soft and seductive. She saw what he felt as he looked back at her. It was more than two bodies sating each other. She couldn’t say that, though.

She looked around frantically for an escape route, but she was trapped. In this state, she was afraid he would take her upstairs and make love to her, hard and fast. Make her forget that she was going to end it. In this state as her nipples hardened and her breathing erratic, she had to do something to get away from everything stimulating her response to him, to mate, to stay, to do anything he said. But before she could speak again, he took. His lips met hers and he hauled her up against his body in an unforgiving grip that only made her hotter. “Oh!” she moaned against him, couldn’t hold it back.

He bit her lip and licked. His fingers went into her hair his grip hard, and he pulled, angling her head where he wanted her. He devoured. She cried out the sound contained by his kisses. Her hands came up, and she pushed with everything she had, but he was an immovable force when he wanted her like this. Sienna had to stop him. He wasn’t safe. They weren’t safe together. She wasn’t worth the effort.

Sienna bit him, hard, tasted blood. Taken by surprise, he stepped back and wiped his lip, his fingers bloody. She groaned in dismay and covered her face. Did she really just do that? Her head snapped up when he shifted. The instant he opened his stance, she pushed him back. She did it again and again. “We’re done!” she screamed, her mind full of emotions she couldn’t deal with, Tortured. She snapped. Words she never meant to say tumbled out of her mouth. “You don’t want me.” Her voice cracked. “You’re like every other man who used me and threw me away. You just want a body to sink into, to fuck!” She pushed him again, and again. His steps taking him back further and further. She knew he would never hurt her, so she did it again and again.

“I love you!” he roared. Saint tried to grab her.

“No, you don’t!” He reached for her again, but she gave another hard shove and ran. The echo of those three small words… They ripped her soul to shreds. Because her soul was his in every way and always would be, even if he hated her for what she’d said. She knew she didn’t deserve his love.

Tears swam, spilled over, blurring her vision. Shaking fingers fumbled with keys. She unlocked it, collapsed in her seat. Started the engine, and looked up. Sienna wanted to see him one last time, but he’d already disappeared. He would come after her. Saint wouldn’t give up, so she went to Twisted Metal. Not home. She would never really be home now. Not without him.

*****

Danny hid around the corner. Gunner would pick him up soon. The argument escalated between Sienna and Saint. Maybe Saint would finally get rid of her. He smiled.

The other kids had left. Class over. A female racer that Tina had cornered, her name was Jo or Josephine, walked Tina to her mother’s car. His head snapped around. Sienna was shouting. Danny couldn’t hear what they were saying until Saint yelled three words that he’d never heard before, at Sienna. She yelled back and started to push Saint over and over. And Saint just took it. “Fight back,” Danny said. “Fight back.” But Saint didn’t touch her. Danny closed his eyes. Was he just like the man his mother married? Danny shook his head. No, he thought. Saint couldn’t be. He wasn’t. Danny went after Sienna, determined to tell her that she didn’t deserve a man like Saint. But her tires squealed, and her tail lights dotted the long drive out of the parking lot. When he turned to help Saint he didn’t see him. He ran to the bay. Saint was on the ground. He wasn’t moving.

“Saint!” Danny fell to his knees. There was blood. “Saint! Wake up.” He didn’t dare touch him.

“Oh, shit!” came from behind. Jo, female racer knelt down next to him. “He’s breathing. She grabbed her phone from a side pocket, but Danny didn’t register what she was saying, all he saw was the blood on Saint’s forehead. His anger dripped off of him in red waves when he turned toward where Sienna’s car had disappeared. He got up to go after her even when he knew he would never catch her. A large hand gripped his shoulder. He looked up, tried to yank himself free. Gunner.

“Take a breath, boy.” Danny stood up, and he dug his nails into his palms.

“I’m not a boy.” His nostrils flared. “I’m the guy who’s going after that bitch.”

“Sienna?” a whisper came from the floor. “Where’s Sienna?”

“Why do you even care?” Danny said with closed eyes. “She…she hits you all the time.” His memories flashed to his mother. His lids slowly opened. Saint was sitting up.

“Not her fault,” He groaned, blood now on Saint’s fingers from touching the wound. “She’s just confused.”

“It is her fault!” Danny’s stomach knotted with pain. “It is her fault. It’s all her fault. She’s no good for you. Why can’t you see it?” The last word an agonized whisper. Gunner’s grip was painful now when Danny stopped. He was standing over Saint now. Danny’s body vibrated, to do something, anything to remove Sienna from Saint’s life once and for all.

“No,” Saint said. “It’s not her fault.” He moaned this time as he went to stand up, but Josephine held him still. He could hear sirens. Someone must have called an ambulance.

“Go,” Josephine said. “There’s nothing ya’ll can do.” Gunner’s hand loosened a bit as she spoke and he looked at her. Danny didn’t move. “He’s gotten his noggin hammered that’s all. A few stitches and he’ll be right as rain.” She turned back toward Saint.

“Yeah, I’m fine,” Saint said as he took a careful breath. “Look the bleeding’s stopped.”

“If anything, he’s got a slight concussion. But I don’t think so,” she’d continued.

“I’m not leaving until I know for sure,” Danny said. But he could see Gunner’s concern as more than an ambulance sped down the lane.

“You guys go. I’ll be fine,” Saint said. A police car followed the ambulance.

“I’ll call Saint later. See how he’s doing,” Gunner stated.

Danny’s lips thinned. “Alright.”

*****

Once Danny was back in his house he couldn’t settle so he walked. His mother’s property was large, the gardens winding with hidden pathways. He would have gone after Sienna, but security cameras lined the property, eyes on him all the time. When he went to turn back he heard voices. He crept closer.

“You want the money owed you. Let me take care of things my way,” a strange man’s voice snickered. “I’ll make the exchange for the money like we talked about. But I need to get rid of the old bitch. She can’t take much more. If we’re going to do this, we have to do it now. Beating the shit out of her every day and sending pictures to that whiny bitch of a daughter, Sienna…” Danny’s ears perked up even more. “She’ll cave soon and give us what we want. I’ve watched her. She cares just enough to do it. I’ve got to get her alone. But she’s always with that Paulson guy. I can’t ever get close to her.”

“I don’t care about the money. Not now,” It was his mother who spoke. His heart started to race faster. Danny peeked around the corner. She was with one of her higher-ups. There was something wrong with her voice. Was she scared? “We have bigger problems than a junkie owing me money.” He was so close to them the backdrop of light from the house shadowed her face. Her eyes looked like black holes. Danny shivered. Her mouth tightened down as her anger resurfaced. “There’s someone in our organization that’s playing alongside the feds.” She straightened and then leaned forward. Danny could see the slightest shake of her hands as she spoke. He noticed the man flinch. “I want you to find out who it is. Take care of it,” she said in an all too familiar sickly staccato.

Danny gasped. Her head jerked toward the sound.

“Well, well.” She struck him quick and hard. Danny fell backward on the soft grass that might as well have been needles piercing his skin as fear and new pain slithered through his pores making him sweat. Like a flailing crab he retreated, but she was quicker, even in her high heels. She grabbed his hair and yanked him over toward the man. He whimpered as he spied a gun under the guys suit in a holster. His eyes flicked back and forth between them. He tried to grab the hand holding his hair, but she shook him and shook and shook.

“I don’t have time to take care of the leech that I birthed. You do it. Any way you like.” Her smile spread when she looked at him and a chill danced across Danny’s skin. “Just make sure he’s alive afterward.”

“You’re the boss,” the man said with a shrug. She threw him toward the man and clicked away on the stone path. Danny fell to his knees and then got up to run. “Uh, uh,” the man whispered as he grabbed him by the collar and held him, his lips touching his ear. “Mm, just old enough to fight. I like it when my boys fight.” His grip was ruthless.

Danny started to tremble. There were worse things than getting hit.

“This is going to be fun.” The grip shifted, and Danny’s chin lifted to avoid the man’s touch, but there was nowhere to go as the arm tightened around his neck. Danny balanced on his tip toes. Then the man’s other hand went to Danny’s hip pressing him closer, his fingers digging into his bony hip.

Danny’s mind and body went still as a mouse. This couldn’t happen he thought. Then his fear coalesced, and he went wild. He dropped his mouth and bit the man so hard it went through the suit.” The man screamed, but the grip around his neck didn’t loosen.

Danny had to think. Think. Think. He opened his mouth, but fear seemed to cripple his voice. But the man ground his hips into Danny’s butt. Oh, God! NO! He tried again. “I know…” He gulped. “I know where Sienna is,” he choked the words out as he gasped for air, black spots dancing in his vision. “You can get the money you’re  owed,” he finished. The man’s grip loosened. “My mother said she didn’t care about the money. You can keep it all for yourself.” His grip loosened even more. “She’ll never know.”

The man’s fingers curled around Danny’s neck, and he ground his hips even deeper. Danny held in a whimper.

“You better not be lying boy, or I won’t try and make it good for you.”

Danny nodded and prayed that he could find Sienna.

 

[1] Mercenary Garage, Dublin

Fallout 4 WTF Moments

I had been looking forward to the video game, Fallout 4, for years, even before it was announced it would be released in early November 2015. Being an avid fan of the two previous installments–Fallout 3 and Fallout: New Vegas–I was excited to begin a whole new adventure in a post-apocalyptic world. When I saw the first previews and news about Fallout 4 in the summer of 2015, my anticipation grew exponentially. Unlike the previous installments, this new game looked to be a far more immersive experience. There was so much that got me excited.

JeanetteDeadwood-2016-7July

My first playable character. Not sure where I acquired the face paint around the eyes from, but didn’t start out with it.

Instead of playing as a character born after the world was destroyed by nuclear war, players were treated to someone from the old world that got frozen in time for 200+ years. This new character, customizable according to player preference to be either male or female, would also have a voice; the game’s developers commissioned a couple actors to record a ton of dialogue for this purpose. For my first play through, I chose to be a redheaded female modeled to look like a character from one of the fiction stories I write.

However, I did not anticipate the different style of gameplay or know that I needed to exercise more caution to avoid getting killed. In the midst of adapting and learning tactics, I encountered enough harrowing or unusual situations to put together my Top Ten List of WTF Moments, each with its own subtitle.

Before I delve into this list, I’d like to start with a few honorary mentions – one from Fallout 4 that I encountered after I wrote up this blogpost, and one from Fallout 3 that I had forgotten about.

Who are you?
Sometime during my first playthrough of Fallout 4, I was walking along the road when I saw someone coming from the opposite direction. Didn’t think much of it until the guy spotted me, pulled out a tire iron, and started running at me yelling, “You’re gonna pay!” After I gunned him down, I found he was from one of the game’s shady factions that, as a do-gooder, I’d managed to tick off.

Here’s something you don’t see everyday.
I was having such a tough time during a battle against a couple of Fallout 3’s Super Mutants that I eventually ducked behind some cover to recoup. I took down one of them after some doing and was planning my attack against the other when he suddenly stopped shooting at me. When I poked my head out, I found that some wacky game glitch had turned him on his side and buried him halfway in the ground.

Now the list, leading up to the Number One WTF moment:

10) Noooo!
While crossing a bridge over one of the many waterways, I wondered aloud, “Why is there so much gasoline here?” After taking another couple steps, I heard the telltale beeping of an incendiary landmine ready to go off. I futilely tried to escape, but didn’t make it in time.

9) What the hell was that?!
While running from a group of hulking green creatures called Super Mutants, I heard a beeping that didn’t sound like a land mine. Before I could even figure out what that sound was, something exploded right next to me. I later found out that one Super Mutant in each group acts as a suicide bomber with a mini-nuke.

8) Are you kidding?!
While sneaking my way through a monster-infested city using alleys and sticking to the shadows, I was caught off guard when a mutant black bear, usually found out in the wilderness and not in the middle of a city, started walking past the entrance to an alley and spotted me. It killed me in one blow.

7) Who’s shooting at me?!
At one point, I was given a mission by one of the game’s NPCs, or non-playable characters, to rid an auto factory of a gang of raiders. The roof had a walkway around the smoke stacks. While I was elevated, I took a good look at the roof and didn’t see any raiders in sight. As I was descending the staircase, five bad guys literally appeared out of nowhere and opened fire on me. My best guess here is that my computer’s graphics card was having trouble rendering the enemy units until I got close.

6) Seriously?!
Upon my first visit to a friendly settlement, one of the children running around offered to give me a tour, which for some reason qualified as a quest to complete. During the tour, I stopped to loot some food and healing items from one of the rooms. The next thing I know, the words “Quest failed” appeared on the screen because I didn’t keep up with my guide.

5) Oh-kay….
In one underground facility, I was pitted against a pack of creatures called molerats who tunneled through the dirt and ambushed me in whatever room I happened to be in. Somehow, one of them got stuck due to a game glitch, which I didn’t figure out until I’d descended a staircase and wondered why it wasn’t coming after me. For some reason, it kept popping in and out of a hole in the same room. I eventually backtracked to finish it off so I could get rid of the “danger” indicator flashing on the screen. Even attacking it with a blade didn’t interrupt this behavior; I could only deal damage to it intermittently. Killing it took some doing.

4) Oh, my God, I’m gonna die!
From my time playing Fallout 3, I knew that the largest creature around was a Behemoth. When undertaking a mission to reclaim a fortified settlement that had been “decimated by a giant creature that came out of the water,” I assumed that this was what I would be fighting. I had already taken down one Behemoth in this game, so figured this wouldn’t be a problem. So imagine my surprise when the monster I was fighting turned out to be an equally huge sea creature that could spit acid and took me ten tries to beat.

3) My bad.
As part of the main questline, I needed to track down a character named Virgil for information. When I got to the cave where he was hiding, I mistakenly thought I needed to eliminate his guards to talk to him. Unfortunately, my decision to start shooting made Virgil outright hostile. I was forced to attack him; once his health was depleted, he collapsed to the floor and appeared to be winded for several seconds. I thought this would enable me to talk to him when his health suddenly filled all the way back up and he resumed attacking me. This cycle repeated at least three more times; at one point, I personally blurted out, “I’m sorry, Virgil. I just want to talk.” I soon figured the only way to fix it was to load from the last savepoint.

2) Holy crap!
Just when I thought I had gotten a good handle on the game and how to survive, I was thrown for a loop while wandering through a rundown section of a science facility. I ran into a cyborg called an Assaultron I had never encountered before in any previous Fallout game. Even so, I thought I was doing okay until this high-powered laser beam shot out of its visor and completely depleted my health in 1.5 seconds.

1) Hold the elevator, or Preston is suicidal?
At one point, I had to escape from a thirty-story building by taking a window washer platform down. Once my character was on board, I pressed the button to go down since I was under fire. After the ramp slid back, my A.I. companion, Preston, came running like everything was normal and dropped off the side of the building. Because A.I. companions are indestructible in this game, he survived the fall. What makes it even funnier is that this wasn’t the first or last time that Preston tried to get on an elevator after the ramp had retracted.

Overall, Fallout 4 is an amazing game; I feel it is far more engaging and interesting than its predecessors, and there is no shortage of areas, both above ground and below, to explore. I look forward to countless hours spent enjoying all this game has to offer, as well as what the expansion packs, released and forthcoming, will add to it.

Lunch with a Stranger

2016-06 Pic v2 (1)Alice sat on a bench, against a wall, under the shade of the tree to her right, and the tree to her left, and the trees lining the wall behind her. She opened her lunch bag to pull out a tuna sandwich she had packed the night before. It was her routine action of her routine day of her routine life.

She took a bite of the sandwich then raised her head to watch people strolling on the wide, brick sidewalk. As she started to focus on a man dressed in khaki pants and a casual shirt, Alice found him looking at her. They both jerked their heads away and looked in different directions. Alice’s face flushed red in embarrassment. After daring to look back again, she saw the man had continued walking and was fading into the distance. Alice sighed. Cautiously resuming her people-watching, she finished lunch without further incident and went back to work.

Feeling confident that she would not see the man again, Alice sat on her usual bench the next day. She took a bite of her sandwich. The man did not appear. She glanced about as she chewed then swallowed. As she raised the sandwich for a second bite, the man came into view. Their eyes locked upon each other. Alice thought it would be foolish to turn away again, so she smiled politely. He smiled, nodded and continued his walk. She finished her lunch then returned to work.

Over the weekend, thoughts about the lunch encounters interrupted the normally methodical execution of her chores. The dreamy way she kept feeling, however, would quickly be displaced by self-reproach for getting distracted from the tasks at hand. So on Monday when Alice saw the man coming in the distance, her heart rate jumped and her palms felt wet. “Get ahold of yourself,” she chided. “Quit acting like a schoolgirl. You need only smile politely.” And that’s what she did. He smiled, nodded his head and kept walking.

For a month, weather permitting, this became part of the daily routine for Alice: lunch, smile, smile, nod. The complacent structure of her life fell back into balance, until the day the stranger did not show up. “Odd,” thought Alice. “Oh, he’s probably just taking the day off from work.”

One day turned into three and Alice found that she missed the man whose habits seemed as fastidious as her own. A week went by, then two, causing Alice to worry and hope he was okay.

On Wednesday of the third week, Alice sat on her bench and heard a strange sound. Clump then a footstep. Clump then step. Clump then step. Alice turned, looking for the sound, and saw the man walking much slower than his usual pace. A cast on his left foot made the reason clear. Alice’s emotions swirled as she felt both happy to see him and concerned over what happened to his foot. Fear quickly took over as the man left the brick walkway and made his way toward her.

“Hello,” he said after stopping a few feet in front of Alice. He looked more timid and shy than she imagined of him from afar.

“Hello,” she said as her mouth went dry.

“This is only my third day with this walking cast and I think this is as far as I should go.” He cleared his throat. “Do you mind if I share your bench for lunch?”

“Please do,” she said smiling politely.

He smiled, nodded, and joined her on the bench.