Trip of a Lifetime: Australia and New Zealand Part 4

Saturday, April 2: We looked forward to a jet boat ride – Roger excitedly, and me nervously. The wet and wild ride included 360 degree turns on a shallow river while dodging rocks and boulders. I’d recommend this fun part of our trip to anyone who is timid like me, but willing to try something new.

We also rode the Skyline Gondola to see the beautiful view of Lake Wakatipu. I stopped for lunch at the restaurant while my adventurous husband, Roger, enjoyed the zip line adventure.

After shopping at the DFS Souvenir Shop in the mall, we joined the rest of the tour group for a delicious dinner at the Prime Restaurant.

Sunday, April 3: After an early breakfast, the tour group took a coach to the Queenstown Airport for a three and a half hour flight to the Rotorua Airport. We had lunch at the Lakeside Café before visiting the Jade Centre. Jade is called Pounamu in the Maori language. Afterward, we arrived at the Distinction Rotorua Hotel to rest.

At 4:15 pm we took the Te Puia Cultural Tour and saw kiwi birds in the Kiwi House. The kiwi is New Zealand’s national bird and kiwi is the nickname that New Zealanders are proudly called. We saw many geysers, mud pools that smelled of sulphur, and the Maori Song and Dance Concert. After the dancers’ presentation, female members of the audience were invited to the stage to learn some of the Maori dance steps. Roger persuaded me to participate. It was exhilarating and lots of fun.

When it was the time for the men to learn the Haka dance, I encouraged Roger to go on stage. He was great and enjoyed the experience as much as I did.

The concert was followed by the buffet-style Hangi Dinner where over a hundred tourists had a choice of lamb, chicken, prawns, soups, salads, vegetables, and a variety of desserts.

Monday, April 4: We boarded the coach for a Rotorua sightseeing tour. We visited the Ohinemutu Living Maori Village and the Marae, a Maori meeting place. To enter the village, we had to choose a “chief” to represent our group. I’m pleased to say, my husband, Roger, was selected. He had to step forward to exchange a special greeting with the chief of the village and to speak for our group. He did an excellent job. And no, it didn’t go to his head.

We also visited the Rotorua Museum, saw a couple of short 20-minute movies about the culture, and then ate lunch at the museum café.

The best part of the evening was enjoying dinner at the home of Pamela and Willie, a three-generation Maori family. We were joined by two other couples in our group. The rest of the tour group dined with other families. Not only was the dinner delicious, but the conversation with Pamela, Willie, their daughter and daughter-in-law was enlightening. We were told that no topic was off limits. So we talked about the politics, racism, economics, and education in New Zealand and in the United States. We also enjoyed seeing the interaction between Pamela, Willie, and their young grandchildren. Afterward, we returned to the Distinction Rotorua Hotel to rest in preparation for the last leg of our wonderful trip.

Resident Evil illogical moments

Until the first live-action Resident Evil movie starring Milla Jovovich came out in 2002, I had never actually played any of the games. My general experience with the series was limited to watching gameplay videos online or reading the novel adaptations written by S.D. Perry.  I don’t favor the films since they are anything but faithful adaptations and have all the established characters from the Resident Evil, or RE for short, universe play second fiddle to an all-original character portrayed by Jovovich.  But the games aren’t without their share of problems.

While most of the games in the series have stellar stories, epic action sequences, interesting heroes and villains, and truly iconic monsters, there are also moments that don’t make any sense whatsoever if you think about it. Which I have.  What follows is my list of the ten most illogical things in the Resident Evil video game series.  I thought about including a moment from the latest main entry in the series, but there is so much wrong with RE6 that it deserves its own list.

10) Are the bad guys really this bored or stupid?

The opening for RE4 has government agent Leon Kennedy journeying to a remote area in Spain in search of the President’s missing daughter, Ashley.  Story-wise, I believe only two hours transpire from when Leon first encounters a hostile cult-like terrorist group behind the abduction to when he finds a random note written by one of the cultists.  This note not only acknowledges Leon’s presence in their village, but it also flat out states where Ashley is being held.  Given that the cultists have been hell-bent on eliminating Leon as a threat up to this point, it begs the question on why one of them would take the time to write this.  And, the note’s writer may as well have added an additional sentence: I’ll just leave this lying on a table where the intruder can easily spot it.

9) Fear of getting wet?

The water puzzle in the prequel game, Resident Evil Zero, where you have to move three crates to form a pathway over this rather small tank – simply to retrieve a valve needed to access a locked room, I might add – couldn’t be more ridiculous if it tried.  One thought that crossed my mind, as I was pushing the boxes into place, was ‘Why can’t Rebecca or Billy just swim across to get what they need?’  What makes it even more absurd is that this puzzle is encountered just after Billy pulled himself out of a waterway and hadn’t had time to dry off.

8) Shoddy containment measures.

One of the most curious aspects of RE5 is how many monsters are roaming about unchecked in Wesker’s secret facility.  While one could argue that the game’s antagonists unleashed the majority of them to deal with Chris and Sheva, the cages for the Lickers tell a different story.  The beasts are seen confined within a glass enclosure that they can, and do, easily break out of when the heroes are passing by.  There is evidence that at least three people have been killed by these creatures before Chris and Sheva even stumble upon them.  Given that the Lickers are one of the deadliest creatures present in the series, it’s questionable why even Wesker doesn’t take better care to protect his own staff from them.

2016-8August-JeannetteBlogPhoto

Clockwise from top left: Wesker distracted by Alexia; Resident Evil Zero’s crate puzzle; Glass cage for the Lickers in RE5; Chris preparing to punch a boulder; Rachel Foley running from a monster; and Ben’s prison cell in RE2. (photo credits at end)

7) Did the dogs really stay by the doors the entire time?

The first game in the series kicks off with members of the paramilitary organization, S.T.A.R.S., taking refuge in a seemingly deserted mansion after being chased through the woods by a group of zombified Dobermans.  The majority of the game centers around trying to find an alternate way out, as any attempt to exit through the front doors results in one of the dogs gaining entry to the house and attacking whichever character tried to leave.  It doesn’t matter what point of the game it is; the dogs are always there.  Why they stick around that area even when the S.T.A.R.S. members aren’t anywhere near the main hall is anyone’s guess, especially when there has to be something more accessible to hunt somewhere in the forest.

6) Wesker is far too easily distracted.

In RE: Code Veronica, the mainstay villain of the series, normally known for having remarkable focus and awareness, can’t seem to decide who to give his undivided attention to at various points.  During one scene where he has his mortal enemy, Chris, in a chokehold and is threatening to end his life, Wesker hears the game’s primary villainess, Alexia, laughing on a nearby computer monitor before the screen goes dark.  For whatever reason, Wesker throws Chris aside and immediately takes off to chase her down.  Yet later, when Wesker is actually fighting Alexia, he seemingly forgets about her and lunges toward Chris when he realizes the latter is present in the room.  As a result, Alexia nearly succeeds in setting Wesker on fire.

5) Turn off for the relentless killing machine?

RE3 sees Jill Valentine attempting to escape the doomed Raccoon City while also trying to survive against a genetically-engineered humanoid creature called Nemesis that’s been programmed to kill her and the other S.T.A.R.S. survivors from the first game.  Jill is relentlessly pursued by Nemesis throughout RE3 until a period where she is infected with a virus and requires a cure to keep breathing.  A man named Carlos, who isn’t even a S.T.A.R.S. member, comes to her aid by manufacturing the antidote she needs.  Even though Jill has been left unprotected and virtually helpless, Nemesis comes after Carlos while he’s on his way back to her.  Given that Nemesis otherwise dogs her every step of the way, this sudden deviation is very curious.

4) Must have found a plot hole to walk through.

During an exploration of the derelict, creature-infested police station in RE2, rookie cop Leon and corporate spy Ada come across a man named Ben who’s locked himself in a jail cell.  Ben states that he wishes to stay in there because he feels it’s safer than roaming the halls.  Later in the game, Leon is literally at the other end of the hall from the holding cells when he hears Ben screaming.  When the scene cuts to Ben, he’s seen being attacked by a particularly large monster that’s somehow gotten into the cell with him though the door is still shut and there is no other viable entry point in sight.  Even odder is that when Leon makes it over there less than a minute later, the creature is nowhere to be found.

3) How many members does this terrorist group have?

Much of the plot of RE: Revelations revolves around a bio-terrorist group known as Veltro and an investigation on whether or not they’re still active.  Several pairs of military teams are sent to investigate the cruise ships that Veltro had been using as their base of operations, only to find that each ship is overrun with mutated members of the terrorist group.  Ridiculously overrun, as there never seems to be any shortage of creatures around during the exploration of the primary ship, the Queen Zenobia.  During one battle, there’s even an endless supply of humanoid monsters coming out of the vents to replace the ones killed by the player.

2) How did she make it into the military if she’s this spineless?

The government organization known as the FBC, or Federal Bioterrorism Commission, featured in Resident Evil: Revelations seemed to have many promising agents to its name.  Three of the four who were featured most prominently – Raymond, Jessica, and Parker – seemed more than capable of keeping their wits in dangerous situations.  Not the case with Rachel Foley.  While it’s unclear how long she’d been an agent prior to being sent to investigate the Queen Zenobia, she immediately turns into a proverbial damsel in distress when faced with just one of the mutated creatures roaming the ship.  She even throws her gun at the creature when she runs out of bullets.

1) Chris suddenly becomes Hercules.

Even though I’ve seen the most outlandish moment in RE5 as the butt of many jokes on the internet, I still have to include it on this list.  During the game’s final battle, Chris Redfield’s idea of creating a safe pathway for his partner, Sheva, is to repeatedly punch a boulder three times his size to get it to move.  You would think that, after Chris stated in an earlier point in the same game that he’s no superhero and even exhibited signs of pain just from punching his arch-enemy, Wesker, in the face, there would be some hesitation before carrying out this daunting task.  Nope.  Not only does Chris rush in and start whaling on this giant rock, but he also gets it rolling aside in under 30 seconds.

Regardless of this list of criticisms, I am a huge fan of the video game series. What I like most is how the games have evolved with the times.  I love the puzzle-driven adventures released from 1996 to 2002 just as much the high definition third-person shooter style from 2004 on.  Each game, excluding the spinoffs of Operation Raccoon City and the Chronicles series, brings something unique to the table that sets it apart from the rest.  Whether you prefer the tense, fast-paced scenario in RE3 that forces the player to keep moving, the twist-around-every-corner story present in Code Veronica, the impressive cinematic fights involving Wesker in RE5, or even discovering the secret cause of the first outbreak in Resident Evil Zero, there is something to satisfy just about everyone.

And the soon-to-be-released RE7, coming next year, promises a new spin on the series. According to reports, it will be a first-person shooter and will return the series to its “horror roots.”  It is unknown yet what the story will be or if any of the previous characters of the series will even be present in this newest installment, but it is something to which I am very much looking forward.
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Photo credits:
1–Wesker distracted by Alexia
2–Resident Evil Zero’s crate puzzle
3–Glass cage for the Lickers in Resident Evil 5
4–Chris prepares to punch a boulder
5–Rachel Foley runs from a monster
6–Ben’s prison cell in Resident Evil 2

Editor Log – Finding the Zen of the Flow of Writing

SteppingStones245Every writer hears the voices. Whispers in their mind that offer encouragements and distractions. The voices are extensions of ourselves that drive us into the writing or place obstacles in our way.

Writing is like working out. It’s a muscle memory activity that requires constant attention for improving skills and raising stamina. Try sitting down and writing non-stop for five minutes. Set the timer.

For some, getting started feels like an eternity. For others, the end of the effort seems too far to reach. The voice in these cases throws out distractions such as “now is a good time to read some random articles or catch up on email.” Or you know you’re in trouble when the voice suggest taking care of the chores as more interesting than writing.

But for the determined, the voice is a coach–a drill sergeant who demands intent obedience to the writing, or the mentor who whispers, “just move the pen” or “type the first word…The.”

The Five minutes is not a finish line, but instead, a marker of progress. After several five minute sets, the writer extends the time to ten minutes, then twenty minutes, then forty minutes. Soon, time no longer holds apprehension. The voice is a quiet humm as you write, immerse in the zen of the flow of thoughts translated through the movement of fingers.

The writers on this blog exercise their writing muscles, and seek the zen of the flow. The process is never easy, at least not if one strives to be better with each word. I invite you to read this month’s engaging posts, and meditate on how the writers explore their voice, stretch their writing muscles, and find the space where the voice simply humms.

Men on the Beach

2016-07 PicCarl pulled fishing gear from his minivan and laid the equipment on a cooler strapped to a trolley cart. Though he stood on a Florida beach, he wore a dark sweatshirt and matching sweatpants due to an unusually cold spell of weather. No matter how hot or cold, he always wore the same cap bearing the Navy logo. After securing his gear, Carl locked the van and made his way down to the edge of the surf. He pulled the cart with one hand and carried a fishing rod in the other. He picked a spot that looked promising, baited his hook then cast it into the ocean.

Charlie arrived soon after. He wore a yellow windbreaker, khaki pants, and a cap displaying the Army emblem. He exchanged hand waves with Carl then started fishing.

A little while later, Rick joined the other two men. He set his gear down a short way south from where they stood. He tipped his ‘ARMY’ emblazoned cap to Charlie and Carl who both tipped their hats back at him. As was their habit since they first met, the three men fished together in silence.

On their first day together at the beach, they talked a lot. Mostly tall tales about their fishing exploits. Eventually, the conversation turned to their military service. They were not surprised to find that all three served in World War II. Nor were they surprised that they all participated in the conflict in Europe. Carl asked the two army veterans where specifically they had served. After a moment of silence, Charlie replied, “Normandy.” After another silence, Carl and Rick both responded, “Me too.” They stood together for a few more minutes then went back to their fishing.

For several years now, the three men have come together on a Florida beach. They barely say a word to each other, but are bonded in a way no one can see or understand, unless they too had been on a beach, in France, so many years ago.

Why Is Conversation Important?

Everywhere I go today, I see people on their cell phones. If they’re not talking, they’re texting, checking Facebook or one of their other apps. I’ve seen couples in trendy restaurants doing this between courses. It’s like everyone is with someone else, just not with the person they’re sitting with. I’ve started to wonder, is this affecting our personal relationships?

Sherry Turkle, author of Reclaiming Conversation: The Power of Talk in a Digital Age, says, “We know that for children the best predictor of success later in life is the number of meals shared with their families.”* Why? It’s because of the conversations that take place. Children learn to listen, speak, and see the affect their words have on others. Parents have the opportunity to share their day, find out what their children think and offer guidance. This is all done through conversation. Even the silences can be helpful as children learn they can be comfortable with others when no one’s talking.

Reclaiming ConversationToday family meals are harder to arrange because of all the activities different members are involved in. A family has to be really committed to the importance of family meals for them to happen. And when they do, frequently the parents bring their cell phones to the table. The children have theirs in their pockets. Someone starts to talk. Another person goes to Google to check to see if they have it right. Now it’s become a competition for the right answer rather than the sharing of experiences.

Or, there’s a “No Cell Phone” rule but one of the parent’s phones vibrates. Now they’re curious. Is it important or can it wait? They try to peek and see. Their children notice that their parents are distracted, not really listening to what they’re saying, so they stop talking. Now there’s no conversation or it’s very light because everyone realizes no one is really paying attention. Gradually everyone brings out their cell phone. Now, no one is talking.

Conversation brings people together. Cell phones at the table push them apart.

I’m not against cell phones. I have one and use it all the time. It makes my life go more smoothly. But, and this is a BIG but, there’s a time and place for everything and the place for cell phones is not at the table.  Conversation is too important.

Reclaiming Conversation: The Power of Talk in a Digital Age by Sherry Turkle, Penguin Press, N.Y., 2015, Page 47.