Tag Archives: Writers

My List of Top Ten Things Wrong With Resident Evil 6

In my August 2016 blogpost, I stated that the 2012 video game, Resident Evil 6, deserved its own list of nitpicks. It’s my opinion that RE6’s developers went way overboard in terms of content, and it resulted in one of the most flawed video games I’ve ever played.  Though none of the previous games in the series is entirely perfect, the one thing that they all have going for them is that they operated on a small scale.  Generally, each is limited to 1-3 main characters that the player can control throughout the game and take place in areas that are limited in scope.

2016-9Sept-Photo1

From L to R – Jake, Sherry, Chris, Piers, Helena, Leon, Ada (photo credit below)

RE6 upped the ante by giving the player their choice of seven separate characters to play – four returning from previous games and three newcomers – and having the action taking place in the United States, China, and somewhere in Eastern Europe, as well as on a submarine, a jumbo passenger jet, an aircraft carrier, and a deep-sea oil rig. I feel that both elements ended up hurting the game since more time was spent on their development than on crafting a solid story. (Photo credit)  As if the game didn’t suffer enough with its wider character selection and global scale, I found RE6’s many monsters either annoying or over-the-top.  If the developers had spent as much time working out the kinks in the narrative as they did designing the characters, creatures, and environments, the game would be much more enjoyable.

While I have my share of problems with this game, I don’t hate it as much as many players whose scathing reviews I’ve seen. I consider myself pretty open-minded, and one of the things I do like is how RE6 has four separate campaigns that each contain a piece of a much larger story.

Before I delve into a breakdown on what irked me the most about RE6, I’ll start with an overview of each of the four scenarios.  Government agent Leon Kennedy strives to expose the mastermind behind a string of outbreaks and teams with a rogue Secret Service agent named Helena Harper who was coerced into committing acts of terrorism.  Captain Chris Redfield of the Bioterrorism Security Assessment Alliance (B.S.A.A.) seeks revenge against a female terrorist who decimated a military team he commanded, while Chris’ protégé, Piers Nivans, strives to keep him from crossing the line.  NSA operative Sherry Birkin undertakes a mission to find and protect a mercenary named Jake Muller, whose blood may hold the key to neutralizing a new manmade virus that’s been unleashed on the world.  And corporate spy Ada Wong launches her own investigation when she discovers she will be made a scapegoat for these new acts of bio-terrorism.  For anyone who may not have played this game but would like to, please be warned that there are spoilers ahead.

And now, on with the list.

10) Leon has an insane amount of patience.

After being forced to kill the zombified U.S. President, Adam Benford, at the start of her and Leon’s story, Helena comments out loud that the President’s death is her fault.  Each time Leon questions her for an explanation throughout the first two chapters of their campaign, she continually makes excuses for procrastinating.  Even though he was close friends with President Benford and only just met Helena, I can understand Leon letting it slide once or twice.  But it’s a wonder he doesn’t lose it after she blows him off a total of five times.  What makes the scenario even more insane is that when Helena finally does reveal what going on, her whole character is called into question.  At the end of the second chapter, she discloses that she was compromised because her sister’s life was on the line.

9) Psychological trauma, what’s that?

Chris’ story kicks off with him going AWOL after the loss of almost his entire squad, trying to lose himself in a bottle as a means of forgetting.  Piers tracks his former captain down after six months have gone by with the intention of bringing him back into the fold.  Yet, the immediate response of everyone in the B.S.A.A. is to throw Chris right back in the field without any treatment whatsoever.  It’s even more boggling that Chris has any sense left in between coming off a serious drinking binge, suffering from PTSD, and later obsessively pursuing the woman who killed his teammates.

8) Might as well have a neon sign that says ‘I’m up to no good.’

One of the things I found most puzzling about Resident Evil 6 were the gargantuan humanoid creatures called Ogroman in Chris’ campaign.  For the sake of argument, I will say that RE6’s villainess, Carla, was the one who manufactured the enormous beasts encountered by the protagonists.  I will also assume that she wanted to keep her activities hidden from the game’s other villain, Simmons, so he wouldn’t swoop in and shut her down.  Yet she still tempts fate and blatantly throws several creatures that are larger than a two-story house at the military, as well as spearheads a bio-terrorist organization called Neo-Umbrella.  Since Simmons is a character who has government connections, likes to maintain order, and stay on top of things, it’s a wonder that Carla is able to operate unhindered for at least a six-month period.

7) The villains who wield far too much power.

I can understand the need for RE6’s game designers, after the apparent death of the series’ supervillain, Wesker, in the fifth game, to come up with a bad guy or two worthy of filling the void.  Yet both Carla and Simmons are able to get away with an awful lot.  Between the two of them, they lay claim to a total of three or four enormous secret facilities or bases, orchestrate a presidential assassination, destroy a U.S. city with a guided missile, cause not one but two massive outbreaks that kill at least half a million people, put a big dent in the forces of a global militaristic organization, manufacture one of the most destructive genetic-altering viruses present in the Resident Evil series, and almost bring about the end of the world.  On top of all that, either Carla or Simmons has an aircraft carrier, an oceanic oil rig, and a nuclear sub in their possession.  Dead or not, I imagine that Wesker has to envy these two for greatly outdoing him in the very game that marks their first appearance.

6) Daddy issues.

I consider Sherry and Jake’s campaign the most polished and straightforward out of the four, but I also feel that it held a wasted goldmine of dramatic elements that could easily have been brought into the story.  Midway through their campaign, Jake discovers that the father he’s never known is none other than the late Albert Wesker.  If it were up to me, I would have put more emphasis on how Jake deals with the revelation that his absentee dad was the world’s most wanted bioterrorist.  It would have been interesting to see more of Jake’s transition from a selfish, greedy soldier of fortune at the start of the game to a character who aims to be the antithesis of everything his father stood for.  Even the scene between Jake and his dad’s greatest rival, Chris, toward the end could have been better written and a much more defining moment, for both of them. Instead, Jake, who has shown hatred toward his father through interactions with Sherry, is inexplicably angry at Chris for having killed Wesker.

5) Carla shares Simmons’ obsession with Ada?

The source of the conflict between the two villains in RE6 has an interesting basis, even if the plot itself was not well thought out.  More than a decade prior to the events in the game, Simmons was deeply infatuated with Ada, to the point that he didn’t take it well when she left him.  He spent a great deal of time experimenting with genetics and harming countless people in an attempt to create a doppelganger.  He ultimately succeeded with his devoted lab assistant, Carla, who he brainwashed to behave like the real Ada.  This scheme backfired when Carla regained her memory and went mad with thoughts of revenge.  The one thing I find the most unbelievable about this whole scenario is that Carla makes no attempt to change her appearance once she remembers.  Throughout an entire game that takes place over a six month period, both Ada and Carla have hairstyles that are a perfect match. One could argue that Carla made sure she’d be indistinguishable from the real Ada when it came to framing her.  But given that Carla’s master plan was to destroy the world, why bother?

4) Time for a career change.

From the time of her first appearance in Resident Evil 2 in 1998, Ada has never been known as anything other than a freelance spy.  One can assume that she enjoys what she does or she wouldn’t still be at it by the time the sixth game rolls around in 2012.  While it’s puzzling why Carla even attempts to pin the latest string of terrorist attacks on her, there is a plot element toward the end of Ada’s campaign that makes even less sense.  A peek into Ada’s thoughts reveals that she intends to destroy any evidence that would prove she’d played no part in instigating the attacks.  Unless being labeled as a bioterrorist is some weird way of increasing her notoriety or deepening the pool of people looking to hire her, Ada must really be begging to spend the rest of her days behind bars if any law enforcement agency or the military ever catch her.

3) Zombies on a plane.

My explanation for the plane crash that occurs in chapter 4 of Leon’s campaign is that the game developers must have really wanted a grand spectacle to mark Leon and Helena’s arrival in China.  But the events leading up to it are just plain idiotic.  The buildup to this scenario is as follows.  Leon learns from one of his allies that Simmons is en route to China, and Leon and Helena book a flight in pursuit.  Sometime during the last leg of their trip, the heroes discover that the pilot has fallen victim to a virus and has mutated into a horrific creature that is infecting everyone on board, except for the protagonists.  The game’s biggest mystery is that it never explains how or why the pilot is targeted.  By this point, Simmons had just been made aware by Ada that Carla is on a rampage, so his focus had to be primarily on dealing with her.  And it’s doubtful Carla would set her sights on eliminating Leon and Helena out of nowhere since she pretty much ignores them throughout the whole game.  Unless there was an unknown third villain in play operating from the shadows, it would have been impossible for anyone to start an epidemic aboard a specific jet that had been in the air for roughly twelve hours.

2) Just die already!

Generally, I’m someone who likes a challenge and to square off with any game’s final boss that takes extra time and effort to triumph against.  But RE6 sets the bar ridiculously high when it comes to Leon and Helena battling against Simmons.  Within minutes of being exposed to Carla’s specially-made viral cocktail, Simmons mutates into an oversized canine-like creature and is seemingly stopped when he gets dragged underneath a bullet train that subsequently derails.  But it doesn’t stop there.  For Round Two, he transforms into a mutant T-Rex and seemingly dies again after getting pumped full of lead.  Round Three sees him go back to his first stage mutation and supposedly bite it when Ada stabs him in the side and drops him into a raging inferno.  For the final round, he becomes a giant housefly – God,I wish I was kidding about this – and is ultimately defeated after several lightning strikes courtesy of a metal antenna that gets stuck in him and getting shot by a rocket launcher. And yet what finally kills him is that he reverts to his human self, gets impaled on an obelisk, and bleeds out.  To say all of this is overkill is a vast understatement.

1) If the monsters don’t get you, the camera angles will.

One thing that annoyed me the most about RE6 aside from the many plot holes was a certain game mechanic that got me killed more than once.  Sometimes, when my character was running from something dangerous, the tendency of the camera view to shift by a 90 or 180 degree angle without warning often resulted in said character sprinting in the wrong direction.  This aspect was never more frustrating than when I was playing the last chapter in Chris’ campaign and had to run up this inclined spiral walkway to get away from a giant creature that was after me.  The game keeps track of how many times you’re killed, and in all other chapters, my death count averaged from 3-5.  For Chris’ final chapter, I got killed well over a hundred times before I got it right.  To give an idea, here is a video recorded by another player of the scenario in question.

For a game that has this many flaws, you might ask why I’m in the minority of people who don’t flat out hate it. I would say that as a writer with a very vivid imagination, I see ways in which those imperfections can be corrected.  I have even done so through writing my own What-If fanfiction stories.  I am currently working on an alternate take of the events in the fifth game, a story titled Tangled Web. And I have some ideas in store for a sequel to said story that will borrow the best elements from RE6.

And, whenever I get around to writing my planned fanfiction sequel to Tangled Web, I can guarantee a cooler climax than battling a giant insect.

Editor’s Log: Happy Anniversary

2-year-anniversary-imageTwo years ago, on February 1, 2014, Deadwood Writer’s Voices was launched. With the help of a group of inspired editors and writers, many taking on both roles, this online writer’s / literary magazine took life, growing month by month. Thank you.

As we launch year three, the publication has increased it’s writers and editors. The focus remains the same:

Provide a place for members to explore their writer’s voice.

I invite you to read the many voices that congregate in these pages. There is diversity in perspectives, genres, and politics. There is something for all readers. As the site continues to grow, we will be inviting guest writers to submit pieces to be published at Deadwood Writer’s Voices. Check back in later Editor’s Logs for more details.

Lastly, Thank you for your support of this site through your readership. Please post comments on anyone’s posts. They read them all, and will often respond.

Join us in celebrating our Anniversary!

Wordplay: My Geek Is Showing

I failed my children by not pushing them further in studying spelling and vocabulary. One of my sons, a senior in high school, said to me that he just doesn’t know very many words. His limited repertoire made writing essays for his college applications a difficult and grueling process. Writing never came easily to him.

In contrast, I’ve always loved penning my thoughts and studying the mechanics of grammar, selecting the right words to convey my meaning. I love playing Boggle and Scrabble, and I look forward to quizzing myself with Reader’s Digest’s “Word Power.” I stop myself from giving my son too much writing advice because it’s important that he express his own thoughts in his own way. In looking back at the differences in our educations, I have an idea of why he struggles more than I do.

My elementary and junior high schools encouraged participation in spelling bees. I spent hours on rote memorization with the help of my patient mom. She read pages full of words out loud to me, one word at a time. I never once thought to ask her what the origin of an unfamiliar word was, but today’s top spelling bee contestants frequently make use of that rather sophisticated technique. If I had known there was more to studying spelling than memorization, I might not have lost first place to Kathy Trotter in the sixth grade. I didn’t know how to spell curry. Rote memorization only got me so far. Fortunately, I wasn’t competing for a college scholarship. The short-term goal was simply praise, a dictionary, and a trophy. The lifetime benefit was that I became a good speller.

KellyDeadwood-2015-11Nov-ToiletTreesList

Spelling and vocabulary matter: I had to let my son know that toiletries would be easier to pack.

Sixth grade for my children was a different experience. Their spelling words were taken from their own journal entries. The children were tested on words which they individually used in their own writing exercises. I understood the practicality of holding students responsible for using self-selected words correctly. But I wanted a bigger challenge for my kids. How would they learn new and unfamiliar words and to expand their knowledge of language?

I reminded myself that teachers aren’t solely or primarily responsible for our children’s educations. As parents, we need to instruct and guide. To complement my children’s elementary school lessons, I developed a game that I thought would challenge them and be fun for our entire family.

During one week, I randomly selected a word each day from our two-volume dictionary. By the end of the week, we all had to know how to spell the seven chosen words and combine them into one sentence. The sentence could be longer than seven words, but it had to reflect correct usage and meaning. Essentially, the family and I studied a word a day—similar in scope to what Merriam-Webster currently offers online—but my game involved the added challenge I was seeking.

So that you can see how this game worked, I’m going to borrow the seven “Word of The Day” selections which Merriam-Webster promoted from October 29 – November 4, 2015. First, we have to consider the definitions of the words. The list below is taken verbatim from www.merriam-webster.com.

Pellucid: admitting maximum passage of light without diffusion or distortion; reflecting light evenly from all surfaces; easy to understand

Underwhelm: to fail to impress or stimulate

Ebullient: boiling, agitated; having or showing liveliness and enthusiasm; exuberant

Microburst: a violent short-lived localized downdraft that creates extreme wind shears at low altitudes and is usually associated with thunderstorms

Ruddy: having a healthy reddish color; red, reddish

Confidant: one to whom secrets are entrusted; especially: an intimate friend

Trepid:  timorous, fearful

Now comes the hard part: we have to consider those definitions in anticipation of using the seven words to construct one sentence. Here’s my solution to the puzzle:

My ruddy confidant was caught in a microburst which left her so trepid that, when she couldn’t describe the situation in a pellucid manner, I was underwhelmed, despite her apparently ebullient experience.

KellyDeadwood-2015-11Nov-KellyMemeThanksgiving

If I wanted to break the rules of grammar when creating this meme, I would have written Happy Givingthanks.

.
Sadly, my kids never really enjoyed the game as much as I did, and it was quickly forgotten. But thank goodness, they now have smart phones and can share highly entertaining, often grammatically incorrect, internet memes with one another. If only people like my kids understood the rules before they broke them.

Superfan Powers Activate!

I've found the new workbook as useful for blogging as the original book (another reason to share).

I’ve found the new workbook as useful for blogging as the original book (another reason to share).

What is a Superfan, you ask? Good question.

A Superfan is someone who adores, loves, admires and worships your artistic work. It’s not a phrase I coined, but a word someone wrote on a blog sometime mid-2015. If anyone out here has also read that intriguing post, please let me know so I can correctly credit the author. The word stuck with me, and it’s a way I now frame my thoughts and perceptions and just about anything when it comes to supporting fellow writers.

I am a Superfan of some writers, meaning I devour anything they write. I promote them by screaming from the rooftops and through my typing fingertips on social media. They owe me nothing, but I owe them my inspiration. Something about their writing, artwork, photography or personal interests resonates with me and I can’t not support them.

I stumbled on Marcie Hill’s book, “62 Blog Posts to Overcome Bloggers Block,” at a time when I was struggling with my blogging topics. The tip that resonated with me most was: It’s not cheating to publish a pictures-only blog post. I never thought about that, even though I have seen such posts elsewhere. I devoured her book, used some of her tips, and then I left an adoring review on Amazon. She wrote me back, “Thank you for that review.” I followed her blog and her Twitter account. Without asking, she did the same, and that’s how our relationship started.

Part of Superfandom is how writers treat me. It’s that personal touch, that sharing with others. I prefer to show my appreciation of Instagram photos with words rather than just Liking them. After commenting on @josameys.words poem about villains and heroes, we had an intense, and rather hilarious, discussion about the pros of being a villain and which Disney villains have the best wardrobe.

Remember the key word in social media: Social.

These authors, artists and other people talk with me. I couldn’t attend a weekly Twitter Chat with Nori (@ReadWriteLove28), so I Tweeted her.

“Wish I could’ve made it, but was still getting over bronchitis.”

She Tweeted back, “@dianahirsch Oh no 🙁 I hope you’re feeling better now!”

I replied, “Yep. Finally better. Took 2+ lingering weeks, but I’ll be ready next #RQWN.”

She replied, “@dianahirsch Oh good, I’m glad!”

Someone who takes that much time and attention is my idol. To show my appreciation for anyone who does that, I retweet their Tweets, I {heart} their videos on Vine and Like their Facebook page, when I’m on Facebook. Beyond such standard protocol, I ask questions and send encouragement through Direct Messages (DM). I show my hero worship by engaging with them on a personal level.

You can make people like you and have your own Superfans by doing those same things. Make sure there’s personal interaction not just some stock “Thank You for Following Me” auto reply. Be polite. Be sincere; don’t say something if you don’t mean it. Make followers feel important; they are your best advertisement and supporters. Answer questions. Send loads of virtual warm fuzzies across the Internet. Emulate the people you want to be.

Make people smile. They will adore you for that. It’ll make you feel good, too.

What is Writing?

What is writing to you? Writing can mean many things to different people.

1–Writing is exhausting.

Remembering the rules of syntax and sentence structure is a struggle. Perfection halts our progress putting words to paper.

1–Writing is exhilarating.

Initially, don’t worry about spelling and sentence structure. There is a freedom to words. Getting your struggles and thoughts out of your mind and onto paper clears your head. Once they are released into your world, you can address them. Accomplishing that is a thrilling expression.

2–Writing is personal.

It is risky to write. You expose yourself to others’ judgement. Your self-image becomes vulnerable to criticism. Those are scary moments.

2–Writing is personal.

When you share your words, you share your experience. Others do relate to that. Hearing someone say “I learned from this,” “I was entertained,” and “this made me cry,” is a compliment and a success.

3–Writing is reclusive.

Writing is just between you and your thoughts; nothing else. You have no coworkers or teammates to rely on.

3–Writing is sociable.

Virtual communities of writers understand your struggles. Social media connects people around the globe. Local writing groups strengthen that support. A kind, inquisitive word from a stranger in a coffee shop is supportive and reminds you that you are not alone.

4– Writing is frustrating.

Ideas are fleeting. Motivation rises and falls. You slam into the Writers Block wall over and over and over again.

4–Writing is invigorating.

By declaring, “Writing is worth making the time for,” you choose to commit to yourself. You whisk a reader away into a world you control. You paint with words, drawing scenes in your readers’ minds. Extra incentive comes from the release into the world. It is rewarding to receive a positive review on a reading website or from someone who is not your immediate family network and friends.

5–Writing is limited.

Only a few rare people get a publishing contract. Large publishing houses have limited resources of time, printing, ink, and space. If you do not make a living by writing, then you do not have a “real” job. If you just dabble in your journal, you’re not doing any real writing. Without public validation, all efforts are snubbed as “just a hobby.”

5–Writing is limitless.

If expression is your only goal, then laptops, electronic tablets, journals or paper and pen are all friends. Writing anywhere is accessible. If publishing is a goal, the publishing options range from working with a Big 5 publishing house to a small startup publisher. Self-publishing has become mainstream, be it an eBook, paperback or picture book. You own your options and control your future.

6– Writing is work.

Standard books are long. Whatever your measurement–word count of page length–completing something that complex is a massive task. Revisions take time, a lot of time, and are often disappointing. Writing is intimidating.

6–Writing is work.

There is power in writing the words “The End” on your work.

That’s what writing is to me.

What is writing to you?