Category Archives: Fiction

Dead Rising: Not Your Typical Zombie Game

The video game franchises of Fallout and Resident Evil are among my all-time favorites, but they are far from the only series I absolutely love.  I would say that what I enjoy most about story-driven video games is that they offer a departure from everyday conventional life.  My adventures have ranged from uniting a dozen different alien races to combat a common threat (the Mass Effect trilogy), battling dragons, giants, and other fantasy medieval beasts while trying to prevent the end of the world (Skyrim), and finding that manipulating the fabric of time comes with a steep price (Life is Strange).

Yet there are very few video games that offer an escape from reality to the extent that the Dead Rising series does.

My first experience with this series was with the first Dead Rising for the WII system.  While that version is “watered down” and doesn’t have the same amount of content as its Xbox 360 counterpart, it is still a very enjoyable game. The basic scenario is that photojournalist Frank West gets a tip that strange events taking place in a small Colorado town called Willamette.  He has a friend transport him inside the town by helicopter to avoid the military barricades on the ground.  When some army copters show up to chase him and his pilot out, Frank jumps onto the roof of Willamette’s shopping mall rather than lose the chance for a possible award-winning story.

Upon making it down to one of the main entrances for the mall, Frank discovers a group of survivors building a barricade to keep a horde of zombies from getting in. This plan quickly fails when one batty old woman spots her beloved poodle outside and opens the doors in an attempt to rescue her pet.  How she managed this with the other survivors failing to stop her is anyone’s guess.  Frank is one of the few people to escape the zombie swarm and make it to the mall’s security office before the door is welded shut by a surviving guard.

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My favorite ensemble for Frank in
Dead Rising 2: Off the Record

The remainder of the game entails Frank using an air duct to get back out into the mall to rescue stray survivors, battle zombies and the occasional psychopath (more on that later), and uncover the truth of what started the epidemic, or strange events, plaguing Willamette. And that’s where the real fun begins.

The primary thing that sets Dead Rising apart from other zombie apocalypse games is that the game’s emphasis is on making the overall experience more comedic than horrific.  Aside from the clothing to change into and food needed to replenish health, any object that can be picked up by Frank can be used as a weapon, however unconventional.  This includes — but is not limited to – guns, wooden benches, sledgehammers, trash cans, cash registers, mannequins, hangers, and a stack of CDs.

Another element that adds to the overall fun factor is that Frank can swap his own clothes for one of the many outfits available throughout the mall. The player even has the option to have him wear a woman’s dress or a banana hammock while running around killing zombies.

The third staple of the game and of the series in general, is that the player must also face off against certain people labeled psychopaths. For the most part, this means either people who are using the outbreak as an excuse to engage in criminal activity or ordinary civilians who don’t cope well with the end of the world as they know it.  Most of them also add to the humor element present in the game.  My personal favorite is the supermarket manager encountered early on.

While Frank escapes Willamette in the best possible ending out of multiple conclusions, the military fails to keep the epidemic from spilling out into the world. And that’s where the setup for the second game comes in. Dead Rising 2 takes place in the fictitious Fortune City, an area consisting largely of casinos and shopping centers.  Fortune City also capitalizes on the epidemic by making zombie killing a spectator sport in a gladiator-type arena.  A new outbreak occurs when someone deliberately sets loose the zombies to be used in the fights from confinement.

The most interesting thing about Dead Rising 2 is that there are two separate versions of it, each existing as its own game.  This one introduces a down-on-his-luck motocross rider named Chuck Greene as the hero.  The other, a spinoff subtitled Off the Record, sees the return of Frank as the lead protagonist.  There are so many differences between the two that each tells a story unique to Chuck or Frank.  One thing that remains the same is that each protagonist strives to expose the mastermind behind the outbreak and bring him or her to justice.

Dead Rising 2 retains all the elements that made its predecessor so humorous, but also embellishes on them. There are three times as many objects to use as a weapon than those present in the first game. And two objects can now be combined to create a more carnage-inducing, often wacky means of killing zombies, with the exception of the beer hat.

In my opinion, the psychopaths encountered in the second game are even more comical than those in the original. My personal favorite is Carl Schiff, the postal worker who is determined to deliver the mail even in light of the outbreak.  His dialogue is dependent on if one is playing as Chuck or Frank, but both encounters are equally entertaining.

Dead Rising 3 brings the overall story full circle by tying up loose ends from the first and second games. The protagonist this time is a young mechanic named Nick Ramos who finds himself at the center of yet another outbreak.  Nick discovers that he may hold the key to eradicating the zombie epidemic once and for all.

Like Frank and Chuck before him, Nick can change into any outfit present in the game. While Dead Rising 3 ups the fun factor by eliminating the need to create combo weapons at workbenches and introducing combo vehicles, it lacks humor in one area.  I know I’m not alone based on reviews I’ve read find Dead Rising 3 psychopaths more off-putting than entertaining.  There are fewer of them in this game, and most are made to represent one of the seven deadly sins.  Suffice to say, the one for gluttony is particularly nasty.

The other downside, as with the first two games, is that the player is racing the clock. To get the best possible ending, the mystery behind the outbreak must be solved within a set amount of time.  As much as I love the series, the games don’t allow for much wandering to your heart’s content without getting a “game over.”  And with the ending of the third game having such finality about it, this seemed to be it for the franchise.

I recently heard news of a fourth game due out in December 2016, and I couldn’t be more excited. From what I’ve read, Dead Rising 4 will breathe new life into the series, no pun intended.  Frank is set to return as the main character, and the franchise is literally going back to its roots.  The action will take place in a rebuilt shopping mall in Willamette, introduce a new breed of zombies unrelated to the ones featured in the original trilogy, and will for once ditch the timer.  The notion of having all the time in the world to explore the environment while solving the mystery at the core of the story has me anxious to begin playing this game.

As long as it retains or surpasses the hilariousness that the franchise is most famous for, all the better.

Ancestors are Family, Too

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 “It’s not fair!” Eileen shouted.

 “Don’t raise your voice to me, young lady,” her mother, Eleanor, responded. “I don’t care if all your friends are planning to stay out late on Halloween. You still have to be home by nine o’clock. That’s already an extra hour on a school night.”

 “But I’ll be the only witch-in-training who’s not able to stay out late. No one is going to want to interrupt their Halloween fun to bring me home early.”

 “The key point is you are in training,” Eleanor emphasized, “and you’re more likely to get into trouble with everyone thinking they can experiment with spells late into the night. Halloween is four days away. That gives you plenty of time to find someone that will bring you home. If you don’t find anyone, then I’ll pick you up. Now I don’t want to hear another word about it.”

 Eileen gave a huff in useless defiance and headed to her room. “I’m old enough to stay out late,” she thought. “After all, I just turned fifteen.” As the night wore on, she hatched a plan to prove she could take care of herself. She would execute a spell to raise the spirits of her ancestors and send them to scare her mother. “When she sees how good my abilities are, Mom will have no choice but to agree and let me stay out late.”

 The next day, just after dusk, Eileen stood in the middle of the graveyard laying out items she would need to cast a spell. “I’ll show her I’m old enough to stay out as late as I want to,” she thought to herself, as she remembered the argument with her mother.

 A cool breeze made Eileen shiver as she finished arranging things on the grass. The small fire she started on an iron plate did not give off enough light by which to read the spell, so she turned on a flashlight. Eileen had a moment of doubt as she picked up the book of spells. After taking a deep breath, she opened the book and started the incantation. After saying each stanza, she dropped a different talisman into the fire.

Worms devour without a sound,

that which is buried beneath the ground.

Spirits dwelling in peaceful slumber,

come together in frightful number.

As demons roar and angels quake,

rise my ancestors, awake!

 Smoke from the fire began swirling around and around, doubling in volume with each revolution, and rising in the air until it stood a good twenty feet above Eileen’s head. Fear began to make her nauseous, but the power of what she released kept her transfixed, watching the spectacle. Crackling sounds came from the cloud of smoke then lights flashed from within. The cloud began to swell then contract, then swelled one more time, until an explosive sound shook the headstones throughout the graveyard.

 Eileen screamed, dropped to the ground and covered her head. After a few moments, she realized there was no sound except for her heavy breathing, in and out. She jumped when a woman’s voice with a cockney accent invaded the silence. “Hallo. Who are you?”

 Cautiously rising and looking up, Eileen saw a gauzy apparition floating above her head. The spirit was an old woman dressed in Victorian clothes.

 “I . . . I’m Eileen. Who . . . who are you?”

 “My name’s Morna.”

 Recognition came to Eileen. “You’re my great-great-great Aunt Morna. I recognize you from the painting in our house.”

 “You’re my niece, you say. Well tell me why in the devil you woke me up.” The ghost flew down and put her face a few inches in front of Eileen.

 Jumping back, Eileen replied, “I wasn’t trying to raise just you. I meant to raise all my ancestors buried here.”

 “Well then, you must have done something wrong now haven’t you?” Aunt Morna put her hands on her hips and shook her head accusingly.

 “I . . . I didn’t have quite all the right objects for the spell so I made some substitutions.”

 “Substitutions? Blimey! It’s a stroke of luck you didn’t unleash the hounds of hell now, isn’t it?”

 Feeling embarrassed, Eileen turned her head away. Her big plan to show her mother she could handle herself was falling apart due to this miserable failure of a spell. Then she thought, “Maybe I don’t need a whole flock of ancestors.” Perhaps she could salvage the plan by getting Aunt Morna to scare her mom.

 Steeling herself up, Eileen turned back to the ghost and said, “Aunt Morna, I command you to fly to my house and give my mother a good fright.”

 Morna responded with a raucous, cackling laugh. “Command me, she says. Give her mother a good fright, she says.” Again with the cackling laugh. “Why should I do a daft thing like that?”

 “Um. Well. You see, my mother won’t let me stay out past nine o’clock on Halloween,” Eileen blurted. “And, um, you know, I wanted to show her I’m old enough to do what I want.”

 “Stay out past nine o’clock? On Halloween? I never heard such rubbish. Not a minute past five o’clock for my daughters on Halloween or any other night. And mind you, if boys are around there had better be a chaperone.”

 “A chaperone?” Eileen felt horrified at the thought of having to have an adult around whenever she was with a boy.

 “Now you hear me girl, you gather this stuff up and go on home to your mother. Make sure you mind her, and stop this nonsense about raising your ancestors, or casting any other spell by yourself till your training is done. Do you hear me?” Morna raised herself up high and pointed a crooked finger at Eileen.

 With her earlier sense of rebellion fading, Eileen responded “Yes ma’am.”

 “Good.” With that, Morna started twirling till she was nothing but a tornado of smoke. Lights grew bright in the middle, and the vortex snapped into the ground leaving not a trace behind.

 Eileen quickly gathered up her things and went straight home. She entered the house through the living room door and found her mother sitting on the sofa reading a book. Eileen thought about trying one more time to change her mother’s mind about the Halloween curfew, but she thought she saw a scowl come across the face of her Aunt Morna in the painting above the fireplace. So instead, she kissed her mother on the cheek and headed off to bed. “Goodnight Eileen,” said Eleanor as her daughter left the room. After finishing the chapter of her book, Eleanor rose to get ready for bed. Before she turned off the light, she whispered “Goodnight, Aunt Morna.”

Hot Blacktop Ch. 16 – The Home Stretch

brighton-erA whirlwind of motion flooded the hospital emergency room when the four of them entered. The staff tried to take Danny from Gunner, and he growled like some wild beast. They backed away. Saint said something quietly to him. Gunner’s shoulders sagged, and he nodded as Saint backed up and the attending moved in with a gurney.

“Sir, please. You’ve got to let him go. He’s in good hands.” A male nurse said, approaching inch by inch. Gunner’s gaze lasered in on the nurse. The guy didn’t back down. Danny didn’t make a sound when Gunner set him down gently. The staff moved at warp speed after that.

“Sir you can’t come in here. It’s better you stay in the waiting room.”

“Try and fucking stop me. Where the boy goes, I go.”

Sienna’s focus sharpened on the big man holding Danny until she realized the tears streaming down her face. She blinked.

“Sienna, honey let’s get you into emergency too.”

“What?” She looked up, Saint’s fingers wiped her streaked cheeks. He guided her into a wheelchair a nurse parked in front of her. “Oh.” She still clutched his hand when they started to roll her away. Sienna struggled to keep hold of him, not wanting him out of her sight after what she’d let happen. She tried to turn in the chair. A hiss of pain made Saint’s eyes narrow. She gripped him harder, but he slowly slipped away, the release causing a chill to mark her skin. She’d told him she loved him but would he still want her after all she’d heaped on Saint?

“I’ll be here. I’ll come back to you as soon as the doctors let me,” Saint said.

The nurse nodded at him. “As soon as the doctor says it’s okay,” the nurse told her. “Not a second before,” the older woman scolded.

Sienna reached out to him again and moaned from the pain.
The nurse patted her shoulder to still her. “You’ll be done in no time.” Sienna glared at the nurse and winced. She wanted to hate the older woman pushing her, but she seemed nice if she looked beyond her bossiness.

“Mmm, mmm, that man is hot. You’re one lucky lady. If my Reggie had a face and body like that, I might have overlooked his wandering eyes. And hands. If you know what I mean. With a man like that, it would have been worth it.” The nurse kept chattering on and on, and Sienna toned her out thinking about what she could say to Saint to make up for pushing and yelling at him. What if the result of his fall was a cracked skull? She was lucky that all he had was a sore head and some stitches.

Going through the stark double doors further away from Saint felt like a chasm had opened up, like he would forget about her, disappearing like every other good thing she’d tried to hold onto in her life. The last glimpse was of Saint staring at the floor. What did that mean? Was he rethinking being with her? Had she ruined everything?

After being poked and prodded, a few hours passed. Sienna finally drifted off to sleep, her injuries not as severe as she’d thought. X-rays revealed her ribs were bruised but fine. She was battered badly and would heal in time. Sienna knew she’d be fine, at least she thought she would. But more so, she was worried about what Saint was thinking. Even before they’d reached the hospital, he’d been terribly quiet in Gunner’s SUV.

The arms of the clock slowed as if sculpted with concrete, and Saint still hadn’t made an appearance. Even the nurse came by more than a few times to check on her. The shift even changed. When the nurse stepped up to her IV bag and switched it out with another, things started to blur. She didn’t want to fall asleep without seeing Saint.

“Where’s Saint,” she thought she’d asked. The nurse’s lips moved, but all she could hear was a jumble of noise. Her eyelids kept slipping closed. “Saint?” She struggled to stay awake. Everything had to be alright between them, she was frantic to see him. But her limbs fought against her and became heavier. She eventually succumbed to the drugs dripping into her system and sleep washed over her.

Voices woke her with a jolt, unexpected words entering her mind. Her eyelids hung heavy, and she struggled to open them.

“Three of Danny’s ribs… I thought…lung…punctured but he got lucky.”

Sienna opened her eyes, things still a little fuzzy. Two figures stood by the window in her room. She blinked.

The forms finally cleared and one started to speak again, Gunner, she thought, emotion ripping through his voice. “He…when I found him…God dammit!”

Was he crying?

“When I found him, his pants were around his ankles.”

She gasped.

“Sienna, you’re awake.” It was Saint’s words that drew her attention.

She tried not to read into what Gunner had just revealed. Did Marco rape him? She whimpered. “Where’s Danny? What did that fucking bastard, Marco, do to Danny?” Her words were small, the pain for what Danny endured too large to make it past her aching throat. And then she remembered the blank stare of her mother when Marco had carted her into that small shack. Sienna didn’t know how long her mother had been dead before she had arrived. “Ohh,” she groaned.

Saint came to her side and took her hand. The relief she felt from the contact making her sharp breaths ease only a little. Sienna had to focus on something else. She couldn’t think about her mother yet. She’d known it was going to be bad. She pinched her eyes closed and tried to shift her thoughts to something else.

Her eyes flicked back up to Gunner’s his arm bandaged where he’d gotten shot. He continued speaking. “The doctors said there was no evidence of sexual violation. Thank God. But until I talk to Danny…” His words trailed off, and he took a deep breath. “He was so dirty by the time I got to him,” he took another harsh breath, “that I didn’t notice the cuts in his abdomen. Christ!” Gunner rubbed his face with rough, jerky movements. “The doctor said he cleaned and stitched the wounds. There were no serious internal injuries. He’s bruised more than anything.”

“He’ll be okay right,” Sienna asked.

“Physically? Yeah, mentally, I won’t know until he wakes up.”

“You haven’t talked to him yet?” She said. “What time is it? How long have I been asleep?” Her words tripped over one another, pain sliced through her lungs with each breath, her ribs taking that moment to reintroduce themselves as the medication disappeared.

“Calm down, baby,” Saint said. “Danny’s asleep. He’s going to be fine.”

Sienna watched Gunner’s eyes move to the floor, and his body shake, with what? Anger? Fear? Guilt? She couldn’t know.

Gunner interrupted her thoughts. “I’m going to head out.”

“But, what about…”

The man steamrolled over her. “Don’t worry about Danny. I’m taking care of him when he gets out of the hospital.”

Her eyes widened in surprise. Why would Gunner do that? He didn’t seem very child-friendly.

Saint asked what had stuck in her throat. “You are?”

“I know a few people,” he grimaced.

“But the woman I spoke to with social services said she’d try to have Danny placed with me,” Saint said. Gunner shook his head.

“It’s nothing against you, man, but I think I’m better equipped to deal with the boy than you are.”

“How so?” Saint asked as he stood up and crossed his arms facing Gunner.

Gunner just smiled, it not reaching his eyes. “Just know that I have his best interests at heart.”

“Yeah, now you do,” Saint whispered just loud enough, and Gunner grimaced.

Silence trickled on for long seconds, and Gunner finally said, “I’ll let you know when Danny’s released and where we’ll be.” And then he turned around and exited the room, his stride sure and quick.

Sienna was so focused on the doorway that she jumped when Saint sat on the edge of the bed.

“How are you feeling, baby?” She couldn’t speak. “Sienna? Are you hurting? Do you need me to go get the nurse?” He stood up. She grabbed onto his shirt not caring about the pain, and her forehead fell against his chest, and she let loose her tears. Saint enveloped her with his arms forming a cocoon of warmth, holding her close.

“I’m fine.” She breathed him in. The memory of hearing him yell out for her, storming into the small shack, him taking the too tight blindfold off her face. “God, I’m fine. I love you! I love you so much. I’m sorry I said all those nasty things. I didn’t mean them. I didn’t mean to push you. When Danny told me, you’d fallen…” Her words rolled right over each other and Saint seemed to hold her tighter.

“I know, Sienna. I know you didn’t mean what you said or did,” he replied. “I love you too.” He kissed her temple and then her lips, barely a touch. She wanted more, and she needed more. Her fingers curled in his shirt, pulled him closer and took his lips. He moaned in surprise and gently pulled her back and looked down at her.

“Saint, please kiss me. I need it. I need you.” Lifting her head and leaning in again she tried to reach him, but he held her off.

“Sienna, you’re hurt. You need to rest.” He smiled down at her.

She pouted, trying not to wince when she figured out her lip still really hurt where Marco had hit her. Saint chuckled and gave her a quick peck on the lips. Sienna exhaled and linked her fingers tightly in her lap and tried to lean back on her own but Saint was there to help relax back onto the bed.

“See. You need to heal.”

Silence lingered. “What now?” Sienna asked.

“Now, we wait until you’re released and make sure Danny’s okay with Gunner. I’m still not positive he should go with Gunner.” He looked toward the window.

“What’s wrong with Gunner? He saved us both by killing Marco.”

“I don’t know. Gunner’s got secrets. I don’t like it.”

“Well, I think it will be okay,” she said and closed her eyes. “If Social Services believes he’s the upstanding guy they think he is then we should let them be.”

“How can we do that when I know for a fact, he didn’t help Danny in that damn house. He let Danny’s mother beat the shit out of him. It’s not right. I want him with us.”

Sienna’s eyes snapped open, but she couldn’t look at him. Not yet. She focused on her fingers the red skin mottling to a white as she gripped harder and harder. Hope bloomed in her chest making her heart ache. Was what he felt worth more time than just a few weeks they’d spent together? He told her he loved her but did he mean more than the passion they’d shared so far? She wanted to grab on tight to the word ‘us’ and never let it go. But she was scared to ask him what he meant directly, so she focused on Danny instead. “Danny and I don’t get along. How well do you think he would handle me helping take care of him? Especially when you’re living above your garage, and I live at my house?”

Saint gently lifted her chin with his fingers and caressed her jaw back and forth, back and forth. When Sienna’s eyes met his, she fell into the depths of love there wanting to stay forever.

He shook his head and smiled one side lifting up knowingly. He kissed her and held his lips over hers for too long. When he didn’t move away, his next words tickled her when he spoke. “You’re worried I don’t love you enough.” His lips lingered on hers, and his tongue slipped out softly to slide across hers. She moaned, and his smile felt good against her. “Don’t. ‘Us’ means you and me forever, Sienna.” Saint’s kisses brushed across her jaw as he leaned in closer. She lifted her chin, and then his lips met the soft spot below her ear, and he nipped her there leaving his mark. Then he slowly came back to her lips for another drawn out soft kiss. “Even though our time together has been short, I know you’re it for me. I knew it when I carried you to your bed with that migraine. I surely knew it when I didn’t know if I’d reach you in time when Marco had taken you. I love you, Sienna.”

He wiped her cheeks again and she laughed. “I’m a mess.”

“You’re a beautiful mess. My beautiful mess.” He took her hands. “I don’t care how we do it. The ‘Us.’ Just as long as we’re together. You can move into the apartment above the shop.” He laughed when she wrinkled her nose. “Or I can move in with you. It doesn’t matter as long as I’m with you.”

He gave her some much-needed tissues.

“What do you say?”

“I say, yes.”

Saint smiled, and she started to giggle as he crawled onto the small bed with her and he replied, “I can’t wait.

 

The End

 

Coming in January Hot Turns in the Hot Blacktop Series

First Experiences with Fallout 4: Nuka World

NOTE: This piece only reflects my views of the game as of Sept. 4th, 2016. Any gameplay time accrued after this date is not addressed. Warning: There are minor spoilers ahead.

One of the staples of the Fallout series is a fictitious soft drink called Nuka-Cola. You cannot play any of the games in the series without finding a bottle of it sooner or later. The more recent games have even added variants of the popular beverage. For instance, Fallout: New Vegas offered a drink called Rum & Nuka, while Fallout 3 introduced a more potent caffeinated drink called Nuka-Cola Quantum. In addition, Fallout 3 has an enthusiastic collector of Nuka-Cola memorabilia, Sierra Petrovita, who assigns you a quest to track down long-lost collectibles for a museum she’s building. It would only make sense that there’d be something much bigger associated with the beverage.

From the first time I heard about a Fallout 4 expansion pack that was set in a rundown amusement park called Nuka World, I was ecstatic. This was a first for the Fallout series, though Fallout 3: Point Lookout did feature a boardwalk setting with a Ferris wheel. The idea of exploring an enormous post-apocalyptic theme park that bears some resemblance to Walt Disney World couldn’t have been more exciting for me. Nuka World exists as the pinnacle of the drink’s popularity before the world was destroyed by nuclear war. The now derelict theme park that’s been claimed by a gang of Raiders seems to be a hotspot for finding bottles of the beverage in higher quantity. The expansion pack even allows you to mix drinks together to create brand new flavors that give the player unique benefits in battle, such as greater endurance or better health regeneration.

Between all the new never-before-seen creatures to combat, the largest expansion pack area to date to roam around in, the theme park aesthetic, and the possibility to ally with the Raider faction for the first time in the series, it seemed there would be enough to keep me entertained for days.

But before I could enjoy exploring the park’s every nook and cranny, I first had to get there. That in itself was a challenge and literally took me around six hours of gameplay.

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Scrapbook of my first trip to Nuka World.

Immediately after downloading the new content, I booted up Fallout 4 to begin my adventure. I loaded my last savepoint and began heading toward a new area on the western edge of the map, a tram station that would take me to the park. My character was so loaded down with weapons, armor, and health items that I could only run for short bursts. I’ve never had any problem walking from one area to another, so I chose not to drop anything. It only took me a half hour to reach the tram station, where I was forced to engage a group of bad guys in battle before I could board the shuttle. After another half hour of total gameplay to reach this point, I was on my way to the entrance of Nuka World, ready to enjoy my first view of the main fairway.

Or so I thought…

Upon exiting the tram, I found that the sadistic leader of the Raiders had set up a gauntlet for any and all new arrivals. I was forced to traverse a lengthy, heavily booby-trapped path leading through part of the maintenance tunnels and ending at an indoor bumper car ride. The part I had the most trouble with was a collapsible walkway. Before I figured out I needed to run across it to get to the other side, I wasted a good amount of time trying to walk across the sturdy boards left behind.

After making my way through sectioned off areas of the tunnel that were loaded with tripwires, explosives, dangerous radiation levels, and monster nests, I found that I would have to fight the Raider boss who set all this up. This proved to be a challenge since he was decked out in an electrified battle suit built to withstand damage. Fortunately, one of his close associates is also looking to take him out. This associate provides the player with a squirt gun that can temporarily short out the suit. After several tries at winning the fight, I found that I didn’t have enough healing items to get through it in one piece. Sadly, after three and a half hours of my best efforts, I was forced to go back to my original savepoint and stock up on supplies before making this journey for the second time.

My second run through the gauntlet went a lot quicker since I now knew what to expect. Oddly, I did also find stuff I’d missed on the first playthrough, such as tickets or tokens to use at the fairway arcade. The boss fight also went much better now that I was well equipped, but overall, I spent a lot of time trying to get into the theme park itself.

After the fight, I was greeted by Gage, the associate who’d helped me out by giving me the squirt gun. My character was then offered the chance to assume the mantle as leader of the Raiders present in Nuka World. Gage explains this by saying he hopes an outside party who was tough enough to survive the gauntlet might have what it takes to clear out the various monster-infested branched-off areas of the park and make them habitable.

All the effort I put into fighting my way into Nuka World paid off when I finally began winding my way through the environment. One of the first people I encountered when I finally reached the fairway was Sierra from Fallout 3, who has come to the park in search of more memorabilia. She assigns you a quest to find hidden images around Nuka World that contain codes needed to access a locked office. She gives you a pair of special glasses needed to spot these images.

So far, I’ve explored almost all of the fairway, most of the Sci-Fi themed area called Galactic Zone, and part of Kiddie Kingdom. I have yet to find any of the hidden images, but am aiming to find them without looking at any spoilers online. Clearing the more dangerous areas is proving to be just as challenging; there were points where I felt like I was playing a survival horror game. For me, it only adds to the appeal.

The one downside is that healing items seem to be scarce. Maybe I’m just not looking in the right places. Unless something changes, it’s looking like I may need to take a trip back to the primary location in Boston to stock up again. Since some Raider characters give you quests that demand you venture outside the theme park, I’m not as bothered by this need for a detour.

It seems the same rule applies to this fictional theme park as much as it does to the real ones: The fun lasts only as long as your resources do.

Star Trek Heritage: Chapter One, Pt. 1

She was having trouble concentrating with that incessant beeping coming from the proximity sensors, but she didn’t stop working. The Borg Cube was closing in. They hadn’t sent any members of their hive onto the ship, but that was hardly reassuring. The rest of the crew aboard the USS Heritage was currently unconscious and that left Ensign Meva Skogland the lone soldier.

She wasn’t entirely sure why whatever knocked out the crew hadn’t affected her, but she thought it might have something to do with her being in decontamination at the time the Borg ship had appeared. She’d have to remember to ask Doctor Syversten about it when this was over…assuming they all survived. What a terrifying thought.

Meva’s hands flew across the console as she assessed the damage to the ship, checked weapon and shield statuses, and monitored the Borg Cube, which was now currently maintaining its’ distance. Whatever the Borg had done had disabled the Heritage’s warp engines, so they weren’t going anywhere anytime soon. Everything else, however, seemed to be functioning properly, the most important system being life support.

Meva had never seen a Borg ship in person before, had never seen the Borg themselves at all, but all the reports said the same things. The Borg disable a ship, send over their hive minions to leech data from the ships computers, and assimilate all members of the ships crew. Not necessarily in that order. Then they move on. Another ship. Another crew. Gone. Assimilated.

So…why weren’t they doing that? Why were they just sitting there? Sure they had disabled the ship just like previous reports said they would. But they hadn’t started the rest of it.

“Shit. What am I supposed to do with this?” Meva muttered to herself. Speaking out loud to herself made her less out of control. She was just an Ensign who worked in the Science Department. She was fresh out of the Academy. Everyone else on board, literally everyone, outranked her. Except now everyone else was out cold, which left only her.  And she knew procedure. They trained you for hostile situations. But you weren’t prepared. Not entirely.

Of course she had basic training in the use of the weapons systems. Everyone on the ship did. Every good Captain insisted on it and Captain Miles was a good Captain.

“He’d be a better Captain if he was awake.”

Meva wasn’t confident in her ability to use the ships weapons systems against this particular enemy and survive. She needed a plan. She worked in the Science Department. Maybe she could science a way out of this. For now it seemed she had the time. The Borg were just sitting there. It was creepy.

“Alright then. Let’s see if we can get these warp engines running. Or at least get it to impulse power. If I can’t do that maybe I can figure out how to wake Syver. Or the Captain. That would be nice.”

Meva grabbed a Data PADD so she could continue to monitor the consoles on the Bridge and headed for Engineering. There were crewmembers all over the place. Many had simply fallen wherever they had been standing when the attack came. Some sporting bruises from hitting the walls, the floor, each other. Some were lying in odd, and obviously uncomfortable, positions. She wished she could help, but with no proper medical training she didn’t even know where to begin.

‘This is one hell of a first assignment,’ she thought as she headed for the turbo lift. She sincerely hoped that the turbo lift didn’t malfunction. She didn’t need to be trapped in an elevator on top of everything else. Then they would all be screwed. ‘As if we aren’t already.’

Meva Skogland had been so excited to be given the chance to serve her first Starfleet assignment aboard the Heritage. It was the ships’ maiden voyage through space and a spot aboard was as coveted as a spot aboard the Federation Flagship Enterprise.

She reached the nearest lift and, surprise surprise, it wasn’t working.

“Great. The Medical Bay it is then.”

Heading toward Dr. Syversten’s office she tried to remember anything she may have learned at the Academy that might help with this. The Kobyashi Maru maybe. Except she failed that test. Everyone did. If she couldn’t wake Syver then she knew it was over.

She reached the Medical Bay in record time. Just like the Bridge and the hallways the bay had personnel laying and sitting wherever they had been. She found the Chief Medical Officer sitting in his office chair, his head lying on his desk like a kid who had fallen asleep at school.

“Doctor?”

Meva shook the doctors shoulder, as if that would do any good. It didn’t. She began looking through drawers and in cabinets. Assuming everything was properly labeled, which it always was, she was hoping to find anything that might be used to wake someone up.

While she searched for something, anything, that would help she continued to monitor the Data PADD. There was still no change from the Borg Cube and Life Support Systems were still functioning. Good. She still had time, but that could change at any moment.

Finally she found a stash of hypo sprays. She looked through them until she found one labeled ‘Epinephrine’.

‘Well, this will either wake him up or give him a heart attack.’

She read the label of the hypo spray, checked Syversten’s medical record in the ships’ computer to make sure he wasn’t allergic to anything, and then, taking a deep breath she stuck the hypo spray into Dr. Syversten’s neck and waited. It didn’t take long. The Doctor’s head shot up as if he’d just had a bucket of water dumped on him.

“What the hell…” he muttered. He was looked groggily around the room.

“Doctor. Are you alright?” Meva asked.

“Ensign Skogland? What’s happening?”

“The ship was attacked, Sir. I think. A Borg Cube sent out some kind of energy pulse that shut down the warp engines. It also seems to have rendered the crew unconscious. Everyone except me anyway. And now you. I was going to try to get the engines back online, but I can’t get down to Engineering. Thought I would try to wake you up instead. I’m really glad it worked.”

“The Borg? They’re here? Why haven’t they taken the ship yet?”

“I don’t know, Sir, but they’ve been here for several hours now. They disabled the ships ability to move, but haven’t done anything else. I’ve been using the time to try and either get the ship away from here or wake up someone who can. That’s where you come in.”

Dr. Syversten got up and looked around. “What did you use to wake me up, Ensign?” he asked.

“I used a hypo spray labeled Epinephrine. I only have Starfleet’s basic first aid training. I was kind of guessing and hoping it worked.”

“I’m very glad you guessed correctly, Ensign. Were you able to wake anyone else?”

“No, Sir.”

“Alright. Well, the best course of action then would be to wake the Captain and the rest of the bridge crew. They’re better trained to handle these sorts of situations. That will give us the time, hopefully, to start taking care of the rest of the crew.”

“Hopefully is right. The Borg haven’t fired on the ship yet, which goes against every report I’ve ever read about them. Granted there aren’t many so we’re probably missing information. We need the Captain.”

“Okay. Let me grab what I can from here and we’ll head to the Bridge.”