The Top Ten Things I Love About the Mass Effect Series

(Note: There are spoilers in this article.)

Finding a video game series that is well thought out and has a fully fleshed out history to its name is a rare thing.  One such series that does so is the Mass Effect “Commander Shepherd” Trilogy.  I don’t know of any other franchise on the same level, but the Mass Effect series sets the bar for how to make a trilogy outstanding.  Though the overall ending presented with Mass Effect 3 left many fans disappointed, that shouldn’t take away from the quality of the games as a whole.

The sci-fi series kicks off with the introduction of Shepherd, the second-in-command officer of a starship called the Normandy who leads a team to save a colony under siege.  Though only one colonist is found alive, he reveals the perpetrator as Saren, a member of an elite and exclusive galactic policing organization (SPECTRE) who’s gone rogue.  In addition, Shepherd comes into contact with an alien artifact that gives him or her a cryptic vision of a cataclysmic event to come.

Those are just the basic plot points that set the stage for a huge epic adventure that takes three games to tell.  Unfortunately, the setup doesn’t do much for telling just how great the trilogy is, so here is my top ten list of what makes the Mass Effect games so fantastic.

10) History/Backstory – The first game introduces players to a dozen different alien races.  While each race has a distinct look that makes them intriguing enough, the game’s developers took the time to establish detailed backgrounds for each and every one of them – even the Elcor and Hanar though they don’t play a central role in the story.  I don’t know of many sci-fi games that would build up a cultural and economic history for alien races who don’t get a lot of screen time, so kudos to the production team.

9) Game-save imports – It is not necessary to play all three games in the trilogy to understand the overall story, but it is recommended if the player wants to make the most of their experience.  There are at least a hundred different characters to interact with in Mass Effect 1 – most of whom Shepherd merely engages in conversation with.  However, supporting characters, provided they survive, will only appear in the subsequent chapters of the trilogy if the player imports a save containing data of what occurred in the preceding installment.  These imports add more depth to the overall story.  For example, saving or sacrificing a seemingly unimportant character in the first game has an impact of on how the second or third installment plays out.

Two versions of Commander Shepherd as created by me.

8) Character Customization – I know that there are other games that allow the player to decide how the main character looks or what their name should be, but the Mass Effect trilogy takes it to another level.  Shepherd’s look is not set in stone from one game to the next, even if a save is imported.  For example, Shepherd dies within the first fifteen minutes of Mass Effect 2, only to be brought back to life by expensive scientific means by one of the trilogy’s more shady characters, The Illusive Man.  Upon his or her resurrection, Shepherd’s appearance can be altered by the player if desired.  Though there is no clear reason given for why Shepherd’s appearance is prone to change between the second and third games, the option to alter the main character’s look is also present in Mass Effect 3.

7) Variety – One of the things I love most about the trilogy is how versatile the story is.  There are so many variants present in the games that you would have to replay them multiple times to experience everything.  Whether you’d like to see Commander Shepherd as male or female, peacemaker or badass, or engage in a relationship with one of the many romanceable crew members available, there is guaranteed to be enough variety to keep the games from ever getting stale.

6) Unavoidable decisions – Since nothing particularly bad happens to any of Shepherd’s squad mates\team members through much of Mass Effect 1, it’s easy to get attached to all of them.  So when a mission to take down Saren on the planet, Virmire, comes around late in the game, the player is forced to make a tough call.  Two squad mates – Kaiden Alenko and Ashley Williams – each come under heavy fire at separate ends of Saren’s complex, and Shepherd can only save one of them at the expense of the other.  While decisions don’t carry as much weight in the second game, there are several in Mass Effect 3 that pack the same kind of punch.

5) Multiplayer mode – In addition to its main story, Mass Effect 3 has a multiplayer mode where up to four players can team up via internet connection for a skirmish against one of the enemy armies present in the trilogy.  In this setting, you can choose to be a human combatant or one of the humanoid aliens present in the main game.  My personal preference is to play as a Quarian Engineer since their sentry turrets come in handy in keeping enemy units from sneaking up behind you.  For the most part, I like doing solo runs though those are mostly limited to easy/bronze mode.  Maybe one day I’ll actually get good enough to make it through a hardcore/platinum mode (which has the toughest units from all four enemy armies coming at you right off the bat) on my own.

4) Personal pratfalls – As much as I love the trilogy for its story, variety, and engaging characters, there are a few dumb things I’ve done at points that made it a truly unique experience.  For instance, I’ve come to learn from a number of games that I suck when it comes to steering a ground-based vehicle.  I can’t count the number of times I’ve crashed a car into something within a video game, but in Mass Effect 1, I somehow managed to drive off the edge of a wide cloud-level platform multiple times.  During my first playthrough of Mass Effect 2, I thought I was doing fine until I undertook the mission to recruit Archangel/Garrus as a team member – I got confused on what I was supposed to be doing and personally gunned him down myself.  In addition, I would often play the second game when I was dead tired.  This sometimes resulted in me jolting awake in front of the computer to find myself holding down the forward arrow key and Shepherd face-planted against a wall.

3) Monsters – No matter the game, there is nothing more jarring than being forced to combat someone you think of as an ally.  Mass Effect 3 uses this premise in spades by pitting Commander Shepherd against monstrous versions of the alien races that players had come to know and love.  While most are easy to take out with the right weapon or skill set, none of them are more frightening than the mutated Asari, or Banshees.  A long-limbed grotesque creature with a distinctive scream and the ability to teleport toward you at a fast pace, any one Banshee can kill Shepherd/the player with one blow if he or she isn’t careful.  FYI, Banshees are also included on my list of video game monsters that terrify me.

2) Romances – Pursuing a relationship in the Mass Effect trilogy is quite the experience in itself.  Between the three games, including the expansion packs, there are a total of 18 characters (or 19 if Aria T’Loak even counts) that Shepherd can get up close and personal with.  Romances are something that greatly add to the versatility of the games.  Shepherd can choose to stay true to his or her love interest from the first or second game or move on with someone else.  In most games that offer character customization, I prefer to play as a female character.  However, I have made an exception with the Mass Effect trilogy in the interest of pursuing a romance with one of Shepherd’s female teammates.

1) Humor\One-liners – The one thing that makes the Mass Effect series truly memorable is its unique wit.  The trilogy is filled with zingers guaranteed to get people chuckling.  Whether it’s Shepherd’s trademark statement for ending a conversation (“I should go.”), a snappy comeback to someone who confuses Shepherd with a very distinctive-looking alien (“Here’s a tip.  Two eyes – human.  Four eyes – Batarian.”), or humorous one-liners such as “I don’t need luck, I have ammo,” there is certain to be one bit of the dialogue in the games that will elicit a laugh.

This video game trilogy depicting the adventures of Commander Shepherd will always hold a special place in my heart, even if there is a forthcoming game to be released in March 2017 that may surpass them.  The upcoming Mass Effect: Andromeda will be completely removed from the original trilogy by taking place 600 hundred years later in a separate galaxy and featuring an all-new cast of characters.  I don’t know much of what to expect from this upcoming game.  But if it retains the same elements that made its predecessors so great, I’m sure I’ll find it immensely entertaining.

I hope you all enjoyed this article, and please leave a comment below if you did.  Be sure to tune in next month for my first impressions of the soon-to-be-released Resident Evil 7.

©January 18, 2017

 

In One Ear and Out the Other

 

A waitress at a nice restaurant my wife and I like to frequent said, “No Problem,” after I thanked her for topping off our water glasses. I asked her, “what would be a problem?” She just stared at me.

I asked her, “If freshening my water isn’t a problem, would sending back my meal be a problem?”

We hadn’t been served yet, so that only confused her more. My wife interrupted and told her I was just being funny. Perhaps I was, but this waitress gave less forethought to her words then a parrot does. I know she was just using a common and well excepted version of you’re welcome, her heart was in the right place, but in this scenario, that remark does not mean the same thing as “you-are-welcome.” Left on its own, the implication is no problem this time, and even left unspoken it still rings in my ear the same way fucked rings in my ear every time I hear a newscaster or politician use the acronym SNAFU.

As a fiction writer, I work with innuendos and inferences all the time, they are the salt and pepper of suspense. But the older I get the less tolerance I have for them in real life. When that answer cropped up again a few weeks later, my wife and I agreed to just keep score. Now, rather than reprimand or ridicule, I just reduced my tip by one-percent every time they say it. We’ve saved some money, but more than that it’s taught me which waiters and waitresses not to ask for when we return. I want to be their patron, you see, not their problem.

That isn’t my only vernacular pet peeve. Another is when a stranger asks, How Are You, by way of introduction. This is the most common salutation of all, almost silent in fact, but it sounds like an invasion of privacy coming from a telemarketer or car salesman. I started having fun with these people years ago, by answering, “Sitting up and taking solids now. Thanks for asking… How are you?” Fully half just answer, “Fine,” and go right into their spiel. They don’t hear my initial comment any more than they hear their own first words. Makes me wonder what else they’re not going to hear. Another smartass answer I like is, “Unless you are my doctor or my life insurance agent, that’s none of your business!” That one they usually hear, but they still just go right into their pitch.

Another un-favorite is, Unbelievable, and it’s raising to the top of the list fast. With current events being where they are, what with real and phake news getting equal time it seems, this comment is cropping up with alarming regularity. The next time someone tells you something is unbelievable, take them for their word – don’t believe them! Instead, interrupt with, “Wait! Why do you want to tell me something you yourself don’t believe? That’s just a waste of my time, and it doubles the time you’ll waste on it.”

There are others that itch. Here are my un-favorite, irritable, ambiguous comments, and how they ring in my ear.

“No problem.” (server) Be careful what you ask for.

“How are you?” (stranger) What are you selling? 

“Unbelievable.” (casual acquaintance) Are you a fool?

“Let me think about it.” (spouse or S.O.) No. And don’t ask again.

“You never know,” or, “It’s hard to say.” (boss) Oh, you know alright, you’re just not telling me.

Any double-negative, like; “I don’t know that it’s not true.” (politician) It’s a lie, and they know it.

Finally, the most eye-rolling statement of all, “Congratulations!” (stranger) You want my money.

What are yours, and how do they ring in your ear?

Have You Read…?

I belong to a book club that usually reads fiction, and I’ve read a lot of good stories that I would never have otherwise: Circling the Sun by Paula McLain, Empire Rising by Rick Campbell and Istanbul Passage by Joseph Kanon, to name a few. But most of the time I prefer nonfiction, books like Hillbilly Elegy by J. D. Vance, I Am Nujood, Age 10 and Divorced by Nujood Ali with Delphine Minoui and My Promised Land by Ari Shavit.

So, when I came across the book, Cure: A Journey Into the Science of Mind Over Body by Jo Marchant*, I wasn’t confident that this was the right book club to bring it to. I suggested it anyway because I was so impressed with its ideas. The group agreed, and we discussed it last week at our monthly luncheon at Paesano’s in Ann Arbor.

Everyone was very taken with the fact that there is a scientific basis for believing that “our thoughts, emotions, and beliefs can ease pain, heal wounds, fend off infection and heart disease and even slow the progression of AIDS and some cancers.”**

One of the things that impressed all of us was the idea that if you take a pill that’s a placebo, even knowing it’s a placebo, you may improve. This just seems counter-intuitive. But, it’s true.

Another idea was the importance of distraction. When burn patients have their dressings changed, it’s extremely painful. And their dressings have to be changed every day. This is a nightmare scenario.

But, if that same patient puts on virtual reality goggles and plays a computer game called “Snow World” in an ice cold environment, the patient’s pain score goes DOWN by 35%. That, plus the 40% pain reduction the patient gets from medication, makes changing the dressings each day manageable.

Cure also talks about the importance of social connections. Studies show that besides feeling good after spending an afternoon with friends, people who frequently socialize also live longer.

Now, the mind, even in the best of circumstances, can’t heal everything or make you well if you have cancer or a broken arm and refuse to get treatment. What it can do is improve your mood, make your medical care more effective and help you to enjoy what you do have.

There are many other helpful ideas in Cure. So if I’ve excited your curiosity, I hope you check out the book. I think you’ll be glad you did.

*Cure: A Journey Into the Science of Mind Over Body by Jo Marchant, Crown Publishers, New York, 2016.

**From the inside cover of Cure.

Coffee Shop Chronicles: On staying and leaving,

Starbucks
Cherry Hill, NJ
October 2002

I’m shaking from hitting the curb as I pulled in.

I don’t see any damage, but I’m uncontrollably jittery.  It’s a good thing I brought my journal tonight.  My mocha Frappuccino will just add caffeine to my jitters, but the journal, well, that’s relaxing.  I hope.

It’s an older journal, and I’m looking for something writing related.  A passage caught my eye this morning, notes from my belly dancing article for U. S. 1. It draws my mind back to the interview.

Kim, my instructor, says, “I learned that I want to stay there.”

She’s talking about her time in Turkey. “It was more of a style and a feel that I learned,” she continued, discussing her dancing techniques. “Turkish feels very funky, earthy, aggressive.”

Movement draws my attention. The two chess guys have left my table, so I pop over, freeing myself from Mr. Wobbles here.  I’m closer to the windows now.  It’s suddenly dark outside, the dark of a storm approaching.  Trees are stretching their branches in that helpless way, reaching to stop the storm, knowing they can’t.  They’re victim to the tosses of storm winds.

I continue reading my notes and transcription.  I might as well because I can’t find what I’m looking for. 

“It confirmed a lot of things I’ve learned over the years,” Kim says.

“You learn things and you’re not really sure what their roots are.”

I spread out with room to spare and reread the U. S. 1 Philly nightlife article.  I still adore the twists and turns of the language.  I don’t like the attitude of the writer–she comes across as too know-it-all in-your-face–but the language is alive.  “Rolling sushi with ‘frightening perfection'” is still my favorite.

Her vibrant language makes you want to keep reading to discover what she’ll describe next, and how.  This is how you write Show Don’t Tell: “J. Crew crowd and martini meat market.”  Her typing tongue makes some of my Singles articles pale in language comparison.  But it also inspires me to write outside the box, to stretch, to compare and to create.

Back to my journal.  What did Kim say next?  How good was my article with the material I collected?

“I learned and loved it and wondered later, ‘where does it come from, why does it feel like this, what does it mean?’”she says, “so it brought these things home and I got my answers.”

My fiancé–oh, I just love the sound of that– just called to share warm fuzziness.  He’s on his way up for the weekend, and he was thinking how he’ll only be doing this drive for a few more months–155 days, to be exact.  Then I’ll be in Delaware.  That made him think of the box and shopping bag of my stuff upstairs.  I take a symbolic “something” every time I drive down to spend the weekend.  He said he realized soon all my stuff will be in his house.  Our house.  We did a simultaneous awwwwww. Together.

He’s an adorable man.  We are going to have a great life together.

10:15pm.  I’ll be kicked out soon.  That’s okay—I’m done for the night.

Let Me EntertainYou

My husband asked what I was writing about this month. After I answered him, I could tell that he wasn’t impressed—probably not even slightly interested—with my subject. “Finding iPhones,” I said. He smirked, and I knew he was thinking: boring. So, I gently reminded him that “I’m a writer. If I do my job well, then the story won’t be boring.”

But after finishing the piece, I worried that Greg was right. Doubt had crept into my writing process like it does just about every month. I lose the ability to discern whether my personal essays and memoirs will spur smiles, indifference, or yawns.

I’m a practical person. I know that none of my writing will ever be perfect, that’s just not possible. So at the very least, I aim to entertain. Then I revise as much as possible before having to part with my little darlings—my painstakingly crafted articles. Pushing deadlines and my editor’s patience, I eventually let go and watch my little ones fly. This month, after three long days of trying to improve my article and after going off on tangents into unrelated topics, I realized that even I was disinterested with what I had written.

Friend and fellow Deadwood Writer, Diana Hirsch, says “blogging is supposed to be fun.” The first time she said it to me was when I was struggling to transform my jumbled thoughts into a structured idea that wouldn’t put readers to sleep. She may have presumed I wasn’t enjoying the creative process, but that wasn’t the case. I can . . . and do . . . sit for hours writing, because I like most everything about it.

Introspectively, I analyze relationships and reflect on life. I savor the peace and quiet of researching and indulge in sipping coffee throughout the day. I thrive on the challenge of organizing my material into something clever and orderly; of shaping stories, revising them over and over. And—just like I adore holding a book and flipping pages—I love printing my finished articles so I can pass them between my fingers too. I lay the pages out, scan them for errors, and dot them with red ink where needed. I’m sorry for the trees I murder. But there is something wonderful about the feel of crisp paper with knife-like edges; the sight of black ink being constrained by white, one-inch margins; and the sound of pages clicking in place as I line them perfectly on top of one another and then bring them together with a swift tap or two against the surface of my desk—prepping them for stapling in their upper-left corners.

My little darlings are unlike other writers’ self-indulgent brats—superfluous material, screaming to be cut out from the current body of work and saved for a more befitting purpose. My babies comprise the entire article in its imperfect yet finished form. They are born from each letter and every punctuation mark I type and handcraft with love for you.

Dear readers, you are the driving force behind my efforts to raise good children. I want you to find something encouraging or useful in what I write. If I can entertain you or make you smile at some point, I’m ecstatic, but I’m about as far from Gypsy Rose Lee as one can be. I’m not a natural showgirl or a well-known author. I’m a writer battling against mediocrity in my blogs.

Palumbo, Fred, photographer. [Gypsy Rose Lee, full-length portrait, seated at a typewriter, facing slightly right/ World Telegram & Sun photo by Fred Palumbo]. 1956. Image. Retrieved from the Library of Congress, https://www.loc.gov/item/94511004/. (Accessed January 06, 2017.)

Many of Hollywood’s leading ladies have stepped onstage to sing the lyrics to the iconic “Let Me Entertain You.” The song was inspired by Gypsy Rose Lee’s popularity as a burlesque dancer. This is how I like to remember her: as an author.

Because you’re important to me, I’m not going to succumb to the pressure of a due date, the one thing about writing I don’t like. Deadlines stress college students, journalists, businessmen and writers of all kinds—in this case, me—who could use just a little more time to finish respective projects. Merriam-Webster hints at the origin of “deadline” with this dreadful definition: “a line drawn within or around a prison that a prisoner passes at the risk of being shot.”

Imagine: A prisoner, whose only chance for escape involves crossing a line that’s being guarded by expert shooters. He knows that crossing that line will most likely result in his death. He frets. He schemes. He hopes. He commits, knowing there is no turning back. No return; no surrender. There is no undoing what he’s about to do. At best, he’ll succeed and live a long life on the run. But doubt creeps in as he faces the fact that his attempt at freedom—at crossing the deadline—will probably result in death.

This month, I hope you’re relieved to find out that you don’t get to read a boring account of the iPhone I stumbled upon while Christmas shopping . . .  just because I have a deadline. I’m preserving any good impression you may have of me by killing my darlings.

 

Photo credit: Palumbo, Fred, photographer. [Gypsy Rose Lee, full-length portrait, seated at a typewriter, facing slightly right/ World Telegram & Sun photo by Fred Palumbo]. 1956. Image. Retrieved from the Library of Congress, https://www.loc.gov/item/94511004/. (Accessed January 06, 2017.)