Hot Blacktop Ch. 14 – Off Course

“Crap!” she screamed. “It’s all crap.”

She slammed her hands on the drafting board, mad at herself, mad at the world, and mad at Saint for making her fall in love with him. Her sketchbook jumped. Her hands hurt from drawing so long in her larger studio above Twisted Metal. She shook her head in disgust and pushed the sketchbook away. What she’d done to Saint was deplorable. “It was a mistake. A huge mistake. I have to fix it.” Tears welled up in her eyes and spilled over. She took a deep breath, then another, and wiped her face with graphite covered fingers. “God, I love him so much.” Her elbows hit the board, and her face rested in her hands.

Her mind was a whirl of indecision and frustration. She lifted her head and focused on something she didn’t deserve. “He probably hates me. I’ll go to him; I have to go to him now.” She stood. The chair hit the wall with a bang that seemed to rattle the walls. She gasped. That had been too loud. A second bang came that made her body jolt and then she froze. Someone was trying to break in.

Her body jerked again as she covered her ears. Sienna slowly turned toward the door. Nothing happened. Hair-raising fear skipped across her skin. Her eyes stayed glued to the door. Whoever it was struck again. She screamed. Her one desk light cast an eerie shadow across the door. She watched it vibrate as they struck it over and over. She backed away, the pounding in her chest a repetitious beat of growing dismay. There was only one way down from the second floor, and she was staring at it. She had to call 911. Sienna scurried to reach her phone and stumbled. The back of her knees hit the chair, and she went down the same time the door exploded inward. Sienna ducked behind her board, but it was no protection against what stormed into the room. A shrill scream tore from her mouth. Her lamp fell and broke sinking the room into darkness.

A streetlight outside silhouetted a bulky form coming toward her. Her eyes danced from the floor to her table trying to see what she could use as a weapon. She jumped when a body hit the floor in front of her. At first, she thought it was her mother. The body was small and thin. Her breath caught, and she moaned. She reached for the still figure. But the man struck out with his foot. There was a groan and then the small figure turned its head, tormented eyes she recognized. The figure went to kick the smaller one again.

“No,” she yelled and reached out. “Danny!”

“Ahh, so something else you care about,” The man said.

Sienna tried to scramble up to her knees to get to Danny, protect him, do anything to save them both.

“Don’t move, bitch!” came the voice, at the same time light burst throughout the room.

She blinked as her eyes watered. Able to finally focus, she looked up to see the barrel of a gun pointed at her chest. An electrical chill zipped under her flesh. All she could think of was that she’d let Saint think that all she had ever wanted from him was sex.

Sienna’s eyes flicked down when she heard Danny.

“I’m sa…sorry.” He groaned. Fingers spread out to him. She moved toward Danny, but the man waved the gun at her.

“I told you not to move, bitch!”

“What do you want!”

He fired the gun, and her body quaked in response fear grabbing hold, a hole breaking apart the wall above her head. She whimpered.

“The money your mother owes me.”

“I don’t…,” she stuttered, “have that kind of money.”

He pointed the gun at Danny.

“Wait!” Her breaths came in short puffs. Danny’s face stared off into the distance like he’d gone somewhere else. The man aimed again and fired another shot. Danny’s whole body jerked. It was his only reaction. “Don’t!” She yelled. The man aimed again. “Please don’t.” She began to cry. “Don’t,” she said again her body slumping in defeat. Leaping forward the man grabs her hair, yanks, and bends her neck at an odd angle until he’s inches away from his face, harsh breaths grip her body as searing pain rips through her scalp and neck.

“You gonna get me the money?” She barely could nod, but she did it anyway knowing it was a lie. There was no money.

Trembling with her hair still wrapped in the stranger’s fist she made to stand.

“Get up boy.”

“Go to hell, Marco.” Danny moaned.

Like he hadn’t spoken the man Danny called Marco continued. “You’re coming with us since this bitch likes you so much,” Marco said to Danny. Danny didn’t move. Sienna began to cry harder.

“Danny?” Sienna moved toward him, but the man halted her forward motion. She gritted her teeth. “Let me help him,” she pleaded. “You can’t hold us both.” Suddenly on her hands and knees, he kicked her too. She coughed through the pain.

“Get moving bitch!”

“Danny, honey,” she whispered and crawled toward him. When her fingers touched his shoulder, she could feel him trembling. “Please, Danny. You have to get up.”

“It hurts,” Danny said. Her head fell. If she couldn’t get him up, they were both going to die.

“You don’t get up boy, and I’ll shoot ya. I don’t give a shit if your momma inherits or not.”

“You leave him alone. You’ve done enough already.”

“Oh, you want to talk back some more, bitch?” Her breaths came faster now. She should have kept her mouth shut and not let her anger get the best of her. “You don’t watch yourself I’ll do to you what I been doin’ to your mother.”

“Oh, God!” This man had her mother too. “Where is she? What have you done with her?”

He just smiled and grabbed his crotch, grinding his hips.

“I’ll get him up. I’ll do it. I’ll get him up.”

Struggling, but willing herself to get up so she could figure out how to get them out of this situation, she grabbed the drafting boards leg. On wobbly legs, she wrapped an arm around Danny and levered him under his armpits and pulled up. He weighed little to nothing, no doubt the symptoms of years of neglect.

“Danny? Okay?” she asked.

“Yeah,” he replied,” but she barely caught it. With each step toward the door, Danny made to breathe, but it rattled, and he flinched.

With the door hanging open they walked right through to the landing. Sienna stopped and glanced down, the biting chill dancing across her skin. The stairs were steep, and the ground wavered beneath her, vertigo causing her to close her eyes to gain her balance. She was afraid, with both of them hurt they would fall.

“Keep moving.”

“Just wait,” she snapped and instantly regretted it. The man’s gun pressed into her cheek. Danny moaned with the sharp movement when instinct had her shifting away. The man’s eyes narrowed only inches from hers that widened. She held still afraid to breathe.

“Move!” the man said as he pressed the cold metal of the gun grinding it into cheekbone.

Danny’s weight in her arms was awkward more like a small animal than a thirteen-year-old. Sienna shifted his small body and Danny whimpered. “It’s okay, we’re okay, we’re okay,” she said, hoping to believe the words she repeated aloud. She prayed Danny would make it his injuries really worrying her. His ribs broken, no doubt, from the kick the man delivered. Hope to God, she thought, he didn’t puncture a lung.

“Hurry up,” the man snapped.

“Please,” she begged. “Danny’s hurt.” She peeked over her shoulder, the gun still pointed at her and Danny. The stranger’s eyes flicked across the area like something was going to jump out of the woods at the back of the building. Sienna wished something would. She wished she hadn’t told Saint it was over. She’d be with him right now.

When they made it to the bottom of the stairs, she barely had time to take a breath when the man pushed them toward a large darkened Cadillac SUV. She almost fell and had to grip Danny so he wouldn’t either. He began to cry silent tears he couldn’t afford. The pain, she thought, must be excruciating.

“Get in.”

Sienna did her best to get in the vehicle.

Sienna tried to lay Danny in the back seat. The man was speaking to her, but she barely could hear him. She heard him too late when again he spoke. Heat seared her cheek. “Where is it?” He hit her again. “Where’s the money.”

“My…my house.”

The lie rolled off her tongue, to save them both from an early grave. She blinked, licking her lip catching the taste of blood from the corner of her mouth. It throbbed, and she couldn’t focus. Marco’s quick exit from the lot caused her to fall onto the floor in the back seat. There wasn’t enough time to put on a seatbelt. With one hand still firmly on Danny, she could feel him tremble. It was then she realized the stranger didn’t ask where she lived. He already knew.

Think, think, she told herself. How was she going to get help?

“Ohhhh,” Danny moaned.

“You’ll be okay Danny,” she said in the softest voice possible. The man didn’t notice, he was too busy driving. She looked back toward Danny when she thought she heard him speak. “What, Danny?”

“So sorry. Sorry. Sorry.”

“Danny, you did nothing wrong.”

“Sorry, sorry,” he kept repeating.

She shook her head confused by his continued apology, and then asked, “Was Saint still at the speedway when you left?” Danny’s eyes flashed, his only reaction since he’d been kicked by the man. “Danny? Was he?” She looked over her shoulder and checked on the man to see if he’d heard her.

“He fell,” Danny wheezed.

“What do you mean?”

“When you pushed him and ran away,” he paused to take an unsteady breath, “he fell and hit his head. I wanted you to hurt you as much as you hurt Saint,” he finished through a wheeze. “I told,” he paused to take a breath, “Marco where you were. I’m sorry.”

“What? Who is Marco,” she whispered dismayed. But never mind about that she thought. His pain-filled eyes held her gaze. “What about Saint,” she asked scared out of her mind even more now. “What about Saint,” she said as she shook him, not meaning to be so rough.

Danny groaned, his fingers gripped her arm, too weak, barely holding on. “Concussion. Maybe,” Danny answered.

Her breath hitched. “Oh, God.” She said too loudly drawing the man’s attention.

“Shut up.” He waved the gun over his shoulder, and she ducked behind the seat.

Sienna couldn’t believe what Danny was saying. Was Saint all right? Had she really pushed him that hard? Hard enough that she’d caused him to fall. She covered her face and began to sob. If they got out of this…no when they got out of this, she had to go to Saint. She couldn’t leave things the way she had. Sienna had to make things right.

When the Cadillac began to slow and stop her mind jumped at what to do but never landed on solid ground. Before she knew it, she was hauled out of the vehicle and dragged to her front door her legs scraping against pavement. The material was tearing, the rough gravel cutting into her exposed skin.

“Open it!” the man said pointing the gun at the door and then again at her. She looked up at him and stood stock still. Her keys were back at Twisted Metal.

“Well, don’t stand there, bitch. Open the door.”

“My keys are in my purse.” Her hands curled into fists and began to sweat. The man looked around.

“Where’s your fucking purse!” He bellowed.

She stared at him not knowing what to do so he wouldn’t kill her. And then she couldn’t think because her body reacted to the pop, pop, pop as he fired the gun and kicked in another door. He yanked her by her arm making her cry out, his fingers like a vice as he dragged her through the front door.

“Where?”

What could she tell him? There was no money.

He shook her over and over, her head jerking back and forth. She tried to grab onto him to find some balance but then she fell, and it was her turn to get kicked again.

“Where’s the money, where’s the money!”

“No money,” she whispered and his face twisted into a mask of something worse than evil.

Sienna’s sobs filled the room.

“I’m gonna enjoy killing you bitch!” He raged. He continued on, berated and condemned her to an unpleasant death, and then he lost his grip and they went down in a heap, the wind knocked out of her. Something landing on them both. She tried to get away. He was distracted. Then she saw Danny. The boy had somehow gotten himself out of the SUV.

Marco gained his feet quickly, Danny’s thin arms not enough to defend himself with, he went down and stayed down. Her eyes blurred with tears, and she waited to see if Danny got up but he didn’t move.

“Danny!” she yelled. Her head snapped to Marco, her rage at what he’d done to an already abused Danny causing the emotional cord that tied up her past in the little box she kept it in, snapped. Sienna launched herself at Marco. She clawed at Marco’s face, kicked him with wild aim. He struck back with his fists instead of his palm like before, and the room danced through a filmy haze. She swung out again aiming for any body part, but she tired and then everything went fuzzier.

“Maybe now you’ll understand who has the power here. And since you lied about the money, maybe your worth a little something to that boyfriend of yours.

Nooooo! Her mind screeched. Then Marco raised his weapon and the haziness she felt from his fists was nothing compared to the butt of his gun as her world bled black and her hope right along with it.

For Better or For Worse – Fates and Furies (Part 3/3)

Lauren Groff’s Fates and Furies falls into my newly created genre of relationship, or quite simply, “apres romance.” This novel begins at the most extreme height of passion, usually where most romance plots end. Yet does this relationship feel real? With the help of Professor Mark Leary at Duke University, I apply Understanding the Mysteries of Human Behavior to separate fact from fiction.

Love is A Drugunderstanding-the-mysteries

FACT – Lotto’s love at first sight is actually a psychological term called “excitation transfer.” After his stage performance, he sees Mathilde, relabels his excitement to her and falls in love. BOOM! Groff captures the passionate love of newlyweds.  Apparently, the brain in love is a brain on drugs.  Pumped full of dopamine and phenylethylamine (PEA), the brain is excited and exhilarated in the early phase of a relationship. Then, as the neurotransmitters chill, the relationship shifts to more compassionate love and douses the brain with oxytocin, leaving a warm fuzzy connected – all is right with the world – feeling.  Groff succeeds here in portraying the shift to career, financial and family concerns.

Opposites Attract

FICTION – Relationships run into problems based on personalities and character traits. In general, happy people tend to have better relationships. According to Leary, people who are disagreeable, hostile, suspicious and selfish will have less satisfying relationships. In Fates and Furies, Lotto narrates the first half of the book. His personality and basic nature attract followers and fans, and Mathilde may be the only one to deal with his alcoholism and bi-polar tendencies. She keeps Lotto hinged and producing plays. Mathilde, who seems opposite of Lotto, may succeed because of her stealth-like dominance in running their lives. As Lotto describes, she runs on the passive-aggressive side.

Marriage is Hard

FACT – Expectations are higher in modern relationships according to Leary. Our previous experiences make our comparison levels higher. There’s even a theory for this – Interdependence Theory. The criteria for rating current relationships is based on previous relationships. For the same amount of effort or “costs,” what are the rewards with someone else? Lotto and Mathilde’s relationship exceeds previous relationship experiences which make them satisfied. Since other alternative relationships do not compare, the couple stays committed.

Until Death Do We Part

FICTION – As a relationship ages, the perceived costs increase. Successful relationships manage to incorporate increasing rewards to adjust for the current costs. Lotto accepts the cost – his childless marriage. Mathilde increases Lotto’s rewards by using her leverage to make him successful and lets him naively believe his talent triumphed. Responsiveness is also a key to marriage success. Mathilde’s anger at Lotto’s speech about her role in their relationship made her pull back. Lotto came to her in apology, and they reunited. Had he harbored a grudge about being abandoned after his speech, the rift between them would have grown. Unsuccessful marriages foster an environment where each partner alternately disengages further and further.

Overall, Groff represents the ongoing challenges of a long-term relationship. If anything, the Lotto and Mathilde relationship is so three-dimensional that the other relationships in the story are flat.

This concludes my three-part series based on the novel Fates and Furies. When a novel succeeds on so many levels, I want to know why. How did the author accomplish so much? What was unique about this story? If there is any doubt, I confess a writer’s respect and a reader’s admiration for Lauren Groff’s creativity in structure “Give It To Me Straight“, mastery of style “It’s Greek to Me” and realistic depiction of a relationship over the span of two life times “For Better or For Worse.”

 

Trip of a Lifetime: Australia and New Zealand Part 4

Saturday, April 2: We looked forward to a jet boat ride – Roger excitedly, and me nervously. The wet and wild ride included 360 degree turns on a shallow river while dodging rocks and boulders. I’d recommend this fun part of our trip to anyone who is timid like me, but willing to try something new.

We also rode the Skyline Gondola to see the beautiful view of Lake Wakatipu. I stopped for lunch at the restaurant while my adventurous husband, Roger, enjoyed the zip line adventure.

After shopping at the DFS Souvenir Shop in the mall, we joined the rest of the tour group for a delicious dinner at the Prime Restaurant.

Sunday, April 3: After an early breakfast, the tour group took a coach to the Queenstown Airport for a three and a half hour flight to the Rotorua Airport. We had lunch at the Lakeside Café before visiting the Jade Centre. Jade is called Pounamu in the Maori language. Afterward, we arrived at the Distinction Rotorua Hotel to rest.

At 4:15 pm we took the Te Puia Cultural Tour and saw kiwi birds in the Kiwi House. The kiwi is New Zealand’s national bird and kiwi is the nickname that New Zealanders are proudly called. We saw many geysers, mud pools that smelled of sulphur, and the Maori Song and Dance Concert. After the dancers’ presentation, female members of the audience were invited to the stage to learn some of the Maori dance steps. Roger persuaded me to participate. It was exhilarating and lots of fun.

When it was the time for the men to learn the Haka dance, I encouraged Roger to go on stage. He was great and enjoyed the experience as much as I did.

The concert was followed by the buffet-style Hangi Dinner where over a hundred tourists had a choice of lamb, chicken, prawns, soups, salads, vegetables, and a variety of desserts.

Monday, April 4: We boarded the coach for a Rotorua sightseeing tour. We visited the Ohinemutu Living Maori Village and the Marae, a Maori meeting place. To enter the village, we had to choose a “chief” to represent our group. I’m pleased to say, my husband, Roger, was selected. He had to step forward to exchange a special greeting with the chief of the village and to speak for our group. He did an excellent job. And no, it didn’t go to his head.

We also visited the Rotorua Museum, saw a couple of short 20-minute movies about the culture, and then ate lunch at the museum café.

The best part of the evening was enjoying dinner at the home of Pamela and Willie, a three-generation Maori family. We were joined by two other couples in our group. The rest of the tour group dined with other families. Not only was the dinner delicious, but the conversation with Pamela, Willie, their daughter and daughter-in-law was enlightening. We were told that no topic was off limits. So we talked about the politics, racism, economics, and education in New Zealand and in the United States. We also enjoyed seeing the interaction between Pamela, Willie, and their young grandchildren. Afterward, we returned to the Distinction Rotorua Hotel to rest in preparation for the last leg of our wonderful trip.

Resident Evil illogical moments

Until the first live-action Resident Evil movie starring Milla Jovovich came out in 2002, I had never actually played any of the games. My general experience with the series was limited to watching gameplay videos online or reading the novel adaptations written by S.D. Perry.  I don’t favor the films since they are anything but faithful adaptations and have all the established characters from the Resident Evil, or RE for short, universe play second fiddle to an all-original character portrayed by Jovovich.  But the games aren’t without their share of problems.

While most of the games in the series have stellar stories, epic action sequences, interesting heroes and villains, and truly iconic monsters, there are also moments that don’t make any sense whatsoever if you think about it. Which I have.  What follows is my list of the ten most illogical things in the Resident Evil video game series.  I thought about including a moment from the latest main entry in the series, but there is so much wrong with RE6 that it deserves its own list.

10) Are the bad guys really this bored or stupid?

The opening for RE4 has government agent Leon Kennedy journeying to a remote area in Spain in search of the President’s missing daughter, Ashley.  Story-wise, I believe only two hours transpire from when Leon first encounters a hostile cult-like terrorist group behind the abduction to when he finds a random note written by one of the cultists.  This note not only acknowledges Leon’s presence in their village, but it also flat out states where Ashley is being held.  Given that the cultists have been hell-bent on eliminating Leon as a threat up to this point, it begs the question on why one of them would take the time to write this.  And, the note’s writer may as well have added an additional sentence: I’ll just leave this lying on a table where the intruder can easily spot it.

9) Fear of getting wet?

The water puzzle in the prequel game, Resident Evil Zero, where you have to move three crates to form a pathway over this rather small tank – simply to retrieve a valve needed to access a locked room, I might add – couldn’t be more ridiculous if it tried.  One thought that crossed my mind, as I was pushing the boxes into place, was ‘Why can’t Rebecca or Billy just swim across to get what they need?’  What makes it even more absurd is that this puzzle is encountered just after Billy pulled himself out of a waterway and hadn’t had time to dry off.

8) Shoddy containment measures.

One of the most curious aspects of RE5 is how many monsters are roaming about unchecked in Wesker’s secret facility.  While one could argue that the game’s antagonists unleashed the majority of them to deal with Chris and Sheva, the cages for the Lickers tell a different story.  The beasts are seen confined within a glass enclosure that they can, and do, easily break out of when the heroes are passing by.  There is evidence that at least three people have been killed by these creatures before Chris and Sheva even stumble upon them.  Given that the Lickers are one of the deadliest creatures present in the series, it’s questionable why even Wesker doesn’t take better care to protect his own staff from them.

2016-8August-JeannetteBlogPhoto

Clockwise from top left: Wesker distracted by Alexia; Resident Evil Zero’s crate puzzle; Glass cage for the Lickers in RE5; Chris preparing to punch a boulder; Rachel Foley running from a monster; and Ben’s prison cell in RE2. (photo credits at end)

7) Did the dogs really stay by the doors the entire time?

The first game in the series kicks off with members of the paramilitary organization, S.T.A.R.S., taking refuge in a seemingly deserted mansion after being chased through the woods by a group of zombified Dobermans.  The majority of the game centers around trying to find an alternate way out, as any attempt to exit through the front doors results in one of the dogs gaining entry to the house and attacking whichever character tried to leave.  It doesn’t matter what point of the game it is; the dogs are always there.  Why they stick around that area even when the S.T.A.R.S. members aren’t anywhere near the main hall is anyone’s guess, especially when there has to be something more accessible to hunt somewhere in the forest.

6) Wesker is far too easily distracted.

In RE: Code Veronica, the mainstay villain of the series, normally known for having remarkable focus and awareness, can’t seem to decide who to give his undivided attention to at various points.  During one scene where he has his mortal enemy, Chris, in a chokehold and is threatening to end his life, Wesker hears the game’s primary villainess, Alexia, laughing on a nearby computer monitor before the screen goes dark.  For whatever reason, Wesker throws Chris aside and immediately takes off to chase her down.  Yet later, when Wesker is actually fighting Alexia, he seemingly forgets about her and lunges toward Chris when he realizes the latter is present in the room.  As a result, Alexia nearly succeeds in setting Wesker on fire.

5) Turn off for the relentless killing machine?

RE3 sees Jill Valentine attempting to escape the doomed Raccoon City while also trying to survive against a genetically-engineered humanoid creature called Nemesis that’s been programmed to kill her and the other S.T.A.R.S. survivors from the first game.  Jill is relentlessly pursued by Nemesis throughout RE3 until a period where she is infected with a virus and requires a cure to keep breathing.  A man named Carlos, who isn’t even a S.T.A.R.S. member, comes to her aid by manufacturing the antidote she needs.  Even though Jill has been left unprotected and virtually helpless, Nemesis comes after Carlos while he’s on his way back to her.  Given that Nemesis otherwise dogs her every step of the way, this sudden deviation is very curious.

4) Must have found a plot hole to walk through.

During an exploration of the derelict, creature-infested police station in RE2, rookie cop Leon and corporate spy Ada come across a man named Ben who’s locked himself in a jail cell.  Ben states that he wishes to stay in there because he feels it’s safer than roaming the halls.  Later in the game, Leon is literally at the other end of the hall from the holding cells when he hears Ben screaming.  When the scene cuts to Ben, he’s seen being attacked by a particularly large monster that’s somehow gotten into the cell with him though the door is still shut and there is no other viable entry point in sight.  Even odder is that when Leon makes it over there less than a minute later, the creature is nowhere to be found.

3) How many members does this terrorist group have?

Much of the plot of RE: Revelations revolves around a bio-terrorist group known as Veltro and an investigation on whether or not they’re still active.  Several pairs of military teams are sent to investigate the cruise ships that Veltro had been using as their base of operations, only to find that each ship is overrun with mutated members of the terrorist group.  Ridiculously overrun, as there never seems to be any shortage of creatures around during the exploration of the primary ship, the Queen Zenobia.  During one battle, there’s even an endless supply of humanoid monsters coming out of the vents to replace the ones killed by the player.

2) How did she make it into the military if she’s this spineless?

The government organization known as the FBC, or Federal Bioterrorism Commission, featured in Resident Evil: Revelations seemed to have many promising agents to its name.  Three of the four who were featured most prominently – Raymond, Jessica, and Parker – seemed more than capable of keeping their wits in dangerous situations.  Not the case with Rachel Foley.  While it’s unclear how long she’d been an agent prior to being sent to investigate the Queen Zenobia, she immediately turns into a proverbial damsel in distress when faced with just one of the mutated creatures roaming the ship.  She even throws her gun at the creature when she runs out of bullets.

1) Chris suddenly becomes Hercules.

Even though I’ve seen the most outlandish moment in RE5 as the butt of many jokes on the internet, I still have to include it on this list.  During the game’s final battle, Chris Redfield’s idea of creating a safe pathway for his partner, Sheva, is to repeatedly punch a boulder three times his size to get it to move.  You would think that, after Chris stated in an earlier point in the same game that he’s no superhero and even exhibited signs of pain just from punching his arch-enemy, Wesker, in the face, there would be some hesitation before carrying out this daunting task.  Nope.  Not only does Chris rush in and start whaling on this giant rock, but he also gets it rolling aside in under 30 seconds.

Regardless of this list of criticisms, I am a huge fan of the video game series. What I like most is how the games have evolved with the times.  I love the puzzle-driven adventures released from 1996 to 2002 just as much the high definition third-person shooter style from 2004 on.  Each game, excluding the spinoffs of Operation Raccoon City and the Chronicles series, brings something unique to the table that sets it apart from the rest.  Whether you prefer the tense, fast-paced scenario in RE3 that forces the player to keep moving, the twist-around-every-corner story present in Code Veronica, the impressive cinematic fights involving Wesker in RE5, or even discovering the secret cause of the first outbreak in Resident Evil Zero, there is something to satisfy just about everyone.

And the soon-to-be-released RE7, coming next year, promises a new spin on the series. According to reports, it will be a first-person shooter and will return the series to its “horror roots.”  It is unknown yet what the story will be or if any of the previous characters of the series will even be present in this newest installment, but it is something to which I am very much looking forward.
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Photo credits:
1–Wesker distracted by Alexia
2–Resident Evil Zero’s crate puzzle
3–Glass cage for the Lickers in Resident Evil 5
4–Chris prepares to punch a boulder
5–Rachel Foley runs from a monster
6–Ben’s prison cell in Resident Evil 2

Editor Log – Finding the Zen of the Flow of Writing

SteppingStones245Every writer hears the voices. Whispers in their mind that offer encouragements and distractions. The voices are extensions of ourselves that drive us into the writing or place obstacles in our way.

Writing is like working out. It’s a muscle memory activity that requires constant attention for improving skills and raising stamina. Try sitting down and writing non-stop for five minutes. Set the timer.

For some, getting started feels like an eternity. For others, the end of the effort seems too far to reach. The voice in these cases throws out distractions such as “now is a good time to read some random articles or catch up on email.” Or you know you’re in trouble when the voice suggest taking care of the chores as more interesting than writing.

But for the determined, the voice is a coach–a drill sergeant who demands intent obedience to the writing, or the mentor who whispers, “just move the pen” or “type the first word…The.”

The Five minutes is not a finish line, but instead, a marker of progress. After several five minute sets, the writer extends the time to ten minutes, then twenty minutes, then forty minutes. Soon, time no longer holds apprehension. The voice is a quiet humm as you write, immerse in the zen of the flow of thoughts translated through the movement of fingers.

The writers on this blog exercise their writing muscles, and seek the zen of the flow. The process is never easy, at least not if one strives to be better with each word. I invite you to read this month’s engaging posts, and meditate on how the writers explore their voice, stretch their writing muscles, and find the space where the voice simply humms.