Tag Archives: Dead Island

My Favorite Vacation Spots in Video Games

For much of my adult life, I’ve dreamed of traveling to different parts of the world I’d like to see–Ireland, Australia, Hawaii. I don’t know if I’ll ever get the opportunity to do so, but I’ll always be able to say I’ve seen some very spectacular places in video games I’ve played. It would be nice if some of the stunning locations I’ve visited in the digital world existed in real life–and were monster-free so I could thoroughly enjoy what I was seeing.

Below is my list of ten fictional places, in no particular order, where I’d love to take a vacation.

1) Fortune City (Dead Rising 2: Off the Record) — Fortune City is a locale that is present in two separate versions of Dead Rising 2–one with motocross champion Chuck Greene as the protagonist and the other, Off the Record, starring photojournalist Frank West. The layout for Fortune City differs in Frank’s story–largely because one of the casinos is replaced with an amusement park. In either game, Fortune City would be the ultimate pleasure-seeker’s dream. The casinos, shopping centers, hotels, gladiatorial sports arena, scenic pavilion, and quickie wedding chapel make it a destination with something to appeal to most every vacationer.

2) Banoi (Dead Island) – The tropical island of Banoi featured in the first Dead Island game stands out for both its natural beauty and luxury hotels, bungalows, and housing. Whether you’re a fan of lovely beachside settings, cityscapes with modest weather-worn architecture, or remnants of a war—such as a concrete bunker—that plagued the island in times past, then Banoi is the place for you. It is a location I’d definitely love to visit, especially if I could rent one of the elevated houses out on the ocean.

3) Havarl (Mass Effect: Andromeda) – An alien world teeming with bioluminescent flora, Havarl is definitely a wonder to behold. I remember being awestruck when I saw just how beautiful it was for the first time. Nature-lovers will adore it simply because of the unique plant life, while sight-seers will love exploring the remnants of an ancient alien civilization. Me—I’d love to visit every now and then just to enjoy the natural beauty of this planet.

4) “Bouncy” Loot Lake (Fortnite) – Fortnite features a landscape that is ever changing; the area that was once Loot Lake has irrevocably changed. But I remember when it was once a massive body of water with a three-story house on the central island. At one point in the game’s history, an alien artifact dropped into the lake and transformed the surface into a purple bouncy material—you could be launched into the air merely by stepping on it. My teammates and I used to forego the gameplay objective of offing your opponents in favor of simply bouncing around the lake. Loads of fun—I wish such a thing existed in the real world, especially since you could get some pretty good height without getting hurt.

5) Queen Zenobia (Resident Evil: Revelations) – Despite being a cruise ship that was used as a headquarters for a terrorist organization, the Queen Zenobia is quite luxurious. Granted, I only saw one indoor pool and spa, the casino is rather small, and I didn’t spot any stores to purchase keepsakes or clothing. But the Queen Zenobia features the same architecture as the mansion from the very first Resident Evil game. It might be said that the cruise ship was made to cater more to those with an appreciation for art than pleasure—I like to think I’m open-minded enough to enjoy both.

6) Rapture (Bioshock) – The massive deep-sea domed city of Rapture might not be the most ideal place to live, but it is one of the most unique. Reinforced glass walkways and habitats provide a great view of oceanic wildlife. Built as a utopia by wealthy businessman Andrew Ryan who invested a fortune into its construction, Rapture is the place to go for the finer things in life. Five-star restaurants, boutiques, and theaters await those with the bank account to afford it. Even if it did exist in real life, Rapture might be the one place I could realistically only dream about visiting.

7) The Institute (Fallout 4) – There are many locations to visit in the Fallout series, though most are derelict or reimagined versions of their real-life counterparts in the wake of a nuclear war. Though I could have picked the Washington DC area, Zion Canyon, or Boston, these are locations I’d have the opportunity to visit in real life. Not so much with the Institute, a subterranean science facility that exists as a slice of perfection in a post-apocalyptic world. Contradictory to the damaged landscape above, the Institute is pristine—where one can find clean food and water—and is a reminder of how good the world was and can be again. Unfortunately, the Institute is limited on space—they don’t open their doors to just anyone. Should Earth ever fall into the state of ruin present in the Fallout series, then the Institute would be the place where I’d want to take an extended vacation if not live.

8) the Carnovasch Estate (Phantasmagoria) – A century-old mansion constructed by an illusionist in the late 1800s, the Carnovasch Estate retains much of its original décor in the modern era. It is a one-of-a-kind house that features Victorian architecture and includes a full-sized theatre where hundreds of guests could enjoy magic shows. The wine cellar, observatory, and reception hall add to the mansion’s charm. The grounds of the estate include a vintage greenhouse, gazebo, fountain, and creekside terrain ideal for hosting picnics. Aside from the fact that the house is haunted, it would be a historical site I would love to visit time and again.

9) Twisty Bridges (Subnautica: Below Zero) – Subnautica is set on an alien world that is mostly water, but also features some extraordinary underwater vistas. One of the most spectacular is Twisty Bridges, a series of rock formations that curve around each other and are partially bioluminescent. It is a scuba-diving locale I wouldn’t mind seeing over and over as a reminder of how beautiful and mysterious deep-sea environments—alien planet or not—can be.

10) Arcadia Bay (Life is Strange) – Though it is a relatively safe locale unless you match the criteria of a deranged serial killer, Arcadia Bay is the place to visit for a glimpse of small-town life. The coastal town features a private academy for gifted students, family-owned businesses, and a scenic lookout in the mountains with a lighthouse and public park. Arcadia Bay is an ideal vacation spot if you wish to just get away from it all. I’d love to vacation there just for the peace and tranquility that the town has to offer.

I imagine there are hundreds of locations in video games that would make a great vacation destination, but these are the ones that stand out the most for me. Whether I’m looking for excitement or serenity, I would definitely pick one of the places on this list. If you would like to share your thoughts on a fictional place you find appealing, please do so in the comments below.

Video Game Monsters That Scare Me

I am someone who’s grown up watching horror films and I would say I don’t scare easy. I tend to look at movies with a filmmaker’s perspective and appreciate the work it took to bring them to life.

Horror video games are a completely different story, particularly the ones that completely immerse the player within a life-like environment. The atmosphere aside, I get especially terrified when coming face to face with certain video game creatures. Below is my list of monsters I’d rather run from or avoid encounters with than engage in combat.

1) Banshees (Mass Effect 3) – Long-limbed mutant aliens with a distinctive scream, Banshees are one of the most formidable adversaries present in Mass Effect 3. They are capable of teleporting toward you in short bursts and will kill you instantly if they catch you. The downside of Mass Effect 3 is that it is impossible to completely avoid encounters with these creatures. You are forced into a close-quarters fight with one near the end of the game. Even more scary is facing both Banshees and Phantoms – human adversaries who are equally deadly at close range – in the hardest difficulty of multiplayer skirmishes.

2) Deathclaws (Fallout series) – A creature that I had zero knowledge of until very late into my first playthrough of Fallout 3, Deathclaws are large reptilian demonic-looking monsters with long talons. I was too scared to move for several minutes when I first saw one. I have since tried to avoid encounters with the creatures when possible. I am even too chicken to venture into most areas where large groups of Deathclaws can be found.

3) Revenants (Resident Evil: Revelations 2) – Most genetically-engineered monsters in the Resident Evil series are the stuff of nightmares. But those created by a sadistic scientist in Revelations 2 are in a league of their own. For starters, there are the Revenants – creatures comprised of two or more humans that have been stitched together to create a downright terrifying monstrosity. Even more disturbing than their appearance is the way they move – slow jerky movements when standing upright or insanely fast when on all fours. Revenants are so scary that I’m glad they only exist in a video game.

4) Glasps (Resident Evil: Revelations 2) – Like Revenants, Glasps are insect-like monsters that I wouldn’t want to see in the real world. What makes them so scary is that they’re virtually invisible to the naked eye. The only way you can tell they’re close is that they emit a chemical that causes distorted vision in their intended victim. The closer they are, the worse the distortion is. There have been times where I’ve gotten turned around and mistaken where the creature is coming from, which resulted in me running straight at it. Suffice to say, the way they kill you if you let them get too close is not pretty.

5) Mirelurk Queens (Fallout 4) – When I played Fallout 4 for the first time, I did so with very little inkling on what to expect. This game differed from the previous titles in the series in many ways – updated graphics, a central character who actually spoke rather than mutely engaged in conversations, and brand new monsters to combat. The latter worked against me when I encountered an enormous creature known as the Mirelurk Queen. I had gotten used to human-sized Mirelurks – mutant crab-like creatures — in previous Fallout games and didn’t view them as much of a threat anymore. The Queen, however, is ten times bigger and can spit acid at you. During my first battle against said creature, I hid in a stairwell where the Queen couldn’t easily get at me and just sporadically poked my head out to take shots at it.

6) Wendigos (Until Dawn) – It should be noted that I’ve never actually played Until Dawn, but simply watching YouTube videos of someone else’s playthrough got me terrified of Wendigos. The monsters featured in Until Dawn are former humans who fell victim to a curse centered around a remote area in the mountains and turned into banshee-like monsters. Wendigos are particularly vicious and scary. The means to dealing with them is to stand perfectly still – which can be achieved by holding the console controller steady — so they can’t see you. Funny side note – I made the mistake of watching Until Dawn on YouTube one night before bed. When one of the Wendigos unexpectedly jumped out through a trapdoor, I went from barely being able to keep my eyes open to being wide awake.

7) Rams (Dead Island) – Dead Island is a very intense game where you’re trapped on an isle largely populated by zombies. The majority of these zombies are quite deadly and you encounter variants of the creature that possess their own unique forms of attack. The zombies that scare me the most in Dead Island are the Rams – hulking brutes wrapped in strait-jackets that will charge at you and kick you to death if they catch you out in the open. My general tactic is to climb on something – such as a car – to stay out of their reach. During the final segment of the game, however, you are forced to venture through a prison compound where the Rams are out in droves. Extreme caution or running past them is highly advised.

There are many other video game monsters I’d prefer not to tangle with, but the ones on this list really stand out. If you want to share about a game-specific creature you’ve found terrifying, please share in the comments below.

Random Moments in Gaming

While video game programmers put a lot of work into making their creation suitable for the public, there are very few games that are perfect upon release. There are some titles that can present you with an developmental oversight that not many gamers come across. Or you can create a situation within the game that is unique to you.

I’d like to share my list of WTF moments I’ve either encountered or instigated in some of the games I’ve played. Each entry will feature the game title and a subtitle summing up the situation.

1) Far Cry 3’s The driver must really hate these guys – When it comes to first-person shooters or role-playing games, I am someone who prefers stealth or killing from a distance. In the case of Far Cry 3, this approach allowed me to see something extremely unexpected and funny. I was positioned on a cliff overlooking a beach, and there were a couple enemy soldiers patrolling the area between me and my objective. I was ready to take them down with a bow and arrow when I saw a jeep – being driven by their comrades, I might add – turn the corner and start driving through. I quickly chose to bide my time and wait for the vehicle to pass by. What I didn’t expect was for the two guys on foot to get run over and killed instantly. To make it even more hysterical, the car didn’t even slow down or deviate from its path. Of all the moments that made the list, this is the only one I could easily build a story around.

2) Skyrim’s Because I literally didn’t see the bridge – Generally, I am a very observant person – a trait that’s served me well in my everyday life and in video games. That doesn’t stop my keen eye from occasionally failing me. One of my biggest blunders occurred when I wandered into Sovngarde, the mystical realm in the fantasy adventure game of Skyrim, for the final fight of the game. It should have been impossible to miss the giant bridge leading to a temple in the center of the map. I somehow developed tunnel vision when I got to this stage and ended up walking off the edge of a waterfall in an attempt to get to the building.

3) Skyrim’s Magic-user turned creepy stalker – One mission in Skyrim entailed that I sneak into a library, grab a magic scroll, and get out by any means necessary. This proved difficult when a sorceress and two guardsmen entered the library the instant I grabbed the scroll. I was determined to try to get out undetected and spent some time sneaking my way past the patrolling guards. I thought I was home free when I turned into the entryway. I was surprised to see the sorceress seated between me and the door, but I quickly backed away into the shadows. Thankfully, she didn’t see me even though the movement made her get up and wander into the library. However, she did see one of the guards, which worked in my favor thanks to a wacky game glitch. For whatever reason, she started dogging the poor guard as he moved back and forth across the room and repeatedly said to him, “You need to leave.”

4) PUBG’s Yes, I am this easy to kill – I have only been playing the online multiplayer deathmatch game, Player Unknown Battlegrounds (PUBG) for about two months and am still very much an amateur. My general tactic is to sneak my way through the match and avoid conflict as much as possible. There are two things that need to be said so that the following anecdote makes sense. First, any player can get a speed boost by finding and consuming energy drinks or painkillers. Second, I am not very good at paying attention to my surroundings. That being said, I was running through an open field and was feeling fortunate because no one was shooting at me. The next thing I know, another player with a speed boost sprinted up behind me and beat me to death with a frying pan before I could react.

5) Fallout: New Vegas’ A deathclaw’s hidden weakness – Ever since I started playing the Fallout series, I have been terrified of deathclaws – the deadliest creatures in the game. I am scared to face just one of them, let alone a horde. In Fallout: New Vegas, one mission entailed that I clear out a quarry that had been taken over by 7-10 of these monsters. After several failed attempts to take them out without getting killed, I inadvertently discovered a game exploit that worked in my favor. They were virtually unable to get near me if I climbed onto one of the boulders spread throughout the quarry before they saw me. The one time I attempted this tactic after being spotted, the deathclaws easily followed me up there. One thing’s for sure – it’s funny watching them run in circles while I slowly gun them down.

6) Resident Evil Revelations 2’s Boss forfeits the fight (spoiler alert) – RE Revelations 2 isn’t the best game in the series, but it is more suspenseful and horrific than most of the recent entries. The game has a variety of different monsters that are hard to put down. Especially Neil, the traitorous human rights employee who sold out his co-workers for genetic experimentation. Unfortunately for him, Neil is in turn betrayed by the person who put him up to this and is transformed into a formidable hulking creature. I faced a bit of a problem trying to defeat him on the medium difficulty setting for the game. After getting killed by Neil several times, I decided to switch tactics and I ran underneath an overhang on the eastern edge of the map to avoid one of his jump attacks. Oddly, this resulted in Neil flat out disappearing and my playable character, Moira, speaking a line of dialogue that signified the end of the fight. I couldn’t immediately comprehend what happened, so I reloaded the game from the last savepoint and started the battle over. I was pleasantly surprised when the same thing occurred when I ducked underneath the eastern overhang. I don’t know if this exploit would work for everyone, but it is an easy way to bypass a tough fight.

7) Dead Island’s Being cautious just bit me in the ass – In addition to the zombie populace in Dead Island, you must also contend with criminals who will fight you for needed resources. At some point in the game, I ventured into the stockroom of a distribution company in search of food. I’d fought my way through a horde of zombies to get here, and I had to eliminate the criminals shooting at me before I could enter the stockroom. I thought I was perfectly safe firing from the cover of the entryway. I had only one hoodlum left to take out when I suddenly heard a noise behind me. I turned just in time to see one of the exploding zombies had crept up on me unnoticed. It blew up a second later and took me down with it.

I’m sure there are other games where I’ve either done something or witnessed something unexpected. I have other WTF moments in previous blogposts – referenced below – I’ve written. For now, here are the scenarios I remember that really stand out. I hope to collect many more good anecdotes from future games that I can write about.

I hope you all enjoyed this article. If so, be sure to tune in next month for my list of the worst games I’ve played.

For more of my video game follies, check out the following blogposts.

http://deadwoodwriters.org/2018/01/05/first-impressions-of-not-a-hero-and-end-of-zoe/

http://deadwoodwriters.org/2017/06/05/first-experience-with-mass-effect-andromeda/

http://deadwoodwriters.org/2017/02/05/the-top-ten-things-i-love-about-the-mass-effect-series/

http://deadwoodwriters.org/2016/07/05/fallout-4-wtf-moments/

http://deadwoodwriters.org/2016/06/05/fallout-3-wtf-moments/