Tag Archives: science fiction

First Impressions of Mass Effect: Andromeda, Part 2

In a blogpost from 2017, I stated that I wasn’t able to play Mass Effect: Andromeda all the way through. And that I would when I obtained a computer that was more capable of running it.

Both wishes came true in February 2019—though I encountered a string of unrelated bad luck that kept me from trying out my new PC right away. When I finally got around to playing Andromeda again, I was happy to see I’d be able to continue the game that had been gathering dust for quite a while. Jumping back into Andromeda after so long, however, was a little jarring. For several days, I debated whether I should start a brand new game or continue with the current one. The latter option won when I regained a feel for the gameplay.

It has been quite an experience so far. After progressing the story on the Angara homeworld, I set out to tip the scales of a war on an ice planet called Voeld. This undertaking brought its own share of headaches. After exploring the planet for some time, I headed for the enemy stronghold to take it out, only to be deterred by a forcefield at the entrance.

I had to look online to figure out how to disable the shield—and got a bit aggravated when I found I needed to complete several quests to obtain a shutdown code. It had taken me some time and effort to reach the entrance and the idea of backtracking was frustrating.

I’m not one to give up in either case. After a short break from Andromeda, I dived back in, completed the needed quests to infiltrate the stronghold, and proceeded to eliminate the enemy units. I did get a scare at one point when I was watching what looked like an entry point in the ceiling—only for the enemy units to come up through the floor instead.

It was a little disappointing to find that eliminating the stronghold was only a side quest rather than part of the main storyline, but that didn’t make it any less enjoyable for me. For the remainder of my time spent playing Andromeda that day, I focused primarily on completing side quests for the Nexus space station, the planet Eos, and for my crew members.

The next day I played was likewise spent completing side quests, of which there are a lot. My next headache arose when my save file from that entire session was corrupted and all my progress was erased. I’ve since had to do it all over.

One of the funniest things I’ve encountered was when I accidentally drove my vehicle off a cliff. Each time the game loaded me back in, it was in a bad spot that resulted in the vehicle falling into the same abyss over and over.

Overall, I like that the game has so much content or environments to explore. The jungle planet Havarl is particularly beautiful. I aim to experience as much as I can rather than rush my way through the game.

My only nitpick would be in regards to my character’s appearance. The way her lipstick is applied gives her a permanent Joker-esque smile. And her eyes are visible through her eyelids—a gaming term known as clipping—when she blinks. I don’t know if this is a widespread problem with the game or if it’s due to how I personally modeled my character’s appearance. But I may find out with my next playthrough.

I don’t know how long it may take me to get through to the ending, but I look forward to seeing what awaits me. And I hope to see a sequel to Andromeda someday that expands on this sci-fi series I love so much.

The Top Ten Things I Love About the Mass Effect Series

(Note: There are spoilers in this article.)

Finding a video game series that is well thought out and has a fully fleshed out history to its name is a rare thing.  One such series that does so is the Mass Effect “Commander Shepherd” Trilogy.  I don’t know of any other franchise on the same level, but the Mass Effect series sets the bar for how to make a trilogy outstanding.  Though the overall ending presented with Mass Effect 3 left many fans disappointed, that shouldn’t take away from the quality of the games as a whole.

The sci-fi series kicks off with the introduction of Shepherd, the second-in-command officer of a starship called the Normandy who leads a team to save a colony under siege.  Though only one colonist is found alive, he reveals the perpetrator as Saren, a member of an elite and exclusive galactic policing organization (SPECTRE) who’s gone rogue.  In addition, Shepherd comes into contact with an alien artifact that gives him or her a cryptic vision of a cataclysmic event to come.

Those are just the basic plot points that set the stage for a huge epic adventure that takes three games to tell.  Unfortunately, the setup doesn’t do much for telling just how great the trilogy is, so here is my top ten list of what makes the Mass Effect games so fantastic.

10) History/Backstory – The first game introduces players to a dozen different alien races.  While each race has a distinct look that makes them intriguing enough, the game’s developers took the time to establish detailed backgrounds for each and every one of them – even the Elcor and Hanar though they don’t play a central role in the story.  I don’t know of many sci-fi games that would build up a cultural and economic history for alien races who don’t get a lot of screen time, so kudos to the production team.

9) Game-save imports – It is not necessary to play all three games in the trilogy to understand the overall story, but it is recommended if the player wants to make the most of their experience.  There are at least a hundred different characters to interact with in Mass Effect 1 – most of whom Shepherd merely engages in conversation with.  However, supporting characters, provided they survive, will only appear in the subsequent chapters of the trilogy if the player imports a save containing data of what occurred in the preceding installment.  These imports add more depth to the overall story.  For example, saving or sacrificing a seemingly unimportant character in the first game has an impact of on how the second or third installment plays out.

Two versions of Commander Shepherd as created by me.

8) Character Customization – I know that there are other games that allow the player to decide how the main character looks or what their name should be, but the Mass Effect trilogy takes it to another level.  Shepherd’s look is not set in stone from one game to the next, even if a save is imported.  For example, Shepherd dies within the first fifteen minutes of Mass Effect 2, only to be brought back to life by expensive scientific means by one of the trilogy’s more shady characters, The Illusive Man.  Upon his or her resurrection, Shepherd’s appearance can be altered by the player if desired.  Though there is no clear reason given for why Shepherd’s appearance is prone to change between the second and third games, the option to alter the main character’s look is also present in Mass Effect 3.

7) Variety – One of the things I love most about the trilogy is how versatile the story is.  There are so many variants present in the games that you would have to replay them multiple times to experience everything.  Whether you’d like to see Commander Shepherd as male or female, peacemaker or badass, or engage in a relationship with one of the many romanceable crew members available, there is guaranteed to be enough variety to keep the games from ever getting stale.

6) Unavoidable decisions – Since nothing particularly bad happens to any of Shepherd’s squad mates\team members through much of Mass Effect 1, it’s easy to get attached to all of them.  So when a mission to take down Saren on the planet, Virmire, comes around late in the game, the player is forced to make a tough call.  Two squad mates – Kaiden Alenko and Ashley Williams – each come under heavy fire at separate ends of Saren’s complex, and Shepherd can only save one of them at the expense of the other.  While decisions don’t carry as much weight in the second game, there are several in Mass Effect 3 that pack the same kind of punch.

5) Multiplayer mode – In addition to its main story, Mass Effect 3 has a multiplayer mode where up to four players can team up via internet connection for a skirmish against one of the enemy armies present in the trilogy.  In this setting, you can choose to be a human combatant or one of the humanoid aliens present in the main game.  My personal preference is to play as a Quarian Engineer since their sentry turrets come in handy in keeping enemy units from sneaking up behind you.  For the most part, I like doing solo runs though those are mostly limited to easy/bronze mode.  Maybe one day I’ll actually get good enough to make it through a hardcore/platinum mode (which has the toughest units from all four enemy armies coming at you right off the bat) on my own.

4) Personal pratfalls – As much as I love the trilogy for its story, variety, and engaging characters, there are a few dumb things I’ve done at points that made it a truly unique experience.  For instance, I’ve come to learn from a number of games that I suck when it comes to steering a ground-based vehicle.  I can’t count the number of times I’ve crashed a car into something within a video game, but in Mass Effect 1, I somehow managed to drive off the edge of a wide cloud-level platform multiple times.  During my first playthrough of Mass Effect 2, I thought I was doing fine until I undertook the mission to recruit Archangel/Garrus as a team member – I got confused on what I was supposed to be doing and personally gunned him down myself.  In addition, I would often play the second game when I was dead tired.  This sometimes resulted in me jolting awake in front of the computer to find myself holding down the forward arrow key and Shepherd face-planted against a wall.

3) Monsters – No matter the game, there is nothing more jarring than being forced to combat someone you think of as an ally.  Mass Effect 3 uses this premise in spades by pitting Commander Shepherd against monstrous versions of the alien races that players had come to know and love.  While most are easy to take out with the right weapon or skill set, none of them are more frightening than the mutated Asari, or Banshees.  A long-limbed grotesque creature with a distinctive scream and the ability to teleport toward you at a fast pace, any one Banshee can kill Shepherd/the player with one blow if he or she isn’t careful.  FYI, Banshees are also included on my list of video game monsters that terrify me.

2) Romances – Pursuing a relationship in the Mass Effect trilogy is quite the experience in itself.  Between the three games, including the expansion packs, there are a total of 18 characters (or 19 if Aria T’Loak even counts) that Shepherd can get up close and personal with.  Romances are something that greatly add to the versatility of the games.  Shepherd can choose to stay true to his or her love interest from the first or second game or move on with someone else.  In most games that offer character customization, I prefer to play as a female character.  However, I have made an exception with the Mass Effect trilogy in the interest of pursuing a romance with one of Shepherd’s female teammates.

1) Humor\One-liners – The one thing that makes the Mass Effect series truly memorable is its unique wit.  The trilogy is filled with zingers guaranteed to get people chuckling.  Whether it’s Shepherd’s trademark statement for ending a conversation (“I should go.”), a snappy comeback to someone who confuses Shepherd with a very distinctive-looking alien (“Here’s a tip.  Two eyes – human.  Four eyes – Batarian.”), or humorous one-liners such as “I don’t need luck, I have ammo,” there is certain to be one bit of the dialogue in the games that will elicit a laugh.

This video game trilogy depicting the adventures of Commander Shepherd will always hold a special place in my heart, even if there is a forthcoming game to be released in March 2017 that may surpass them.  The upcoming Mass Effect: Andromeda will be completely removed from the original trilogy by taking place 600 hundred years later in a separate galaxy and featuring an all-new cast of characters.  I don’t know much of what to expect from this upcoming game.  But if it retains the same elements that made its predecessors so great, I’m sure I’ll find it immensely entertaining.

I hope you all enjoyed this article, and please leave a comment below if you did.  Be sure to tune in next month for my first impressions of the soon-to-be-released Resident Evil 7.

©January 18, 2017

 

Star Trek Heritage: Chapter One, Pt. 1

She was having trouble concentrating with that incessant beeping coming from the proximity sensors, but she didn’t stop working. The Borg Cube was closing in. They hadn’t sent any members of their hive onto the ship, but that was hardly reassuring. The rest of the crew aboard the USS Heritage was currently unconscious and that left Ensign Meva Skogland the lone soldier.

She wasn’t entirely sure why whatever knocked out the crew hadn’t affected her, but she thought it might have something to do with her being in decontamination at the time the Borg ship had appeared. She’d have to remember to ask Doctor Syversten about it when this was over…assuming they all survived. What a terrifying thought.

Meva’s hands flew across the console as she assessed the damage to the ship, checked weapon and shield statuses, and monitored the Borg Cube, which was now currently maintaining its’ distance. Whatever the Borg had done had disabled the Heritage’s warp engines, so they weren’t going anywhere anytime soon. Everything else, however, seemed to be functioning properly, the most important system being life support.

Meva had never seen a Borg ship in person before, had never seen the Borg themselves at all, but all the reports said the same things. The Borg disable a ship, send over their hive minions to leech data from the ships computers, and assimilate all members of the ships crew. Not necessarily in that order. Then they move on. Another ship. Another crew. Gone. Assimilated.

So…why weren’t they doing that? Why were they just sitting there? Sure they had disabled the ship just like previous reports said they would. But they hadn’t started the rest of it.

“Shit. What am I supposed to do with this?” Meva muttered to herself. Speaking out loud to herself made her less out of control. She was just an Ensign who worked in the Science Department. She was fresh out of the Academy. Everyone else on board, literally everyone, outranked her. Except now everyone else was out cold, which left only her.  And she knew procedure. They trained you for hostile situations. But you weren’t prepared. Not entirely.

Of course she had basic training in the use of the weapons systems. Everyone on the ship did. Every good Captain insisted on it and Captain Miles was a good Captain.

“He’d be a better Captain if he was awake.”

Meva wasn’t confident in her ability to use the ships weapons systems against this particular enemy and survive. She needed a plan. She worked in the Science Department. Maybe she could science a way out of this. For now it seemed she had the time. The Borg were just sitting there. It was creepy.

“Alright then. Let’s see if we can get these warp engines running. Or at least get it to impulse power. If I can’t do that maybe I can figure out how to wake Syver. Or the Captain. That would be nice.”

Meva grabbed a Data PADD so she could continue to monitor the consoles on the Bridge and headed for Engineering. There were crewmembers all over the place. Many had simply fallen wherever they had been standing when the attack came. Some sporting bruises from hitting the walls, the floor, each other. Some were lying in odd, and obviously uncomfortable, positions. She wished she could help, but with no proper medical training she didn’t even know where to begin.

‘This is one hell of a first assignment,’ she thought as she headed for the turbo lift. She sincerely hoped that the turbo lift didn’t malfunction. She didn’t need to be trapped in an elevator on top of everything else. Then they would all be screwed. ‘As if we aren’t already.’

Meva Skogland had been so excited to be given the chance to serve her first Starfleet assignment aboard the Heritage. It was the ships’ maiden voyage through space and a spot aboard was as coveted as a spot aboard the Federation Flagship Enterprise.

She reached the nearest lift and, surprise surprise, it wasn’t working.

“Great. The Medical Bay it is then.”

Heading toward Dr. Syversten’s office she tried to remember anything she may have learned at the Academy that might help with this. The Kobyashi Maru maybe. Except she failed that test. Everyone did. If she couldn’t wake Syver then she knew it was over.

She reached the Medical Bay in record time. Just like the Bridge and the hallways the bay had personnel laying and sitting wherever they had been. She found the Chief Medical Officer sitting in his office chair, his head lying on his desk like a kid who had fallen asleep at school.

“Doctor?”

Meva shook the doctors shoulder, as if that would do any good. It didn’t. She began looking through drawers and in cabinets. Assuming everything was properly labeled, which it always was, she was hoping to find anything that might be used to wake someone up.

While she searched for something, anything, that would help she continued to monitor the Data PADD. There was still no change from the Borg Cube and Life Support Systems were still functioning. Good. She still had time, but that could change at any moment.

Finally she found a stash of hypo sprays. She looked through them until she found one labeled ‘Epinephrine’.

‘Well, this will either wake him up or give him a heart attack.’

She read the label of the hypo spray, checked Syversten’s medical record in the ships’ computer to make sure he wasn’t allergic to anything, and then, taking a deep breath she stuck the hypo spray into Dr. Syversten’s neck and waited. It didn’t take long. The Doctor’s head shot up as if he’d just had a bucket of water dumped on him.

“What the hell…” he muttered. He was looked groggily around the room.

“Doctor. Are you alright?” Meva asked.

“Ensign Skogland? What’s happening?”

“The ship was attacked, Sir. I think. A Borg Cube sent out some kind of energy pulse that shut down the warp engines. It also seems to have rendered the crew unconscious. Everyone except me anyway. And now you. I was going to try to get the engines back online, but I can’t get down to Engineering. Thought I would try to wake you up instead. I’m really glad it worked.”

“The Borg? They’re here? Why haven’t they taken the ship yet?”

“I don’t know, Sir, but they’ve been here for several hours now. They disabled the ships ability to move, but haven’t done anything else. I’ve been using the time to try and either get the ship away from here or wake up someone who can. That’s where you come in.”

Dr. Syversten got up and looked around. “What did you use to wake me up, Ensign?” he asked.

“I used a hypo spray labeled Epinephrine. I only have Starfleet’s basic first aid training. I was kind of guessing and hoping it worked.”

“I’m very glad you guessed correctly, Ensign. Were you able to wake anyone else?”

“No, Sir.”

“Alright. Well, the best course of action then would be to wake the Captain and the rest of the bridge crew. They’re better trained to handle these sorts of situations. That will give us the time, hopefully, to start taking care of the rest of the crew.”

“Hopefully is right. The Borg haven’t fired on the ship yet, which goes against every report I’ve ever read about them. Granted there aren’t many so we’re probably missing information. We need the Captain.”

“Okay. Let me grab what I can from here and we’ll head to the Bridge.”