Tag Archives: story structure

Chutes and Ladders—Plotting for ages 3-100

gameGames teach the mechanics of plot. A player begins Chutes and Ladders on a path with some ladders up and some chutes down. The sequence of action and consequence is plot, pure and simple.

Same Game Different Century

The Milton Bradley game comes from an ancient Indian game called Snakes and Ladders. In Moksha Patam, the game follows Hindu philosophy and morality lessons with few ladders for virtues and many snakes for vices. Salman Rushdie wrote in Midnight’s Children about the game as “the eternal truth that for every ladder you hope to climb, a snake is waiting just around the corner, and for every snake a ladder will compensate.”

Mastering the Game

Snakes are consequences for vices such as disobedience, vanity, vulgarity, theft, lying, drunkenness, debt, murder rage, greed, pride and lust. These plot elements sound like the playbook for Netflix’s House of Cards. In the television series, plot twists are the norm, and consequences rarely weigh on the characters’ decision to act. Character development and flaw emerge as the driving force for plot (see Plotting for the Flaw). In House of Cards, each character’s manipulation, deception and corruption goes without consequence, until the proverbial house of cards tumbles to the ground.

The Parallel Plot Game

Beyond the character contributions to plot, the game board offers second attempts and alternate possibilities—both forms of parallel plots. For example, every child playing this game, has counted the spaces to the next ladder and hoped to roll that exact number. Often, the die indicates a number short of the goal, and the outcome of the game changes. When I missed a ladder, or even worse when I landed on the long slide back to the beginning, I thought what if . . .  what if . . . I had rolled one space more.

The What If Game

The movie, Sliding Doors, is the one space more plot. The film shows two alternate realities based on either catching a train or missing it. Children’s books, such as Goosebumps by R. L. Stine, try this format with choosing different outcomes by flipping a coin, but the choice is one or the other. Sliding Doors shows both outcomes at the same time, jumping between each version in a confusing medley of scenes from the beginning of the film until the ending. As with other parallel plots, the emotional highs and lows are braided and mirrored with the two plot lines (see Paula Picked a Plighted Path . . .). With characters in common, the two plot lines—although parallel and in alternate realities—occasionally trip over each other in theme and traipse into the same settings at even the same times. While this film’s structure rates high for creativity, the challenge is how to bring two stories spiraling in different directions back together at the end. In this film, the solution is a similar event in the same setting with alternate outcomes—life or death. Another example of alternate realities is Maybe in Another Life by Taylor Jenkins Reid which shows alternating chapters of the protagonist’s choices.

The “Back to Square One” Game

In the “back to square one” scenario, a player is trapped and stuck in a repetitive loop of one ladder and one chute. What happens the second time around? The same events? Different? In the movie Groundhog Day, this different perspective occurs and reoccurs as a form of parallel plots. The protagonist tests the limits of his actions (vices) in a seemingly endless cycle of romantic comedy consequences of the “boy loses girl” variety. Eventually, the character decides to use his recycled groundhog days to improve his behavior (virtues), and the character arc takes him to the romantic comedy conclusion of “boy gets girl.”

The Next Generation’s Game

My basement is fertile ground for role playing games such as Grand Theft Auto. In GTA IV, the gamer chooses one of three characters, one of three parallel plots. Video games intensify the game playing experience of previous generations. Readers from this generation will expect parallel plots and creative structures beyond the basics of story.

Got Plot? Or Not

SteppingStones245Like the stepping stones in the serene Japanese Garden at the Chicago Botanic Garden, storytellers recount tales moving through a series of classic plot points. The concept of plot stretches back to the earliest recorded histories: cave drawings, tribal tattoos, epic poems, plays and theatre. Plot is the weave of our history, ancestry, immigration and patriotism.

Some stepping stones, however, are not for walking. In the Japanese garden, only mental journeys travel from one side of this path to the other. The meticulously raked gravel rests undisturbed and in perfect harmony with the stones. No haphazard or careless footprints occur. There is no plot, only contemplation.

Somewhere, someone will accomplish great things. Books will capture the details, and schoolchildren will memorize the facts. Movies will be made. Who will be the hero of these next quests? You? Me? Unfortunately, the only quest in my future is surviving the commute, managing my “to do” lists and shuttling the offspring to cross country meets and back to college. Hence, for most, modern existence is one plotless mess.

Is that bad? In 1939, James Thurber captured the desire for greatness and the restlessness of our ego in “The Secret Life of Walter Mitty.” In the original short story, Mrs. Mitty instructs Walter to run two errands while she visits the hairdresser. Several fantastic dream sequences distract Walter, but he gets his overshoes and puppy biscuits. Walter is a sympathetic character, and the story is one hundred percent relatable. It’s “plotless us” in a six page story.

For fun, let’s forget everything we know about story structure and embrace the plotless story. Our story is big on character and less so on action. The story demonstrates a goal and a global theme. Plotless fiction progresses by conveying meaning, relationship, or an interpretation of memory. Unlike a story with continued rising action, this story structure waffles along the time horizon with possibly, if we’re lucky, some aspect of emotional change or growth. While fiction debates the power of the prose verses the strength of the story, film balances less plot, narrative, with more imagery and character.

For example, the film, Beasts of the Southern Wild, is essentially plotless, but excels in imagery, unique characters and powerful acting.  The independent five year old protagonist, Hushpuppy, fails to achieve, accomplish, deliver or find anything. Instead, the film is a storytelling of her unique talents of listening to heartbeats, her strength to persevere and her disconnect between reality and her fictional southern Louisiana bayou called “The Bathtub.” The film begins with a folk tale about the Aurochs, feared and legendary for eating cave babies. In a perfect example of storytelling, the teacher points to her arm bearing a tattooed image of the beast. Conflict ensues with nature (storm), man (Wink, people behind the levee and the authorities) and self (the Aurochs). Yet, the film does not have a climax. It is more a “day in the life of Hushpuppy.” In those memorable days, a storm ruins her home, and her father, Wink, faces the ultimate life battle.

Popular culture perpetuates plotless story arcs. For example, the Moth Radio Hour on National Public Radio encourages storytellers to find a story where they have a stake. No stake means no story. These five minute true stories make the audiences laugh, cry and sigh. Many of the stories are meandering slices of life. For example, let’s examine these two moth stories: (Shakoor, 2012; Lane, 2014).

Satori Shakoor (“Point of No Return”) explores inner conflict in her desperate job search. I’ve listened to this story many times and never tire of the humor and fantastic delivery, but the story arc is plotless. She has a problem. The problem is not resolved.

As a native Texan, I would like to adopt Faye Lane and her adorable drawl into my family. When Faye tells of her mother’s beauty shop, I wonder if it could be the neighborhood beauty shop that operated across the street from my grandmother’s house in Temple, Texas. Faye Lane (“Fireworks From Above”) has strong thematic material in her mission to be kind and a goal, to bring individuals together through an emotional experience. Her flight attendant experiences, which individualize the group, are an emotional jackpot but not a plot.

Moth storytellers extract the emotional core of a story. Emotion is a highly volatile element on the storytelling periodic table. It cannot be sustained for long periods, which is why, plotlessness is successful on a small scale. A short story, a live storytelling and even an artsy film are great outlets for the plotless.

Diary of a Binge Reader

Donna Tartt’s, The Goldfinch, hijacked my social life for the past two weeks. And consequently, my life as a binge reader emerged once again.

For months, I can exist perfectly content on my diet of short stories. Then, the unwieldy novel finds me unsatisfied in my 5000 word count stories, lures me to a world of plots with multiple characters and offers a new captivating world to enjoy and forget the everyday mundane. The process begins innocently enough — an evening hour in a big chair with my feet up, a chapter instead of dinner, an alarm set earlier to read before breakfast, and eventually the pages of a 784 page tome reluctantly parted across my sleeping self — until in the middle of the night, the book falls, thudding loudly against the floor, startling the dog who barks and wakes the household and next door neighbors.

How does this happen to me? I confess a predilection for Donna Tartt’s brand of storytelling. Is Tartt’s magic the plot or the theme? A diagram from the NY Book Editors shows themes of prize winning novels in 2014. The Goldfinch won the 2014 Pulitzer Prize and contains many of the plot lines of prize-winning novels: unlikely friendships, betrayal, terrorism, death, theft, school days, running away, criminal gangs, love and suicide. Other winning plots include less appealing topics: cannibalism, East London, homicidal cowboy brothers, an escaped tiger, horniness, jazz, nanny trust issues, a mysterious letter, Totalitarian Bucharest, and war. As to plot, Tartt chose well except I am intrigued by the cowboy idea.

Screenshot 2015-10-02 23.18.45The NY Book Editors post also includes speculation on what makes an interesting story. The answer is a good story arc. Larry Brooks’ Story Engineering also covers these topics along with a bevy of books about story structure. In “Writing Fiction Like a Pro” by Steve Alcorn, the classic three act structure includes nine dramatic elements. For the elements, I included a sketch by fellow writer and classmate, Mame Zirro.

Act 1 introduces the characters, the setting and the story. Through The Goldfinch’s adolescent narrator, Theo, the reader meets his mother and learns the critical backstory. The trigger is the plot point that propels the protagonist into Act 2. It is also called the inciting incident or the door that the character passes through that cannot be undone. Theo’s plot point occurs after the museum explosion. Surrounded by debris, Theo meets Welty and follows his advice. With his mother missing and his theft of a famous masterpiece, he cannot go back to his former life.

Act 2 is the middle of the story. Our boy, Theo, is in crisis – dead mother, abandoned by his father, nowhere to go, no one to turn to, stolen painting, and dead man’s ring. Imagine a horizontal graph of time. After the beginning first act, the middle second act extends for the bulk of the novel. In the case of The Goldfinch, Act 2 is 400-500 pages of Theo’s escalating struggles with his friend’s family, his father’s return, his misadventures in Las Vegas and his betrayal of father-figure Hobart.

Act 2 ends with another plot point. This time the story veers in an unexpected direction. Act 3 is the shortest in duration and the highest point of tension. While Act 2 concentrated on the emotional story and struggles of the protagonist, Act 3 is all plot. Theo is older and burdened by his theft and loss of the famous Fabritius painting of The Goldfinch. His epiphany guides him to a new course of action, a solution for the greater good and his final plan to save the painting, actually several plans, since nothing in a Tartt novel will work the first time. The climax ends where the story began in Amsterdam. I will leave the ending untold for future readers to enjoy. Suffice it to say, Act 3 resolves Theo’s many problems.

The three act structure probably has as many critics as Donna Tartt. Some argue for more than three acts and others for less, such as the simplicity of creating a problem and resolving a problem. The internet displays diagrams of pinch points and new takes on structure with grids, circles and even circus tents. As for Donna Tartt, even the literary crowd disagrees on whether this is a fabulous adult novel or a Harry Potter-esque children’s book. Reviews on Goodreads offer accounts of unfinished readings (no doubt from quitters, wimps and lightweights) in contrast to exhilarating comments about the plot and characters.

For this novel with a massive three act structure, my vote is yes. Read it. But don’t drop it on your foot. Don’t try to fit it in your backpack or purse. And don’t drop it in the middle of the night unless you want to risk a call to 911 from the neighbors.

Hungry for a Short Story

WARNING: May cause cravings for Spanish tapas and short stories.

A meal of Spanish tapas is similar to the reading of short stories. Imagine different flavorful dishes served one after another – combinations of vegetables, fish, cheeses and more. Dinner guests suffice with a few bites of each dish. Add dates, sherry and marinated olives to the next round of tapas. Still hungry? Order again from the menus – hot or cold – with different ingredients, seasonings and sauces. Want more? Then turn the page for the next short story in an anthology because reading these tasty bites are just as delicious.

Like tapas, short stories come in many different forms and structures. Longer stories might be structured as miniature novels. The reader travels at warp speed through the character arch or hero’s journey. A short story, however, might give a glimpse into only one aspect of a longer story. In The Rose Metal Press Field Guide to Writing Flash Fiction, one of the contributing writers, Nathan Leslie, categorizes flash fiction into five basic types: the monologue, the tale, the scene, the snapshot story, and the experiment. Leslie states the individual scene is the most common. The scene format worked for my first short story which I entered and placed in a contest. Since a novelist already thinks in scenes, this style is an easy transition to short stories. Likewise, in a tapas restaurant, an order might begin with the more familiar food items and progress to the more experimental.

The waiter brings the tapas and proudly says the name of the dish. We have ordered several tapas. Perhaps if the restaurant were not so loud, or our Spanish were better, or less of the sangria had found its way to our glasses, we would know what was in front of us. Nevertheless, part of the fun is guessing the dish. We sniff for the garlic and look for the pimento. And then, someone sees the olives and knows it is definitely the beef. A novel prolongs the guessing of who “done it” or “will do it.” Guessing games frequent literature, television shows and even childhood playtime such as Hide and Go Seek; Animal, Vegetable, Mineral; and Hangman. Short stories are guessing games on steroids. The form compresses the timeframe and eliminates unnecessary details or facts. The reader must parse through subtle gestures and implications to arrive at the theme and decipher hidden clues, meanings and flavors.

When I mention tapas, I also speak of menus, waiters and restaurants because it is far easier to eat tapas at a restaurant with a bevy of chefs, cooks and busboys. Similarly, short stories are a treasure to read and analyze yet very difficult to write. The challenge is to determine the most concise presentation of the theme and then the best way to reveal the story.

Now I have to decide which theme I want to write next. Which one of these will it resemble?

QUESO DE CABRA CON NUECES – goat cheese rolled in caramelized pecans, served with poached pear in red wine, grapes and toast points

CAZUELA DE PULPO – marinated octopus with sweet peppers and sherry vinaigrette

CAZUELA DE POLLO SALTEADO – casserole of sautéed chicken with garlic, chorizo, mushrooms and amontillado sauce

PINCHO DE SOLOMILLO A LA PIMIENTA – grilled beef brochette rolled in cracked pepper, served with caramelized onions and horseradish sauce

If you’re tempted by these tapas, stop at Emilio’s Tapas in Chicago for any of the menu items above. Take along an anthology of short stories by Spanish authors. Or practice your Spanish and read Colombian short story writer, Gabriel Garcia Marquez.