Author Archives: Jeanette

The Top Ten Things I Love About the Mass Effect Series

(Note: There are spoilers in this article.)

Finding a video game series that is well thought out and has a fully fleshed out history to its name is a rare thing.  One such series that does so is the Mass Effect “Commander Shepherd” Trilogy.  I don’t know of any other franchise on the same level, but the Mass Effect series sets the bar for how to make a trilogy outstanding.  Though the overall ending presented with Mass Effect 3 left many fans disappointed, that shouldn’t take away from the quality of the games as a whole.

The sci-fi series kicks off with the introduction of Shepherd, the second-in-command officer of a starship called the Normandy who leads a team to save a colony under siege.  Though only one colonist is found alive, he reveals the perpetrator as Saren, a member of an elite and exclusive galactic policing organization (SPECTRE) who’s gone rogue.  In addition, Shepherd comes into contact with an alien artifact that gives him or her a cryptic vision of a cataclysmic event to come.

Those are just the basic plot points that set the stage for a huge epic adventure that takes three games to tell.  Unfortunately, the setup doesn’t do much for telling just how great the trilogy is, so here is my top ten list of what makes the Mass Effect games so fantastic.

10) History/Backstory – The first game introduces players to a dozen different alien races.  While each race has a distinct look that makes them intriguing enough, the game’s developers took the time to establish detailed backgrounds for each and every one of them – even the Elcor and Hanar though they don’t play a central role in the story.  I don’t know of many sci-fi games that would build up a cultural and economic history for alien races who don’t get a lot of screen time, so kudos to the production team.

9) Game-save imports – It is not necessary to play all three games in the trilogy to understand the overall story, but it is recommended if the player wants to make the most of their experience.  There are at least a hundred different characters to interact with in Mass Effect 1 – most of whom Shepherd merely engages in conversation with.  However, supporting characters, provided they survive, will only appear in the subsequent chapters of the trilogy if the player imports a save containing data of what occurred in the preceding installment.  These imports add more depth to the overall story.  For example, saving or sacrificing a seemingly unimportant character in the first game has an impact of on how the second or third installment plays out.

Two versions of Commander Shepherd as created by me.

8) Character Customization – I know that there are other games that allow the player to decide how the main character looks or what their name should be, but the Mass Effect trilogy takes it to another level.  Shepherd’s look is not set in stone from one game to the next, even if a save is imported.  For example, Shepherd dies within the first fifteen minutes of Mass Effect 2, only to be brought back to life by expensive scientific means by one of the trilogy’s more shady characters, The Illusive Man.  Upon his or her resurrection, Shepherd’s appearance can be altered by the player if desired.  Though there is no clear reason given for why Shepherd’s appearance is prone to change between the second and third games, the option to alter the main character’s look is also present in Mass Effect 3.

7) Variety – One of the things I love most about the trilogy is how versatile the story is.  There are so many variants present in the games that you would have to replay them multiple times to experience everything.  Whether you’d like to see Commander Shepherd as male or female, peacemaker or badass, or engage in a relationship with one of the many romanceable crew members available, there is guaranteed to be enough variety to keep the games from ever getting stale.

6) Unavoidable decisions – Since nothing particularly bad happens to any of Shepherd’s squad mates\team members through much of Mass Effect 1, it’s easy to get attached to all of them.  So when a mission to take down Saren on the planet, Virmire, comes around late in the game, the player is forced to make a tough call.  Two squad mates – Kaiden Alenko and Ashley Williams – each come under heavy fire at separate ends of Saren’s complex, and Shepherd can only save one of them at the expense of the other.  While decisions don’t carry as much weight in the second game, there are several in Mass Effect 3 that pack the same kind of punch.

5) Multiplayer mode – In addition to its main story, Mass Effect 3 has a multiplayer mode where up to four players can team up via internet connection for a skirmish against one of the enemy armies present in the trilogy.  In this setting, you can choose to be a human combatant or one of the humanoid aliens present in the main game.  My personal preference is to play as a Quarian Engineer since their sentry turrets come in handy in keeping enemy units from sneaking up behind you.  For the most part, I like doing solo runs though those are mostly limited to easy/bronze mode.  Maybe one day I’ll actually get good enough to make it through a hardcore/platinum mode (which has the toughest units from all four enemy armies coming at you right off the bat) on my own.

4) Personal pratfalls – As much as I love the trilogy for its story, variety, and engaging characters, there are a few dumb things I’ve done at points that made it a truly unique experience.  For instance, I’ve come to learn from a number of games that I suck when it comes to steering a ground-based vehicle.  I can’t count the number of times I’ve crashed a car into something within a video game, but in Mass Effect 1, I somehow managed to drive off the edge of a wide cloud-level platform multiple times.  During my first playthrough of Mass Effect 2, I thought I was doing fine until I undertook the mission to recruit Archangel/Garrus as a team member – I got confused on what I was supposed to be doing and personally gunned him down myself.  In addition, I would often play the second game when I was dead tired.  This sometimes resulted in me jolting awake in front of the computer to find myself holding down the forward arrow key and Shepherd face-planted against a wall.

3) Monsters – No matter the game, there is nothing more jarring than being forced to combat someone you think of as an ally.  Mass Effect 3 uses this premise in spades by pitting Commander Shepherd against monstrous versions of the alien races that players had come to know and love.  While most are easy to take out with the right weapon or skill set, none of them are more frightening than the mutated Asari, or Banshees.  A long-limbed grotesque creature with a distinctive scream and the ability to teleport toward you at a fast pace, any one Banshee can kill Shepherd/the player with one blow if he or she isn’t careful.  FYI, Banshees are also included on my list of video game monsters that terrify me.

2) Romances – Pursuing a relationship in the Mass Effect trilogy is quite the experience in itself.  Between the three games, including the expansion packs, there are a total of 18 characters (or 19 if Aria T’Loak even counts) that Shepherd can get up close and personal with.  Romances are something that greatly add to the versatility of the games.  Shepherd can choose to stay true to his or her love interest from the first or second game or move on with someone else.  In most games that offer character customization, I prefer to play as a female character.  However, I have made an exception with the Mass Effect trilogy in the interest of pursuing a romance with one of Shepherd’s female teammates.

1) Humor\One-liners – The one thing that makes the Mass Effect series truly memorable is its unique wit.  The trilogy is filled with zingers guaranteed to get people chuckling.  Whether it’s Shepherd’s trademark statement for ending a conversation (“I should go.”), a snappy comeback to someone who confuses Shepherd with a very distinctive-looking alien (“Here’s a tip.  Two eyes – human.  Four eyes – Batarian.”), or humorous one-liners such as “I don’t need luck, I have ammo,” there is certain to be one bit of the dialogue in the games that will elicit a laugh.

This video game trilogy depicting the adventures of Commander Shepherd will always hold a special place in my heart, even if there is a forthcoming game to be released in March 2017 that may surpass them.  The upcoming Mass Effect: Andromeda will be completely removed from the original trilogy by taking place 600 hundred years later in a separate galaxy and featuring an all-new cast of characters.  I don’t know much of what to expect from this upcoming game.  But if it retains the same elements that made its predecessors so great, I’m sure I’ll find it immensely entertaining.

I hope you all enjoyed this article, and please leave a comment below if you did.  Be sure to tune in next month for my first impressions of the soon-to-be-released Resident Evil 7.

©January 18, 2017

 

My Top Ten Favorite Badass Video Game Characters

My Top Ten Favorite Badass Video Game Characters

In my years playing video games, I’ve come to particularly enjoy games that are action-packed and feature some of the most impressive visuals that I never tire of seeing.  None of these iconic action sequences would be entirely possible without the right character bringing their unique talents to the table.  Whether it’s heroes or villains who are superpowered, highly skilled in combat, or defy the laws of nature, no game franchise would be complet without a character or two who really kick ass.

The list that follows is my top ten favorite badass game characters and what sets them apart.  Please be warned that there are spoilers ahead.

10.  Rhonda Kreske (Dead Rising 3) — (spoiler alert) It might seem odd to have a tough-as-nails mechanic in the #10 slot, but Rhonda is, in my opinion, one of the best things about Dead Rising 3. From the moment she first appears on-screen as the friend, maternal figure, and employer of the game’s lead protagonist, Nick, her winning personality and take-charge attitude make her an instantly likable character.  She quickly proves she can hold her own when a pair of hoodlums dragged her into a shack for an attempt to rape her only to be sent packing by her within minutes.  As if she isn’t awesome enough, to begin with, she acquires a robotic flamethrower arm to replace her own when it’s cut off toward the end of the game.

9.  Galahad (Aveyond series) – (spoiler alert) The fantasy adventure series, Aveyond, isn’t widely known; it’s likely I wouldn’t even be aware of it myself if I hadn’t downloaded a demo of Aveyond 3: Gates of Night and got hooked. Each entry in the series tells a story separate from the others, with up to a 300-year gap in between games.  Only two characters appear in all four Aveyond games in some form — the vampiress Te’ijal and Galahad, the paladin-turned-creature-of-the-night she tricked into marrying her.  Even though Te’ijal’s been a vampire longer than him, Galahad is the most powerful character present in the series.  In Aveyond 4, he appears out of nowhere and single-handedly demolishes a battlefield full of demons that the four playable characters had no hope of beating.

8.  Big Daddy (Bioshock 1 & 2) – The world of Bioshock 1 & 2 is a massive undersea city called Rapture built to be a utopia for humankind. It falls into disarray after the introduction of a highly-addictive drug that grants superpowers.  The main character in Bioshock 1 discovers Rapture sometime after its decline into a monster-infested ruin.  The most dangerous creatures roaming about are each referred to as Big Daddy, hulks in full scuba gear that wield huge drills as weapons.  While they’re not to be trifled with, each of them serves as a devoted guardian to a young, drug-addicted girl wandering about the city.  Each Big Daddy turns deadly if they think their charge will be harmed.  To make things more interesting, Bioshock 2 flips things around by allowing the player to assume the role of a Big Daddy fighting to reclaim the girl who was forcibly taken from him.

7.  Vaas Montenegro (Far Cry 3) — A good rule of thumb, for both the world of Far Cry 3 and real life, is to make sure the island you’re planning to skydive onto isn’t overrun with drug runners and criminals led by a dangerous psycho. The game’s main protagonist, Jason, learns this the hard way when he and his older brother are quickly captured upon landing; the brother – a soldier no less – is killed during the escape attempt.  From there, it is up to the non-combatant Jason to systematically tear down the empire of the psychotic villain, Vaas.  This undertaking isn’t without its perils.  At some point during the story, Vaas shows off his special blend of crazy when he captures the intrepid hero, ties him to a cinderblock, and shoves him into a pit filled with water without warning.

6.  HUNK (Resident Evil Series) — In a game series populated by experienced fighters, soldiers, mercenaries, and the like, it takes a lot to stand out. One character that does is a Special Forces operative who goes by HUNK (Human Unit Never Killed).  He remains the most mysterious character of all in the Resident Evil series.  His real name was never revealed, and his face is constantly covered with a red-lensed gas mask.  HUNK’s character bio states he has a reputation for being the only operative to come back alive from several team-based missions given to him by the corrupt pharmaceutical company, the Umbrella Corporation.  Though his only real appearances are in Resident Evil 2 and the spinoffs, Umbrella Chronicles and Operation Raccoon City (all set in the year 1998), he is presumed to be still alive and kicking and waiting for a comeback.

Top (L-R) Urdnot Wrex, Vaas, Wesker, Big Daddy, Kratos
Bottom (L-R) Alexia Ashford, Galahad w/ Te’ijal, Rhonda, HUNK, Kai Leng
(photo credits at end)

5.  Kai Leng (Mass Effect 3) – (spoiler alert) The Mass Effect series has many formidable villains to its name, but very few with the aptitude of the telekinetic ninja-like swordmaster Kai Leng. Though he is seen standing idly by in one of the opening movie-style cinematics, he shows just how dangerous he is in his first action sequence. He is sent by a terrorist group to assassinate some high-ranking political figures and knows he must slow down the main protagonist, Commander Shepherd, to pull it off.  Toward this end, he drops from the sky onto the nose of Shepherd’s transport shuttle, stabs the engine with his sword while evading fire, and makes a smooth exit when his ride/shuttle comes in to pick him up.  Despite Shepherd’s best efforts, Kai succeeds in killing one of the politicians unless one of two other characters (Thane or Kirrahee) are still alive to stop him.

4.  Kratos (God of War series) — I must admit that I’ve never actually played any of the God of War games, but I’ve seen enough YouTube videos from other players to have developed a liking for the Spartan anti-hero, Kratos. Over the course of the three main games in the series, Kratos personally takes down many of the central figures in Greek Mythology – Gods, demi-gods, and Titans alike – in a quest for revenge.  Kratos’ thirst for vengeance knows no bounds.  He even claws his way out of the underworld – twice – to satisfy his bloodlust.

3.  Albert Wesker (Resident Evil Series) – Of all the villains in the Resident Evil franchise, there is not one that comes close to sharing Wesker’s particular capabilities. Granted superior strength and agility from a genetically-altering virus, Wesker is capable of easily besting the most experienced combatant and can move faster than a bullet at point-blank range.  Even more remarkable is his knack to stay cool and composed in most situations.  One example to the contrary is when an opponent gets lucky enough to stab him in the arm; the look of rage on his face says it all.  My personal favorite fight sequences are when he goes up against his long-standing rivals, Chris and Jill, inside a mansion, or his close quarters battle against Chris and his new partner, Sheva, in a ship’s cargo hold.

2.  Urdnot Wrex (Mass Effect Series) – Kai Leng is not the only character in the Mass Effect trilogy to take down a shuttle, but the brawny alien leader of Clan Urdnot of the lizard-like Krogan race, Wrex, does so in an extraordinary fashion. To save Commander Shepherd from a ship full of mercenaries, Wrex dives through a window and uses his body weight alone to force the shuttle down onto a platform.  He then proceeds to beat the stuffing out of all the mercs on board.  I was a fan of Wrex even before I saw this takedown, but this scene elevates him to new levels of awesome.

1.  Alexia Ashford (Resident Evil: Code Veronica) – If there were any one character who is arguably more powerful than Wesker in the Resident Evil series, it would be the main villainess in Code Veronica, Alexia Ashford. No sooner do Alexia and Wesker come face to face than she transforms into a humanoid plant-like creature and engages him in a fight.  Though the extent of her powers is never fully explored, what little she demonstrates is enough to make Wesker think twice about duking it out.  One of his punches does nothing more than make her stagger.  Alexia also uses her blood as a weapon, which ignites into flames within seconds of being exposed to oxygen.  The game, in general, doesn’t have the best dialogue, but this showdown is spectacular.

It could be interesting to throw all of these characters together for a grudge match, excluding Vaas and Rhonda since they wouldn’t last a minute, and see who comes out victorious. Granted, Kratos has an unfair advantage due to his tendency to come back from the dead until he gets it right, but Kai Leng’s ability to create psionic force fields are a good countermeasure against the determined Spartan.

Feel free to cast your vote on who would win such a Battle Royale in the comments below.  And be sure to tune in next month as I countdown the top ten things I love about the Mass Effect games.

Photo credits

Rhonda — http://i.imgur.com/pc2Dpqy.jpg

Galahad – https://i.ytimg.com/vi/ZhWFBZHTKYw/maxresdefault.jpg

Big Daddy – http://www.game-art-hq.com/wp-content/uploads/Big-Daddy-Playstation-Allstars-Battle-Royale.jpg

Vaas – http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/feature/top10s/derangedvillains/Vaas610.jpg

HUNK – http://vignette3.wikia.nocookie.net/residentevil/images/a/ad/HUNK_by_Aikido456.jpg/revision/latest?cb=20151218195316

Kai Leng – http://img04.deviantart.net/c018/i/2012/079/4/e/kai_leng___mass_effect_3_by_loraine95-d4tfc2m.jpg

Kratos – http://i.imgur.com/cXg7bMn.jpg

Albert Wesker – http://t08.deviantart.net/YDtgwYw3CNf7stcAACMEvu-6TrY=/fit-in/700×350/filters:fixed_height(100,100):origin()/pre01/f49e/th/pre/f/2012/183/0/9/resident_evil_5_by_lena14081990-d55nyxl.jpg

Urdnot Wrex – http://vignette3.wikia.nocookie.net/masseffect/images/1/11/Urdnot_wrex_14_by_johntesh-d4y9jqc.jpg/revision/latest?cb=20130216012755

Alexia Ashford – http://orig07.deviantart.net/4ce5/f/2016/020/e/0/alexia_ashford_mutated_first_form__by_thebeast10-d9oo14v.png

 

My list of Top Ten Quirkiest Video Game Characters

I’ve played dozens of different video games in my lifetime and have come to count hundreds of different characters as endearing. But there are also a handful that particularly stand out and whom I count as the most memorable. What follows is my list of the top ten characters who make me smile or laugh whenever they come to mind.

10) The Meeps (Quest for Glory)
Of the many quirky characters present in the first Quest for Glory game, these furry subterranean creatures are, in my opinion, the funniest. The player needs only to obtain a patch of green fur from them for a potion, but the game designers threw in a red herring on how to get the fur. The player has the option to try and attack them. But any attempt to do so bears a striking resemblance to a poorly-played game of Whack-A-Mole.

9) Kinzie Kensington (Saints Row 3 and 4; Saints Row: Gat out of Hell) – (spoiler alert)
Saints Row is a franchise revolving around a street gang that started off serious, but each new installment has since gotten more silly and over-the-top in a good way. I never played the first two games and am not even sure what drew me to the third one. But it is a series I have grown to love due to its many colorful characters. The one I found the most quirky — at least until the fourth game was released — was paranoid cyberhacker Kinzie Kensington. Of all the characters in Saints Row 3, I find her the most eccentric and interesting. What makes her stand out the most is her dual personality. At times, she comes off sweet and someone you just want to give a hug. And on the other hand, she is feisty and has one wicked mean streak. For instance, after Kinzie delivers a vicious beating to one of the antagonists in the fourth game, she rolls off him, adopts a serene Indian-style pose, and in a bubbly tone tells her friends, “I’m done.”

8) Special Agent Tanya Adams (Command & Conquer: Red Alert 2)
What I really enjoy about the Red Alert series is it takes place in an alternate history where Hitler was assassinated, the Holocaust never happened, and Soviet Russia became a more dangerous force to be reckoned with. What I love even more is the spunky female commando Tanya Adams (portrayed in the second game’s cinematics by actress Kari Wuhrer) who acts as a frontrunner and one-woman army against Soviet soldiers. She adds a unique energy to the roleplaying strategy game, and her gleeful battle cry of “Yeah, baby!” when she prepares to take out enemy infantry or take down nuclear silos is one of the main reasons I adore this game as much as I do.

7) Simon the Killer Ewok (Star Wars: Galactic Battlegrounds) – (spoiler alert)
Cheat codes have been included in video games ever since the early days in the seventies and eighties, and serve as a way to win with minimal effort. But I don’t know of very many games that feature a character who is only generated through use of a cheat code. Pressing enter and typing “SimonSays” in the game, Star Wars: Galactic Battlegrounds will give the player control of a single Ewok called Simon who can decimate any enemy army, soldiers and vehicles alike, all by himself. Call me crazy, but the majority of my time playing this game was spent delightedly watching Simon go to town against Imperial or Rebel forces.

jeanettedeadwood-2016-12dec-photo

Clockwise from top left – the Meeps, Paul, John Smethells, Yes Man (photo credits at end)

6) Conrad Verner (the Mass Effect trilogy)
Behind every great hero is a wannabe who strives to live up to the hero’s ideals. I’ve seen that formula used in countless stories, but the Mass Effect series puts an interesting spin on it by giving the wannabe delusions of grandeur. Conrad Verner’s antics, ranging from asking for inclusion in an elitist military unit to unwittingly promoting a terrorist organization as the “good” guys, and Shepherd’s reactions to those antics get me chuckling every time. As with many of the characters in the trilogy, his survival at certain points throughout the three games hinges on choices made by the lead protagonist, Commander Shepherd. The sci-fi video game trilogy has tons of interesting characters to interact with, but there is something about lovable loser Conrad that adds an extra special element to the overall story.

5) Potato-Glados (Portal 2) – (spoiler alert)
The basic premise of the Portal games is that you’re playing as a character being used as a proverbial guinea pig in a science facility and made to solve logistical puzzles as you wander from one testing chamber to the next. And all the while, an insane artificial intelligence (A.I.) is monitoring and trying to dictate your every move. Through all of the first game and half of the second one, that A.I. is Glados, until another A.I. called Wheatley conspires to take her place as the governing source of the facility. Though Wheatley turns evil once he has ultimate power in his grasp, he still turns the tables on Glados in a very amusing way – by attaching her CPU and voice modulator to a common potato. Potato Glados’ lack of mobility and desire to regain control causes her to team up with the protagonist she previously tried to kill. What I find most hysterical about Portal 2 is that you literally have a root vegetable as an ally for half of the game.

4) John Smethells, the “omniscient” steward (Titanic: Adventure out of Time)
I’ve seen many games offer a tutorial to give the player a sense of what buttons to use. But the way the period-piece mystery game, Titanic: Adventure out of Time, presents it is very comical. Minutes into the game, your protagonist is greeted by a steward named John Smethells inside a nicely rendered replica of one of the ship’s deluxe rooms. Answering yes to his question on whether you need help finding your way around causes him to break character and start talking about which buttons on the keyboard are needed to move, interact with other characters, or pick up important objects. What further shatters the immersive experience is he also gives you instructions on how to register the game online. The fact that all this info about computers and the Internet comes from a guy dressed like a 1912 ship steward couldn’t be more hysterical.

3) Yes Man (Fallout: New Vegas)
Of the four characters to ally with when it comes to seizing control of the casino strip in Fallout: New Vegas, Yes Man is by far my favorite. Though he is a dangerous robot called a Securitron who has been reprogrammed by the duplicitous casino kingpin Benny to stage a coup, Yes Man’s allegiance is prone to shift to anyone who interacts with him. As Yes Man cheerfully puts it when first met by the main protagonist, “I was programmed to be helpful and answer any questions I was asked. I guess no one bothered to restrict who I answer questions for. That was probably pretty dumb, huh?” The fact that he’s stuck with a permanent smiley face and sounds so cheery even when he says something particularly dark really cracks me up.

2) Muggy (Fallout: New Vegas – Old World Blues)
When the player ventures to an area called Big Mountain in the Old World Blues expansion pack, he or she find the main hub of a science facility at its core houses a number of everyday appliances given artificial intelligence and unique personalities. While other A.I.s in the hub, such as the toaster or jukebox, are entertaining, the mobile obsessive-compulsive little robot called Muggy steals the show. Like Yes Man, Muggy is a Securitron, but is much smaller than any other one found in the game. In addition to his small stature, Muggy has a permanent cartoonish teacup displayed on his face monitor. He was deliberately programmed to be obsessed with cleaning the ceramic cups and occasionally curses the scientist who made him this way. Much as he might hate his compulsion, he is doomed to drone on and on about it. Best quote: “Mugs, Mugs, Mugs. Mugs, Mugs. Mug-a-mug. Mug-a-mug. Mugs! God, why can’t I stop singing this f***ing song?!”

Last but not least, here is my all-time favorite quirkiest video game character:

1) Paul (Saints Row 4)
Much of the plot for Saints Row 4 entails the systematic destruction of a virtual world built to enslave humanity. This task falls into the hands of the leader of a street gang. Step one: the leader must rescue his or her teammates from each one’s individual simulated hell. Of all the virtual “nightmares” encountered, the one built for Pierce Washington takes the cake. This particular simulation kicks off with a battle against human-sized energy drinks – or rather humans dressed up as purple aluminum cans. And just when you think it can’t get any crazier, in comes Paul, a gargantuan soda can that roars and has the ability to shoot laser beams from his eyes… It’s hard to find the words to do this character or battle justice, so here is a YouTube video of that, courtesy of one of my favorite gamers out there, RadBrad.

If you enjoyed this list, feel free to leave a comment below. And be sure to tune in next month for “My Top Ten Favorite Badass Video Game Characters.”

Photo Credits:
The Meeps
Yes Man
Steward
Paul

Dead Rising: Not Your Typical Zombie Game

The video game franchises of Fallout and Resident Evil are among my all-time favorites, but they are far from the only series I absolutely love.  I would say that what I enjoy most about story-driven video games is that they offer a departure from everyday conventional life.  My adventures have ranged from uniting a dozen different alien races to combat a common threat (the Mass Effect trilogy), battling dragons, giants, and other fantasy medieval beasts while trying to prevent the end of the world (Skyrim), and finding that manipulating the fabric of time comes with a steep price (Life is Strange).

Yet there are very few video games that offer an escape from reality to the extent that the Dead Rising series does.

My first experience with this series was with the first Dead Rising for the WII system.  While that version is “watered down” and doesn’t have the same amount of content as its Xbox 360 counterpart, it is still a very enjoyable game. The basic scenario is that photojournalist Frank West gets a tip that strange events taking place in a small Colorado town called Willamette.  He has a friend transport him inside the town by helicopter to avoid the military barricades on the ground.  When some army copters show up to chase him and his pilot out, Frank jumps onto the roof of Willamette’s shopping mall rather than lose the chance for a possible award-winning story.

Upon making it down to one of the main entrances for the mall, Frank discovers a group of survivors building a barricade to keep a horde of zombies from getting in. This plan quickly fails when one batty old woman spots her beloved poodle outside and opens the doors in an attempt to rescue her pet.  How she managed this with the other survivors failing to stop her is anyone’s guess.  Frank is one of the few people to escape the zombie swarm and make it to the mall’s security office before the door is welded shut by a surviving guard.

jeanettedeadwood-2016-11nov-photo

My favorite ensemble for Frank in
Dead Rising 2: Off the Record

The remainder of the game entails Frank using an air duct to get back out into the mall to rescue stray survivors, battle zombies and the occasional psychopath (more on that later), and uncover the truth of what started the epidemic, or strange events, plaguing Willamette. And that’s where the real fun begins.

The primary thing that sets Dead Rising apart from other zombie apocalypse games is that the game’s emphasis is on making the overall experience more comedic than horrific.  Aside from the clothing to change into and food needed to replenish health, any object that can be picked up by Frank can be used as a weapon, however unconventional.  This includes — but is not limited to – guns, wooden benches, sledgehammers, trash cans, cash registers, mannequins, hangers, and a stack of CDs.

Another element that adds to the overall fun factor is that Frank can swap his own clothes for one of the many outfits available throughout the mall. The player even has the option to have him wear a woman’s dress or a banana hammock while running around killing zombies.

The third staple of the game and of the series in general, is that the player must also face off against certain people labeled psychopaths. For the most part, this means either people who are using the outbreak as an excuse to engage in criminal activity or ordinary civilians who don’t cope well with the end of the world as they know it.  Most of them also add to the humor element present in the game.  My personal favorite is the supermarket manager encountered early on.

While Frank escapes Willamette in the best possible ending out of multiple conclusions, the military fails to keep the epidemic from spilling out into the world. And that’s where the setup for the second game comes in. Dead Rising 2 takes place in the fictitious Fortune City, an area consisting largely of casinos and shopping centers.  Fortune City also capitalizes on the epidemic by making zombie killing a spectator sport in a gladiator-type arena.  A new outbreak occurs when someone deliberately sets loose the zombies to be used in the fights from confinement.

The most interesting thing about Dead Rising 2 is that there are two separate versions of it, each existing as its own game.  This one introduces a down-on-his-luck motocross rider named Chuck Greene as the hero.  The other, a spinoff subtitled Off the Record, sees the return of Frank as the lead protagonist.  There are so many differences between the two that each tells a story unique to Chuck or Frank.  One thing that remains the same is that each protagonist strives to expose the mastermind behind the outbreak and bring him or her to justice.

Dead Rising 2 retains all the elements that made its predecessor so humorous, but also embellishes on them. There are three times as many objects to use as a weapon than those present in the first game. And two objects can now be combined to create a more carnage-inducing, often wacky means of killing zombies, with the exception of the beer hat.

In my opinion, the psychopaths encountered in the second game are even more comical than those in the original. My personal favorite is Carl Schiff, the postal worker who is determined to deliver the mail even in light of the outbreak.  His dialogue is dependent on if one is playing as Chuck or Frank, but both encounters are equally entertaining.

Dead Rising 3 brings the overall story full circle by tying up loose ends from the first and second games. The protagonist this time is a young mechanic named Nick Ramos who finds himself at the center of yet another outbreak.  Nick discovers that he may hold the key to eradicating the zombie epidemic once and for all.

Like Frank and Chuck before him, Nick can change into any outfit present in the game. While Dead Rising 3 ups the fun factor by eliminating the need to create combo weapons at workbenches and introducing combo vehicles, it lacks humor in one area.  I know I’m not alone based on reviews I’ve read find Dead Rising 3 psychopaths more off-putting than entertaining.  There are fewer of them in this game, and most are made to represent one of the seven deadly sins.  Suffice to say, the one for gluttony is particularly nasty.

The other downside, as with the first two games, is that the player is racing the clock. To get the best possible ending, the mystery behind the outbreak must be solved within a set amount of time.  As much as I love the series, the games don’t allow for much wandering to your heart’s content without getting a “game over.”  And with the ending of the third game having such finality about it, this seemed to be it for the franchise.

I recently heard news of a fourth game due out in December 2016, and I couldn’t be more excited. From what I’ve read, Dead Rising 4 will breathe new life into the series, no pun intended.  Frank is set to return as the main character, and the franchise is literally going back to its roots.  The action will take place in a rebuilt shopping mall in Willamette, introduce a new breed of zombies unrelated to the ones featured in the original trilogy, and will for once ditch the timer.  The notion of having all the time in the world to explore the environment while solving the mystery at the core of the story has me anxious to begin playing this game.

As long as it retains or surpasses the hilariousness that the franchise is most famous for, all the better.

First Experiences with Fallout 4: Nuka World

NOTE: This piece only reflects my views of the game as of Sept. 4th, 2016. Any gameplay time accrued after this date is not addressed. Warning: There are minor spoilers ahead.

One of the staples of the Fallout series is a fictitious soft drink called Nuka-Cola. You cannot play any of the games in the series without finding a bottle of it sooner or later. The more recent games have even added variants of the popular beverage. For instance, Fallout: New Vegas offered a drink called Rum & Nuka, while Fallout 3 introduced a more potent caffeinated drink called Nuka-Cola Quantum. In addition, Fallout 3 has an enthusiastic collector of Nuka-Cola memorabilia, Sierra Petrovita, who assigns you a quest to track down long-lost collectibles for a museum she’s building. It would only make sense that there’d be something much bigger associated with the beverage.

From the first time I heard about a Fallout 4 expansion pack that was set in a rundown amusement park called Nuka World, I was ecstatic. This was a first for the Fallout series, though Fallout 3: Point Lookout did feature a boardwalk setting with a Ferris wheel. The idea of exploring an enormous post-apocalyptic theme park that bears some resemblance to Walt Disney World couldn’t have been more exciting for me. Nuka World exists as the pinnacle of the drink’s popularity before the world was destroyed by nuclear war. The now derelict theme park that’s been claimed by a gang of Raiders seems to be a hotspot for finding bottles of the beverage in higher quantity. The expansion pack even allows you to mix drinks together to create brand new flavors that give the player unique benefits in battle, such as greater endurance or better health regeneration.

Between all the new never-before-seen creatures to combat, the largest expansion pack area to date to roam around in, the theme park aesthetic, and the possibility to ally with the Raider faction for the first time in the series, it seemed there would be enough to keep me entertained for days.

But before I could enjoy exploring the park’s every nook and cranny, I first had to get there. That in itself was a challenge and literally took me around six hours of gameplay.

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Scrapbook of my first trip to Nuka World.

Immediately after downloading the new content, I booted up Fallout 4 to begin my adventure. I loaded my last savepoint and began heading toward a new area on the western edge of the map, a tram station that would take me to the park. My character was so loaded down with weapons, armor, and health items that I could only run for short bursts. I’ve never had any problem walking from one area to another, so I chose not to drop anything. It only took me a half hour to reach the tram station, where I was forced to engage a group of bad guys in battle before I could board the shuttle. After another half hour of total gameplay to reach this point, I was on my way to the entrance of Nuka World, ready to enjoy my first view of the main fairway.

Or so I thought…

Upon exiting the tram, I found that the sadistic leader of the Raiders had set up a gauntlet for any and all new arrivals. I was forced to traverse a lengthy, heavily booby-trapped path leading through part of the maintenance tunnels and ending at an indoor bumper car ride. The part I had the most trouble with was a collapsible walkway. Before I figured out I needed to run across it to get to the other side, I wasted a good amount of time trying to walk across the sturdy boards left behind.

After making my way through sectioned off areas of the tunnel that were loaded with tripwires, explosives, dangerous radiation levels, and monster nests, I found that I would have to fight the Raider boss who set all this up. This proved to be a challenge since he was decked out in an electrified battle suit built to withstand damage. Fortunately, one of his close associates is also looking to take him out. This associate provides the player with a squirt gun that can temporarily short out the suit. After several tries at winning the fight, I found that I didn’t have enough healing items to get through it in one piece. Sadly, after three and a half hours of my best efforts, I was forced to go back to my original savepoint and stock up on supplies before making this journey for the second time.

My second run through the gauntlet went a lot quicker since I now knew what to expect. Oddly, I did also find stuff I’d missed on the first playthrough, such as tickets or tokens to use at the fairway arcade. The boss fight also went much better now that I was well equipped, but overall, I spent a lot of time trying to get into the theme park itself.

After the fight, I was greeted by Gage, the associate who’d helped me out by giving me the squirt gun. My character was then offered the chance to assume the mantle as leader of the Raiders present in Nuka World. Gage explains this by saying he hopes an outside party who was tough enough to survive the gauntlet might have what it takes to clear out the various monster-infested branched-off areas of the park and make them habitable.

All the effort I put into fighting my way into Nuka World paid off when I finally began winding my way through the environment. One of the first people I encountered when I finally reached the fairway was Sierra from Fallout 3, who has come to the park in search of more memorabilia. She assigns you a quest to find hidden images around Nuka World that contain codes needed to access a locked office. She gives you a pair of special glasses needed to spot these images.

So far, I’ve explored almost all of the fairway, most of the Sci-Fi themed area called Galactic Zone, and part of Kiddie Kingdom. I have yet to find any of the hidden images, but am aiming to find them without looking at any spoilers online. Clearing the more dangerous areas is proving to be just as challenging; there were points where I felt like I was playing a survival horror game. For me, it only adds to the appeal.

The one downside is that healing items seem to be scarce. Maybe I’m just not looking in the right places. Unless something changes, it’s looking like I may need to take a trip back to the primary location in Boston to stock up again. Since some Raider characters give you quests that demand you venture outside the theme park, I’m not as bothered by this need for a detour.

It seems the same rule applies to this fictional theme park as much as it does to the real ones: The fun lasts only as long as your resources do.