Tag Archives: Fortnite

My Favorite Vacation Spots in Video Games

For much of my adult life, I’ve dreamed of traveling to different parts of the world I’d like to see–Ireland, Australia, Hawaii. I don’t know if I’ll ever get the opportunity to do so, but I’ll always be able to say I’ve seen some very spectacular places in video games I’ve played. It would be nice if some of the stunning locations I’ve visited in the digital world existed in real life–and were monster-free so I could thoroughly enjoy what I was seeing.

Below is my list of ten fictional places, in no particular order, where I’d love to take a vacation.

1) Fortune City (Dead Rising 2: Off the Record) — Fortune City is a locale that is present in two separate versions of Dead Rising 2–one with motocross champion Chuck Greene as the protagonist and the other, Off the Record, starring photojournalist Frank West. The layout for Fortune City differs in Frank’s story–largely because one of the casinos is replaced with an amusement park. In either game, Fortune City would be the ultimate pleasure-seeker’s dream. The casinos, shopping centers, hotels, gladiatorial sports arena, scenic pavilion, and quickie wedding chapel make it a destination with something to appeal to most every vacationer.

2) Banoi (Dead Island) – The tropical island of Banoi featured in the first Dead Island game stands out for both its natural beauty and luxury hotels, bungalows, and housing. Whether you’re a fan of lovely beachside settings, cityscapes with modest weather-worn architecture, or remnants of a war—such as a concrete bunker—that plagued the island in times past, then Banoi is the place for you. It is a location I’d definitely love to visit, especially if I could rent one of the elevated houses out on the ocean.

3) Havarl (Mass Effect: Andromeda) – An alien world teeming with bioluminescent flora, Havarl is definitely a wonder to behold. I remember being awestruck when I saw just how beautiful it was for the first time. Nature-lovers will adore it simply because of the unique plant life, while sight-seers will love exploring the remnants of an ancient alien civilization. Me—I’d love to visit every now and then just to enjoy the natural beauty of this planet.

4) “Bouncy” Loot Lake (Fortnite) – Fortnite features a landscape that is ever changing; the area that was once Loot Lake has irrevocably changed. But I remember when it was once a massive body of water with a three-story house on the central island. At one point in the game’s history, an alien artifact dropped into the lake and transformed the surface into a purple bouncy material—you could be launched into the air merely by stepping on it. My teammates and I used to forego the gameplay objective of offing your opponents in favor of simply bouncing around the lake. Loads of fun—I wish such a thing existed in the real world, especially since you could get some pretty good height without getting hurt.

5) Queen Zenobia (Resident Evil: Revelations) – Despite being a cruise ship that was used as a headquarters for a terrorist organization, the Queen Zenobia is quite luxurious. Granted, I only saw one indoor pool and spa, the casino is rather small, and I didn’t spot any stores to purchase keepsakes or clothing. But the Queen Zenobia features the same architecture as the mansion from the very first Resident Evil game. It might be said that the cruise ship was made to cater more to those with an appreciation for art than pleasure—I like to think I’m open-minded enough to enjoy both.

6) Rapture (Bioshock) – The massive deep-sea domed city of Rapture might not be the most ideal place to live, but it is one of the most unique. Reinforced glass walkways and habitats provide a great view of oceanic wildlife. Built as a utopia by wealthy businessman Andrew Ryan who invested a fortune into its construction, Rapture is the place to go for the finer things in life. Five-star restaurants, boutiques, and theaters await those with the bank account to afford it. Even if it did exist in real life, Rapture might be the one place I could realistically only dream about visiting.

7) The Institute (Fallout 4) – There are many locations to visit in the Fallout series, though most are derelict or reimagined versions of their real-life counterparts in the wake of a nuclear war. Though I could have picked the Washington DC area, Zion Canyon, or Boston, these are locations I’d have the opportunity to visit in real life. Not so much with the Institute, a subterranean science facility that exists as a slice of perfection in a post-apocalyptic world. Contradictory to the damaged landscape above, the Institute is pristine—where one can find clean food and water—and is a reminder of how good the world was and can be again. Unfortunately, the Institute is limited on space—they don’t open their doors to just anyone. Should Earth ever fall into the state of ruin present in the Fallout series, then the Institute would be the place where I’d want to take an extended vacation if not live.

8) the Carnovasch Estate (Phantasmagoria) – A century-old mansion constructed by an illusionist in the late 1800s, the Carnovasch Estate retains much of its original décor in the modern era. It is a one-of-a-kind house that features Victorian architecture and includes a full-sized theatre where hundreds of guests could enjoy magic shows. The wine cellar, observatory, and reception hall add to the mansion’s charm. The grounds of the estate include a vintage greenhouse, gazebo, fountain, and creekside terrain ideal for hosting picnics. Aside from the fact that the house is haunted, it would be a historical site I would love to visit time and again.

9) Twisty Bridges (Subnautica: Below Zero) – Subnautica is set on an alien world that is mostly water, but also features some extraordinary underwater vistas. One of the most spectacular is Twisty Bridges, a series of rock formations that curve around each other and are partially bioluminescent. It is a scuba-diving locale I wouldn’t mind seeing over and over as a reminder of how beautiful and mysterious deep-sea environments—alien planet or not—can be.

10) Arcadia Bay (Life is Strange) – Though it is a relatively safe locale unless you match the criteria of a deranged serial killer, Arcadia Bay is the place to visit for a glimpse of small-town life. The coastal town features a private academy for gifted students, family-owned businesses, and a scenic lookout in the mountains with a lighthouse and public park. Arcadia Bay is an ideal vacation spot if you wish to just get away from it all. I’d love to vacation there just for the peace and tranquility that the town has to offer.

I imagine there are hundreds of locations in video games that would make a great vacation destination, but these are the ones that stand out the most for me. Whether I’m looking for excitement or serenity, I would definitely pick one of the places on this list. If you would like to share your thoughts on a fictional place you find appealing, please do so in the comments below.

Gamer’s Year in Review — 2018

For all of my years playing video games, I’ve never kept a record of when I started playing a particular title. In retrospect, it would be nice to have some documentation of my first impression of whatever game I’ve played, as well as keep track of which titles I’ve played. I’m certain that there are some games I’ve forgotten I tried myself.

For this blogpost, I thought I’d tackle a new, interesting topic. That is, to go over the new games I’ve delved into over the course of a year. When I say new, that generally means a title I’ve never played before regardless of when it was released. I hope you all enjoy this article and that you may find a title that intrigues you.

1) Subnautica (January) – I first heard about Subnautica when my older brother recommended I check out a YouTube video of someone else’s playthrough. I instantly fell in love with it enough to want to buy it for myself. The game starts with you using an escape pod to abandon a damaged space freighter before it crashes. This leaves you stranded in the ocean on an alien planet that is almost all water.  What I love about Subnautica the most is that you’re able to explore and gather resources at your leisure, though there are some time constraints and mandatory objectives to complete for your long-term survival. The main point of the game is to escape the planet, but you also have the option of remaining there indefinitely and building a home for yourself once you pass a certain part of the storyline. And no two playthroughs are the same—the environment changes when you start a new game. As far as open world games go, Subnautica has a beautiful underwater environment to explore and tells an excellent sci-fi mystery story. I would highly recommend it.

2) Octogeddon (February) – A fun and addictive cartoony game made by the producers of the first Plants vs. Zombies, Octogeddon is a title I discovered through the YouTube channel of ZackScottGames. Octogeddon is a game that offers a far departure from reality with its tale of a mutant octopus out to destroy the world after seeing a video of a sushi chef preparing calamari. The opposition to this quest consists of submarines and mechanized fish in the ocean levels, then airplanes, tanks, and flying mechanized fish in the land levels. To help defeat enemies, the octopus can be given mutated limbs in place of its tentacles that are more effective against enemy units. To make the game even more challenging, you are forced to start over from the beginning if you lose all your lives—though you can buy powerups with in-game currency to help you muscle through to the end. Though the controls for Octogeddon are simple and consist of using the mouse buttons to move left or right, the waves of enemies make it a challenge to complete the game. I give it two thumbs up. And I hope to see an expansion pack that will add to the replayability factor.

3) Outlast (March) – Outlast is a psychological survival horror game I’d heard a lot about since its release in 2013, but had never actually played. I wasn’t sure I ever would until I won it in a giveaway on the Twitch channel of Folia_Rock. Having been given codes to download both Outlast and its DLC, Whistleblower for free, I began to delve into the game a couple days later. In Outlast, you are playing as a reporter investigating rumors of illegal experiments at a seemingly-abandoned asylum. I knew in advance that the game was particularly violent and contained gratuitous nudity, but that still didn’t prepare me for the experience. Upon gaining entry to the asylum, I was consistently on edge and jumping at every little noise. Simple things such as a door closing or a TV switching on to a “snow” channel added to my fear. About ten minutes in, I had to quit when I encountered the first instance of something popping out at me unexpectedly. While I jumped out of my skin when that happened, at least I didn’t scream. If this intro is a precursor to what Outlast is like, I am in for quite the ride.

4) Players Unknown Battlegrounds AKA PUBG (April) – After months of watching other people play the online multiplayer deathmatch game called PUBG, I developed enough of an interest to want to try it for myself. I instantly discovered upon booting it up that I didn’t have a good enough Internet connection to waste time collecting weapons to combat other players. My general tactic—at least until I can get a better computer—is to just sneak my way through the match, avoiding drawing attention to myself for as long as I can. I got lucky enough to make it to the top 10 out of ninety players during one match, though I did come close in another one. I don’t know how many matches I’ve played, but I’m having fun with PUBG so far. Even the random glitches make it interesting—I somehow got stuck in a wall during one match and had to flat out quit.

5) Fortnite (May) – I had been playing PUBG so exclusively that I didn’t think there would be an entry for May. I’d really gotten into the game I started playing in April – to the point that I started teaming up with other players. I didn’t think I would bother with its competition—another multiplayer deathmatch game called Fortnite. The primary difference between PUBG and Fortnite is that the latter allows you to collect building materials to construct a shelter or elevated platform for defensive or offensive purposes. I’d been hearing so much about Fortnite that it roused my curiosity and I thought I’d give it a try. Fortnite is a game that is free to download, but it doesn’t really allow you to customize your character. I haven’t gotten too far into it, but I believe you have to spend real money to acquire a different costume to use. And unlike PUBG, Fortnite doesn’t really allow you to be stealthy to get through the match. Regardless, I did make it to #4 (out of about 90-some players) by hiding in a custom-built aluminum shack. I might not like this game as much as PUBG, but I aim to see how long I can survive in each match.

6) State of Decay (June) – My interest in State of Decay was generated when I watched a fellow gamer playing the sequel. It is very similar to other zombie-based games I’ve played such as Dead Island and Dead Rising. What sets State of Decay apart is that you must focus on collecting resources, fortifying a base, and keeping up the morale and wellbeing of your fellow survivors. I delved into the game thinking it would be a breeze, and it was for the first hour. I think what hurt me is that I stepped away from State of Decay for a few weeks after my initial test drive. When I got back to it near the end of June, I was blindly stumbling through the zombie-infested town in search of resources. This led to my playable character, Maya, getting killed by a random zombie in one blow. Instead of a game over, I was given control of someone else back at the base camp. The problem there is that my alternate character is injured and in poor shape because I haven’t yet constructed a med bay. I don’t know if there’s any way to salvage my first playthrough, but at least it gives me an idea of what not to do next time.

7) 60 Seconds (July) – I almost thought there wouldn’t be an entry for July until I got inspired to try a game I’d purchased some time ago but never played. On the 24th, I started up 60 Seconds for the first time. It is a very simplistic but still difficult game where you’re given a minute to stockpile items into a bomb shelter before a nuclear fallout. The basic goal of the game is to survive until rescue comes. I haven’t yet mastered resource gathering, so both my playthroughs ended with the family perishing due to lack of food or water. What makes 60 Seconds so enjoyable is there are multiple ways it can play out. No two playthroughs are the same—choices, events, and chances of survival are dependent on what your shelter is stocked with. I look forward to seeing everything that this game has to offer. I’m just sorry it took me so long to give it a test drive.

8) Clue\Cluedo (August) – Late in August, I tuned in to watch a streamer I’d been following for some time—Protonjon—when I saw him playing Clue, a long-time favorite game of mine adapted as a 2018 video game. I liked what I saw so much that it prompted me to purchase the game and all its additional content right away. I thoroughly loved this take on the classic sleuthing board game. In addition to the standard six suspects, the Clue PC game adds several more suspects to the roster, such as Madame Rose and Miss Peach. The additional content greatly changes things up—the murder mystery to solve can be set at a ski lodge, vampire’s castle, the wild west, and even the Orient Express. The character costumes and weapons have also been altered to match each setting. I very much like this version of a board game I loved playing as a child. And if I can hone my mystery-solving skills while I’m at it, all the better.

9a) Graveyard Keeper (September) – Over time, I’ve added around 200 games to my personal wish list on Steam. These generally consist of video games recommended to me by the gaming hub based on what I’ve purchased and played. Generally, I wait until something gets discounted before I buy it—the lucky winner this time was a lesser-known title called Graveyard Keeper. It is basically a building simulation\role-playing game where you play as a modern-day character mysteriously thrown into the role of medieval graveyard owner following a car accident. The general goal is to find a way back to your own time, but there is a long road to travel first. In addition to maintaining the cemetery, you must build relations with the villagers, construct workspaces to generate resources—such as wood and metal—and complete quests. Graveyard Keeper, despite being an interesting game, can be frustrating. The game doesn’t have the best tutorial—there have been several things I’ve had to figure out on my own such as where to spend your research points for better workspaces. I don’t know how long it will take to get through Graveyard Keeper as a whole, but I am slowly making my way toward an ending.

9b) Fortnite: Save the World (September) – After some time spent with the Player-vs-Player mode—or Battle Royale—of Fortnite (my May entry), I decided to invest in the single player role-playing game under the same title. Fortnite: Save the World has you slowly eradicating a radioactive storm that has come to cover 95% of the Earth and turned the population into rampaging zombie-esque creatures. Save the World is a very customizable game that allows you to pick from hundreds of different characters and weapons on your quest to take back the planet. So far, I find it equally as fun as the multiplayer mode. And I look forward the many hours or days it would take to play the game through to its conclusion.

10a) Dying Light (October) – Dying Light is a game that looked right up my alley from the moment I saw someone streaming it on Twitch. A zombie survival horror game that combines the best elements of Dead Island and the Far Cry series, Dying Light sees you assume the role of a soldier sent into a quarantined city to prevent a terrorist from releasing info about the zombie virus to the world. As eager as I was to delve into the game, I unfortunately ran into an unusual problem when I started playing. The best I can describe it is that part of the environment was having trouble keeping up with the camera shifts while the rest was behaving normally. I didn’t know how this “stuttering” would affect the combat portions of the game, so I never made it that far. I’d say I need a better computer if I want to continue playing Dying Light.

10b) Party Hard 2 (October) – As an avid fan of the first Party Hard game, I looked forward to the sequel from the moment I heard of it. The first game is purely casual – the sole objective is to murder the participants of a loud after-hours party without getting caught by the police or killed yourself. Despite being an expert, my know-how flew out the window for my first test drive of Party Hard 2. It differed from the first game with its 3D environment, objectives to target just a few people rather than the entire party, and escaping to an “extraction point” once all objectives are complete. I failed the opening level on my first try largely because I wasn’t used to the new interface and because I forgot there were traps I could implement to take out large groups of people. With time and experience, I can see myself getting hours of enjoyment and replaying levels just as much as I did with the first Party Hard.

11a) Tasty Planet Forever (November) – The Tasty Planet series is another franchise I really love. It is a very casual game where the general goal is to devour objects that are smaller than your avatar until you reach a pre-determined size on each level. The first two Tasty Planet games give you control of an experimental toilet bowl cleaner made with nanotechnology—called the Grey Goo—that steadily gets bigger the more it consumes. The third game—Tasty Blue—changes it to several forms of marine animals (dolphin, shark, etc.) who are largely restricted to an ocean setting but will devour everything around them. Tasty Planet Forever collects all previous avatars in one game and adds some new ones—such as a cat, bee, and dingo—each with their own origin story. For this new game, you have to beat each level in a certain time while taking as little damage as possible to earn stars that unlock different characters or bonus levels. I haven’t earned many stars on my first playthrough, but I aim to try and collect more. Practice makes perfect.

11b) Don’t Starve: Hamlet (November) – After months of waiting for this game’s release, I eagerly delved into it upon purchase. Hamlet is the latest expansion pack for Don’t Starve, but functions as a standalone game. You’re transported to a self-contained world with all-new environments to explore and a humanoid-pig town where goods can be bought and sold. I got a notification on my first playthrough that Hamlet is more difficult than previous versions of the game and I loved the idea of a learning curve. I didn’t last long in my first run though—I survived two days before I wandered into an area where I was exposed to a fast-acting poison. I have much to learn before I actually master the world of Hamlet, but I love a good challenge.

12) Renowned Explorers: International Society (December) – To round out the year, I decided to purchase one last casual game—Renowned Explorers. I’m not sure exactly what made me add this particular title to my wish list, but it is proving to be worth the investment so far. The game starts by having you assemble a three-person team of explorers\treasure-seekers whose ultimate goal is worldwide prestige. I am playing the game on its easiest mode, but I can see where it would prove quite the challenge on harder difficulties. You would need to carefully consider every move and battle tactic to beat the game at its hardest setting—miscalculation can be very costly and force you to start over from the beginning. Your team of explorers starts out with a finite pool of resolve points, which can be lost by failing at a battle—lose all your points and it’s game over. Even on easy mode, I ran the risk of losing at one point. That aside, Renowned Explorers is a very layered video game with a lot of avenues to explore. Your team selection, the path taken on each expedition and choices to be made can provide a different experience with each playthrough. I look forward to discovering all the routes this game has to offer.

2018 has definitely been an interesting year for trying out new video games. Whether they were titles recommended to me, given to me for free or just looked interesting, I had something new to delve into on a monthly basis. I don’t know if 2019 will be the same, especially when I thought that some months this year would pass by with no entry. The only story-driven games I’ve played through in their entirety have been Octogeddon and Tasty Planet Forever—perhaps the new year will see me actually completing some of the other games on the list. And there is at least two games I see myself delving into in the near future – Life is Strange 2 and the Resident Evil 2 remake.