All Love Is Created Equal

In 1958, Richard Loving drove his fiancé Mildred Jeter from their home in rural Central Point, Virginia to Washington, D.C. to get married. Then they returned to Virginia to live. A few weeks later, the county sheriff arrived in the middle of the night to arrest the couple for breaking the miscegenation laws.

 

Miscegenation, which is marriage or cohabitation between two people from different racial groups, was illegal in 24 states in 1958. Richard was white and Mildred was black. They were jailed even though Mildred was pregnant at the time. When brought to trial, they were given the option of spending one to five years in jail or accepting banishment from the state of Virginia for 25 years. They weren’t allowed to be in Virginia at the same time for the entire length of the banishment. They pled guilty and opted to leave for Washington, D.C. But when it was time for Mildred to have her baby, she returned to Virginia to be near her family for the delivery. Although it was illegal, Richard also returned with her.

 

Caught together in Virginia, they were arrested. The Lovings pled guilty to miscegenation and again were forced to leave town. They moved back to Washington, D.C. where they lived for several years and had two more children. But in 1963, Mildred wanting to return to Virginia, wrote a letter to Attorney General Robert F. Kennedy telling him of their situation. The soft-spoken couple was referred to the ACLU which led to Virginia court cases and appeals to decriminalize interracial marriage.

 

On March 18, 1966, the love story, not the court case, of Richard and Mildred Loving was depicted in Life Magazine in a photo essay titled, “The Crime of Being Married.”

 

After losing in Virginia, their case was brought before the United States Supreme Court. The couple opted not to attend the proceedings.

 

On April 10, 1967, their attorney, Bernard S. Cohen, presented the case to the Supreme Court adding Richard Loving’s statement, “Tell the judge that I love my wife.”

 

At that time there were still 16 states, all in the southeast quadrant of the United States, which prohibited marriage between a black person and a white person.

 

On June 12, 1967, the Court unanimously ruled that Virginia’s anti-miscegenation statute violated the Due Process Clause and the Equal Protection Clause of the Fourteenth Amendment. Chief Justice Earl Warren’s opinion held that “Marriage is one of the basic civil rights of man fundamental to our very existence and survival.” This landmark case permanently changed the history of the United States. Now marriage between members of any ethnic group can no longer be prohibited.

 

In spite of the vitriol over a 2013 Cheerios commercial depicting an interracial couple and their adorable biracial daughter, 87% of Americans approve of interracial marriages. Only 4% approved in 1958.

https://youtu.be/pbWeH9cztHw

Demographer, William Frey of the Brookings Institution said, “We’re becoming much more of an integrated, multiracial society.”

The documentary, “Loving Story,” depicting the lives of the Loving family, won the WGA Screenplay Award AFI Discovery Channel Silverdocs in 2011. Now the highly rated, poignant film, “Loving,” brings their love story to the big screen. The film recreated some of the scenes pictured in the Life Magazine article.

 

I give thanks to Richard and Mildred Loving for fighting so hard for their right to live as a married couple in their home state. Their selfless act changed our country in numerous ways and made it legal for me to enjoy the life I do with the man I love.

My list of Top Ten Quirkiest Video Game Characters

I’ve played dozens of different video games in my lifetime and have come to count hundreds of different characters as endearing. But there are also a handful that particularly stand out and whom I count as the most memorable. What follows is my list of the top ten characters who make me smile or laugh whenever they come to mind.

10) The Meeps (Quest for Glory)
Of the many quirky characters present in the first Quest for Glory game, these furry subterranean creatures are, in my opinion, the funniest. The player needs only to obtain a patch of green fur from them for a potion, but the game designers threw in a red herring on how to get the fur. The player has the option to try and attack them. But any attempt to do so bears a striking resemblance to a poorly-played game of Whack-A-Mole.

9) Kinzie Kensington (Saints Row 3 and 4; Saints Row: Gat out of Hell) – (spoiler alert)
Saints Row is a franchise revolving around a street gang that started off serious, but each new installment has since gotten more silly and over-the-top in a good way. I never played the first two games and am not even sure what drew me to the third one. But it is a series I have grown to love due to its many colorful characters. The one I found the most quirky — at least until the fourth game was released — was paranoid cyberhacker Kinzie Kensington. Of all the characters in Saints Row 3, I find her the most eccentric and interesting. What makes her stand out the most is her dual personality. At times, she comes off sweet and someone you just want to give a hug. And on the other hand, she is feisty and has one wicked mean streak. For instance, after Kinzie delivers a vicious beating to one of the antagonists in the fourth game, she rolls off him, adopts a serene Indian-style pose, and in a bubbly tone tells her friends, “I’m done.”

8) Special Agent Tanya Adams (Command & Conquer: Red Alert 2)
What I really enjoy about the Red Alert series is it takes place in an alternate history where Hitler was assassinated, the Holocaust never happened, and Soviet Russia became a more dangerous force to be reckoned with. What I love even more is the spunky female commando Tanya Adams (portrayed in the second game’s cinematics by actress Kari Wuhrer) who acts as a frontrunner and one-woman army against Soviet soldiers. She adds a unique energy to the roleplaying strategy game, and her gleeful battle cry of “Yeah, baby!” when she prepares to take out enemy infantry or take down nuclear silos is one of the main reasons I adore this game as much as I do.

7) Simon the Killer Ewok (Star Wars: Galactic Battlegrounds) – (spoiler alert)
Cheat codes have been included in video games ever since the early days in the seventies and eighties, and serve as a way to win with minimal effort. But I don’t know of very many games that feature a character who is only generated through use of a cheat code. Pressing enter and typing “SimonSays” in the game, Star Wars: Galactic Battlegrounds will give the player control of a single Ewok called Simon who can decimate any enemy army, soldiers and vehicles alike, all by himself. Call me crazy, but the majority of my time playing this game was spent delightedly watching Simon go to town against Imperial or Rebel forces.

jeanettedeadwood-2016-12dec-photo

Clockwise from top left – the Meeps, Paul, John Smethells, Yes Man (photo credits at end)

6) Conrad Verner (the Mass Effect trilogy)
Behind every great hero is a wannabe who strives to live up to the hero’s ideals. I’ve seen that formula used in countless stories, but the Mass Effect series puts an interesting spin on it by giving the wannabe delusions of grandeur. Conrad Verner’s antics, ranging from asking for inclusion in an elitist military unit to unwittingly promoting a terrorist organization as the “good” guys, and Shepherd’s reactions to those antics get me chuckling every time. As with many of the characters in the trilogy, his survival at certain points throughout the three games hinges on choices made by the lead protagonist, Commander Shepherd. The sci-fi video game trilogy has tons of interesting characters to interact with, but there is something about lovable loser Conrad that adds an extra special element to the overall story.

5) Potato-Glados (Portal 2) – (spoiler alert)
The basic premise of the Portal games is that you’re playing as a character being used as a proverbial guinea pig in a science facility and made to solve logistical puzzles as you wander from one testing chamber to the next. And all the while, an insane artificial intelligence (A.I.) is monitoring and trying to dictate your every move. Through all of the first game and half of the second one, that A.I. is Glados, until another A.I. called Wheatley conspires to take her place as the governing source of the facility. Though Wheatley turns evil once he has ultimate power in his grasp, he still turns the tables on Glados in a very amusing way – by attaching her CPU and voice modulator to a common potato. Potato Glados’ lack of mobility and desire to regain control causes her to team up with the protagonist she previously tried to kill. What I find most hysterical about Portal 2 is that you literally have a root vegetable as an ally for half of the game.

4) John Smethells, the “omniscient” steward (Titanic: Adventure out of Time)
I’ve seen many games offer a tutorial to give the player a sense of what buttons to use. But the way the period-piece mystery game, Titanic: Adventure out of Time, presents it is very comical. Minutes into the game, your protagonist is greeted by a steward named John Smethells inside a nicely rendered replica of one of the ship’s deluxe rooms. Answering yes to his question on whether you need help finding your way around causes him to break character and start talking about which buttons on the keyboard are needed to move, interact with other characters, or pick up important objects. What further shatters the immersive experience is he also gives you instructions on how to register the game online. The fact that all this info about computers and the Internet comes from a guy dressed like a 1912 ship steward couldn’t be more hysterical.

3) Yes Man (Fallout: New Vegas)
Of the four characters to ally with when it comes to seizing control of the casino strip in Fallout: New Vegas, Yes Man is by far my favorite. Though he is a dangerous robot called a Securitron who has been reprogrammed by the duplicitous casino kingpin Benny to stage a coup, Yes Man’s allegiance is prone to shift to anyone who interacts with him. As Yes Man cheerfully puts it when first met by the main protagonist, “I was programmed to be helpful and answer any questions I was asked. I guess no one bothered to restrict who I answer questions for. That was probably pretty dumb, huh?” The fact that he’s stuck with a permanent smiley face and sounds so cheery even when he says something particularly dark really cracks me up.

2) Muggy (Fallout: New Vegas – Old World Blues)
When the player ventures to an area called Big Mountain in the Old World Blues expansion pack, he or she find the main hub of a science facility at its core houses a number of everyday appliances given artificial intelligence and unique personalities. While other A.I.s in the hub, such as the toaster or jukebox, are entertaining, the mobile obsessive-compulsive little robot called Muggy steals the show. Like Yes Man, Muggy is a Securitron, but is much smaller than any other one found in the game. In addition to his small stature, Muggy has a permanent cartoonish teacup displayed on his face monitor. He was deliberately programmed to be obsessed with cleaning the ceramic cups and occasionally curses the scientist who made him this way. Much as he might hate his compulsion, he is doomed to drone on and on about it. Best quote: “Mugs, Mugs, Mugs. Mugs, Mugs. Mug-a-mug. Mug-a-mug. Mugs! God, why can’t I stop singing this f***ing song?!”

Last but not least, here is my all-time favorite quirkiest video game character:

1) Paul (Saints Row 4)
Much of the plot for Saints Row 4 entails the systematic destruction of a virtual world built to enslave humanity. This task falls into the hands of the leader of a street gang. Step one: the leader must rescue his or her teammates from each one’s individual simulated hell. Of all the virtual “nightmares” encountered, the one built for Pierce Washington takes the cake. This particular simulation kicks off with a battle against human-sized energy drinks – or rather humans dressed up as purple aluminum cans. And just when you think it can’t get any crazier, in comes Paul, a gargantuan soda can that roars and has the ability to shoot laser beams from his eyes… It’s hard to find the words to do this character or battle justice, so here is a YouTube video of that, courtesy of one of my favorite gamers out there, RadBrad.

If you enjoyed this list, feel free to leave a comment below. And be sure to tune in next month for “My Top Ten Favorite Badass Video Game Characters.”

Photo Credits:
The Meeps
Yes Man
Steward
Paul

Summer Camp

I was administering vaccinations against cholera, black plague, and black fever as part of an annual active-duty deployment. It was a hot, July afternoon at Phelps Collins Air National Guard base west of Alpena, Michigan. Trained as an Operating Room Specialist in the United States Air Force, I was qualified to assist in major surgeries but was tired of giving shots to air-policemen, cooks, and pilots griping about worldwide deployment immunizations. Our 127th Tactical Reconnaissance Group needed world-wide disease protection and, for some reason, few guardsmen wanted major operations performed on them during a two-week summer camp.

Although our unit had never been called up, protection against cholera, black plague, and black fever might be less useful in an Alpena bar but might be a good idea in a remote mid-east desert village. After being on my feet all day, I was ready for dinner in the base chow-hall but I was the one last to leave, still awaiting my replacement.  Without any other hospital personnel there, the Phelps Collins siren began wailing in the distance, signaling an emergency on the flight line.

Months earlier, between giving shots and helping with physical examinations, I had learned to drive the big blue hospital “deuce-and-a-quarter”, a truck-based military ambulance, so I ran outside to drive or ride if someone was already in the seat. But no one was there. I jumped in the driver’s seat, started the engine, flicked the military radio on, and pointed the vehicle toward the flight-line waiting for a doctor to appear. I wasn’t supposed to arrive on the tarmac without a doctor, but an airplane was in trouble and we had to have medical personnel there within a few minutes of the siren sounding.

 

After what seemed an eternity, Doc Cooper and our Senior Master Sergeant, Joe, burst through the infirmary door, bags and hats flying. They managed to jump in and I gunned the engine, dropped the clutch, and took off. Others were running to catch us but the only one that counted was Doc Cooper and they knew it. My feet danced on the pedals, power-shifting through the gears. With our siren screaming and red light flashing, base traffic dove for the side of the road.

 

 “What’s happening?” Doc yelled, hanging onto the window sill with both hands. The engine roared as we skidded onto the last road toward the hangars and apron tarmac.

 

“I hope it’s not one of our 84’s” I yelled back. They both knew I meant our 127th TAC reconnaissance RF84F Thunderstreak single-seat airplanes. The 127th had lost one a few years before and a pilot had perished. We certainly didn’t need another incident.

 

I slammed the shift lever back and forth and the pine trees flew past, but I managed to stay on the blacktop, finally roaring toward the base tower. There were two “Mantis” fire rigs already moving at a good clip on the taxi-way. These huge, self-contained, fire-suppression machines were small houses on wheels with elevated foam-dispensers on their fronts like over-sized, pincer-wielding praying mantises. Two more huge fire engines emerged with lights blazing from a nearby hangar. The radio was mostly static until we heard an order from Phelps Collin’s tower.

 

“Ambulance, proceed north 200 yards and pull alongside the first fire engine. Await further orders.”

 

We rolled to a stop beside the first fire rig adorned with sweating, black-clad fire fighters clinging to its sides. There was nothing to see or out of the ordinary; no black clouds, roaring flames, or mounds of airplane wreckage. We took a collective deep breath and worried about what was going to happen next. A fireman near us said there might be an emergency landing about to happen. Curious onlookers drifted out of the dining hall hundreds of yards away. An Operations Officer trotted over.

 

“All of our jets have returned for the day, including the C47 Gooney Bird. But there’s a Cessna 310 about ten minutes out that’s in trouble. Someone flying from Ann Arbor to Mackinaw Island says the nose landing gear light won’t indicate whether it’s up or down. We’re the closest airstrip with equipment to handle something like this, so he’s thinking of setting it down on the grass beside the concrete runway gear up. If he changes his mind and tries to land on the concrete, he’ll be a sliding fire-ball in no time. Stick around. If he doesn’t get it right, you’ll have to pick up what’s left.”

 

Joe worried for us. “You know, landing a prop airplane gear up on grass or concrete is a last resort for any pilot. He can’t eject, and it’s doubtful he has a parachute or could bail out anyway. The grass is bumpy on both sides of the runway. He’ll have to cut power on both engines in the last seconds before the belly hits the grass and hope the propellers stop level with the wings. If either one isn’t, it’ll catch on the ground and spin him into a flaming, 100-mile-an hour funeral pyre.”

 

We stared at a cloudless blue sky, the air-base siren dying away, only increasing the tension. Everyone craned skyward searching for a 310 Cessna. Doc Cooper suddenly sat upright, concerned. “Forget propellers. Assuming he’ll try gear up, if one of the three wheels only partially deploys, it’ll snag and the plane will cart-wheel the length of the runway. Did anyone say whether there are passengers? You know, I don’t think he can dump excessive fuel in flight.” He paused. “We may not be set up to handle this from a medical stand point.”

 

Everyone was wishing they were somewhere else and not in a catastrophe in the making. The moment the Cessna touched grass, gear up without power, it would be an out-of-control, 2-1/2 ton aluminum beer can, filled with high-octane aviation fuel. At that point, pilot and passengers would be in a thrill ride and in even greater trouble if a fuel line ripped off or a gas tank split because fire rigs need time to arrive at the scene.

 

A tiny dot appeared in the distance and an airplane came into view to begin circling the field a mile out. Base tower and pilot discussed alternatives until the sleek twin-engine Cessna suddenly altered its path, lining up with the main concrete runway. Joe squinted, commenting, “Look, he’s coming in low and slow for a trial pass, testing the wind and low air speed handling.”

 

The pilot flew the plane slowly, much closer to ground than normal, landing gear up, checking grass conditions and undulations on our side of the main runway. We were all quiet, fascinated by the inevitable. Doc Cooper fingered his medical kit. I wondered whether we would need tourniquets, compresses, and splints. But we didn’t have oxygen, back braces, or even body-bags. How would we handle internal bleeding, closed head-wounds, open arteries, much less horrible burns on site? Alpena’s hospital and Oscoda’s Wurtsmith Air Base were a long way off.

 

The Cessna circled a last time before lining up with the grass next to the concrete runway, main landing gear and nose gear retracted. So it would be grass. With minimum power, skimming grass-height at 100 mph, the pilot shut off both engines and the propellers stopped safely horizontally with the plane sinking to earth. Out of its element, the 310 was no longer a flying machine but an uncontrollable sliding machine ill-suited for its new job. Rudder and tail surfaces no longer effective, it slid past us into the distance in a haze of dust and grass.

 

Before it came to a graceful stop a quarter-mile away, I gunned the ambulance engine, following the fire rigs at a safe distance. Nothing seemed to have flown off the airplane or broken apart and no fire balls erupted from split fuel lines or tanks. In the distance, the tiny figure of a pilot opened the hatch, clambered out, and sat on the wing waiting for our emergency vehicles. There didn’t seem to be any passengers.

 

It all ended quickly. The praying mantises arrived and crouched, ready to unleash their enormous foam cannons at the first sign of fire, but nothing happened except the plane sat smoking and tinkling from cooling metal. Doc Cooper clambered out and performed a brief examination of the pilot, whose only injury seemed to be hurt feelings. The Cessna sat in the grass at the end of runway like a discarded child’s toy.

 

I needed a drink, but the Phelps Collins enlisted men’s bar didn’t open for hours.

 

 

A Writer Gives Thanks

2016-11-picWith the hustle and bustle of the holiday season ramping up, I’m taking a break from writing short stories this month. Instead, in honor of Thanksgiving, I’m sharing my list (in no particular order) of people and things for which I’m thankful, from my writer’s point of view:

  • All my teachers from grade school through college who found a way to encourage and inspire me to write. They taught me the fundamentals I use to this day.
  • My editor Kelly Bixby. Her passion for grammar and the written word keeps pushing me to improve my writing.
  • Deadwood Writers Voices as a forum for sharing my work. Having this commitment gives me a regular deadline to meet so I actually produce something.
  • Everyone who reads my writing on DWV as well as people who leave comments. You help me know someone is out there participating in my experience.
  • Grace Black and Ink In Thirds magazine for publishing one of my poems in the October 2016 issue. It’s a powerful feeling to hear the word “accepted” instead of “rejected.”
  • My cat Calder. He makes writing not so solitary, especially when he thinks my fingers—typing on the keyboard—are toys to bite or swat at with his paws.
  • The physical therapists who are getting my shoulder back into shape. Typing and using the mouse for long periods of time is still a challenge, but my stamina is increasing.
  • The Deadwood Writers critique group. Your support, friendship, feedback, and encouragement are invaluable.

HAPPY THANKSGIVING!

Bonjour Montreal

Thursday, the first week in October, we flew to Montreal, Canada. I had only been there briefly once before so I was looking forward to seeing it again. We planned our visit so we’d have two days on our own before joining a Road Scholar cruise to Quebec, the Gulf of St. Lawrence, Prince Edward Island, Nova Scotia, Bar Harbor, Maine, Boston, New York City, Charleston, South Carolina and ending in Fort Lauderdale, Florida. It was a little over two weeks of seeing new things, meeting new people and, best of all, no cooking!

I’ve always enjoyed being given a menu at each meal, whether on land or sea, and asked to order whatever I feel like eating.

Our hotel was in Vieux Montreal (Old Montreal) which was nice. Once we walked out the door, we were in the old city. The streets were all narrow and paved with cobblestones because they were built first and cars came along second. Two and three story walk up buildings rose straight toward the sky from the high narrow sidewalks. The buildings seemed to be literally squeezed into place.

montreal%202We spent our first afternoon walking around to get an overview of the area. We ate dinner outside at a restaurant on Place Jacques Cartier. The weather was chilly by our standards but everyone, tourists and locals alike, was eating outside because this was the last weekend many of these restaurants would be open. The tourist season would end on Sunday. I thought that was a bit early but everyone we talked to said it had been this way for many years.

Unlike the narrow streets we had walked on to get there, Place Jacques Cartier was a very wide avenue lined with restaurants on both sides. In the center was a large grey cobblestone area filled with small tourist kiosks and street musicians.

The street musicians were very good so we picked a restaurant where we could sit outside and hear them while we ate. We quickly noticed that other people had the same idea. Every time the musicians would finish a piece, everyone in the surrounding restaurants would clap.

The sky gradually turned dark, the breeze picked up, a little rain began to fall and our street musicians packed up and left. We finished our meal, had our last sip of wine, zipped up our jackets and strolled back to the hotel having enjoyed our first lovely night in Montreal.