Coffee Shop Chronicles: Coffee, books and the end of an era

img_7200Borders Bookstore

Canton, MI

April 2011

I came here because I have a coupon.

The coupon is for 33% off one item or 20% off your entire purchase.  I’m upstairs sampling the vanilla bean loaf, and there’s this weird aftertaste.  The black tea is helping only so much.  I’m glad I have a peanut butter sandwich with me.  It’s not gourmet breakfast, but I do feel like a queen as I look over the café railing down upon the bookstore.

It’s 9 o’clock on a Saturday, and it’s a bustling morning.  I stood at the door as the store opened, and now I’m in my favorite seat here, a table along the railing.

I think, dream and wonder…why do I have only one coupon?  I want to walk out with the whole bookstore.  Right now, I want one particular book.  I’ll go tease myself and see if the paperback is out yet.  The vanilla loaf taste is still hanging on my tongue anyway.

Tongue.  Teeth.  Fangs.  Vampire fangs.  Vlad the vampire.

I’m into Young Adult books, but I don’t like hardbacks.  Hardbacks are heavy to carry and you can’t fold the covers back to make it comfortable in your hands.  I got sucked into this vampire series by…oh, I don’t recall how or who introduced me to it.  The first book was in paperback, I know that, and maybe the smiley vampire face on the cover caught my eye.  I’ve read eighth grade through eleventh grade, but Vlad’s senior year is still a mystery.  It hasn’t been a year yet–the standard time between hardback release and paperbacks–but a girl can hope and think, dream and wonder.

I walk instinctively to the right side of the store and look under “B” for Brewer.  My eyes jump from bookend to bookend, shelf by shelf.  Hardback–hardback–hardback–paperback.  There it is!  Paperback!  Tucked at the edge of the shelf, hidden in the shadows of overhead lights, is The Chronicles of Vladimir Tod: Twelfth Grade Kills.

I grab it and drop it on the floor.  I’m so excited I can’t even hold it!  I dash over to my husband who wanders the CD racks, of course.

“Oh, this trip was so worth it!” I say.  I have waited so long.  I smile, I gleam, I may even be glowing.

How many more times will I feel like this?

How many more times will I be this excited about a book series–so excited!–so excited for a paperback because it’s cheaper and lighter and more flexible than a hardback?  How many more times will I be able to walk into a bookstore, pick up a book made of paper and walk out with my treasure?

A purchase.

The glisten of a glossy cover.  The ruffle of pages flipping through them.  The smudgy fingerprints in margins from cheap ink.  The triumph of finding what you want.  To leave with the treasure.

There’s joy of being able to flip through a book for a sample; through the entire book, not just some random chapter.  In fact, by doing this now, I find another YA novel to buy.  That book is here but more expensive at $9.99.  I’ll wait for another coupon.

An actual purchase.  Even the smell.  I pull it up to my nose, to make sure.  There’s that musty, raw dusty smell.  Yes.  The delicious anticipation.  Page One awaits.

With the dying brick-n-mortar stores going the way of the Dodo, I will probably not have many more moments like this.

I walk by the shelves one more time to relive the glorious moment.  It’s the only paperback there.  Or it was.  It’s mine now.

Vlad is $8.99.  I use the coupon, but I would have bought it without one.

Even the receipt is a bookmark.

 

An Experiment

digital_book_thumbnailHot Blacktop started as an experiment. I wanted to find out if I could produce a well-devised chapter each month. On July 10th, 2015 I did just that. The journey has been fulfilling. I’ve written, with the help of my editor, Phil, a work that I’m proud of to call a success.

Now that I’ve finished the novella, what comes next? Dipping my toes into an ocean caught in an ever-expanding maelstrom of indie authors that have decided not to go the traditional route is a scary endeavor in my designs for success. Is it better to query several agents knowing the outcome could be a quick toss from the slush pile to the trash after reading the first sentence of the novella or listening to voice from a surprise phone call hearing someone tell me they’re interested in my work?

The first is common. The second is rare but more satisfying. Is it a safer to get my work up in e-book format and see what happens, knowing that it’s finally out there in the world of e-commerce so people can read it right away, no chance that it will be rejected and not seen at all? In the back of my mind, these questions have had me waffling all year. My brain feels like I’ve been balancing one foot on a thin board while my arms get heavier and heavier with the weight of each decision as I rebalance myself. It was a difficult decision.

Finally, I decided to take the leap. I’ve started the process to e-publish. A few of my writer friends have already jumped in, and it seemed painless if not time-consuming, and they appear to be happy with the outcome. So I’m going to reach forward with long strokes and swim in the sea of indie romance writers, and hope that I gain a following, hope that readers like what I have to offer, and hope that Hot Blacktop becomes a success.

Coming in January 2017 the full novella,
Hot Blacktop by Wendi Knape

Also coming in January, The Hot Blacktop series continues with Christof and Megan in:
Hot Turns

The Revenant – A Good Idea for a Film – Part 2 of 2

the-revenant-picA screenplay bridges the gap between novel and movie and converts the story into images and dramatized action. In the narrative-heavy novel, The Revenant by Michael Punke, readers know Hugh Glass’s thoughts and motivations as if inside his head, third person point of view close. Although this works well in the book “The Revenant – A Good Idea for a Novel,” on the big screen, viewers would see Hugh Glass and be clueless. What is he thinking?

Screenwriter, Michael L. Smith converts the novel into scenes that comprise a screenplay. The motives and conflicts are visible with dialogue, action or flashbacks. The director, Alejandro G. Inarritu, morphs the screenplay into award-winning creative expression. Smith minimizes the object story of the stolen Amstadt and maximizes the relationships, injustice, and personal loss. The screenplay shows theme, motivation and key conflicts in ten pages translating to ten minutes of screen time. In a quick comparison of the first ten pages, see how the movie builds on the screenplay scenes.

It’s a Good Movie When . . .

  1. The opening scene draws viewers into the character. Smith begins the screenplay with Glass whispering “not yet” to his sweat-soaked shivering son. The film takes this touching scene and places it in the aftermath of an attack where Glass finds his injured son and reveals his own motivation in the words, “Don’t give up. As long as you can grab a breath, you fight.” Contrast this to the novel which uses in medias res (beginning in the middle) to show Glass experiencing Fitzgerald and Bridger in the act of abandoning him and stealing his gun and knife. Each opening scene shows injustice – a sick child, a burned village, and an injured man left behind. Each version begs to know what happens next to this character.
  2. The antagonist is a worthy adversary. The screenplay, scene two, begins in the middle of a campsite of hungry and homesick trappers. Dialogue centers around Fitzgerald challenging and undercutting the leadership of Captain Henry who wears a buckskin jacket with long fringe. I visualize Daniel Boone or Davy Crockett; the Captain must be a good guy. We know Fitzgerald will be trouble. In the film, scene two luxuriates with precious minutes of water running in trees and nature sounds with camera angles the Sierra club would envy. The camera catches the quiet step of Glass and two others creeping toward an elk. Scene three opens to Fitzgerald ordering the trappers to bundle more furs together. He appears to have some authority. Then when the Arikara chief attacks, Fitzgerald proves to be a fighter. So far, the chief has my vote for the antagonist. In scene four on the boat and scene five at the next camp, Fitzgerald challenges the Captain and insults Glass. Now it is known. He will be a problem when left to care for Glass. In the novel, Glass pursues Fitzgerald regardless of dangerous weather or hostile tribes of Arikara warriors. These two immediate threats are far more interesting than the eventual meeting of Glass and Fitzgerald at the end of the story. In the film, the meeting of Glass and Fitzgerald is a Hollywood big ending.
  3. Art is not forgotten. Inarritu deserves his Academy Award for his choice of setting alone. The scenery behind the blood and mutilation is ruggedly beautiful. My in-house cinematography expert reports the crew filmed only with natural light in many Canadian locations and in Argentina. Cinematographer, Emmanuel Lubezki, also wins an Academy Award for his efforts on this big screen epic. The film sports many talented actors, but only one can win, best actor at the Academy Awards. For the record, Hugh Glass did not sleep inside a horse; it is a Hollywood stunt. If you haven’t seen the film, do it for this scene — Leonardo Dicaprio, horse, cliff and snow.

Contrast Inarritu’s production with Jason Blum and his low-budget film production company (films with price tags in the thousands and receipts in the millions). NPR’s Ari Shapiro recently interviewed Blum. A 2013 Forbes article by Mark Hughes puts Blum’s movies in perspective. Blum is responsible for Paranormal Activity 1, 2, 3, 4 and however many he produces after the sixty plus films already on his resume (including Whiplash). He says production costs are contained by restricting the number of locations, eliminating big stunts, and using unknown actors.

The filming of the Revenant did none of these. The Revenant is big budget, multi-continent, 156 minutes, and a makeup artist’s dream for blood, wounds and semi-frozen big star talent.

Nothing New

Ecclesiastes 1:9 New International Version “What has been will be again, what has been done will be done again; there is nothing new under the sun.”

My cousin and I discussed movie makers’ lack of originality in some of their productions. Far too many films are simply remakes of previously successful movies and television shows. Not all the remakes are as successful as the originals.

“The Seven Samurai” produced in 1954 was remade as “The Magnificent Seven” starring Yul Brynner. Both were successful films. The 2016 version of “The Magnificent Seven” is a decent remake if you enjoy a good western where you lose track of the body count. The inclusion of Denzel Washington and Chris Pratt, both delicious eye candy, helped the mediocre script. The cultural diversity of the seven heroes can’t be overlooked.

Lew Wallace’s 1880 novel, Ben-Hur: A Tale of the Christ, was made into the 1925 successful silent film “Ben-Hur.” The 1959 version starring Charlton Heston and featuring 10,000 extras, 2,500 horses, and about 200 camels was a classic. However, the 2016 version was a flop with a lackluster script and a highly digitized version of the great chariot race.

“Willy Wonka and the Chocolate Factory” starring Gene Wilder was a beloved classic and Johnny Depp’s remake was a waste of screen time.

Simone Signoret’s “Diabolique,” a well-crafted, hold-your-breath 1955 French thriller had the audience gasping at key points in the story. American film makers produced a fair remake that wasn’t quite as terrifying, but the television version fell flat.

1954’s “Sabrina” starring Audrey Hepburn, Humphrey Bogart, and William Holden was remade in 1995 with Harrison Ford, Julia Ormond, and Greg Kinnear. I must admit I did enjoy this remake better than the original, probably because I liked Ford better than Bogart.

The re-creation of specific stories without substantial changes to the basic plot is a lazy way to make money. Reworking a familiar story with a different rendering can be done successfully.

Shakespeare’s Romeo and Juliet romance has been retold many times but none better than in the musical “West Side Story.”

The story of Cinderella has been depicted in animation as well as in live action. However, Drew Barrymore’s “Ever After” was a more creative rendition of a strong-willed Cinderella rather than the shy, emotionally abused young wimp in the fairy tales.

Rather than always doing remakes, movie makers could produce more films about real life.
One example, “Deepwater Horizon,” a true story depicting crew members fighting for survival when the Deepwater Horizon oil rig exploded in the Gulf of Mexico, is riveting.

Another example, “Queen of Katwe,” portraying the life of an uneducated young girl from Uganda who became a world-class chess champion, was inspiring. I enjoyed this film because it helped me learn about the trials and tribulations in another culture.

Even better would be more out-of-the-box stories. Two refreshing examples of great writing are the cartoons “Frozen” and “Inside Out”.

A great original, live action, character-driven production, “Hell or High Water,” is a well-crafted, western heist without overdoing the gunplay.

Have you thought about writing new, refreshing plots and not just doing a retread of the familiar ones? Surely there’s something new under the sun or at least new ways of telling it.

Dead Rising: Not Your Typical Zombie Game

The video game franchises of Fallout and Resident Evil are among my all-time favorites, but they are far from the only series I absolutely love.  I would say that what I enjoy most about story-driven video games is that they offer a departure from everyday conventional life.  My adventures have ranged from uniting a dozen different alien races to combat a common threat (the Mass Effect trilogy), battling dragons, giants, and other fantasy medieval beasts while trying to prevent the end of the world (Skyrim), and finding that manipulating the fabric of time comes with a steep price (Life is Strange).

Yet there are very few video games that offer an escape from reality to the extent that the Dead Rising series does.

My first experience with this series was with the first Dead Rising for the WII system.  While that version is “watered down” and doesn’t have the same amount of content as its Xbox 360 counterpart, it is still a very enjoyable game. The basic scenario is that photojournalist Frank West gets a tip that strange events taking place in a small Colorado town called Willamette.  He has a friend transport him inside the town by helicopter to avoid the military barricades on the ground.  When some army copters show up to chase him and his pilot out, Frank jumps onto the roof of Willamette’s shopping mall rather than lose the chance for a possible award-winning story.

Upon making it down to one of the main entrances for the mall, Frank discovers a group of survivors building a barricade to keep a horde of zombies from getting in. This plan quickly fails when one batty old woman spots her beloved poodle outside and opens the doors in an attempt to rescue her pet.  How she managed this with the other survivors failing to stop her is anyone’s guess.  Frank is one of the few people to escape the zombie swarm and make it to the mall’s security office before the door is welded shut by a surviving guard.

jeanettedeadwood-2016-11nov-photo

My favorite ensemble for Frank in
Dead Rising 2: Off the Record

The remainder of the game entails Frank using an air duct to get back out into the mall to rescue stray survivors, battle zombies and the occasional psychopath (more on that later), and uncover the truth of what started the epidemic, or strange events, plaguing Willamette. And that’s where the real fun begins.

The primary thing that sets Dead Rising apart from other zombie apocalypse games is that the game’s emphasis is on making the overall experience more comedic than horrific.  Aside from the clothing to change into and food needed to replenish health, any object that can be picked up by Frank can be used as a weapon, however unconventional.  This includes — but is not limited to – guns, wooden benches, sledgehammers, trash cans, cash registers, mannequins, hangers, and a stack of CDs.

Another element that adds to the overall fun factor is that Frank can swap his own clothes for one of the many outfits available throughout the mall. The player even has the option to have him wear a woman’s dress or a banana hammock while running around killing zombies.

The third staple of the game and of the series in general, is that the player must also face off against certain people labeled psychopaths. For the most part, this means either people who are using the outbreak as an excuse to engage in criminal activity or ordinary civilians who don’t cope well with the end of the world as they know it.  Most of them also add to the humor element present in the game.  My personal favorite is the supermarket manager encountered early on.

While Frank escapes Willamette in the best possible ending out of multiple conclusions, the military fails to keep the epidemic from spilling out into the world. And that’s where the setup for the second game comes in. Dead Rising 2 takes place in the fictitious Fortune City, an area consisting largely of casinos and shopping centers.  Fortune City also capitalizes on the epidemic by making zombie killing a spectator sport in a gladiator-type arena.  A new outbreak occurs when someone deliberately sets loose the zombies to be used in the fights from confinement.

The most interesting thing about Dead Rising 2 is that there are two separate versions of it, each existing as its own game.  This one introduces a down-on-his-luck motocross rider named Chuck Greene as the hero.  The other, a spinoff subtitled Off the Record, sees the return of Frank as the lead protagonist.  There are so many differences between the two that each tells a story unique to Chuck or Frank.  One thing that remains the same is that each protagonist strives to expose the mastermind behind the outbreak and bring him or her to justice.

Dead Rising 2 retains all the elements that made its predecessor so humorous, but also embellishes on them. There are three times as many objects to use as a weapon than those present in the first game. And two objects can now be combined to create a more carnage-inducing, often wacky means of killing zombies, with the exception of the beer hat.

In my opinion, the psychopaths encountered in the second game are even more comical than those in the original. My personal favorite is Carl Schiff, the postal worker who is determined to deliver the mail even in light of the outbreak.  His dialogue is dependent on if one is playing as Chuck or Frank, but both encounters are equally entertaining.

Dead Rising 3 brings the overall story full circle by tying up loose ends from the first and second games. The protagonist this time is a young mechanic named Nick Ramos who finds himself at the center of yet another outbreak.  Nick discovers that he may hold the key to eradicating the zombie epidemic once and for all.

Like Frank and Chuck before him, Nick can change into any outfit present in the game. While Dead Rising 3 ups the fun factor by eliminating the need to create combo weapons at workbenches and introducing combo vehicles, it lacks humor in one area.  I know I’m not alone based on reviews I’ve read find Dead Rising 3 psychopaths more off-putting than entertaining.  There are fewer of them in this game, and most are made to represent one of the seven deadly sins.  Suffice to say, the one for gluttony is particularly nasty.

The other downside, as with the first two games, is that the player is racing the clock. To get the best possible ending, the mystery behind the outbreak must be solved within a set amount of time.  As much as I love the series, the games don’t allow for much wandering to your heart’s content without getting a “game over.”  And with the ending of the third game having such finality about it, this seemed to be it for the franchise.

I recently heard news of a fourth game due out in December 2016, and I couldn’t be more excited. From what I’ve read, Dead Rising 4 will breathe new life into the series, no pun intended.  Frank is set to return as the main character, and the franchise is literally going back to its roots.  The action will take place in a rebuilt shopping mall in Willamette, introduce a new breed of zombies unrelated to the ones featured in the original trilogy, and will for once ditch the timer.  The notion of having all the time in the world to explore the environment while solving the mystery at the core of the story has me anxious to begin playing this game.

As long as it retains or surpasses the hilariousness that the franchise is most famous for, all the better.