It’s Greek to Me – Fates and Furies (Part 2/3)

GreekLauren Groff’s writing style leaps from the pages. She molds sentences, paragraphs, and scenes to convey her story and move her plot across not one, but two, lifetimes. The author uniquely structures her story in two independent, separate and equal parts—one Fates and one Furies.  A flip through the pages reveals style from first glance to the basic blocks of words and sentences.

At First Glance

Fates and Furies builds on a knowledge of Greek mythology. Short stories use this premise to shortcut the character and story development. For example, if characters have a known history—Achilles, Samson, and Delilah or even Little Red Riding Hood—than there is less to create. A writer simply builds on the history inherent with the name or situation.

The title is an early tip to find the college mythology book – preferably of the Greek variety. Fates include Clotho (the spinner), Lacheis (the measurer) and Atropos (cutter of the thread of life). Except for the gal with the scissors, the Fates are a pleasant enough group. The husband in the story, Lotto, is guided by symbolic Fates—mother, sister and wife. The Furies are three sisters, monsters, that punish the guilty in the underworld and seek justice and vengeance. More specifically, the spirits go after people who have murdered family members. An internet images search on the Furies results in women with snakes, wings, fangs and crazy-eyes. This is not a huge spoiler to remind you that Mathilde known by Aurelie at the beginning of her story had a deadly mishap with her little brother, and her life was forever changed. The Furies – Mathilde’s family, employer, friends and even herself – punish for life.

Lotto adds more to the Greek theme with his play about Antigone. In dialogue, he explains his concept for the play, but Groff takes it further. Through Lotto, she writes the play. Did she create it for this book? I would like to ask her. A writer’s repertoire is fair game for any project.

Worthy to note is the influence of Shakespeare. Lines of verse, italicized and offset, forcibly inject the English playwright into the narrative. Characters happen to quote meaningful lines from Shakespeare in conversation. And on stage, the reader sees Lotto and “mystery character Land” assume leading Shakespearian roles. Quoting Shakespeare must be the trendy thing to do. Only a few chapters into The Revenant  by Michael Punke, Shakespeare earns a quote in this frontier survival and revenge drama.

The White Space Around the Words

An artist will do a value study to assess darks and lights. For a writer, a similar study might include the white space around the printed words. In paragraphs, shapes emerge from scenes, dialogue and sentences.

Groff liberally uses white breaks to jump to a different scene and to exit scenes all together in order to enter the mind of one of her characters. The reader samples Lotto’s plays such as “Antigone” and Mathilde’s quotes from Sylvia Plath and Florestan in Beethovan’s Fidelio.

Time advances in Lotto’s life through his writing, production of his plays and reviews of his plays. In one section, Groff centers the play title in all caps followed by the year. The reader zooms into the aftermath of each play and its effect on Lotto and Mathilde.

Both Lotto and Mathilde’s points of view use a phrase or sentences in brackets.  [Like this.] Every review of the book compares the bracketed asides to a Greek chorus. The chorus hints of the future—foreshadowing tragedy or irony. In an interview with The Atlantic, Groff mentions the brackets as an author’s whisper, such as Virginia Woolf used in To the Lighthouse. I’m embarrassed to admit that I have not read this novel but add another one to the “must read before I die” list.

The Words

A good writer spoils the reader with sentences that dance and imitate the real world albeit in art. Since reading Fates and Furies, I’m a harsh judge of writing style. I want Lauren Groff’s word choice, sentence structure, and imagery.

My first exposure to Groff was in a short story called “Ghosts and Empties.” In an interview, she explained that this piece’s long ambling sentences were like walking. That comment stayed with me—manipulating the flow of words, voice, for the setting of the story.

The long sentences are gone in Fates and Furies. The author seeks another style goal in this novel and is precise with her language. On the other hand, along with imagery is metaphor applied to take this story to an artistic level. Her prose draws comparison with Nabokov’s quick words and tone. Groff draws much of her storytelling from Virginia Woolf. Again in the Atlantic, Groff says “The greatest texts, I think, first dazzle, then with careful rereading, they instruct . . .subversive ways of portraying time, of looking away from the human to the far more terrifying, far more immense texture of time beneath the minute span of a human life.” And this is an example of Lauren Groff’s magnificent way with words.

Next month, “For Better or Worse” (Fates and Furies part 3/3) examines relationship and attraction according to human psychology studies.

The Trip of a Lifetime: Australia and New Zealand Part 3

Thursday, March 24: After a hot breakfast and a short coach ride, our tour group boarded the Great Adventures Catamaran for a ride to the Great Barrier Reef. Several of us chose not to snorkel at the reef and disembarked at Green Island. We rode in a glass bottom boat and took the Island Rainforest Walk. A few took a swim at the beach. We had a buffet lunch at the Canopy Grill as part of the excursion. During our time on Green Island, we understood why this is called a rainforest. The heavy downpour continued for quite some time and my raincoat did nothing to keep me dry. Our tour guide, Ronan, said the green itinerary sheet represented the Rainforest. It should have had streaks of blue to represent the water that drenched us.

My husband, Roger, thoroughly enjoyed snorkeling on the Great Barrier Reef. He saw a fantastic variety of coral of many different colors and shapes and a wide variety of fish, but not in large numbers. The tourists who rode to the Great Barrier Reef had a hot and cold buffet lunch onboard the catamaran.

After the snorkelers finished their fun, they picked up the rest of us who were as wet as they were. We returned to the Double Tree by Hilton Hotel to freshen up before taking a two-minute walk to the RSL Club for a four-course dinner.

Friday, March 25: Roger and I decided to relax, do laundry, and take a walking tour of the city. Most of the group went on the optional tour of the Tjapukai Aboriginal Centre to taste bush food, learn about bush medicine, and take boomerang throwing lessons.
Later that afternoon, everyone gathered at the hotel for a Learning and Discovery lecture on the Aboriginal Culture and Life Today. Afterward we left to have dinner on our own.

Saturday, March 26: Some members of our group took the Hot Air Scenic Balloon Ride at sunrise while the rest of us slept in. At 9:30 am our briefing about the Sydney visit was followed by a short coach ride to the Cairns Airport for a three-hour flight to Sydney, Australia. We moved our watches forward one hour, then went directly from the Sydney Airport to Nicks Bar ‘n Grill at the Darling Harbour for dinner. At about 8 pm we checked into the Holiday Inn Darling Harbour.

Sunday, March 27: Our blue sheet itinerary (blue represents the ocean) indicated we were on our way to a guided tour of the beautiful, impressive Sydney Opera House. It was sad to learn that the brilliant Danish architect, Jørn Utzon, who designed the multi-building structure, resigned during the construction and never saw the finished product.

During our next coach ride we saw a spectacular harbor view and stopped for a photo op in Mrs. Macquarie’s Chair. More than 150 years ago, Lady Macquarie’s husband, Governor Lachlan Macquarie, had prisoners carve exposed sandstone rock into the shape of a bench on the peninsula in Sydney Harbour so that she could enjoy the panoramic view of the harbor and wait for her husband as he sailed home from a long journey at sea.

We continued to the Opal Centre for a shopping opportunity. To my very young grandchildren, I sent a picture of a beautiful opal I selected as a wished for birthday gift. The opal only cost $162,750 in Australian dollars. It’s a little cheaper in American dollars, but not by much.

That evening while on the Sidney Harbour Dinner Cruise, we had a perfect nighttime view of the harbor, a splendid view of the opera house, the beautifully lit Sydney Harbour Bridge, and a colorful fireworks display on the harbor.

Monday, March 28: The tour group went by coach to The Rocks at Circular Quay and learned about Sydney’s historical beginning. Because Britain’s prison system was overcrowded, some convicts, skilled tradesmen, and farmers convicted of trivial crimes were shipped to Australia to colonize the island continent. Some of the convicts were later given pardons and parcels of land to farm.

At 10 am we took the two hour Sydney Harbour Coffee Cruise then spent the afternoon exploring the city. At 6 pm the group took a 10-minute walk from the hotel to Stacks Taverna for dinner.

Tuesday, March 29: Several members of our group took the 3 ½ hour walk over the awesome Sydney Harbour Bridge. The participants were tethered to the bridge and not allowed to wear jewelry or carry cameras, purses, or other loose items. The bridge authorities didn’t want anyone or anything falling onto the vehicles on the bridge deck below. Does that give you an idea of how difficult the walk is?

Roger and I opted not to “enjoy” that adventure. Instead we took the coach out of Sydney, toured the Featherdale Wildlife Park, and then stopped for lunch at Roger’s favorite place to be, a golf course. We went to the Blue Mountains for a tour of the canyon, took a ferry back to the harbor, and then took a cab back to the hotel.

Wednesday, March 30: We took the three-hour flight out of Sydney to Queenstown, New Zealand. We had to set our watches forward two hours. Managing the various time zones was sometimes confusing. Thankfully our tour guide Ronan McChesney reminded us of the correct local time. Because we arrived at the airport at 2:30 pm and dinner was scheduled for 6:15 pm, he suggested we buy lunch at the Queenstown Airport. At 4 pm, we arrived at the Rydges Lakeland Hotel to check in and freshen up. At 5 pm we met in the lobby of the hotel to take an orientation walk which ended at the Ballarat Trading Company Restaurant. The décor of the restaurant depicted a replica of the old trading post chalkboard showing the prices of the cattle, sheep, and other items sold there many years ago.

Thursday, March 31: We walked 10 minutes to the Steamer Wharf to take a steam ship to the Walter Peak Sheep Station for a guided tour of the farm. (What we call a farm, they call a station.) While there, we had afternoon tea, coffee, scones, and cakes in their comfortable sitting room and veranda. We also watched a sheep dog herd sheep and saw a demonstration of sheep shearing.

Friday, April 1: At 7:45 am the tour group met in the hotel Lobby to board the coach for a day-long trip to Milford Sound (a fjord). We photographed spectacular scenic waterfalls, some seals, unusual rock formations, beautiful mountains, and took a one hour forty-five-minute boat ride up the fjord with a turnaround at the Tasman Sea. In the first hour, they served a delicious hot buffet style meal on the boat. During the captain’s interesting commentary about the fjord, he told us from which side of the boat we could take good pictures of the various sites.

Those who chose not to take the long trip back by coach could take a $250 scenic flight back. Roger and I chose to take the coach back. We’re a thrifty couple. As a diversion during the long ride, Roger and I played Scrabble on our iPads. At 8 pm we arrived back at the hotel and had dinner on our own. We rested in preparation for the next day’s adventures on a jet boat and on a gondola.

Tags: Great Adventures Catamaran, Great Barrier Reef, scuba dive, Green Island, glass bottom boat, rainforest, RSL Club, Tjapukai Aboriginal Centre, boomerang, Aboriginal Culture, Cairns, Sydney, Nicks Bar ‘n Grill, Darling Harbour, Hot Air Scenic Balloon Ride, Sydney Opera House, Mrs. Macquarie’s Chair, Opal Centre, Sidney Harbour Dinner Cruise, The Rocks at Circular Quay, Stacks Taverna, Sydney Harbour Bridge, Featherdale Wildlife Park, Blue Mountains, Queenstown, time zones, Ballarat Trading Company Restaurant, Steamer Wharf, Walter Peak Sheep Station, Milford Sound, fjord

Fallout 4 WTF Moments

I had been looking forward to the video game, Fallout 4, for years, even before it was announced it would be released in early November 2015. Being an avid fan of the two previous installments–Fallout 3 and Fallout: New Vegas–I was excited to begin a whole new adventure in a post-apocalyptic world. When I saw the first previews and news about Fallout 4 in the summer of 2015, my anticipation grew exponentially. Unlike the previous installments, this new game looked to be a far more immersive experience. There was so much that got me excited.

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My first playable character. Not sure where I acquired the face paint around the eyes from, but didn’t start out with it.

Instead of playing as a character born after the world was destroyed by nuclear war, players were treated to someone from the old world that got frozen in time for 200+ years. This new character, customizable according to player preference to be either male or female, would also have a voice; the game’s developers commissioned a couple actors to record a ton of dialogue for this purpose. For my first play through, I chose to be a redheaded female modeled to look like a character from one of the fiction stories I write.

However, I did not anticipate the different style of gameplay or know that I needed to exercise more caution to avoid getting killed. In the midst of adapting and learning tactics, I encountered enough harrowing or unusual situations to put together my Top Ten List of WTF Moments, each with its own subtitle.

Before I delve into this list, I’d like to start with a few honorary mentions – one from Fallout 4 that I encountered after I wrote up this blogpost, and one from Fallout 3 that I had forgotten about.

Who are you?
Sometime during my first playthrough of Fallout 4, I was walking along the road when I saw someone coming from the opposite direction. Didn’t think much of it until the guy spotted me, pulled out a tire iron, and started running at me yelling, “You’re gonna pay!” After I gunned him down, I found he was from one of the game’s shady factions that, as a do-gooder, I’d managed to tick off.

Here’s something you don’t see everyday.
I was having such a tough time during a battle against a couple of Fallout 3’s Super Mutants that I eventually ducked behind some cover to recoup. I took down one of them after some doing and was planning my attack against the other when he suddenly stopped shooting at me. When I poked my head out, I found that some wacky game glitch had turned him on his side and buried him halfway in the ground.

Now the list, leading up to the Number One WTF moment:

10) Noooo!
While crossing a bridge over one of the many waterways, I wondered aloud, “Why is there so much gasoline here?” After taking another couple steps, I heard the telltale beeping of an incendiary landmine ready to go off. I futilely tried to escape, but didn’t make it in time.

9) What the hell was that?!
While running from a group of hulking green creatures called Super Mutants, I heard a beeping that didn’t sound like a land mine. Before I could even figure out what that sound was, something exploded right next to me. I later found out that one Super Mutant in each group acts as a suicide bomber with a mini-nuke.

8) Are you kidding?!
While sneaking my way through a monster-infested city using alleys and sticking to the shadows, I was caught off guard when a mutant black bear, usually found out in the wilderness and not in the middle of a city, started walking past the entrance to an alley and spotted me. It killed me in one blow.

7) Who’s shooting at me?!
At one point, I was given a mission by one of the game’s NPCs, or non-playable characters, to rid an auto factory of a gang of raiders. The roof had a walkway around the smoke stacks. While I was elevated, I took a good look at the roof and didn’t see any raiders in sight. As I was descending the staircase, five bad guys literally appeared out of nowhere and opened fire on me. My best guess here is that my computer’s graphics card was having trouble rendering the enemy units until I got close.

6) Seriously?!
Upon my first visit to a friendly settlement, one of the children running around offered to give me a tour, which for some reason qualified as a quest to complete. During the tour, I stopped to loot some food and healing items from one of the rooms. The next thing I know, the words “Quest failed” appeared on the screen because I didn’t keep up with my guide.

5) Oh-kay….
In one underground facility, I was pitted against a pack of creatures called molerats who tunneled through the dirt and ambushed me in whatever room I happened to be in. Somehow, one of them got stuck due to a game glitch, which I didn’t figure out until I’d descended a staircase and wondered why it wasn’t coming after me. For some reason, it kept popping in and out of a hole in the same room. I eventually backtracked to finish it off so I could get rid of the “danger” indicator flashing on the screen. Even attacking it with a blade didn’t interrupt this behavior; I could only deal damage to it intermittently. Killing it took some doing.

4) Oh, my God, I’m gonna die!
From my time playing Fallout 3, I knew that the largest creature around was a Behemoth. When undertaking a mission to reclaim a fortified settlement that had been “decimated by a giant creature that came out of the water,” I assumed that this was what I would be fighting. I had already taken down one Behemoth in this game, so figured this wouldn’t be a problem. So imagine my surprise when the monster I was fighting turned out to be an equally huge sea creature that could spit acid and took me ten tries to beat.

3) My bad.
As part of the main questline, I needed to track down a character named Virgil for information. When I got to the cave where he was hiding, I mistakenly thought I needed to eliminate his guards to talk to him. Unfortunately, my decision to start shooting made Virgil outright hostile. I was forced to attack him; once his health was depleted, he collapsed to the floor and appeared to be winded for several seconds. I thought this would enable me to talk to him when his health suddenly filled all the way back up and he resumed attacking me. This cycle repeated at least three more times; at one point, I personally blurted out, “I’m sorry, Virgil. I just want to talk.” I soon figured the only way to fix it was to load from the last savepoint.

2) Holy crap!
Just when I thought I had gotten a good handle on the game and how to survive, I was thrown for a loop while wandering through a rundown section of a science facility. I ran into a cyborg called an Assaultron I had never encountered before in any previous Fallout game. Even so, I thought I was doing okay until this high-powered laser beam shot out of its visor and completely depleted my health in 1.5 seconds.

1) Hold the elevator, or Preston is suicidal?
At one point, I had to escape from a thirty-story building by taking a window washer platform down. Once my character was on board, I pressed the button to go down since I was under fire. After the ramp slid back, my A.I. companion, Preston, came running like everything was normal and dropped off the side of the building. Because A.I. companions are indestructible in this game, he survived the fall. What makes it even funnier is that this wasn’t the first or last time that Preston tried to get on an elevator after the ramp had retracted.

Overall, Fallout 4 is an amazing game; I feel it is far more engaging and interesting than its predecessors, and there is no shortage of areas, both above ground and below, to explore. I look forward to countless hours spent enjoying all this game has to offer, as well as what the expansion packs, released and forthcoming, will add to it.

Editor Log: Improve Yourself Iimprove the World

Travel outside of one’s country irrevocably changes one’s perspective about the world, one’s own country, and–if you’re really lucky–oneself.

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While in Astana, Kazakhstan, I saw the meaning of true mutual respect among teachers and students, “the” best hospitality I’ve ever known, and the kind of manic driving that makes any urban setting in the United States a passive joy ride. Note: I’m told by my hosts in Kazakhstan that driving in Turkey is even more manic.

In London, England, I attended a museum exhibit about the space race from the point of view of the Soviet Union. Much of what was shared is either glossed over or not present in US or World History curriculum.

Seoul, Korea is the most clean place anywhere, and there are not garbage cans to be found. People are just expected to clean after themselves. No one flicks cigarette buts out the window or set on the ground empty bottles and cans. There is much higher regard for the local environment displayed than seen in the United States…in general terms.

Writing is the same way. To improve and grow as a writer, we need to look at ourselves as someone from another country or planet. Reflect deeply on the strengths and challenges one has. Be honest with yourself, but do not look at areas of growth as spaces of weakness and validation that the skills are not there. Reflect, practice, and learn from others. Assume that “Any One” can be a teacher for just “the” right moment that you need.

Improve yourself, improve the world.

Dublin, Ireland streets are clean, at least from one day trip. Day two to follow. The people have a sense of humor that was noticeable among even the people I did not talk to. As I tour Ireland, I look forward to what shift in my prospect that will occur by the time I return to the US.

Lunch with a Stranger

2016-06 Pic v2 (1)Alice sat on a bench, against a wall, under the shade of the tree to her right, and the tree to her left, and the trees lining the wall behind her. She opened her lunch bag to pull out a tuna sandwich she had packed the night before. It was her routine action of her routine day of her routine life.

She took a bite of the sandwich then raised her head to watch people strolling on the wide, brick sidewalk. As she started to focus on a man dressed in khaki pants and a casual shirt, Alice found him looking at her. They both jerked their heads away and looked in different directions. Alice’s face flushed red in embarrassment. After daring to look back again, she saw the man had continued walking and was fading into the distance. Alice sighed. Cautiously resuming her people-watching, she finished lunch without further incident and went back to work.

Feeling confident that she would not see the man again, Alice sat on her usual bench the next day. She took a bite of her sandwich. The man did not appear. She glanced about as she chewed then swallowed. As she raised the sandwich for a second bite, the man came into view. Their eyes locked upon each other. Alice thought it would be foolish to turn away again, so she smiled politely. He smiled, nodded and continued his walk. She finished her lunch then returned to work.

Over the weekend, thoughts about the lunch encounters interrupted the normally methodical execution of her chores. The dreamy way she kept feeling, however, would quickly be displaced by self-reproach for getting distracted from the tasks at hand. So on Monday when Alice saw the man coming in the distance, her heart rate jumped and her palms felt wet. “Get ahold of yourself,” she chided. “Quit acting like a schoolgirl. You need only smile politely.” And that’s what she did. He smiled, nodded his head and kept walking.

For a month, weather permitting, this became part of the daily routine for Alice: lunch, smile, smile, nod. The complacent structure of her life fell back into balance, until the day the stranger did not show up. “Odd,” thought Alice. “Oh, he’s probably just taking the day off from work.”

One day turned into three and Alice found that she missed the man whose habits seemed as fastidious as her own. A week went by, then two, causing Alice to worry and hope he was okay.

On Wednesday of the third week, Alice sat on her bench and heard a strange sound. Clump then a footstep. Clump then step. Clump then step. Alice turned, looking for the sound, and saw the man walking much slower than his usual pace. A cast on his left foot made the reason clear. Alice’s emotions swirled as she felt both happy to see him and concerned over what happened to his foot. Fear quickly took over as the man left the brick walkway and made his way toward her.

“Hello,” he said after stopping a few feet in front of Alice. He looked more timid and shy than she imagined of him from afar.

“Hello,” she said as her mouth went dry.

“This is only my third day with this walking cast and I think this is as far as I should go.” He cleared his throat. “Do you mind if I share your bench for lunch?”

“Please do,” she said smiling politely.

He smiled, nodded, and joined her on the bench.