Twenty Games I’d Like to See Get a Sequel

If there is one thing I like best about video game sequels, it would be the continuation of a story or enhancement of a casual game. While I love hearing news of an upcoming installment that will add to a series I enjoy, there are many games I’ve played in my lifetime that sadly never got a follow-up.

Below is my list of twenty games, including some obscure titles, I would like to see a sequel for.

1) Phantasmagoria (1995)\Puzzle of Flesh (1996) – An interactive horror game series that filmed actors against a blue screen, Phantasmagoria was quite innovative for the technology of its time. While the original entry and its sequel, Puzzle of Flesh, told stories unrelated to each other, they were the most suspenseful and goriest games I’d ever played up to that point. If the company that produced them hadn’t gone out of business, it would have been interesting to see the series evolve with the times.

2) Portal 2 (2011) — I love the Portal series for its interesting blend of logistical puzzles and humorous stories. It centers around a mute girl named Chell who is being used as a test subject in an underground facility run by a sadistic artificial intelligence called Glados. While Chell is let out into the surface world at the end of Portal 2, it shouldn’t necessarily mean the series is over. I feel that there are other stories that could be told – maybe even with a different protagonist. I hold out hope for news of a third game on the horizon.

3) Gauntlet Legends (1998)\Dark Legacy (2000) – Gauntlet Legends and Dark Legacy both exist as bold, larger than life reimagining of the original two-dimensional game from 1985. Legends took the basic concept and made it a hundred times better with a three-dimensional environment and more resources to keep the player’s character alive. Legends and Dark Legacy were so enjoyable that they had me visiting the local arcade on a weekly basis. What’s even better is that the arcade game saved my progress and character level because I typed in a password on the machine. While I wish that there was a sequel to expand on the two existing games, they remain some of my all-time favorite dungeon-crawlers.

4) Command and Conquer: Renegade (2002) — While I am a fan of the Command and Conquer franchise in general, Renegade stands out for being the only game in the series to let you assume control of a single character rather than directing one army to fight another. In Renegade, you step into the shoes of a commando named Havoc who takes on missions to destabilize an evil organization. I spent countless hours playing and replaying levels on all difficulty settings. I would have liked to see another Command and Conquer game use the same formula. But since the production company went out of business a year later, it seems all I can do is dream.

5) Emperor: Battle for Dune (2001) — Though loosely derived from writer Frank Herbert’s Dune series, Emperor tells an equally intriguing story centered around a battle between three factions to seize control of a planet holding the galaxy’s most valuable resource. I spent countless hours with the roleplaying strategy game, sometimes spending half a day just trying to get through a single mission. The ending of the game remained the same no matter which faction was picked and was left very open-ended. I would have loved to see a follow-up that would answer some questions about the conclusion of Emperor. Unfortunately, the same company – Westwood Studios — behind Command and Conquer was also the one that produced Emperor: Battle for Dune. The closure of the company pretty much guaranteed that a sequel would never come.

6) Fable III (2010) – Though I don’t consider Fable III as the best PC game I’ve ever played, it still had good qualities I’d like to see improved upon in a fourth entry. In Fable III, you play as a young prince or princess – dependent on player preference – whose older brother is a cruel ruler who is asking for a revolution. The younger sibling escapes the palace and proceeds to forge alliances to take back the kingdom. The player decides if the main character will be a benevolent or downright evil ruler. But I feel there could have been better ways to exemplify the paths chosen. For me, it’s very off-putting to see the main character show his or her willingness for evil by farting in someone’s face. Sadly, the series hit a dead end following the release of a standalone game in 2012. Since the company behind the Fable series – Lionhead Studios – closed down in 2016, there may never be a Fable IV.

7) King’s Quest: Mask of Eternity (1998) – The only thing that this particular game has in common with the first seven entries in the King’s Quest series is the title. Mask of Eternity is a role-playing, dungeon-crawler game that hardly seems to fit with a series of point-and-click fantasy games. Nevertheless, Mask of Eternity is very enjoyable for what it is. While I never made it all the way to the end thanks to a game glitch that halted my progress, it would be nice to see a follow-up in the same vein.

8) Dead Island: Riptide (2013) – The Dead Island series consists of the most intense zombie survival horror games I’ve ever played. Both the original game and Riptide are hardcore enough to have me angrily cursing every five to ten minutes. There are also moments where I’ve felt like a total bad-ass with some of the zombie kills I got. The first two games are set on separate islands in an archipelago where an outbreak has occurred and both games allow you to play as one of 4 to 5 characters with different strengths. There was an announcement for a Dead Island 2 – to be set in California of all places – that was scheduled to be released in 2015. But production problems resulted in the sequel never seeing the light of day. Whether it will ever be released is anyone’s guess.

9) Oregon Trail 2 (1995) – Oregon Trail 2 is an excellent educational simulation game where the player strives to get pioneers safely from their starting point to a new life in the west. I can’t even count the number of times I attempted to traverse the trail, but most of my playthroughs ended with the wagons getting trapped in a mountain pass during the winter. I feel that a potential third game would be outstanding with today’s technology. I strongly hope to see Oregon Trail 3 become a reality someday.

10) Icebreaker (1995) – Of all the games I’ve played in my lifetime, Icebreaker wins top marks for being the most unique. It is an addictive arcade-type game where the player controls a 3D triangular icon that can shoot bullets or smash certain objects in the game by ramming them. The goal to beating each level is to completely destroy a grid of pyramids. Some examples of what makes it challenging are that the stationary pyramids require different methods to demolish, while the mobile pyramids can kill the player-controlled icon if they catch it. As if that didn’t ramp up the difficulty enough, there are also hidden traps or hazards to watch out for, such as a pit to fall into. I got so much enjoyment from Icebreaker that I’m sad it never got a bigger and better sequel.

Top (L-R) Altered Beast, Phantasmagoria, Command and Conquer: Renegade
Middle (L-R) Plants vs. Zombies 2, Super Puzzle Fighter II, Maniac Mansion
Bottom (L-R) Battle Slots, Dead Island: Riptide, Icebreaker, Darkseed II (photo credits at end)

11) Plants vs. Zombies 2 (2013) – The Plants vs. Zombies series consists of games that are kid-friendly, but still very enjoyable. It is exactly what the title suggests and consists of the player picking a roster of eight to nine plants per level to ward off zombie attacks. When I first heard news of a sequel to the original game from 2009, I was ecstatic – until I found out it would only be playable on an Android device instead of a PC. I greatly hope that there will be a Plants vs. Zombies 3 someday and that it will be compatible with a device that I actually own.

12) Maniac Mansion (1987)\Day of the Tentacle (1993) – Maniac Mansion was a comical puzzle game series that was so challenging I had to frequently look at hints on how to get through it. While the plot was too bizarre to try to make sense of – a mad scientist kidnaps a college girl because he’s being mind-controlled by a meteor – the game greatly appealed to me at my young age. Day of the Tentacle brought back some of the characters from Maniac Mansion, but there’s no way I could summarize the plot in a way that would do it justice. I would have liked to see a continuation, but I guess there was only so much weirdness that the series’ production team could come up with.

13) Age of Mythology (2002) – Age of Mythology is one of the best strategic battle games I’ve played and features tons of elements from Greek, Egyptian, and Norse mythology. The game also has an epic story that sees heroes from each civilization band together to prevent the release of the imprisoned Titans. Most levels allow you to utilize God powers, such as summoning an earthquake, to help defeat the enemy armies. Good luck on figuring out how to get through the game on the hardest difficulty – I never could, but I still enjoyed playing it very much. I recently learned that there was an expansion pack – which focuses on Chinese mythology — developed last year for a remastered version of Age of Mythology. But I still would very much like to see a sequel made.

14) Origamo (1994) – Origamo is a casual puzzle game that’s similar to Tetris and consists largely of using polygonal shapes to fill in a given origami-like image for each level. While it might not have appealed to everyone – especially since it seemed impossible to beat the game on the hardest difficulty setting – it is one that holds a special place in my heart. Part of me will always wish it had been popular enough to warrant a sequel.

15) Altered Beast (1988) – A game I was frequently drawn to during trips to the arcade, Altered Beast is a side-scrolling fighting game that pits the generic main character against a wide variety of supernatural monsters. During each stage, the player can use power-ups to transform their character into a beast – such as a werewolf or were-tiger – to better decimate the monsters encountered. I loved this game so much when it was still around that I once spent an entire day feeding quarters into the machine just to get all the way through it. What I would love even more is to see a modernized version of it made available for gamers.

16) Darkseed II (1995) – The Darkseed games hold the distinction of being a showcase for the artwork of H.R. Giger, the artist who designed the title creature in the popular Alien film franchise. Aside from being visually stunning, this sci-fi PC series has some good stories. The basic plot for both games has a man named Mike Dawson striving to stop aliens – from a place called the Darkworld – from succeeding in a plot to destroy the Earth. It disappointed me that Mike was killed at the end of the second game. I often felt that the story shouldn’t have stopped there. I’ve seen many other video games come up with something creative to bring a supposedly dead character back to life. It’s doubtful that the Darkworld aliens would have stopped aiming for Armageddon. It would really be nice to see the series revitalized after all this time, but I won’t hold my breath.

17) Mystery P.I. (2007 – 2011) – Mystery P.I. is the collective title given to a series of hidden object games for the PC. Featuring elaborately designed levels, Mystery P.I. really made it a challenge to locate all the objects on the given list. It is a series that easily could have kept going, but sadly came to an end after the release of the eighth game.

18) SimCoaster (2001) – I know there are a lot of video games that allow the player to build their own theme park, but I regard SimCoaster as a personal favorite just for its simplicity. It is another game I never got to play all the way through thanks to some bugs in the code, but it is one I never tired of. If a more modern version should ever be released, I would snap it up in a second.

19) Battle Slots (2011) – Battle Slots is a highly creative video game that combines slot machines with a duel-to-the-death fighting game. Your victory in battle against your opponent is dependent on how many good spins you get on the slots. The concept is so original and innovative that I’m surprised a Battle Slots 2 never came to be. Fingers crossed that my hopes for a sequel will one day become a reality.

20) Super Puzzle Fighter II (1996) – Super Puzzle Fighter II, an arcade game that I frequently fed quarters to, was a combination of Tetris and Street Fighter. The primary goal was to clear rows on the Tetris board as quickly as possible to decimate the other player or computer A.I. controlled fighter. It is one game that I really miss playing, especially because I was particularly good at it.

I’m glad that I’ve lived long enough to have played so many different video games over an ever-changing landscape. It’s a far cry from the two-dimensional environment of Maniac Mansion to the realistic high definition characters and settings presented in Dead Island. For me, each of the games on this list deserves either a follow-up or modernization of a terrific concept. Whether or not a sequel comes to pass for each of them, the fond memories I hold for the games on this list will never go away.

Photo credits:

Phantasmagoria — https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/04/phan2.jpg

Command and Conquer: Renegade — http://ilarge.lisimg.com/image/371631/800full-command-%26-conquer%3A-renegade-screenshot.jpg

Dead Island: Riptide — https://media.takealot.com/covers/covers/31999483/di6-zoom.jpg?1406707585

Icebreaker — http://2.bp.blogspot.com/-ibEwDvznSZ4/VIcS0nERdII/AAAAAAAAMrw/xNLKn7XA97Y/s1600/Icebreaker_03.png

Plants vs. Zombies 2 — https://o.aolcdn.com/images/dims?quality=100&image_uri=https%3A%2F%2Fwww.blogcdn.com%2Fwww.joystiq.com%2Fmedia%2F2013%2F06%2Fplantsvszombies2.jpg&client=cbc79c14efcebee57402&signature=82c0cf06949e670dfdd42e0f1facdf581563dd6a

Maniac Mansion — http://www.honestgamers.com/images/games/13/M/16468/16.jpg

Altered Beast — https://www.arcade-museum.com/images/118/11812416304.png

Darkseed II — https://www.cdh.cz/galerie/15503-6.jpg

Battle Slots — https://www.gamingnexus.com/Images/Article/kdxlyf3047/1.jpg

Super Puzzle Fighter II — http://static1.1.sqspcdn.com/static/f/271672/5816060/1266519736607/Super-Puzzle-Fighter-II-Turbo-HD-Remix-1.jpg?token=7iVN9WJB%2Bq9Ggza6oG9xUzNCHw0%3D

Plotter or Pantser

“Secret Sauce: If you’re not spending most of your time figuring out how your characters act or acted, you’re probably wasting your time.” Annalisa Parent, featured speaker, at the Writer’s Digest Annual Conference 2017.

Are you a plotter or a pantser? Or are you a crazy combination of the two? Some writers prefer to know where their stories take them before they begin. Plotters outline the story from start to finish and then write the manuscript. Others prefer to jump right in the story and let the characters talk to them to determine the direction in which the story takes them. A person who writes this way is called a pantser or “someone who writes by the seat of his pants.”

Annalisa Parent wrote a delightful, easy reading book, Storytelling for Pantsers, that helps in the scary adventure of writing by the seat of one’s pants. After reading her book, I realized that I started as a pantser for one of the manuscripts that I’m working on. Because my story involves historical facts, I’ve decided to plot the entire manuscript for accuracy of location, timeline, and the culture that shapes my characters’ lives.

However, I’ve outlined the entire story of another manuscript, but the characters continue to take me in an entirely different direction. This story puts me in the category of a plotter/pantser. I hear my characters in my sleep and wake up to a new plotline each morning. I’m okay with that because it’s not my story; it’s theirs.

What I believe is that a writer can be a plotter, a pantser, or a combination of the two depending on the writer’s personality and/or the type of story he or she is writing. There are some people who say you must plot your entire story. Others say that you can write “by-the-seat-of-your-pants” and let your characters do the plotting for you.

What do you believe? How do you write? I’d enjoy reading your thoughts on this issue.

 

Crow story, part seven

By Phil & Jack Rosette

My wife is a great organizer, for things important to her, anyway. Twenty-plus years of nursing probably has something to do with that. I find our three honeymoon photo albums on the bookshelf right between the wedding album and the one dated 1990. Boy, we sure took a lot of pictures back then, I think as I take the last of the three honeymoon albums to the desk and start thumbing through it.

Like the albums, the photos are in chronological order. I find that, in fact, we were in Laramie, Wyoming on August 23rd, 1989: the same day Herman Blackclaw (a.k.a. Crow Stalker), died in that same town. A quick thumb to the back of the album and I see we were in Las Vegas three weeks later, on our way home and pregnant.

We were in Laramie three days, but I remember spending only the first night in the tipi. My wife’s notes back me up on this. I look at the pictures. Both the inside and the outside of our tipi were decorated with paintings. Inside, a headdress of eagle feathers and silver, red and yellow beads hangs high on one side. Opposite is painted a large white owl. A metal cooking pot sits in the center of the split-log floor, and skins of animals act as rugs. There is also a small table with a couple of candle holders on it, but not much else. Outside, images of bison, eagles and horses expertly circle around the outside of the tipi. Over the entrance is the image of a brave holding high over his head a hatchet in one hand and a bow in the other. The brave is staring up to the sky, and above him is a black bird in flight.

Weird is fast becoming the new norm.

I take the photo album downstairs to my desk. The Jeremy-Julia charm sits on top of the baggie, right where I left it, and it seems content to stay put if it’s not inside; not ‘bound’ as the legend says. Looking closer, nothing appears to have changed; it still weighs the same and looks the same from what I can tell. If this thing possesses magic, it isn’t clear to the naked eye. It is nothing more than a gift from a crow; a sign of gratitude to me, for effectively providing its murder an easy meal. Or is it?

I did watch the first three of Crow Stalker’s videos a few days ago. I could follow it through subtitles and now know what some of a crow’s basic movements mean, like looking at you with only one eye, and turning their back to you. He explains how crows ask questions with calls and head movement simultaneously. Pitch and repetition indicate important differences that they had to learn. The videos are short so I replay them several times until I think I can hear some of the subtle differences. Now I need a crow to test them on.

Since my mind has mostly gone to the birds in recent days, I look forward to returning to the park the next morning. It is cold outside, unseasonably so for late July. Taking my coffee on the back deck, I had to grab a jacket. The pockets were full of dog treats from the last time I wore it to take Gracie and Joker to the park. Forward thinking.

The chills in my shoulders make me mistake the smoke from my cigarette for the fog of my breath. Is it really this cold, or is it just me? The dogs pawing at the door to be let inside seem to think so. I put the smoke out, gulp down the rest of my coffee, and head back inside. As I approach the door, off in the distance, I hear a familiar, chilling sound.

Caw! Caw! Caw!

I turn around at once. Nervously, my eyes dart from tree to tree, perch to perch. The chills have proliferated; I am trembling all over.

Caw! Caw! Caw!

I turn away from the door, and the dogs follow me. I scan the whole backyard, looking up toward the roof, around the fence, in our bushes, in the neighbors’ yard, yet see nothing.

‘You got something for me, Jeremy?’ I cry out in frustration. It has been a couple of months since the last time I saw him, though I swore he called after us in the park when the dogs burst after that fawn. Despite all my recent research, I feel unprepared to greet this animal again.

Caw! Caw! Caw! Caw! Caw!

Five! Curious. I’ve only ever known him to speak in groups of three. What’s more, these don’t seem like the happy caws I heard when he dropped off his nametag. From Crow Stalker’s videos, I recognize the short bursts of monotone caws as ‘companion’ calls. He wants me to come with him.

‘Where are you?’

Caw! Caw!

‘I can’t follow you if I don’t know where you are! Show yourself!!’

I wait for a reply, but receive none.

‘Well??’

I wait for about two minutes, but no response. Exasperated, I finally walk back into the house. ‘Come on, girls,’ I say to the confused but excited dogs. ‘Let’s go to the park.’

At this, they fly inside, whining the whole way. They run circles around me as I attempt to fix their leashes. It takes a couple of the treats in my pocket to get them to sit still for ten seconds. Once I have them on the leashes, we step outside.

I open the door and let go of the whiny dogs. They know the park routine well enough to wait expectantly outside the car for me to open the door for them, instead of sprinting away to get lost in suburbia. I flip the lock and close the door, but instead of dashing to the car, the dogs are frozen in place. I look up and understand why.

Caa-AAH! Caa-AAH!

There he is, perched in the oak tree directly in front of our house. The dogs are both in prone position, waiting. I feel the blood rush from my face. My chills return. The bird repeats himself.

Caa-AAH! Caa-AAH!

This is not a companion call; this is an alarm call. He turns his head to the side and looks at me with one eye – the focused stare of a binocular creature – then does a shimmy motion with his neck. Follow me.

Before I can reply, he spreads his wings and swoops down, flying in the opposite direction. Gracie and Joker dutifully chase him through the front yard and across the street.

‘Gracie! Joker!’ I call after them, but to no avail. ‘Dammit, Fatso!!’ The bird has left me no choice. I hop in the car as fast as I can and try and keep pace with the three flying animals.

Fortunately for me, Jeremy heads straight down the long street, so I am able to catch up with them after about a quarter of a mile. The crow flies low to the ground so the dogs can play catch-up – thankfully, on the sidewalk and not on the road. I pull up side-by-side as the fork in the road ahead approaches. Their tongues flap in the wind, and their leashes drag behind them like broken chains. I momentarily consider the irony of being in a car and chasing dogs, but that thought is cut short when the bird leads us all to the left.

A brief drive down this road leads us to a dead end. Jeremy heads left again, along the fenced-in sidewalk that leads to a wooded area in the back of the neighborhood elementary school. That bird just took three left-turns to get here, I reflect. He easily could have just flown over top. He wanted to make sure I could follow. Recalling the alarm in his voice when he called from my oak tree, I shudder to think what he could be leading us to.

The dogs, by now having sprinted at least a mile, start to slow down to a trot, which gives me time to park in the dead end and try to catch up. Alas, they still have four feet to my two, and are able to run into the woods after the bird faster than I can pursue them. I lose sight of all of the animals as they enter the trees. The cold air rasps in my lungs and exits in clouds of thick haze.

Having lost my eyes, I turn to my ears to guide me. I hear the crow again – Caa-AAH! Caa-AAH! Caa-AAH! – and expect to hear barks, but instead hear whimpers and whines. Worried, I start to run.

I see Jeremy perched on a branch above a small clearing. The dogs are no longer focused on him, and as I approach I find their rear ends poking out of a structure – a tipi! Perhaps constructed by some elementary kids playing fort defense, or some teenage couple looking to steal away. My dogs are fully engrossed with whatever is inside.

I call the dogs again. They start toward me, but the whimpers continue. They return to the tipi, and I follow them. As I turn the corner to peer inside, I hear Jeremy’s calls behind me – Caw! Caw! Caw! – and the wind from his powerful wings bristles my hair as he flies away. His job is done.

Inside the structure, a white dog lay still: broken, curled up, and whimpering. I gingerly scoop it up and return to the car as fast as the wind could carry me.

 

Audrey and Jex

Wool. Rows and rows of wool. Everywhere. Audrey Cannon was going to fire the imbecile that screwed up this order.

“Who orders this much wool!”

Her hands flew up in the air and then her fingers dove into her hair and tugged. Hard.

What she wanted to do was cry.

“Jesus.” What was she going to do?

Audrey knew who’d they blame. Her. An intern whose name was Paul Richards demanded to be called Tymber because Paul was too mundane, was probably the one who put the damned order in for the wool. But he had the ear of Cardinal, the Designer. He also had his mouth, ass, and other parts.

Audrey kicked a bolt.

“Ow! Dammit. Stupid Audrey.”

She sat on the nearest pile of wool and covered her face with her hands. She sucked in some breaths and stood up.

“Lemonade out of lemons.”

Next, on Audrey’s list, figure out how to make all this wool disappear.

The studio was empty. It was just Audrey. She went to the office and started to make some phone calls to see what had happened.

Cardinal and Tymber had the crew out at the newly renovated Michigan Central Station. Had it still been dilapidated Cardinals new line would have been spectacular in the space. But now his sparse cuts of fabric he barely pinned together was not appropriate for the venue.

Audrey thought of her classic mid-century modern designs in her look-book, now they would be perfect for the train station’s new interior.

She slammed the phone down. Of course, her name was on the order. Of course, she signed off on it.

“Dammit!” She was so screwed. Audrey might as well quit now. Cardinal would never believe it wasn’t her fault because he was screwing Tymber.

She needed to stop the direction of her thoughts. She didn’t want to be angry at Cardinal. He was a good man, one of the only designers in the industry that was not a snide backstabbing bitch, and he thought she had a lot of talent. But when he was in a relationship he was blind to prissy attentive gay boys and he forgot all the other things that were important to him. Like maybe he should choose boys that had good morals.

Going over to the design side of the space, she switched up what she was doing. Her need to stop thinking about all her troubles led her to pull out the summer line designs she was mocking up.

Audrey sat down at her drafting board and focused on the abstract deconstructed patterns and materials Cardinal wanted to come together with recycled materials.

She sighed. Her sketches weren’t working. Her mind kept going back to the piles of wool in the other room. Cardinal’s theme for the new season was bold and exciting, but it wasn’t her style. She was tired of working on other people’s designs. Audrey liked refined materials and classic lines more like her namesake Audrey Hepburn had worn. Style’s like the actress wore in her movies Roman Holiday and Breakfast at Tiffany’s.

She was gorgeous, and so were the clothes she wore and the designers who transformed her.

Wiggling her cramping fingers, she moved the accessory sketches she wound up working on and replaced them with her sketches from inside the messenger bag stored at her feet. She’d been working on them the previous night. It was a line of business dress that emulated her vision of the past with a contemporary twist on the modern woman.

Her hand put pen to paper without thinking, and she began to draw. Before she knew it, her pen became an extension of her hand, and the clothes she was sketching came to life. Designing clothes was when she was happiest. Everywhere else there were too many responsibilities that rested on her shoulders.

Words pierced through her concentration, and her fingers caused the ink to stutter across the page. She crumpled up the sketch and started a new one.

“If you would just pay more attention to what your sister was doing maybe she wouldn’t have the problem she does.”, “Why can’t you be more like your sister. She’s beautiful, elegant, excels at bringing in donations for the charity’s she’s working. It’s what you should be doing Audrey. Trying to find a husband with a name and means to take care of you. Not this willy-nilly hobby with fashion. And if you’re helping your sister you can keep an eye on her so she stays out of trouble.”, “We do not need any more scandal making your mother and I look bad.”

Audrey squeezed her pen tighter, and it skidded across her paper ruining another sketch. This time of a dress that she just couldn’t get right. She ripped it off the drafting board and threw it aiming for the garbage, but of course, she missed. She was single-handedly the worst person to have on a sports team ever.

She got up and rounded her table bending over it to pick up the discarded sketch.

“Hello!”

“Ow!” She was a walking disaster and hit her head when she stood up too quickly.

No one should be here.

She forgot to lock the door. Again. Cardinal was always telling her how she never looked at her safety as important.

She heard the voice coming from the long hallway adjacent to the fabric storage room they used for their runway. She was currently peeking around the archway.

“Anybody here?” The voice shouted.

She sucked in a breath, and her eyes went wide. “Oh, boy.” She whispered. The man’s eyes snapped to hers.

He strutted down the hallway, and she covered her eyes. “Stop!” She yelled.

Her fingers parted letting her eyes see again what she thought she was seeing. A really, really, stunningly hot, naked guy coming right at her.

“Please stop,” she begged.

Because if he didn’t stop and put some clothes on she might embarrass herself by jumping him. She fanned her flushed face.

Audrey couldn’t help it. She had to peek again.

“Isn’t this where the Cardinal photo shoot is?”

“Ahh,” she stammered. “No.”

He reached around as if to go for a phone in a pocket of his non-existent pants and found only ass cheek. She squeaked, pinched her lips together and tried to hold in the moan that gathered deep in her throat. Taking another look-see didn’t seem to help the situation.

He was the most handsome man she’d ever seen.

“My agent said to be here at ten. Was there a change in location?”

“The shoot is at the Michigan Central Station. The models were scheduled for sunrise this morning.”

The man whipped around facing away from her, and his hands ran through his hair. “What the fuck. What, the, fuck!”

She barely heard his words because she couldn’t focus on anything other than his gorgeous ass that was now front and center. She gave up hiding her view and dropped her hands.

Audrey cleared her throat. “Do you want to put some clothes on,” unfortunately she asked, “and we can sort this out?”

“What I want is for just one fucking thing to go right.”

“Well, if you put some clothes on it would be a lot easier for me to help you do that.”

He turned around, and Audrey looked down to the plank wood floor memorizing its wood grain.

“Yeah,” he said and took a step toward her. She saw him move and knocked her elbow into the wall.

“Yeah.” She squeaked. Pretty soon she’d fit in with the mice that made their home in the studio.

He laughed, and she melted a bit and tingled in a few places that hadn’t tingled in a while.

“Sure. I’ll be back in a minute.” He walked away, and she watched. God what a sight, she thought. He strutted like he was walking into a room full of people to give a speech about world peace. If only she had that much confidence.

The man had zero body fat, a light tan that said he protected his skin and didn’t bake outdoors or get a silly spray on tan. No, that man was perfect.

She went back to her desk, and a few minutes later he was walking toward her fully clothed and on the phone looking a whole lot like a pissed off male.

“Mack, you said ten. I’m here at ten. There’s a woman named,” He was looking at her expectantly while she was still thinking of all the goodness that he’d covered up.

“Oh, right. Audrey Cannon.”

He smiled, and she tingled some more. His eyes flipped down to her lips and she unconsciously couldn’t help but lick her lips to catch the drool that was making a run for it. His eyes became hooded, and he watched every long second of her tongue moving.

“Audrey Cannon,” the man said into his phone.

Audrey smiled and the man watched that too. That was nice she thought.

“Mack, you knew this was a good gig for me, a stepping stone out of the club.”

He waited and his eyes got hard and he looked out the window.

“Yeah. Damn, straight you’ll fix it.”

He hung up.

They both stared at each other.

“So,” Audrey mumbled. “I, ah, guess you don’t need my help to fix things.”

He didn’t say anything but kept his bright autumnal eyes on her. She couldn’t look away. But silence always killed her.

“What’s your name?”

The Adonis turned his head and slowly blinked like he was waking from a spell. Which at this point quite possibly could have happened.

“Jex.”

It was her turn to look be-spelled. “Jex?”

“Yeah. Most people call me Jex.”

“That’s not your name?”

“Nickname.”

“Oh.”

Silence again. Ridiculous, she thought. He must think she’s an idiot.

“What’s your real name?”

“You’ll have to get to know me better before I tell you that.”

Audrey blushed. “Um, well, I’ve seen you naked, so that’s something.” She blushed a brighter red this time. She couldn’t believe she was flirting with him. She barely had enough experience to count on one hand. But this man made her nervous but also forward in a way she never felt she was confident enough to try. He seemed so comfortable in his skin that it must be rubbing off on her.

Jex chuckled.

“So, why aren’t you at the shoot, Audrey Cannon?”

He moved and leaned a hip on her desk forcing her to fall into her seat.

She cleared her throat. “I help design and Cardinal wanted me to keep moving on next summers line.”

“Hm.” Jex looked over her shoulder which put his front close to her back because she shifted around to look at her drawings. His nearness was dancing across her skin and her heartbeat was jumping as if she’d just gotten off a treadmill.

He reached around her and tapped the red tapered pantsuit and jacket with the tulip pocket and accidentally brushed the side of her breast. She shivered. His chin dipped, and he hummed right next to her ear. Trying to ignore the luscious way he smelled, the sweet and musky forest scent, she focused on the sketch and quickly shoved it to the side into a folder in her look-book. It was one of Audrey’s favorites. She didn’t want his opinion on them. They weren’t ready to be seen yet.

“Those are my designs.”

She pulled out Cardinal’s designs.

“These are the ones I’ve been working on for Cardinal.”

“I like yours a lot better.” He pulled her work out again and pointed to the lapel in one of the jackets.

“Hey,” she squawked into his ear, but he didn’t step back. Not until he had her designs laid out across her table. She tried to put them away, but he grabbed her hands and set them in her lap. Now she was annoyed.

“Relax,” he said, and he let go and took a step to lean once again on her drafting board. “You shouldn’t hide these. They’re really good.”

“How do you know? You just wear the clothes.” She snapped harsher than she thought possible.

He took another step, and this time it was away from her table. “Sorry. I was just complimenting you.” He raised his hands above his head. “I’ve got to go anyway, straighten things out regarding this shoot.”

He turned away, and she popped out of her chair and grabbed his arm. “Wait! I’m sorry. I didn’t mean to snap at you. I’m just frustrated that I haven’t shown them to anyone. Not even Cardinal.” Aubrey sighed. “Things are always going wrong these days, and I didn’t want to take the chance he might reject my ideas.”

“What I’ve heard about him says good things for you. I don’t think he’d shit all over them. You should show him.”

“Maybe.” She whispered. “But not today. Jesus he’d crucify me alone for the wool issue we’re going to be having for a while.”

“That is a lot of wool for such a small lapel,” he flicked a thumb toward the wool, across the hall.

“Yeah. A mistake I have to rectify.”

“You don’t look like someone that makes huge mistakes. Did you really order that much fabric?”

“No. But it might as well have been me since I’ll get blamed for it.”

Jex frowned.

She waved him off and sat on her stool.

“So, what are you going to do about missing the shoot?” Audrey asked to guide the conversation in a new direction.

“Hopefully, my agent will get his shit together and I’ll finally get a gig that’ll get me noticed. In the right way.” He said the last part under his breath. Audrey barely heard him. She wondered what he meant by that.

“I’m surprised you haven’t. You’re stunning.”

He laughed. “Yeah, stunning.”

She tilted her head and looked at him. Did he not think he was gorgeous, she asked herself? He answered.

“Some people think so.” He shrugged. “But apparently not the most important people.”

“I could talk to Cardinal if you want. See if you can catch the next shoot.”

He shrugged again, looked down and away. “Sure, if you think it won’t be too much trouble.”

Where did the confidence go she saw when he was walking down the hallway? This person in front of her seemed to have the light taken right out of him. It didn’t make any sense.

“If he doesn’t fire me over the wool debacle I think he might take my word that you’re worth a second chance.”

He nodded. “That works.”

Jex looked around and then his eyes came back to her.

“Now that we have the nudity portion of the relationship out of the way how about I take you out for lunch.”

Audrey’s words wouldn’t form. She froze. Her life was complicated enough without adding a hot guy to the mix. She should give herself permission enjoy her life. Enjoy an attractive man, find out what was behind the pretty face and the body of a god, because she sensed a lot was going on behind his amber eyes. It would be nice to feel something besides the worry and anxiety over her sister. It followed in her sister’s wake wherever she went, and it was a stifling mass that always hung low and thick in the apartment they shared. Why couldn’t she think of herself for once? There was something about Jex that she liked very much. Very, very, much.

With a deep cleansing breath and a long exhale, she nodded.

“I’d like that, Jex. I’d like that a whole hell of a lot.”

CSI: The Seagull (part 1 of 3)

The acronym, CSI, usually stands for “crime scene investigation.” In the next three posts, I will coin a new meaning for CSI – context, subtext and intertextuality. In Anton Chekhov’s The Seagull, action occurs offstage, relying on subtext to convey the dramatic action to the audience. Dictionary.com defines subtext as the true meaning of a literary work. YourDictionary.com adds a character’s feelings and motives. Wikipedia includes the “content beneath the dialogue.” Literaryterms.net builds on these explanations with examples and distinguishes four types of subtext. Since Chekhov made a name for himself with this literary device, I will use The Seagull by Anton Chekhov to demonstrate each type of subtext.

Privilege Subtext

With privilege, the audience knows more than the characters in the play. The audience’s privilege begins immediately in The Seagull at the introduction of the four protagonists and their relationships to each other. Arkadina, an accomplished actress, is mother to Constantine and lover to Trigorin, a famous writer. Constantine, an emerging and experimental writer, loves young Nina, feels inferior to his mother and her friends and competes artistically with Trigorin. Nina acts in Constantine’s modern play yet is quick to criticize his writing. She is also quick to fall in love with Trigorin, who longs for love and life more than he really wants it. Trigorin and Arkadina share their passion for art above anything and anyone.

Secondary characters add more complication, conflict and love triangles. As each character shares his or her passions and longings, the foundation for both tragic and comedic missteps is laid.  Masha, daughter of the estate manager, longs in silence for Constantine’s affection and spurns the school teacher’s marriage proposal.  Masha’s mother is in a secret affair with the doctor, physician to Sorin. Sorin, Arkadina’s brother, struggles with his health and slumps over in the final scene as if dead.

Revelation Subtext

The themes of a play make an opportunity for a big revelation at the end. The Seagull’s themes and characters from 1895 continue to be relevant over one hundred years later. During the performance, I identified with many of the characters. In fact, it would be difficult not to relate to at least one if not many of the characters.  Any writer, actor and artist will appreciate the themes of art and life. The deeper threads of theme tread on existentialism, meaning of life and existence. Chekhov portrayed characters of varying sensitivity and awareness. Death flirted with these characters.

Subtext through Promise

One aspect of the author’s promise is that characters change and symbols are fitting for the story. The most changed character in The Seagull is Nina. She begins the play describing herself as the carefree seagull drawn to the lake of her childhood. Nina’s future is uncertain because her father’s marriage leaves her without an inheritance. Trigorin shares his note for a writing idea about a young girl who is like a seagull; she falls in love with a famous writer, who uses and destroys her. If that is not enough foreshadowing, a gunshot fires off stage. Constantine appears and presents a dead Seagull to Nina. He says he will be dead like the seagull in Nina’s honor. Chekhov’s promise will be delivered; Nina and Constantine do not fare well in the play’s ending.

Subtext through Questions

A good plot inspires questions. For example, will Nina run away with Trigorin? How will Constantine and Arkadina react? Is the weather preparing the audience for a change?  How can Nina and Constantine recover?  Which character will die?

The Seagull was a new type of play for 1895, introducing subtext to the theatre. Did Chekhov write Constantine’s criticism as an extension of his own? Did he write his own insecurity as Constantine’s? Or was Trigorin the real Chekhov? Did he observe, write and never live? At these points in the play, Chekhov inserted himself (and every other playwright) into The Seagull. The new translation performed by the Michigan Shakespeare Festival made me an instant fan.