Tag Archives: House of Cards

 Battle Cry of An Anti-Hero

A new protagonist, wedged between hero and villain, is America’s favorite son – the anti-hero. Bad attitude, morally challenged and dark disposition replaces the patriotic, courageous and life-sacrificing hero. The anti-hero is usually male, might be the lesser of two evils and happens to be fighting for the right side – but for all the wrong reasons. In the end, either the anti-hero discovers his or her inner hero or meets a tragic end.

copyright 2017VintageASK

Functioning on a sliding scale of barely bad to entirely evil, the anti-hero is in mini-series, comic books, literature, video games and film. Perhaps the rise of the anti-hero reflects growing disappointment with public leaders who fall short of expectations. As school children train for active shooter drills and terrorism knows no regional boundaries, societal norms are shifting. The anti-hero, while fulfilling self-ambitions, can also be a rebellious vigilante, quelling corruption, inequity and prejudice. Villainous, dark and beholden to no law or moral code, this new protagonist challenges status quo values keeping evil in check. The darkness that exists in a main character provides awareness to the potential for evil in all humans, races and religions.

Yet, the anti-hero endures and rallies to the darkness in the world. Examples of popular anti-heroes are listed below:

1) Television Series

Breaking Bad – Walter White

House of Cards – Frank Underwood

The Sopranos – Tony Soprano

2) Comic Books

Deadpool

Wolverine

John Constantine

3) Literature

Lolita by Vladimir Nabokov – Humbert Humbert

The Master and Margarita  by Mikhail Bulgakov – Woland

The Great Gatsby by F. Scott Fitzgerald – Jay Gatsby

Lord of the Rings by J. R. R. Tolkien – Gollum

Hamlet, Macbeth, Othello by Shakespeare

4) Gaming

Dead Red Redemption – John Marston

Deadpool – Wade Winston Wilson

Grand Theft Auto – Tommy Vercetti

5) Films

Despicable Me – Gru

A Fistful of Dollars – the man with no name (or any Clint Eastwood film)

John Wick – John Wick

Do you have a favorite anti-hero or one you love to hate? Add to my list, but I do have to warn you. After researching and sorting my list of anti-heroes, I needed a dose of hero to brighten my day. If you need a hero fix, search for one of these music videos.  

 Hero – Music/Video

1949-1957 The Lone Ranger Opening Theme Song

1980 Flash – Queen

1984 Holding Out for a Hero – Bonnie Tyler

1990 Heros and Friends – Randy Travis

1998 My Hero – Foo Fighters

2001 Superman (It’s Not Easy) – Five for Fighting

2006 Everyday hero – Smash Mouth

2011 Kill All Your Heroes – AWOLNATION

 

Chutes and Ladders—Plotting for ages 3-100

gameGames teach the mechanics of plot. A player begins Chutes and Ladders on a path with some ladders up and some chutes down. The sequence of action and consequence is plot, pure and simple.

Same Game Different Century

The Milton Bradley game comes from an ancient Indian game called Snakes and Ladders. In Moksha Patam, the game follows Hindu philosophy and morality lessons with few ladders for virtues and many snakes for vices. Salman Rushdie wrote in Midnight’s Children about the game as “the eternal truth that for every ladder you hope to climb, a snake is waiting just around the corner, and for every snake a ladder will compensate.”

Mastering the Game

Snakes are consequences for vices such as disobedience, vanity, vulgarity, theft, lying, drunkenness, debt, murder rage, greed, pride and lust. These plot elements sound like the playbook for Netflix’s House of Cards. In the television series, plot twists are the norm, and consequences rarely weigh on the characters’ decision to act. Character development and flaw emerge as the driving force for plot (see Plotting for the Flaw). In House of Cards, each character’s manipulation, deception and corruption goes without consequence, until the proverbial house of cards tumbles to the ground.

The Parallel Plot Game

Beyond the character contributions to plot, the game board offers second attempts and alternate possibilities—both forms of parallel plots. For example, every child playing this game, has counted the spaces to the next ladder and hoped to roll that exact number. Often, the die indicates a number short of the goal, and the outcome of the game changes. When I missed a ladder, or even worse when I landed on the long slide back to the beginning, I thought what if . . .  what if . . . I had rolled one space more.

The What If Game

The movie, Sliding Doors, is the one space more plot. The film shows two alternate realities based on either catching a train or missing it. Children’s books, such as Goosebumps by R. L. Stine, try this format with choosing different outcomes by flipping a coin, but the choice is one or the other. Sliding Doors shows both outcomes at the same time, jumping between each version in a confusing medley of scenes from the beginning of the film until the ending. As with other parallel plots, the emotional highs and lows are braided and mirrored with the two plot lines (see Paula Picked a Plighted Path . . .). With characters in common, the two plot lines—although parallel and in alternate realities—occasionally trip over each other in theme and traipse into the same settings at even the same times. While this film’s structure rates high for creativity, the challenge is how to bring two stories spiraling in different directions back together at the end. In this film, the solution is a similar event in the same setting with alternate outcomes—life or death. Another example of alternate realities is Maybe in Another Life by Taylor Jenkins Reid which shows alternating chapters of the protagonist’s choices.

The “Back to Square One” Game

In the “back to square one” scenario, a player is trapped and stuck in a repetitive loop of one ladder and one chute. What happens the second time around? The same events? Different? In the movie Groundhog Day, this different perspective occurs and reoccurs as a form of parallel plots. The protagonist tests the limits of his actions (vices) in a seemingly endless cycle of romantic comedy consequences of the “boy loses girl” variety. Eventually, the character decides to use his recycled groundhog days to improve his behavior (virtues), and the character arc takes him to the romantic comedy conclusion of “boy gets girl.”

The Next Generation’s Game

My basement is fertile ground for role playing games such as Grand Theft Auto. In GTA IV, the gamer chooses one of three characters, one of three parallel plots. Video games intensify the game playing experience of previous generations. Readers from this generation will expect parallel plots and creative structures beyond the basics of story.